Sandpoint Cleric

Ardan Kiel's page

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M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ok, I am going to be travelling until the 23ed (inclusive). I should be able to still post, but things may be sparse. Feel free to bot me if necessary...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Well, Bevaluu told us there is a huge aboleth out there; they like water... I can protect us against mind control effects." (communal protection from evil).

"Perhaps the first thing we should do would be figure out how each of us functions in an underwater environment. I can summon environment appropriate creatures, and there are environment appropriate control spells available to me. So, given magical protections against drowning and underwater movement capabilities (both of which I can provide) I am little hindered."


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan whisks the group back to Magnimar with a word of recall...

In the evening the group gathers at Abo's bar to celebrate their victory (
and perhaps to plan their next foray into Xin's palace) ...

Are we doing this second boss fight or not?


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

I am on the road again until Jan 30th. Posting should continue but may be spotty... (so bot if needed)


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ok, let's have a vote about what we're going to do

A) lower level(s) now
or
B) lower level(s) tomorrow

Ardan votes B


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Spugnoir2 wrote:
Hmm..I think there should only be the mechanical soldiers down there. With Xin gone, they won't be a problem.

"I hate it when people say things like that... The lower level(s) are flooded. Let's come back tomorrow with everyone set up with a swim speed."


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Well, that was short. Spugnoir, do you have any idea on how to collect all the Abyssinium dust and vapor out of the air here - I wouldn't want to leave it lying around..."

Maybe Abo with Prestigidation? Might take him a while though, if it's a big room...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan looks at the firepower being launched, and decides to wait; it's quite possible that anything he'd do is completely superfluous...

Delay until end of round


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Are we going down there to settle her now, or are we going back to Magnimar and settling her tomorrow? If we are going after her today, I want to pray for a bit, so we can be protected from the abyssinium in the air...

If we're going back there today, I want to prep a life bubble in an empty slot...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Brother Grergof Varsk wrote:

I was actually going to talk about the demon when we were finished here. If it is still bound to the room forever, I have no problem leaving it as it can’t do any harm, as nobody can get there without the Sihedron and we are keeping that. Better than it being free to tempt beings when back loose in the planes.

Now if it is free we need to remove it from the Plane.

"No, although the Sihedron is the easy method of traversing the teleporters it is not the only one. I believe that casting spells of the appropriate thassilonian schools into the points of the teleport circle, you could trigger the circles... I would suggest killing the demon, or banishing it from this plane at minimum. "

Abomentolor Goblinburner wrote:
"I wonder if we could send it back to the bottom of the sea where it came from." Abopmentolor muses. "Would that cause another tsunami?"

"It might, but I would say these are both tomorrow's problems, I think... I can return us to the temple of Desna with a word of recall, in Magnimar, we can rest and make a plan."


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"I think should return to Magnimar for the moment. We have defeated Xin, and Magnimar should know that the threat has been thwarted. But, there is too much wealth and to many arcane secrets to leave lying around this place. Not to mention there is at least one major bound demon... So, on the morrow we can return and start cleaning up."

I don't think that jumping into another boss fight for the day is a good idea if we can avoid it... Although given Atua's binding, we will lose her services (and there may be other losses)...

WRT to the gear, obviously take all of it. Between us we can probably use all of it, including the crystal (assuming we can figure out how to take it). @Foxy, please detail the Ioun Stones ("two hands full")


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Drawback for an extra trait?


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Brother Grergof Varsk wrote:

...

Ardan, A half elf sorcerer. So do you want to be the party face?

I was figuring Sage bloodline, (int replaces charisma), and be party smarts...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

"Well, this key, I think it is Xin's master key for his clockworks. We might be able to get the to destroy each other... We would I guess have to go downstairs and find out. But I think the immediate threat to Varisia is eliminated... " He pauses and casts a sidelong glance at Spugnoir.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Spellcraft: 1d20 + 17 + 3 + 2 + 2 + 10 ⇒ (13) + 17 + 3 + 2 + 2 + 10 = 47
17 ranks+3 trained + 2 int+2 luck+10 tears to wine


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

The party having found a "fancy" key, Ardan surmises that there must be a keyhole somewhere, so he searches the room carefully...

Perception: 1d20 + 17 + 3 + 9 + 5 + 2 + 10 + 10 ⇒ (10) + 17 + 3 + 9 + 5 + 2 + 10 + 10 = 66
17 ranks +3 trained +9 wis + 5 eyes of the eagle+2 luck+10 tears to wine +10 sarzari shadow memory


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Unless Foxy's real insistent about me rolling it out, I'm just going to narrate... Not that I expect it to take long ...

As the Lillend's song rises to a triumphant crescendo, the remaining elemental is torn apart in a by the fangs and claws of a swarm of Pulura's tigers...

Meanwhile, Ardan congratulates Brother Grergof "Well struck, a famous victory! Bards will sing your name!"

Ok, Xin is defeated, and I think that's the end of the AP. So, what does everyone want to do to close things up? Clear the downstairs levels? Just call it a game ("and the heroes all lived happily ever after")? ...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Spugnoir2 wrote:
Doesn't stack with Heroism

Does, the to hit and damage is a competence bonus, not a morale bonus. Ahh, mathfinder...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Spugnoir, don't forget bard song an extra +2 to hit and damage.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

The summoned Lillend immediately begins singing, and reaches out to heal Grergof...

Move action - start Bardic Performance: Inspire Courage, +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
Standard Action - Cast Cure Serious Wounds on Grergof

Healing: 3d8 + 7 ⇒ (8, 2, 6) + 7 = 23

As Ardan goes before everyone else in the init order, that +2 to hit and damage will apply to Grergof's attacks above... (Not to mention the tigers, but I'm not bothering for this round).


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan moves up behind Grergof and calls on Pulura's heralds a third time...

Move action - move 30'
standard Action - Spontaneously cast summon monster VI (it is a standard action due to sacred summons), sacrificing blade barrier

IF Xin crits this coming round:

Ardan will use Divine Interference as an immediate action to force a re-roll on the initial attack, sacrificing Hypnotic Pattern for a -2 on the roll
This will only happen on the first crit, as Ardan has only 1 immediate action


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

While you figure that out, I'm dealing with tigers...

The axiomites having been torn to shreds, the tigers that had been fighting them charge into the furballs surrounding the elementals...

