Mametquil

Ardran's page

248 posts. Alias of Mightypion.


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Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

I am there!


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Same


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Ardran is currently ready for action, I just dont want to be the one "pulling the trigger" either by initiating hostilities or by failing a bluff.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2
Isabella Brighteyes wrote:
Ardran wrote:

Can we have a map? Ardran would be subtle jockeying for position at this point, as he is unaware of any preparations made to have one non compromising crate.

I was considering using ghost sound as a distraction, but since the mithrans almost certainly have vision on him and ghost sound is V/S/M, it would be obious he is casting a spell.

Yes, neither bloodrager nor skald seems very subtle. But Opal did telepathically tell us she was going to use an illusion to conceal the contents.

I edited my post to telepathically fill people in on my plan as well.

Ardran can perhaps contribute by being a distraction, but in character Ardran would rather leave this to the subterfuge specialists. He will have more then enough time in the spotlight once violence breaks out in this encounter or another one.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Can we have a map? Ardran would be subtle jockeying for position at this point, as he is unaware of any preparations made to have one non compromising crate.

I was considering using ghost sound as a distraction, but since the mithrans almost certainly have vision on him and ghost sound is V/S/M, it would be obious he is casting a spell.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Possible sources of +2s: Heroism (Ardran) Tears to wine (Ardran), assists from people with skillpoints in it which I think is nearly everyone. Both tears to wine and heroism last 40 minutes currently, arguably enough for a forgery.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Orders Sir? Ardran asks Opal-Balin to support the ruse.
Bluff Aid: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

I am worried about getting sunk from range, which they are unlikely to do as long as their prize crew is on board. Our odds to prevail are better in a melee then at range. Captain, do you reckon they have Ballistas or other such engines? Also, imagine you could blast fire at them, doing a bit less damage as a hit to the face from my bardiche but fire, 3 times, what are the targets you would hit? Range is just 30 feet sadly

Kn engineering: 1d20 + 2 + 2 + 2 ⇒ (11) + 2 + 2 + 2 = 17 Is it realistic to disable a Ballista with a scorching ray?

Ardran plots, how to fight this, wracking his brain. He knows others are more capable at bluffing then he is.

Strategy: Splitting the enemies force and fighting parts of them on our terms is good. As such, we should follow their orders and let a price crew board.
Strategy: If I was the Mithrans, I would use ranged weapon in combat. What do we have in terms of counter measures?
Strategy: My own abilities can increase the capabilities of Kargelds men, even though it is unlikely to overcome their lack of numbers and equipment.
Tactics: Get some of them on board, defeat groups in detail while disabling as much of their firepower as I can. Hmm, what else? I could darken things that I touch, but they will still hit.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Lure a prize crew on the ship? Which they will do anyway? Perhaps you can bluff you way out.
Ardran ask the party as he uses his circlet to appear as a fairly strong looking human entertainer/bodyguard. He also casts heroism upon himself, reasoning that it last 40 minutes, and is not a visible effect while active unlike lets say mirror image.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Yeap! Its like saying "eh, that dungeon was easy!" :)


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2
Isabella Brighteyes wrote:
Ardran wrote:
A bit anxious about being a half balor on an infiltration mission, but here we go
Eh, you've got +13 disguise with the iron circlet, +10 to bluff and sense motive, decent diplomacy and sense motive and stealth synergy. You aren't a lead face character but you are far from untrained. We should try to keep you from being alone in a room with n inquisitor, but with support, you should be fine.

Thanks for the vote of confidence :)


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

A bit anxious about being a half balor on an infiltration mission, but here we go

Captain Kargeld I presume? Permission to come aboard?

Assuming he assents.

We are indeed to offer massive violence against any boarders, should measures such as guile fail. He pauses eyeing the captain as he ascends, his assembly of weaponry clanging.

Hmm, it is never wrong to learn, and your people are clearly more able seafarers and shipbuilders then mine, if this fine vesell is any indication. If you or your crew wishes the assistance of a pair of pretty strong hands, all you need is request. I would alas note that I have no naval training.

Fall back plan, learn how to operate a ship, learning by doing. What would be the appropirate checks? Do I need to roll diplomacy to make a request?

