| Archmage |
I was wondering what exactly happens to a flying creature, when knocked prone.
For example a flying dragon hit by a clashing rock spell
Go to clashing-rocks.
- according to the Gunslingers targeting ability flying creatures are falling by getting knocked prone.
and according to the falling rules
Go to Falling.
the Dragon gets knocked prone when he crashes in the ground.
- what implies that the dragon also would get damage from his fall.
and evtually is suffering damage from the clashing rocks hitting its head.
my question now is, is there any way to avoid getting knocked prone for the dragon.
I see two possibilities - he has feather fall spell prepared or is falling long enough to get to his turn - meaning he is flying high enough that he is still falling to his next turn.
But the height the dragon would have to get to his turn while still falling is´nt stated in the falling section. - the next close thing would be the 500ft to cast a spell - what is normally a standard action.
And i was also wondering what happens to a creature which can´t be tripped when hit by the spell - does this imply the creature can´t be knocked prone - or it can get the prone condition but source therefore can´t be tripping ?
Well and i´m somewhat intrested if it is just me, who finds the no posibility to not get knocked prone by this spell a little bit harsh.