4X full attack - red and yellow on Green, green and blue on Red
4X Pounce Charge - Pink and Orange on Green, Brown and Purple on Red

A Bunch of Attacks on Green:

Tiger Red Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (18) + 18 + 2 + 2 = 40
+18 base +2 augment summoning +2 Flank
Tiger Red Bite, Damage: 2d6 + 8 + 2 ⇒ (1, 6) + 8 + 2 = 17
+2 augment summoning
Tiger Red Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (17) + 23 + 2 + 2 = 44
+23 base +2 augment summoning +2 Flank

Tiger Red Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (19) + 18 + 2 + 2 = 41
+18 base +2 augment summoning +2 Flank
Tiger Red Claw 1, Damage: 2d4 + 8 + 2 ⇒ (4, 2) + 8 + 2 = 16
+2 augment summoning
Tiger Red Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (16) + 23 + 2 + 2 = 43

Tiger Red Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
Tiger Red Claw 2, Damage: 2d4 + 8 + 2 ⇒ (3, 1) + 8 + 2 = 14
Tiger Red Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (6) + 23 + 2 + 2 = 33

Tiger Yellow Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (13) + 18 + 2 + 2 = 35
+18 base +2 augment summoning +2 Flank
Tiger Yellow Bite, Damage: 2d6 + 8 + 2 ⇒ (3, 4) + 8 + 2 = 17
Tiger Yellow Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (2) + 23 + 2 + 2 = 29
+23 base +2 augment summoning +2 Flank

Tiger Yellow Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (1) + 18 + 2 + 2 = 23
+18 base +2 augment summoning +2 Flank
Tiger Yellow Claw 1, Damage: 2d4 + 8 + 2 ⇒ (3, 4) + 8 + 2 = 17
Tiger Yellow Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (14) + 23 + 2 + 2 = 41

Tiger Yellow Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (2) + 18 + 2 + 2 = 24
Tiger Yellow Claw 2, Damage: 2d4 + 8 + 2 ⇒ (4, 3) + 8 + 2 = 17
Tiger Yellow Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (7) + 23 + 2 + 2 = 34

Tiger Orange Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (9) + 18 + 2 + 2 = 31
+18 base +2 augment summoning +2 Charge
Tiger Orange Bite, Damage: 2d6 + 8 + 2 ⇒ (4, 1) + 8 + 2 = 15
+2 augment summoning
Tiger Orange Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (18) + 23 + 2 + 2 = 45
+23 base +2 augment summoning +2 charge

Tiger Orange Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (2) + 18 + 2 + 2 = 24
+18 base +2 augment summoning +2 Charge
Tiger Orange Claw 1, Damage: 2d4 + 8 + 2 ⇒ (4, 2) + 8 + 2 = 16
Tiger Orange Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (14) + 23 + 2 + 2 = 41

Tiger Orange Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 34
Tiger Orange Claw 2, Damage: 2d4 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15
Tiger Orange Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (9) + 23 + 2 + 2 = 36

Tiger Orange Rake 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
+18 base +2 augment summoning +2 Charge
Tiger Orange Rake 1, Damage: 2d4 + 8 + 2 ⇒ (1, 1) + 8 + 2 = 12
+2 augment summoning

Tiger Orange Rake 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (1) + 18 + 2 + 2 = 23
Tiger Orange Rake 2, Damage: 2d4 + 8 + 2 ⇒ (3, 3) + 8 + 2 = 16

Tiger Pink Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (8) + 18 + 2 + 2 = 30
Tiger Pink Bite, Damage: 2d6 + 8 + 2 ⇒ (2, 2) + 8 + 2 = 14
Tiger Pink Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (4) + 23 + 2 + 2 = 31

Tiger Pink Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 42
Tiger Pink Claw 1, Damage: 2d4 + 8 + 2 ⇒ (3, 1) + 8 + 2 = 14
Tiger Pink Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (15) + 23 + 2 + 2 = 42

Tiger Pink Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (3) + 18 + 2 + 2 = 25
Tiger Pink Claw 2, Damage: 2d4 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15
Tiger Pink Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (7) + 23 + 2 + 2 = 34

Tiger Pink Rake 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (18) + 18 + 2 + 2 = 40
Tiger Pink Rake 1, Damage: 2d4 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15

Tiger Pink Rake 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (14) + 18 + 2 + 2 = 36
Tiger Pink Rake 2, Damage: 2d4 + 8 + 2 ⇒ (1, 2) + 8 + 2 = 13

A bunch of Attacks on Red:

Tiger Green Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
+18 base +2 augment summoning +2 Flank
Tiger Green Bite, Damage: 2d6 + 8 + 2 ⇒ (4, 5) + 8 + 2 = 19
+2 augment summoning
Tiger Green Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (11) + 23 + 2 + 2 = 38
+23 base +2 augment summoning +2 Flank

Tiger Green Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (15) + 18 + 2 + 2 = 37
+18 base +2 augment summoning +2 Flank
Tiger Green Claw 1, Damage: 2d4 + 8 + 2 ⇒ (4, 3) + 8 + 2 = 17
Tiger Green Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (9) + 23 + 2 + 2 = 36

Tiger Green Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
Tiger Green Claw 2, Damage: 2d4 + 8 + 2 ⇒ (4, 3) + 8 + 2 = 17
Tiger Green Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (17) + 23 + 2 + 2 = 44

Tiger Blue Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 34
+18 base +2 augment summoning +2 Flank
Tiger Blue Bite, Damage: 2d6 + 8 + 2 ⇒ (3, 4) + 8 + 2 = 17
+2 augment summoning
Tiger Blue Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (17) + 23 + 2 + 2 = 44
+23 base +2 augment summoning +2 Flank

Tiger Blue Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (16) + 18 + 2 + 2 = 38
+18 base +2 augment summoning +2 Flank
Tiger Blue Claw 1, Damage: 2d4 + 8 + 2 ⇒ (1, 3) + 8 + 2 = 14
Tiger Blue Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (4) + 23 + 2 + 2 = 31

Tiger Blue Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (2) + 18 + 2 + 2 = 24
Tiger Blue Claw 2, Damage: 2d4 + 8 + 2 ⇒ (3, 1) + 8 + 2 = 14
Tiger Blue Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (1) + 23 + 2 + 2 = 28

Tiger Brown Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 33
+18 base +2 augment summoning +2 Charge
Tiger Brown Bite, Damage: 2d6 + 8 + 2 ⇒ (5, 4) + 8 + 2 = 19
+2 augment summoning
Tiger Brown Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (19) + 23 + 2 + 2 = 46
+23 base +2 augment summoning +2 charge

Tiger Brown Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (10) + 18 + 2 + 2 = 32
+18 base +2 augment summoning +2 Charge
Tiger Brown Claw 1, Damage: 2d4 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15
Tiger Brown Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (2) + 23 + 2 + 2 = 29