Days:

Ardran comes from a hard place and is used to a hard living, he handles the travels with little difficulty. He appreciates Opals efforts to ingratiate herself, and assists her indirectly by taking attention on him, frequently showing his physical strength when assisting the crew in various things. He is incredibly polite while he does so, but seeks to create a situation in which Kargeld and crew, likely erraneously, see him as the main threat in case of violence.
He does sing and perform at evenings, offering up some Besmaran warsongs he heard from travelers.

warsong:

Sabbaton Bismark

From the mist, a shape, a ship, is taking form
And the silence of the sea is about to drift into a storm
Sign of power, show of force
Raise the anchor, our flagship's plotting its course

Pride of Besmara, a beast clad in steel
Dread Queen in motion, Queen of the ocean


She was made to rule the waves across the seven seas
To lead the war machine
To rule the waves and lead the Besmarine
The terror of the seas
The Dread Queen and the Besmarine


Two hundred men, all armed with might and shining steel
Set the course for Ishiar to bring Dagons kin to heel
Firepower, our blades strike!
Battle Stations, keep the targets steady in sight.

Into formation, the hunt has begun
Death and damnation, the fleet is coming

She was made to rule the waves across the seven seas
To lead the war machine
To rule the waves and lead the Besmarine
The terror of the seas
The Dread Queen and the Besmarine


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

I am not personally skilled with ships, I am however both capable of burning a ship, and maybe capable of flying when we get to this point of our journey. The more my soul is strenghtened by deeds, the more I can manifests my ancestors capabilities. I believe it is similar for the rest of you?
If we are level 5 at that point, Ardran gets wings, Vezura gets wings and we can fly the rest ashore, burning the ship and havign it sink off shore would actually be better for deniability

kn religion do Mithrans respect Callistria? taking 10: 10 + 10 = 20
I am uncertain if the Mithrans have enough respect for the savored sting for a pilgrimage in her name to work. They are exceedingly uncouth about other religions, even though Lady Callistrias deeds and victories are many, and their so called god's are few.

A third option is that we pretend to be an inquisitorial retinue, one that may include the loyal and valiant Sir Balin the Failin. Whom I would likely impersonate. One of you is the inquisitor, perhaps you Aenil? The rest are other member of her retinue.

We have two different tasks, delivering the goods and infiltrating the castle, perhaps we should utilize 2 different cover identities? Ardran proposes


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Assuming I heroism Opal, its a +17 in the check if I also aid another.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

After the cardinal and Thiadora have left:

Does anyone have skills in forging documents? I have some skill at it, but it is likely that others amongst us have greater capabilities.

Factoring in tears to wine and heroism, Ardrans linguistic skill mod is a +10. I would be unsurprised if others in the party have higher ratings. Linguistics checks for forgeries are done secretly by the GM.

Also, what should our cover stories be, both regarding Captain Kargeld and regarding possible Mithran ships be? He poses an open question.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

I would note that I Pmed the "dialouge" to the GM for approval, which you obviously couldnt know.

He requested alterations, which I of course added. I then posted it.
I see why this could seem rude, as it would indeed be very rude if I didnt PM the gm the text first.
I find this method superior for having longer dialouges or worldbuilding by dialouge then relatively short posts at each other.

It is often ponderous or slow to have actual verbal back and forth in play by posts, so sending the GM a PM with a proposed dialouge, getting feedback from him, implementing that feedback and then posting it is something that, as far as I know is done pretty frequently.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

@Opal
Assuming that Nocticula and Baphomet are part of the world, and I am fairly confident that they are, even if they will not play much of a role most likely.

I also think that you are overestimating the DCs required to know these things. They are arguably easier because these are powerful entities.
Ardran worships Nocticula, knowing about a historically significant even from him is DC 10. Her currently being at war with Baphomet is probably less then that even. Arguably, he doesnt even need to roll because minions are generally told whom they are supposed to be at war with.
Knowing the hostility between Asmodeus and Baphomet? Mythology of debatable commonality DC15-DC20, either planes or religion.
Less if you are a worshipper of either.

Knowing actuall physical capabilities of Nocticula or Baphomet? Thats where their CR actually factors in, and Ardran thus has no idea whatsorever.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

My Lord Cardinal, may I ask some questions of tactical nature?