Tiger Brown Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (6) + 18 + 2 + 2 = 28
Tiger Brown Claw 2, Damage: 2d4 + 8 + 2 ⇒ (3, 3) + 8 + 2 = 16
Tiger Brown Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (18) + 23 + 2 + 2 = 45

Tiger Brown Rake 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (2) + 18 + 2 + 2 = 24
+18 base +2 augment summoning +2 Charge
Tiger Brown Rake 1, Damage: 2d4 + 8 + 2 ⇒ (2, 3) + 8 + 2 = 15
+2 augment summoning

Tiger Brown Rake 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (8) + 18 + 2 + 2 = 30
Tiger Brown Rake 2, Damage: 2d4 + 8 + 2 ⇒ (3, 1) + 8 + 2 = 14

Tiger Purple Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (10) + 18 + 2 + 2 = 32
Tiger Purple Bite, Damage: 2d6 + 8 + 2 ⇒ (1, 2) + 8 + 2 = 13
Tiger Purple Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (19) + 23 + 2 + 2 = 46

Tiger Purple Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (13) + 18 + 2 + 2 = 35
Tiger Purple Claw 1, Damage: 2d4 + 8 + 2 ⇒ (3, 4) + 8 + 2 = 17
Tiger Purple Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (8) + 23 + 2 + 2 = 35

Tiger Purple Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 42
Tiger Purple Claw 2, Damage: 2d4 + 8 + 2 ⇒ (4, 1) + 8 + 2 = 15
Tiger Purple Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (12) + 23 + 2 + 2 = 39

Tiger Purple Rake 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
Tiger Purple Rake 1, Damage: 2d4 + 8 + 2 ⇒ (4, 4) + 8 + 2 = 18

Tiger Purple Rake 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (19) + 18 + 2 + 2 = 41
Tiger Purple Rake 2, Damage: 2d4 + 8 + 2 ⇒ (1, 4) + 8 + 2 = 15

Possible Crits:

vs Green
Tiger Pink Claw 1, Crit Confirm: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
Tiger Pink Claw 1, Extra Damage: 2d4 + 8 + 2 ⇒ (2, 2) + 8 + 2 = 14

vs Red
Tiger Purple Claw 2, Crit Confirm: 1d20 + 18 + 2 + 2 ⇒ (9) + 18 + 2 + 2 = 31
Tiger Purple Claw 2, Extra Damage: 2d4 + 8 + 2 ⇒ (4, 4) + 8 + 2 = 18


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Spugnoir2 wrote:

...

Spugnoir smacks into the ciling, is he stuck there?

Foxy said that was quickened Telekinesis, so that had to be a violent thrust use. You take 1d6 from slamming into the ceiling, "If a telekinesed creature is hurled against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points)." Then you would fall back down (unless you can fly) for nd6, with n depending on how high the ceiling is. You are also probably prone at the end of that...

Also, are you sure your will save is only a +10?

+5 from lvl 17 Alchemist +3 Wis +5 resistance (cloak) + 1 luck (lucky Horsehoe) +1 Competence (Cracked Pale Green Ioun Stone) +2 Morale (from Heroism, doesn't stack with the morale bonus from heroe's feast)

Not to sure you hit the ceiling...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Will Save: 1d20 + 6 + 4 + 9 + 2 + 4 + 1 + 1 ⇒ (13) + 6 + 4 + 9 + 2 + 4 + 1 + 1 = 40
+6 Cleric +4 Stargazer + 9 Wisdom +2 Luck+4 Resistance+1 Competence+1 morale

@Grergof, that's a ton of damage - I might be able to keep you alive if you use your lay on hands on yourself as an immediate, but it's going to be questionable. I have an inspiring recovery for 9d8 of healing after you are dead but that might not be enough...

@Everyone, if Grergof is down, I think we need to think about running away, because that thing one rounds any of us without a problem. I can get us out with a word of recall (I can bring 5 besides me - Atua, Abo, Spug, and Grergof counts as 2 because he's large... and you have to be within touch distance; I will be beside Grergof to bring his body along).


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Tiger Tracking Update!

Bleed Tiger Yellow: 1d6 ⇒ 4
Bleed Tiger Green: 1d6 ⇒ 1
Bleed Tiger Red: 1d6 ⇒ 1

HP Tiger Orange = 110/133 con 20/21 = 17 bae +4 augment summoning
HP Tiger Brown = 113/133 con 20/21
HP Tiger Pink = 82/133 con 20/21
HP Tiger Purple = 133/133 con 20/21

HP Tiger Yellow = 83/133 = (105 + 28 augment summoning)
HP Tiger Green = 44/133
HP Tiger Red = 59/133
HP Tiger Blue = 133/133


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Well, given the proposed, I figure a half-elf Sorcerer (probably a sage bloodline, because I am not a fan of low skill points).


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Map is in Atua's POST.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan steps further away from Xin, concerned about the energy pulse that fell just short of him. He draws a scroll and casts it on Grergof...

5' step
Move action - draw scroll
standard Action - Read Scroll: Reach metamagic Heal, CL 13

+130 hp of healing for Grergof. Not sure if it will unstagger him though...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

The tigers engaged with the elementals continue nibbling...
4X full attack - red and yellow on Green, green and blue on Red

A bunch of attacks:

Tiger Red Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (19) + 18 + 2 + 2 = 41
+18 base +2 augment summoning +2 Flank
Tiger Red Bite, Damage: 2d6 + 8 + 2 ⇒ (1, 2) + 8 + 2 = 13
+2 augment summoning
Tiger Red Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (11) + 23 + 2 + 2 = 38
+23 base +2 augment summoning +2 Flank

Tiger Red Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 34
+18 base +2 augment summoning +2 Flank
Tiger Red Claw 1, Damage: 2d4 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15
+2 augment summoning
Tiger Red Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (6) + 23 + 2 + 2 = 33

Tiger Red Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (10) + 18 + 2 + 2 = 32
Tiger Red Claw 2, Damage: 2d4 + 8 + 2 ⇒ (2, 3) + 8 + 2 = 15
Tiger Red Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (2) + 23 + 2 + 2 = 29

Tiger Yellow Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (9) + 18 + 2 + 2 = 31
+18 base +2 augment summoning +2 Flank
Tiger Yellow Bite, Damage: 2d6 + 8 + 2 ⇒ (3, 3) + 8 + 2 = 16
Tiger Yellow Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (9) + 23 + 2 + 2 = 36
+23 base +2 augment summoning +2 Flank