First, do you wish for any Amosdean involvement in the affair to be known, or shall hells involvement be kept hidden from sight? Due to a degree of similarity of symbology, owing to a lack of creativity, between a certain demon-turd of real estate fraud and the Emperor of Hell eternal, we could leave hints of that entities involvement, directing possible countermeasures by the inquisition into a direction of futility and wasted resoruces. Ardran proposes
Bluff: 1d20 + 10 ⇒ (17) + 10 = 27

Second, we will be moving on a non-Tallin ship, through waters controlled by the Sun-Sucker Navy. I have some skills in linguistics appropriate to forgery, but I do not actually know how writen sun-sucker inquisitorial orders look like. If I had something to base a forgery off, and if we can come up with a legend, we could like be able to bypass Sun-Sucker naval patrols. He asks a second question

Third, is there any pre arranged contact procedure with Sakarots forces? and a third one, he then sips from his telekinetically raised wine glass, showing that he is done asking.

Kn. Planes DC 15 Demon Turd of real estate fraud:

Clearly referring to the Demon Lord Baphomet. The Iraen are quite familar with Demons, and have some rather spicy names for the ones they dislike.

Kn. Planes DC 20:

You are reasonably certain that Baphomets full mocking name amongst Iraen is "Baffled-Määäähhhhd, Demon Turd of Real Estate Fraud, motherf!&~ing and intellectual property theft." It is surprisingly accurate.

Kn. Planes 25 and sense motive DC 27:

You believe that Nocticula and Baphomet are currently in a state of relatively open war. Baphomet is probably the demon lord hated most by hell, and Ardran clearly wishes to emphasize common enemies other then Mithra, in an attempt to improve his position and standing.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

In this case, no trashtalking. Enough intelligence and kn planes available to know that a bearded devil he can trashtalk, a barbed devil he cannot.

I did state that he stays mum if he isnt certain about it being a bearded devil.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Just some polite trashtalking.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Kn planes: 1d20 + 11 ⇒ (11) + 11 = 22 If Ardran identifies the devil as a Barbazu bearded devil:

If not he stays mum.

And here I thought operation hell knight test is a go
Ardran states as the devil engages in some bodypainting
You are bold to suggest as such, neophyte mortal The devil smirks
It would alas be rude to challenge you as the Lord Cardinal summoned thee for another purpose, and far be it from me to break his assets. It is further my understanding that more cost effective ways of procuring assets such as you for purposes such as hell knight tests exist. Ardran states flatly as he doubles in size and his claws crackle with eldritch energy
intimidate: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

I think I can manage, give me a moment, we Iraen are a fairly violent culture but...

He pauses, grinning

We are using this to train vocal relaxation

Trolololol Song

Absolutely no murdering done in this one, its fairly harmless, although there is a fair bit of innuende.

::Using Russian for Iraen::
Korobeiniki

because long:

Ой полна полна кoробушка
[Oh my box is heavy, heavy]
Есть и ситцы, и парча.
[I've got calico and brocade]
Пожалей, моя зазнобушка,
[Take pity, my sweety]
Молодецкого плеча.
[On this young guy's shoulders]

Выйди, выйди в рожь высокую,
[Go out, go out into the tall rye]
Там до ночки погожу,
[I'll wait there until nightfall]
Как завижу черноокую,
[As soon as I see the black-eyed girl]
Все товары разложу.
[I'll lay out all the goods]

Цены сам платил немалые,
[He paid quite the price himself]
Не торгуйся, не скупись,
[Don't haggle, don't be cheap]
Подставляй-ка губки алые,
[C'mon and lay on your scarlet lips]
Ближе к молодцу садись.
[Sit closer to this young guy]

Вот уж пала ночь туманная,
[And the foggy night fell]
Ждёт удалый молодец...
[the daring lad is waitnig]
Чу, идёт! – пришла желанная,
[And there -- she comes! The desired girl has arrived]
Продаёт товар купец.
[The merchant is selling his goods]

Катя бережно торгуется,
[Katya is haggling carefully]
Всё боится передать,
[She's afraid of overpaying]
Парень с де́вицей целуется,
[The guy kisses his gal]
Просит цены набавлять.
[And asks to raise the price]

Знает только ночь глубокая,
[Only the deep night knows]
Как поладили они.
[What they finally settled on]
Распрямись ты, рожь высокая,
[Straighten out, tall rye]
Тайну свято сохрани!
[And keep their secret faithfully]

TLDR: Tl;dr - song is about a merchant with blue balls [полна, полна коробушка == my box is heavy, heavy], convinces a village girl Katya to meet him at night in the rye fields [в рожь высокую//там до ночки погожу == in the tall rye, i'll wait until night], he whips out his junk [все товары разложу == i'll lay out all the goods], she's impressed [все боится передать == she's afraid of overpaying], they bang [как поладили они == how they settled], it's good.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Izabella notes that Ardran, surprising for someone his size, sounds akin to an operatic Bariton.

While the songs he uses in battle all have a strong martial theme, according to him his weapon song simply requires this,
he can sing competently in Common, Iraen, Abyssal, Sylvan and even Celestial, but expresses frustration at singing in infernal, which highly regimented nature makes apparently makes it hard for him to put any emotion into it.

He does note that his tribe has a policy of foot soldiers singing along with a skald, to make it less obvious who the skald is, but that this is probably less useful in the context of this group.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Question: Who does not have darkvision? I actually red up the rules on the darkness spell, and its quite potent if we have darkvision and our foe does not.

mechanical talk:

Interesting task be the cardinal, how would I effectively employ the capabilities of my increasing half Balorness on the battlefield?

To start with, having 2 claws, fangs and a horn from my performance enables me to be rather deadly and very close ranges, giving me an obvious mean to switch from being a mobile focused spring attack fighter to becoming fully focused on inflicting massive amounts of damage. I can switch from Bardiche to natural attacks by simply dropping the bardiche and unloading on a nearby foe.

The ability to fire 3 scorching rays per day mostly removes the need to carry much of a ranged weapon supplement, although having a proper composite longbow is still useful.

I do see through darkness, including the spell darkness, but not deeper darkness. Thrice per day, for 4 minutes, I essentially get the capability to blur or better against non darkvision capable adversaries, if light conditions otherwise are convenient. I can simply cast this on my armor or weapon, or on a stone, fling that stone somewhere and use this, perhaps coupled with some type of accoustic illusion, as a potent distraction.

Smite good is obviously a potent ability, in part to counteract smite evil. As the most obviously evil looking member of the party, I will likely get smote a lot, and payback is always sweet.

I look forward to employing wings in battle, but it will take me some time to properly utilize them. Given my physical strength, I believe that under the affects of ant haul, I could likely make the entire party air mobile. Vezura should be able to fly at the same time I get to do so, Izabella weighs practicually nothing, and Opal and Aenil are both on the lithe side as well. Note, aerial combat is to be avoided, especially while carrying the rest of the party.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Lustfully eying getting wings and +2 to three phyiscal stats in one level.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Ideas:

Lust Phantoms (which actually are PCs, kind of) get this at level 12:

Aura of Ecstasy (Su)

When the spiritualist reaches 12th level, the lust phantom emanates an aura of ecstasy.

All creatures adjacent to the phantom must succeed at a Will save (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or be shaken and staggered each round that they remain within the aura of ecstasy. Creatures that succeed at this save are immune to this phantom’s aura of ecstasy for 24 hours.

My idea:

when our Lustfull Opal reaches Xth level, she gains an Aura of exctasy, which she can activate or deactivate as a swift action.

As she progresses in levels, its range increases and it inflicts increasingly harsher penalties. Lets make it modular and have her choose how what her aura inflicts and a days start. She gets a debuff pool, scaling with hit dice, and can fill it with multiple weak debuffs (f.e. Shaken, dazzled, under effects of bane) or fewer strong debuff (staggered).

If she gets sufficiently telekinetic and kinky, add entangled.

We can adventure with her by moving into her range, making or failing the will save, moving out of her range if we failed and rinse and repeat until we are immune for 24 days.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

I mean, the ability probably cant be turned off, because it would be far too powerful if it was targetabble, representing the combined effects of a well regarded hex (evil eye vs AC, also note that the penalty to CMB and CMD is effectively -4), a level 3/4 spell (crushing despair) and the negative effects of rage (level 3 spell, it is also a bit similar to infuriating mockery ability of an urban skald), without expending resources.

Its a constant safe or suck, and if you fail you are effected with crushing despair on steroids + negative effects of rage, also on steroids.

Perhaps make it less debilitating but targetablle and scaling with levels?


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

During training:

spoilered because kind of long winded, feel free to read though:


I must say the the infernal troop command manuals are interesting my Lord Cardinal, in some cases they are close enough to our own doctrine of "Nachtkrieg", or "Night-war" in common, in others they could come from another world.