Tiger Yellow Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (1) + 18 + 2 + 2 = 23
+18 base +2 augment summoning +2 Flank
Tiger Yellow Claw 1, Damage: 2d4 + 8 + 2 ⇒ (3, 3) + 8 + 2 = 16
Tiger Yellow Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (4) + 23 + 2 + 2 = 31

Tiger Yellow Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
Tiger Yellow Claw 2, Damage: 2d4 + 8 + 2 ⇒ (3, 4) + 8 + 2 = 17
Tiger Yellow Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (20) + 23 + 2 + 2 = 47

Tiger Green Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 42
+18 base +2 augment summoning +2 Flank
Tiger Green Bite, Damage: 2d6 + 8 + 2 ⇒ (4, 3) + 8 + 2 = 17
+2 augment summoning
Tiger Green Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (6) + 23 + 2 + 2 = 33
+23 base +2 augment summoning +2 Flank

Tiger Green Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 33
+18 base +2 augment summoning +2 Flank
Tiger Green Claw 1, Damage: 2d4 + 8 + 2 ⇒ (4, 4) + 8 + 2 = 18
Tiger Green Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (15) + 23 + 2 + 2 = 42

Tiger Green Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
Tiger Green Claw 2, Damage: 2d4 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15
Tiger Green Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (13) + 23 + 2 + 2 = 40

Tiger Blue Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 42
+18 base +2 augment summoning +2 Flank
Tiger Blue Bite, Damage: 2d6 + 8 + 2 ⇒ (1, 3) + 8 + 2 = 14
+2 augment summoning
Tiger Blue Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (17) + 23 + 2 + 2 = 44
+23 base +2 augment summoning +2 Flank

Tiger Blue Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (8) + 18 + 2 + 2 = 30
+18 base +2 augment summoning +2 Flank
Tiger Blue Claw 1, Damage: 2d4 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15
Tiger Blue Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (13) + 23 + 2 + 2 = 40

Tiger Blue Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 34
Tiger Blue Claw 2, Damage: 2d4 + 8 + 2 ⇒ (2, 3) + 8 + 2 = 15
Tiger Blue Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (3) + 23 + 2 + 2 = 30

Slowed by the energy pulse, two of the tigers try to gnaw on the surviving axiomite, while the others limp away...

Pink and Purple take standard action bite attacks on the axiomite, while Orange and Brown take restricted withdraw actions (with their standard actions). Assuming 10' reach on Xin, these will not draw AoO's. As they are staggered, none of them get move actions.

Tiger Pink Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 42
+18 base +2 augment summoning +2 Flank
Tiger Pink Bite, Damage: 2d6 + 8 + 2 ⇒ (1, 3) + 8 + 2 = 14
+2 augment summoning
Tiger Pink Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (14) + 23 + 2 + 2 = 41
+23 base +2 augment summoning +2 Flank

Tiger Purple Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (13) + 18 + 2 + 2 = 35
+18 base +2 augment summoning +2 Flank
Tiger Purple Bite, Damage: 2d6 + 8 + 2 + 14 ⇒ (1, 2) + 8 + 2 + 14 = 27
+2 augment summoning +14 smite
Tiger Purple Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (6) + 23 + 2 + 2 = 33
+23 base +2 augment summoning +2 Flank

Edit: Possible Crits

Tiger Red Bite, Crit Confirm: 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 33
+18 base +2 augment summoning +2 Flank
Tiger Red Bite, Extra Damage: 2d6 + 8 + 2 ⇒ (2, 1) + 8 + 2 = 13
+2 augment summoning
Tiger Green Bite, Crit Confirm: 1d20 + 18 + 2 + 2 ⇒ (18) + 18 + 2 + 2 = 40
Tiger Green Bite, Extra Damage: 2d6 + 8 + 2 ⇒ (2, 3) + 8 + 2 = 15

Tiger Blue Bite, Crit Confirm: 1d20 + 18 + 2 + 2 ⇒ (17) + 18 + 2 + 2 = 39
Tiger Blue Bite, Extra Damage: 2d6 + 8 + 2 ⇒ (5, 3) + 8 + 2 = 18

Tiger Pink Bite, Crit Confirm: 1d20 + 18 + 2 + 2 ⇒ (5) + 18 + 2 + 2 = 27
Tiger Pink Bite, Extra Damage: 2d6 + 8 + 2 ⇒ (1, 3) + 8 + 2 = 14


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Bleed Tiger Yellow: 1d6 ⇒ 3
Bleed Tiger Green: 1d6 ⇒ 3

HP Tiger Orange = 110/133 con 20/21 = 17 bae +4 augment summoning
HP Tiger Brown = 113/133 con 20/21
HP Tiger Pink = 82/133 con 20/21
HP Tiger Purple = 133/133 con 20/21

HP Tiger Yellow = 87/133 = (105 + 28 augment summoning)
HP Tiger Green = 106/133
HP Tiger Red = 133/133
HP Tiger Blue = 133/133


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

This post is dedicated to tiger fort saves... I am assuming the elementals target the tigers they have not clawed, as it is a save or die effect.
Fort, Tiger Red vs Petrification: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 vs DC24
+12 base +2 augment summoning

Fort, Tiger Blue vs Petrification: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 vs DC24

Fort, Tiger Orange vs Energy Pulse: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 vs DC22
Fort, Tiger Pink vs Energy Pulse: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 vs DC22
Fort, Tiger Purple vs Energy Pulse: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 vs DC22
Fort, Tiger Brown vs Energy Pulse: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 vs DC22


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

I have drawn a 35 ft radius from the center of Xin (this is roughly equivalent to a 30' radius from his 10' square base) as a dashed red line... @Abo, I think you're safe.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Atua isn't up in the init yet, she's down with the elementals after Xin (and she acted by with Fire Storm. Spug threw bombs at Axiomites above. It's the Axiomite, then Grergof and then Xin, and finally Atua and the remaining elemental...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Four more dire tigers appear and charge, this time at the axiomites...
Pink, Orange, Brown and Purple. As Ardan is acting after Atua, the fire Storm won't hit the new tigers.
Each Dire Tiger will activate Smite Law for +14 DMG vs their target

In order,
Orange charges axiomite blue (and will draw an AoO from Xin on the charge)

Brown charges axiomite Red (and will draw an AoO from Xin on the charge)

Purple charges axiomite Purple

Pink will will pick a target (from axiomites blue, red and purple) depending on which axiomite is still standing (and ungrappled) if any... this charge will potentially draw AoO's from Axiomites Blue and Red depending on what has happened to them.