Ardran says, as he was summoned into the Cardinals study


I have collected some information about your tribes fighting methods, Ardran, it has struck me as... curiously well organized for a tribe of Demon worshippers? Your tribe regularly wipes out Mithran punishment responses for raids conducted by your tribe with almost clinical precision.
the Cardinal offers a compliment


We believe that information is the first principle of warfare. If we can obtain or foes secrets, intentions and capabilities while he remains ignorant of ours, we can choose when and where to attack him. Lady Thiadoras relentless training of our group in terms of stealth informs me that you share this assessment.
Ardran answers, choosing his words carefully.


The question of course, is how do you share such information? And how do you communicate in battle in general. Various mithran sources opine that your people disguise orders by mimicking various birds specific to the Caer Bryr?
The Cardinal prods, giving a benign smile.


We are actually encouraged to make not entirely random bird noises when attacking, not entirely random to make the Mithrans think there is a rhyme or reason to them. There isnt.
Ardran smiles.

We follow our claw-commanders, a claw being composed of 6 talons, and a talon is 5 fighters + a talon leader, talon leader having been my position prior to captivity. Most of our claw-commanders, and some talon leaders, are beneficaries of a profane gift, and the Succubus who gave the gift acts as a telpathic relay for instant communication. While also providing vision from above by flying over the battlefield, typically invisibly.
He continues, quite freely yielding information, not stating the obvious, he does not have a profane gift, and the cardinal likely verified that this as the case indeed.

I would not recommend adopting this practice. It works because the daughters of midnight are essentially in charge of our tribe, and it is thus in their direct self interest to pursue victory. Having them as auxillaries would invite betrayal. Ardran continues, his intonation not too subtly implying his displeasure at "them being in charge".

Perhaps, at some point, some more equitable arrangements can be found, concerning your peoples tribal leadership? The cardinal offers with a quite benign smile

I do not believe that including me in such arrangements is currently prudent, Lord Cardinal. Ardran pauses
The fair Lady Thiadora can clearly read my mind, and I only detect such intrusions sometimes. The "Ladies" running my tribe are potent telepaths, If I was in direct contact with them, they would pretty quickly pick up on any plots against them, provided I have knowledge of such plots. As such, I shall assume that you Lord Cardinal plan nothing at all against them, clearly viewing joint action against the Sunsuckers as highly mertious on its own and also as a possible prelude to joint actions against the Goat-groomers. Ardran matches the most benign smile of the Cardinal, being rewarded by a probably genuine chuckle from the Cardinal.

I am weaker then you, Lady Thiadora, or Walks-in-Shadow, but I am not an idiot Ardran thinks

With Opal during training:

Opal would notice Ardran repeatingly stepping into her lustfull aura, and then out of it, as to to ascertain its range, and to slowly immunize himself to it.
Mechanical questions: Can you turn the Aura off? It doesnt seem to get the "if you save against it, you cant be affected for 24 hours" rider which is weird, and it doesnt say if you save per turn, once if you enter, etc. I think some mechanical clarification is in order.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Ardran got the vibe that Thiadora is at least as powerful as the Demoness running his tribe. He does not know what she is, he suspects a powerful Devil, but the only time he was able to surprise her, in an utterly noncompetetive way, was when he skillfully renditioned several infernal symphonies at her behest, although he prefered to do so with a violine, rather then by singing the vocal parts.

Their appearances are certainly less obviously weird then ours. It is likely that they shall be given infiltratory missions, while ours may may be more violent and hands-on. He regards the other knot as he offers silent toast, not interrupting the Cardinal.

To vengeance and victory He speaks, rising, answering the toast.

Alfson? Literally Son of an Elf? Ardrans eyes perk up, hearing Dosans full name. He has only introuced himself as Ardran, as "Ardran Skuggason", literally "Ardran son of Shadow" would give away his tribal affiliation to one of a related culture.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2
Vezura wrote:

I just think that we have so much martial power that this little damage from precise strike won’t really matter much.

But one bad roll on a stealth check can ruin a whole covert mission and I hope that we can overcome some challenges without fighting. :-)

This, I hit harder then a freight truck, without precise strike.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Stealth synergy giving use the ability to get surprise rounds is probably stronger. It also isnt neccessary the case that we are flanking.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Ok, two small sized cat Ladies, with differentially sized Cats. Apparently both of them can heal, so we are set on that front.
Having redundant healing is great.