Another Whole bunch of attacks:

@Foxy, the tigers do Chaotic damage, which should penetrate the Axiomites DR

Tiger Orange Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (2) + 18 + 2 + 2 = 24
+18 base +2 augment summoning +2 Charge
Tiger Orange Bite, Damage: 2d6 + 8 + 2 + 14 ⇒ (3, 6) + 8 + 2 + 14 = 33
+2 augment summoning+14 smite law
Tiger Orange Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (5) + 23 + 2 + 2 = 32
+23 base +2 augment summoning +2 charge

Tiger Orange Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (16) + 18 + 2 + 2 = 38
+18 base +2 augment summoning +2 Charge
Tiger Orange Claw 1, Damage: 2d4 + 8 + 2 + 14 ⇒ (3, 3) + 8 + 2 + 14 = 30
+2 augment summoning +14 smite law
Tiger Orange Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (13) + 23 + 2 + 2 = 40

Tiger Orange Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (15) + 18 + 2 + 2 = 37
Tiger Orange Claw 2, Damage: 2d4 + 8 + 2 + 14 ⇒ (1, 3) + 8 + 2 + 14 = 28
Tiger Orange Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (8) + 23 + 2 + 2 = 35

Tiger Orange Rake 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (7) + 18 + 2 + 2 = 29
+18 base +2 augment summoning +2 Charge
Tiger Orange Rake 1, Damage: 2d4 + 8 + 2 + 14 ⇒ (2, 4) + 8 + 2 + 14 = 30
+2 augment summoning +14 smite law

Tiger Orange Rake 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (2) + 18 + 2 + 2 = 24
Tiger Orange Rake 2, Damage: 2d4 + 8 + 2 + 14 ⇒ (3, 3) + 8 + 2 + 14 = 30

Tiger Brown Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (19) + 18 + 2 + 2 = 41
+18 base +2 augment summoning +2 Charge
Tiger Brown Bite, Damage: 2d6 + 8 + 2 + 14 ⇒ (3, 6) + 8 + 2 + 14 = 33
+2 augment summoning+14 smite law
Tiger Brown Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (2) + 23 + 2 + 2 = 29
+23 base +2 augment summoning +2 charge

Tiger Brown Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (16) + 18 + 2 + 2 = 38
+18 base +2 augment summoning +2 Charge
Tiger Brown Claw 1, Damage: 2d4 + 8 + 2 + 14 ⇒ (1, 4) + 8 + 2 + 14 = 29
+2 augment summoning +14 smite law
Tiger Brown Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (3) + 23 + 2 + 2 = 30

Tiger Brown Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (4) + 18 + 2 + 2 = 26
Tiger Brown Claw 2, Damage: 2d4 + 8 + 2 + 14 ⇒ (2, 4) + 8 + 2 + 14 = 30
Tiger Brown Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (6) + 23 + 2 + 2 = 33

Tiger Brown Rake 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (19) + 18 + 2 + 2 = 41
+18 base +2 augment summoning +2 Charge
Tiger Brown Rake 1, Damage: 2d4 + 8 + 2 + 14 ⇒ (1, 3) + 8 + 2 + 14 = 28
+2 augment summoning +14 smite law

Tiger Brown Rake 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (11) + 18 + 2 + 2 = 33
Tiger Brown Rake 2, Damage: 2d4 + 8 + 2 + 14 ⇒ (4, 4) + 8 + 2 + 14 = 32

Tiger Purple Bite, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (1) + 18 + 2 + 2 + 2 = 25
+18 base +2 augment summoning +2 Charge +2 Flank
Tiger Purple Bite, Damage: 2d6 + 8 + 2 + 14 ⇒ (1, 6) + 8 + 2 + 14 = 31
+2 augment summoning+14 smite law
Tiger Purple Bite, possible Grab: 1d20 + 23 + 2 + 2 + 2 ⇒ (18) + 23 + 2 + 2 + 2 = 47
+23 base +2 augment summoning +2 charge +2 Flank

Tiger Purple Claw 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (11) + 18 + 2 + 2 + 2 = 35
+18 base +2 augment summoning +2 Charge +2 Flank
Tiger Purple Claw 1, Damage: 2d4 + 8 + 2 + 14 ⇒ (1, 3) + 8 + 2 + 14 = 28
+2 augment summoning +14 smite law
Tiger Purple Claw 1, possible Grab: 1d20 + 23 + 2 + 2 + 2 ⇒ (20) + 23 + 2 + 2 + 2 = 49

Tiger Purple Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (14) + 18 + 2 + 2 = 36
Tiger Purple Claw 2, Damage: 2d4 + 8 + 2 + 14 ⇒ (2, 1) + 8 + 2 + 14 = 27
Tiger Purple Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (15) + 23 + 2 + 2 = 42

Tiger Purple Rake 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (1) + 18 + 2 + 2 + 2 = 25
+18 base +2 augment summoning +2 Charge+2 Flank
Tiger Purple Rake 1, Damage: 2d4 + 8 + 2 + 14 ⇒ (4, 1) + 8 + 2 + 14 = 29
+2 augment summoning +14 smite law

Tiger Purple Rake 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (2) + 18 + 2 + 2 + 2 = 26
Tiger Purple Rake 2, Damage: 2d4 + 8 + 2 + 14 ⇒ (2, 1) + 8 + 2 + 14 = 27

Tiger Pink Bite, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (12) + 18 + 2 + 2 + 2 = 36
+18 base +2 augment summoning +2 Charge +2 Flank
Tiger Pink Bite, Damage: 2d6 + 8 + 2 + 14 ⇒ (3, 6) + 8 + 2 + 14 = 33
+2 augment summoning+14 smite law
Tiger Pink Bite, possible Grab: 1d20 + 23 + 2 + 2 + 2 ⇒ (17) + 23 + 2 + 2 + 2 = 46
+23 base +2 augment summoning +2 charge +2 Flank

Tiger Pink Claw 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (7) + 18 + 2 + 2 + 2 = 31
+18 base +2 augment summoning +2 Charge +2 Flank
Tiger Pink Claw 1, Damage: 2d4 + 8 + 2 + 14 ⇒ (2, 1) + 8 + 2 + 14 = 27
+2 augment summoning +14 smite law
Tiger Pink Claw 1, possible Grab: 1d20 + 23 + 2 + 2 + 2 ⇒ (8) + 23 + 2 + 2 + 2 = 37

Tiger Pink Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (1) + 18 + 2 + 2 = 23
Tiger Pink Claw 2, Damage: 2d4 + 8 + 2 + 14 ⇒ (4, 4) + 8 + 2 + 14 = 32
Tiger Pink Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (18) + 23 + 2 + 2 = 45