He thinks as he regards Isabella and Vezura with curiousity.

What is that Lust Aura, and why does it dare to affect one associated with Nocticula? I lived and fought side by side with an Alu, and she wasnt as intense, need to be careful around that one.

He thinks as he looks at Opal.

Possibly seeing Aenil deliver a cut to Thiadora, he seeks to be away from her, to not get caught in the blowback.

I wonder if anyone else here has artistic inclinations


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Interesting Ardran thinks
Her mannerisms are utterly at odds with those of a Steel Wolf, I met some, dueled some, fought together with some others, with them its trying to figure out if we are related, because both kinslaying and kinf!#!ing is frowned upon, then trying to figure out who has more victories, or more high quality victories. Interspersed with intense trashtalking of either the Sunsuckers or the f**%ing Brutish-Bullshits, as the Goatface Dogtitson worshipping Brazen Beasts are known to everyone but themselfs.
Weird little girl. Did I hear Thiadora chuckle when I thought "Goatface Dogtitson", which is Baphomets actual name to our Ladies in Shadows propaganda? Wait

perception: 1d20 + 6 ⇒ (16) + 6 = 22

Maybe I can use this to guess the distance from which Thiadora can read my mind

He hears Thiadora's chuckle, from apparently 2 different distances, at the same time.

Eh, f*%@ me, thats not going to work.

Did I just think *f$@+ me* while being aware of her reading my mind? Ugh.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

My unerstanding is we all take the same teamwork feat.

We do have a telepathy provider in the party, so bonded mind imho loses some degree of greatness.

We pretty much have 2 frontliners, me and Aenil, and while precise strike is nice to have (if I make use of my natural attacks, its potentially +4d6 damage per turn), 3 party members would only gain limited benefits from it.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Stealth synergy in party of 5 means that we can reasonably expect the stealth roll itself to do 15 or higher (83% chance). This overestimates its effect a bit, as it will not always be the case that all of use roll a stealth die, but this compares will with the odds of noone rolling a 1 without stealth synergy.

Seems it is somewhat equivalent of a +14ish stealth bonus.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Oh my a fanatic Ardran chuckles

I do not know my fathers identity, there are some candidates certainly, alas my tribes, the "Midnight Lions" unusual forms of courtship frequently serve to obscure our tribemembers patrilineal descent.
He pauses
I am not actually a half Balor, to the best of my knowledge, a member of my tribe called "Walks in Shadows" courted the Balor Angothane, formerly a runelord of wrath, Vasall of Lady Nocticula, and ruler of the midnight Isle of Tharvool. She returned to the Caer Bryr, pregnant, generations ago. The seed of the powerful demon becoming part of our tribal genetic legacy so to speak. He pauses, telekinetically moving a wineglass to his mouth and taking a deep sip.


It is not just his seed of course, said tribe member being a potent demoness on her own right, as is evidenced by her still ruling our tribe from the shadows and not having aged a day since then.
Occassionally, Lord Angothanes influence manifests strongly, particularly if an individual commits deeds which are within his areas of concern, resulting in physical changes, such as those you see in me.

I have a degree of infernal ancestry as well, during a period of cooperation with the tribal totem of the "Steel Wolves", pledged to Lords Dispater, Moloch and Belial, as well as Lady Eiseth. There was an exchange of bloodlines so to speak.

He pauses, adding:

The positive thing about the more distant relationship with the source of my Abyssal power is that well, attempts to utilize my blood in an attempt to summon Lord Angothane are doomed to fail, on account of me not being his direct issue. As such, creative plots like, summon Lord Angothane in central Matharyn by sacrificing me, run away, and watch the fireworks from resulting from an angry-Balor-that-used-to-be-runelord-of-wrath in a city full of obnoxious sunsuckers, are not going to work.
bluff: 1d20 + 10 ⇒ (15) + 10 = 25

sense motive DC 25:

You are almost certain he is saying this addressed primarily to someone else he presumes to be listening into the conversation, not to you.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Seeing Vezura He is not interrupting talking with the Cardinal, this convo would happen at, like, at a break during training

Huh, another half Demon? This one owing fealty to Dispater? Perhaps the rumors of Malacoda, Malebranche of Bastards heritage arent unfounded. In an Ironic turn of events, everyone knows Malacodas father is Dispater, but the identity of his mother is unknown, Lady Nocticula being probably the spiciest candidate. He pauses, lost in thought.

Perhaps Mrs. Vezura, we can discuss our respective ancestries? It is unlikely for us to be related of course. He offers politely.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

If I may pose a question, Lord Cardinal Ardran speaks after signing.

I have been made aware that something called "Hellknight" exists, to my understanding, these compose number of orders, and the main criterion for gaining entry is to best a Devil of appropriate strength in single combat.
I do not currently aim to join such an order, but I believe that, partly on account of my unusual nature, such a proof of strength could enchance our respective prestige. Mine in terms of proving my capabilities, yours in terms of warding off any questions about the quarters you are recruiting from, on account of their proven efficiency.

He proposes.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Ardran has "summon instrument" and "play instrument" as a spell which gives him full ranks in any instrument (for currently 40 minutes, its a relatively plentifull level 1 spell though).
Thiadora challenged him to play the fiendishly difficult 4th Sonata of Belial, "the charge of the Erinyes", on a violine, and he did, quite well even.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

If I go for the stealth trait, mine is going to be a 4(ranks)+3(dex)+2(traits)+3(class skill)for a +12, factoring in ACP a +9.

Of course, if we go stealth synergy I can use the 4 skill points elsewhere, like kn. skills, and it basically gives me +2 init as well which is great. Stealth Synergy is thus my favorite.

The problems with escape route in Play by post are this: It requires to not be using group initiative, because it gets annoying to arbitrate if people move at the same time, which they are likely to do.
The "But I had an escape route open the last time I checked the map" "Oh, I already moved my token to flank that guy", its a really good teamwork feat otherwise.

Skill wise, Ardrans gets 9 skill points (4 base, 2 int, 1 human 2 to background skills) to distribute per level, which is a lot of skill point budget.
Currently, he wants full ranks in Kn. Planes, Spellcraft, Perform Sing, Perception and acrobatics (accounting for 5 of his 9 skill points per level), leaving 16 skillpoints to play with, mostly using them to get 1 skill point into everything that is a class skill for him.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Having played up to that point a couple of times, his relationships to various NPCs:

All of them obviously GM approval

--Probably has a degree of competition with Wulfstan, as the 2 resident Strongmen. Would pride himself on being a lot more intelligent and knowledgeable then Wulfstan is.

--Would get along with Trick, often playing the "liars game" with him, which is kind of "true or false" but with booze and darker.

--Would flirt with Elize to piss off Wulfstan.

--Has a competition with Trick to ship Track with another partymember. Neither of them make much progress.

--He would be pretty deferential, polite and even courting to Thiadora, anything less gets him thrown through a wall or worse.

--was interviewed by Thiadora as she wanted to brush up her spoken Abyssal. She offered to "instruct" him in infernal, an offer he foolishly accepted. He subsequently got thrown at a wall, everytime he mistook the infernal 3th person accusativ-superior with the 3rd person accusative-differential. He did pick up infernal really quickly though.

Traits: I kind of want to keep my will saves as a weakness, partly because Ardran feels very powerful to me, as such I am looking at stealth as a class skill or +2 initiaive traits.

Teamwork feats:
--Bonded Mind, escape route, precise strike, Stealth synergy, outflank all sound pretty good. Note, bonded mind and stealh synergy are easy to use in a play by post, escape route is not a feat I would recommend in play by post, as tese are typically group initiative.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Signing

Teaching the Sunsuckers the folly of their monotheist and exlusionist ways has indeed been a long held ambition of mine Ardran speaks in a sonorous tone.
Theatrics are fun He thinks

Their wile and hypocrite ways of sacrificing to their insipid idol the worshippers of effectively anyone else indeed demand of a severe chastisement, and I am happy and honored to offer my humble contribution to this effort. He continues in a dramatic fashion

If I wasnt reasonable at acting I would be rolling my eyes

Ardran looks into the Cardinals eyes, sensing a good bit of wry amusement.

Obviously sees right through me but likes the style, good.

His eyes then meet with Thiadora's icy green orbs, as he was about to expand his dramatic tirade further. Yet under her gaze

May the sunsuckers pay with blood for blood, and with death for death. And we will collect with interest.
he suddenly decides that brevity is a virtue as he ceremoniously uses his right claw to cut part of his hard skin open, and signs, using his claw as a pen, in both Common and Abyssal.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Ardran is an Mixed (Infernal and Abyssal) Urban Bloodrager (stacking 2 compatible archetypes) on one side of his Gestalt, a spell warrior (Skald Archetype) on the other, and recently found out he is part Balor, by sacrificing a Mithran priest and having his legacy get fully reignited.