Tiger Pink Rake 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (19) + 18 + 2 + 2 + 2 = 43
+18 base +2 augment summoning +2 Charge+2 Flank
Tiger Pink Rake 1, Damage: 2d4 + 8 + 2 + 14 ⇒ (4, 2) + 8 + 2 + 14 = 30
+2 augment summoning +14 smite law

Tiger Pink Rake 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (20) + 18 + 2 + 2 + 2 = 44
Tiger Pink Rake 2, Damage: 2d4 + 8 + 2 + 14 ⇒ (1, 2) + 8 + 2 + 14 = 27

Edit: Possible Crits, Brown Bite and Pink Rake 2
Tiger Brown Bite, Crit Confirm: 1d20 + 18 + 2 + 2 ⇒ (1) + 18 + 2 + 2 = 23
+18 base +2 augment summoning +2 Charge
Tiger Brown Bite, Extra Damage: 2d6 + 8 + 2 + 14 ⇒ (5, 1) + 8 + 2 + 14 = 30
+2 augment summoning+14 smite law

Tiger Pink Rake 2, Crit Confirm: 1d20 + 18 + 2 + 2 + 2 ⇒ (18) + 18 + 2 + 2 + 2 = 42
Tiger Pink Rake 2, Extra Damage: 2d4 + 8 + 2 + 14 ⇒ (2, 2) + 8 + 2 + 14 = 28


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

@Spugnoir, I really think your bombs may be our best weapon against the big guy - you attack touch and pack quite a punch... Also, wait for me to act next round; I suspect my action may be touch of good on you (+8 to hit and damage). Also, shouldn't you have an extra attack from haste?

Ardan scootches forward around the corner so he can see the whole battle field. As he does he calls out "I will control the minions; you guys get the big guy...". Then he summons more tigers...

Move action - Move 20'
Standard action - cast Summon Monster VIII Spontaneously (sacrificing stormbolts) (a standard action from sacred summons)

How Many entropic Dire Tigers: 1d4 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
+1 superior summoning +1 the Pack sidereal arcana


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

The tigers continue to attack the elementals...
Full Attack X4, red and yellow vs Elemental Green and green and blue vs Elemental Red

Bleed Tiger Yellow: 1d6 ⇒ 3
Bleed Tiger Green: 1d6 ⇒ 6

HP Tiger Yellow = 90/133 = (105 + 28 augment summoning)
HP Tiger Green = 109/133
The tigers have DR 10/lawful, so less damage from the claws

A bunch of attack:

@Foxy, if a grab succeeds somewhere along the way, remember the grappled condition (-4 dex) will make further attack on that guy more likely to hit (and also other grabs to land).

Tiger Red Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (18) + 18 + 2 + 2 = 40
+18 base +2 augment summoning +2 Flank
Tiger Red Bite, Damage: 2d6 + 8 + 2 ⇒ (5, 2) + 8 + 2 = 17
+2 augment summoning
Tiger Red Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (12) + 23 + 2 + 2 = 39
+23 base +2 augment summoning +2 Flank

Tiger Red Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (6) + 18 + 2 + 2 = 28
+18 base +2 augment summoning +2 Flank
Tiger Red Claw 1, Damage: 2d4 + 8 + 2 ⇒ (3, 3) + 8 + 2 = 16
+2 augment summoning
Tiger Red Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (6) + 23 + 2 + 2 = 33

Tiger Red Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (18) + 18 + 2 + 2 = 40
Tiger Red Claw 2, Damage: 2d4 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15
Tiger Red Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (12) + 23 + 2 + 2 = 39

Tiger Yellow Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 42
+18 base +2 augment summoning +2 Flank
Tiger Yellow Bite, Damage: 2d6 + 8 + 2 ⇒ (5, 6) + 8 + 2 = 21
+2 augment summoning
Tiger Yellow Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (6) + 23 + 2 + 2 = 33
+23 base +2 augment summoning +2 Flank

Tiger Yellow Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (15) + 18 + 2 + 2 = 37
+18 base +2 augment summoning +2 Flank
Tiger Yellow Claw 1, Damage: 2d4 + 8 + 2 ⇒ (4, 3) + 8 + 2 = 17
+2 augment summoning
Tiger Yellow Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (20) + 23 + 2 + 2 = 47

Tiger Yellow Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (12) + 18 + 2 + 2 = 34
Tiger Yellow Claw 2, Damage: 2d4 + 8 + 2 ⇒ (1, 3) + 8 + 2 = 14
Tiger Yellow Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (4) + 23 + 2 + 2 = 31

Tiger Green Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (16) + 18 + 2 + 2 = 38
+18 base +2 augment summoning +2 Flank
Tiger Green Bite, Damage: 2d6 + 8 + 2 ⇒ (5, 3) + 8 + 2 = 18
+2 augment summoning
Tiger Green Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (14) + 23 + 2 + 2 = 41
+23 base +2 augment summoning +2 Flank

Tiger Green Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (13) + 18 + 2 + 2 = 35
+18 base +2 augment summoning +2 Flank
Tiger Green Claw 1, Damage: 2d4 + 8 + 2 ⇒ (1, 4) + 8 + 2 = 15
+2 augment summoning
Tiger Green Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (19) + 23 + 2 + 2 = 46

Tiger Green Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (13) + 18 + 2 + 2 = 35
Tiger Green Claw 2, Damage: 2d4 + 8 + 2 ⇒ (2, 2) + 8 + 2 = 14
Tiger Green Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (20) + 23 + 2 + 2 = 47

Tiger Blue Bite, To Hit: 1d20 + 18 + 2 + 2 ⇒ (10) + 18 + 2 + 2 = 32
+18 base +2 augment summoning +2 Flank
Tiger Blue Bite, Damage: 2d6 + 8 + 2 ⇒ (5, 2) + 8 + 2 = 17
+2 augment summoning
Tiger Blue Bite, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (20) + 23 + 2 + 2 = 47
+23 base +2 augment summoning +2 Flank

Tiger Blue Claw 1, To Hit: 1d20 + 18 + 2 + 2 ⇒ (7) + 18 + 2 + 2 = 29
+18 base +2 augment summoning +2 Flank
Tiger Blue Claw 1, Damage: 2d4 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15
+2 augment summoning
Tiger Blue Claw 1, possible Grab: 1d20 + 23 + 2 + 2 ⇒ (7) + 23 + 2 + 2 = 34

Tiger Blue Claw 2, To Hit: 1d20 + 18 + 2 + 2 ⇒ (1) + 18 + 2 + 2 = 23
Tiger Blue Claw 2, Damage: 2d4 + 8 + 2 ⇒ (1, 1) + 8 + 2 = 12
Tiger Blue Claw 2, Possible Grab: 1d20 + 23 + 2 + 2 ⇒ (3) + 23 + 2 + 2 = 30