He will keep progressing along these 2 archetypes.

Mechanical TLDR concernign the archetypes:

--Urban Bloodragers can keep performing while raging, in contrast to most others. It also fits his more suave then Barbaric personality.
--I picked mixed blood (accepting the -2 will save malus) to have a defined and relevant weakness, and also to be able of changing out Abyssal Bloodline parts that are redundant with being a Half Balor, particularly the elemental resistances he would get at level 8.

--Spell warrior does not mess with allied spell casting, making it the most party friendly skald type, especially in a party where everyone can cast some spells. It does give up spell kenning sadly, making him less flexibile then he would normally be.


Male Human Stats:HP 48/48 AC 21/18/13 Saves 7/5/2or6 CMD 22 Init 3 Perc 6 S.M. 10 Mixed Blood Abyssal-Infernal Bloodrager 4/Spell warrior4 Gestalt Resources Raging Song 12/12 Bloodrage 16/16 Level 1 spells 4/4 Level 2 spells 2/2

Here I am, lets give the sunsuckers a good taste of their own "burn everything" medicine yes?


In terms of joinkable class abilities half her level, Ardran currently has:
--Fast movement
--uncanny dodge (he also has improved, but we need to get some more levels before you can joink that)
--well versed (joinking that if we are about to fight like, choral angels, is a good idea)
--Urban Bloodrage (not too bad, +4 dex, shuts down your magic unless you grab mad magic, which ardran currently doesnt have, or get raging spell, probably not a great use).
--Improved counterspell, which Ardran is unliekly to use himself.


Stuff the party would have picked up while escaping the prison with Ardran:

Personality:
--He is quite circumspect and highly polite
--Has a sense of humor that is about as black as midnight
--He was judged guilty of desecration, specifically profaning a Mithran altar and sacrificing a Mithran priest on it. He jokes that sadly he didnt manage to summon anything when doing that.

Appearance:
--He looks far more demonic when he Bloodrages, and definitly does not pass for human when he does so.
--When he does not rage, his skin color, eyes, fangs and claws are the most notably non human feature, these could be covered up.

Capabilities:
--You noted with some concern that, when accepting his raging performance, you grow horns, while fueling you with a degree of lust for battle, it does not shut down spell casting or using skills.
--He is a fearsome combatant, easily capable of tearing grown armored men to shreds. He prefer to strike from ambush, keeping fights short and one sided.
--He is intelligent and has a fairly significant knowledge or planar affairs in particular.


There were indeed 2 who bore this name, one of them being another half demon, the other one The half Demon Pauses, eyeing Isabella Brighteyes without any hostility and with curious interest
being you. You seem to be a rather, unique existence? Part Demons like me are relatively frequent in the Caer Bryr, at least in the lands of our tribe, as the Abyss is rather fecund, and having the Lady in Shadows as your main patron certainly works to improve tribal birth rates. Thankfully without the issues of associated with her near-peer-competitor Lamashtu.

He pauses

Precisely where does thee hail from? He asks formally and politely in a cultured deep Bariton, sipping some wine via a mage handed wineglass.

Sense motive DC15:

You get a sense that he is polite to a fault, likely because his culture is exceedingly quick to take offense and feel compelled to avenge insults, real or imagined.


I think Mistress Izabella is also there?

Ardran looks around at the group of fellow escapees.

This will be both hair-raising and entertaining.


Altered background complete.

He is not a pyromaniac, but he does consider himself a self trained expert in setting things on fire. Branderscar burned, the chaos generating opportunties for him or others to take out the Warden and the seargent, taking their heads. The village supporting the prison burned even better.


@GM I will alter his background to be the "normal", committed undeniably evil crimes and sent to Branderscar to die there.

My current idea is that his people led a raid on a Monastery close to the Caer Bryr to put a stop to its missionary activities (and to "liberate" hostages from other Iraeni tribes that were "educated" there).
He did draw the short stick on "the inquisition is coming, we are too heavy with loot, someone needs to delay them". This he did by looping behind the pursuers, moving back to the monastery and setting it on fire, including its makeshift hospital to deal with the wounded of the raid.

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