Possible Crit, Yellow Bite
Tiger Yellow Bite, Crit Confirm: 1d20 + 18 + 2 + 2 ⇒ (14) + 18 + 2 + 2 = 36
+18 base +2 augment summoning +2 Flank
Tiger Yellow Bite, Extra Damage: 2d6 + 8 + 2 ⇒ (1, 2) + 8 + 2 = 13
+2 augment summoning


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

I usually fill holes where convenient... How many characters is Foxy thinking of? He said at least 4 players and he often runs a GMPC (which would make 5...) Sounds like you're thinking sneak/skill of some sort and Spugnoir is going brute, so I could fill arcane maybe. Alternatively I could do a second brute type. But I don't think I want to be the major divine caster, unless no one else will do it.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ok, I am officially home...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

If I get a vote, I'd call Curse of the Crimson Throne, as I have not played it.


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

@foxy did either elemental get grabbed?


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

And after all that, it becomes clear that the dicebot hates me...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Four dire tiger appear and charge the elementals simultaneously (2 on each elemental; replace the XCX's in the 4th line with TCT's)...

Charge and Pounce X4
PS Remember that Pounce includes the rake attacks: "When a creature with this special attack charges, it can make a full attack (including rake attacks if the creature also has the rake ability)."

A whole bunch of attacks:

Tiger A Bite, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (1) + 18 + 2 + 2 + 2 = 25
+18 base +2 augment summoning +2 Flank +2 Charge
Tiger A Bite, Damage: 2d6 + 8 + 2 ⇒ (6, 1) + 8 + 2 = 17
+2 augment summoning
Tiger A Bite, possible Grab: 1d20 + 23 + 2 ⇒ (15) + 23 + 2 = 40
+23 base +2 augment summoning

Tiger A Claw 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (1) + 18 + 2 + 2 + 2 = 25
+18 base +2 augment summoning +2 Flank +2 Charge
Tiger A Claw 1, Damage: 2d4 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15
+2 augment summoning
Tiger A Claw 1, possible Grab: 1d20 + 23 + 2 ⇒ (16) + 23 + 2 = 41

Tiger A Claw 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (19) + 18 + 2 + 2 + 2 = 43
Tiger A Claw 2, Damage: 2d4 + 8 + 2 ⇒ (4, 1) + 8 + 2 = 15
Tiger A Claw 2, Possible Grab: 1d20 + 23 + 2 ⇒ (13) + 23 + 2 = 38

Tiger A Rake 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (12) + 18 + 2 + 2 + 2 = 36
+18 base +2 augment summoning +2 Flank +2 Charge
Tiger A Rake 1, Damage: 2d4 + 8 + 2 ⇒ (1, 3) + 8 + 2 = 14
+2 augment summoning

Tiger A Rake 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (20) + 18 + 2 + 2 + 2 = 44
Tiger A Rake 2, Damage: 2d4 + 8 + 2 ⇒ (3, 4) + 8 + 2 = 17

Tiger B Bite, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (15) + 18 + 2 + 2 + 2 = 39
Tiger B Bite, Damage: 2d6 + 8 + 2 ⇒ (3, 4) + 8 + 2 = 17
Tiger B Bite, possible Grab: 1d20 + 23 + 2 ⇒ (3) + 23 + 2 = 28

Tiger B Claw 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (17) + 18 + 2 + 2 + 2 = 41
Tiger B Claw 1, Damage: 2d4 + 8 + 2 ⇒ (2, 1) + 8 + 2 = 13
Tiger B Claw 1, possible Grab: 1d20 + 23 + 2 ⇒ (4) + 23 + 2 = 29

Tiger B Claw 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (13) + 18 + 2 + 2 + 2 = 37
Tiger B Claw 2, Damage: 2d4 + 8 + 2 ⇒ (1, 2) + 8 + 2 = 13
Tiger B Claw 2, Possible Grab: 1d20 + 23 + 2 ⇒ (11) + 23 + 2 = 36

Tiger B Rake 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (17) + 18 + 2 + 2 + 2 = 41
Tiger B Rake 1, Damage: 2d4 + 8 + 2 ⇒ (3, 1) + 8 + 2 = 14

Tiger B Rake 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (17) + 18 + 2 + 2 + 2 = 41
Tiger B Rake 2, Damage: 2d4 + 8 + 2 ⇒ (1, 3) + 8 + 2 = 14

Tiger C Bite, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (4) + 18 + 2 + 2 + 2 = 28
Tiger C Bite, Damage: 2d6 + 8 + 2 ⇒ (1, 1) + 8 + 2 = 12
Tiger C Bite, possible Grab: 1d20 + 23 + 2 ⇒ (10) + 23 + 2 = 35

Tiger C Claw 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (1) + 18 + 2 + 2 + 2 = 25
Tiger C Claw 1, Damage: 2d4 + 8 + 2 ⇒ (2, 4) + 8 + 2 = 16
Tiger C Claw 1, possible Grab: 1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37

Tiger C Claw 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (10) + 18 + 2 + 2 + 2 = 34
Tiger C Claw 2, Damage: 2d4 + 8 + 2 ⇒ (2, 1) + 8 + 2 = 13
Tiger C Claw 2, Possible Grab: 1d20 + 23 + 2 ⇒ (9) + 23 + 2 = 34

Tiger C Rake 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (4) + 18 + 2 + 2 + 2 = 28
Tiger C Rake 1, Damage: 2d4 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15

Tiger C Rake 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (16) + 18 + 2 + 2 + 2 = 40
Tiger C Rake 2, Damage: 2d4 + 8 + 2 ⇒ (4, 3) + 8 + 2 = 17

vTiger D Bite, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (4) + 18 + 2 + 2 + 2 = 28
Tiger D Bite, Damage: 2d6 + 8 + 2 ⇒ (6, 4) + 8 + 2 = 20
Tiger D Bite, possible Grab: 1d20 + 23 + 2 ⇒ (10) + 23 + 2 = 35

Tiger D Claw 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (3) + 18 + 2 + 2 + 2 = 27
Tiger D Claw 1, Damage: 2d4 + 8 + 2 ⇒ (4, 4) + 8 + 2 = 18
Tiger D Claw 1, possible Grab: 1d20 + 23 + 2 ⇒ (14) + 23 + 2 = 39

Tiger D Claw 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (4) + 18 + 2 + 2 + 2 = 28
Tiger D Claw 2, Damage: 2d4 + 8 + 2 ⇒ (4, 2) + 8 + 2 = 16
Tiger D Claw 2, Possible Grab: 1d20 + 23 + 2 ⇒ (1) + 23 + 2 = 26

Tiger D Rake 1, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (8) + 18 + 2 + 2 + 2 = 32
Tiger D Rake 1, Damage: 2d4 + 8 + 2 ⇒ (2, 3) + 8 + 2 = 15

Tiger D Rake 2, To Hit: 1d20 + 18 + 2 + 2 + 2 ⇒ (3) + 18 + 2 + 2 + 2 = 27
Tiger D Rake 2, Damage: 2d4 + 8 + 2 ⇒ (2, 3) + 8 + 2 = 15

Edit: Possible Crit, Tiger A Rake 2
Tiger A Rake 2, Crit Confirm: 1d20 + 18 + 2 + 2 + 2 ⇒ (14) + 18 + 2 + 2 + 2 = 38
Tiger A Rake 2, Extra Damage: 2d4 + 8 + 2 ⇒ (4, 2) + 8 + 2 = 16


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ardan calls on Pulura's heralds...

Cast Summon Monster VIII spontaneously (burning a Holy Aura), summoning Entropic Dire Tigers. The tigers appear on the edges of the room, where they can charge (and pounce) into flanking positions on the crystal elementals
How Many entropic Dire Tigers: 1d4 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
+1 superior summoning +1 the Pack sidereal arcana


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Spells Prepared:

L0 (DC 19, *) Detect Magic, Light, Detect Fiendish Presence, Read Magic
L1 (DC 20, 4+1 domain+3 wis) Featherfall (Domain), Stone Shield, Stone Shield, Sure Casting, Murderous Command, Remove Fear, Liberating Command, Liberating Command
L2 (DC 21, 4+1 domain+2 wis) Hypnotic Pattern (Domain), Eagle’s Splendor, Ashen Path, Silence, Tears to Wine, Blinding Ray, Silence, ***
L3 (DC 22, 4+1 domain+2 wis) Fly (Domain), Invisibility Purge, Magic Vestment, Sand Whirlwind, Sand Whirlwind, Second Wind, ***
L4 (DC 23, 4+1 domain+2 wis) Holy Smite (Domain), Blessings of Fervor, Air Walk, Greater Magic Weapon, Greater Magic Weapon, Warp Metal,***
L5 (DC 24, 4+1 domain+2 wis) Overland Flight (Domain), Air Walk, Communal, Break Enchantment, Bone Shatter, Forbid Action (Greater), Holy Ice, ***
L6 (DC 25, 3+1 domain+1 wis) Blade Barrier (Domain),Heroes Feast, Inspiring Recovery, Greater Dispel Magic, Word of Recall (to the temple of Desna)
L7 (DC 26, 3+1 domain+1 wis) Sunbeam (Domain), Destruction, Waves of Ecstasy, Holy Word, ***
L8 (DC 27, 2+1 domain+1 wis) Holy Aura (Domain) Stormbolts, Antimagic Field, ***
L9 (DC 28, 1+1 domain+1 wis) Meteor Swarm (Domain), Miracle, Mass Heal

In the morning, after preparing his spells, Ardan treats everyone to a Heroes Feast. Then he casts a Magic Vestment (Extended, Rod) on his shield, Greater Magic Weapon on both his cestus and on Atua's adamantine longsword, overland flight and finally Tears to Wine (Extended, Rod) on a bottle and passes it around...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none
Abomentolor Goblinburner wrote:
"I have nothing hidden up my sleeve, beyond the usual magic. Anyone want some buffs, like invisibility, cats grace, enlarge person?"

BS. You have a scroll of SM9, a scroll of Limited Wish, and the Flamma Horaculum, which is a time stop once a week...


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

It's that time of year again, Merry Christmas and a Happy New Year to all! I will be off on my Christmas trip home until the 2nd of Jan. Posting should continue, but may be spotty (so bot me if need be).


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

Ok, I think we have run out of questions...

"Rest well my comrades, I think tomorrow may well bring an ending... Pulura says there is nothing more we can do on this island to significantly improve our odds. The Xin-construct is up those stairs, and we should destroy it if we can..."


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

12) Is the Xin-construct up these stairs?

Ok, from the answers 1 and 2, I think we can say we have no more macguffins to chase. However, from 6, perhaps we should clear the room at the top of the stairs before we rest in the mansion?


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

8) Is there a way to put Xin to rest without destroying the construct?
9) Are there any negative effects from destroying the construct?
10) Will this palace collapse or otherwise become immediately hazardous to be in if Xin is defeated?
11) Is there anything hostile up these stairs besides the Xin-construct?


M Aasimar (Garuda Blooded) Cleric 8 Stargazer of Pulura 8 | HP: 123/123||AC 32, Touch 16, FF 28 | Init: +12 | F: +19, R: +18, W: +26, +2 racial vs death, energy drain, negative energy, and necromancy +2 insight vs mind affecting| CMB: +12, CMD: 26 Speed 30ft| Perc: +35, SM: + 9 | Active conditions: none

A)Is there some item, on this Island, that we do not have, which would greatly enhance our ability to defeat Xin?
If the answer to A) is yes, then
B) Is that item in this palace?
If the answer to B) is a yes, then
C) Is that item in the flooded portion of the palace?
If the answer to C) is a no,
D) Is that item up these stairs?

The above will consume between 1 and 4 of my questions, depending on what replies Ardan receives

E) Is there some information, available on this island, that we do not have, which would greatly enhance our ability to defeat Xin?
If the answer to E) is yes, then
F) Is that item information available in this palace?
If the answer to F) is a yes, then
G) Is that information available in the flooded portion of the palace?
If the answer to G) is a no,
H) Is that information available up these stairs?

This sequence will also consume between 1 and 4 questions

I) If we destroy the construct will that permanently defeat Xin?
If the answer to J) is a no, then
J) Will destroying the construct temporally defeat Xin?

This sequence will consume 1 or 2 questions.

K) Is fighting the construct the wisest course of action?
L) If we defeat Xin will the construct army no longer be a threat to Magnimar?
M) Is there a way to put Xin to rest without destroying the construct?
N) Are there any negative effects from destroying the construct?
O) Will this palace collapse or otherwise become immediately hazardous to be in if Xin is defeated?
P) Once we go up the stairs will we immediately encounter the Xin-construct?
Q) Is there anything hostile up these stairs besides the Xin-construct?

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