Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus grabs the key from the bleeding troglodyte and unshackles the man. Are you alright? This must be your gear. He says pointing at the chest they had found.
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus seems roused by the song of battle as he rushes into the room on the northern side of the scaled beast. He slams his shield into it's face. Shield: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus dives back in but gets distracted by Omar's words. Shield: 1d20 + 5 ⇒ (4) + 5 = 9
This is just funny now lol
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Moving forward Archimedicus slams his shield at the retreating Trog. Shield: 1d20 + 5 ⇒ (4) + 5 = 9
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus repositions his shield as he attempts to strike the creature once again. Shield: 1d20 + 5 ⇒ (4) + 5 = 9
Though he keeps getting entangles on the over abundance of beds in the small room.
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus slams his shield once again at the western Trog. Shield: 1d20 + 5 ⇒ (6) + 5 = 11
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Agreed. Archimedicus grasps his shield and barrels into the room at the furthest creature. Grabbing his shield he attempts to slam in into it's chest to daze it. Hoping to catch it off guard. Shield: 1d20 + 5 ⇒ (2) + 5 = 7
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Hmm Perhaps we should continue heading up. This concealed door seems to be barred from entry. Perhaps the key is around here somewhere. Archimedicus says as he heads to the stairwell to head up to the next floor
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Reflex: 1d20 + 5 ⇒ (18) + 5 = 23 Archimedicus uses his shield as the skeleton explodes. The flames still catch his side as the heat makes his shield too hot. HP 10/12
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus once again slams his shield at the skeleton. Shield: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Then Archimedicus takes a step away from the skeleton
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus swings his shield once again and takes a step back from the flaming skeleton. Shield: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus points into the room at the skeleton. Grasping his shield he charges into the room at the undead abomination Shield: 1d20 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10
AC 18 and HP 12
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus grabs a ration from his pack and tosses it to the lizard as he slowly takes a look around the room, trying not to get too close to the beast. After he looks around the room he slowly leaves shutting the door behind him. Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Moving into a flanking position Archimedicus slams his shield along the creature's spine, hoping to hear a snapping sound. Shield: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus once again slams his shield at the creature. Shield: 1d20 + 5 ⇒ (20) + 5 = 25
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus charges in with a shout. He raises his shield over his head bringing the narrow edge down on the reptile's neck. Shield bash: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Charge and AC 18 for 1 round
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedics grabs the rope. Allow me Looking for good hand holds he clamors up to the next level and looks for a good spot to tie the rope off. Climb: 1d20 + 4 ⇒ (19) + 4 = 23
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus rushes into the webbed room and throws his shield once again. Shield: 1d20 + 3 ⇒ (5) + 3 = 8
The shield clangs off of the back wall as it falls into the webs below.
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus hands his wand to Omar. Thank you. The dogs seemed to have gotten ahold of my arm. CLW: 1d8 + 1 ⇒ (5) + 1 = 6 Archimedicus grabs his shield and looks it over. Shall we head in?
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus moves his way up onto the rubble. Seeing the dogs he grasps his shield by the edge and hurls it right at the orange dog. Throw Shield: 1d20 + 3 ⇒ (17) + 3 = 20
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Before we head to the tower I would like to purchase 2 alchemists fire, 2 acid flasks and a oil of magic weapon. Total 110 gp I will take the front Archimedicus moves forward to investigate the tower a little closer
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Greetings I am Archimedicus. Says a large man wearing all black and carrying nothing but a shield emblazoned with a dark skull This is Tyranius. I have either this guy or a brand new Cavalier. This character has a wand of CLW available though.
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus slams his shield into the creature as he keeps his eyes averted from it's gaze. I could not tell if anyone was still fascinated Use Martial Flexibility to gain Power Attack Shield Slam; PA: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Archimedicus rushes forward as he slams the edge of his shield into the machine as deep as it is willing to go. Shield slam: 1d20 + 5 ⇒ (15) + 5 = 20
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 GM Trex wrote:
This is what happened the first time. So maybe if we use the new glove it will right itself.
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 He stated earlier that the main control room was not exactly aligned fully. buttons were flashing red stating that another interface was needed to realign the room properly. Probably the glove we just grabbed from the skeleton upstairs. Realigning it should open a new area hopefully.
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Hmm.... It looks like this is the end of the road. Shall we head back and report with the medallion? I don't see anymore doors or routes on the map or descriptions unless I am missing something.
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 The air was ripped out of our lungs with such force, All we had time to see was a skeleton in a chair that was grasping a lever. Zos ran in and hit a switch which somehow returned breathable air to us once again.
Male
Wand charges: Human (1.1A) Brawler (Shield Champion)1 | HP 10/11 | AC 20; T 13; FF 17 | Fort +3; Ref +5; Will -1 | CMB +5; CMD 18 | Marial Flex 4/4 | Init +5 | Perc +3
CLW 49/50 Same I was waiting for confirmation on us coming back down for everyone After we go back down for everyone and everyone is on the top level Archimedicus looks around the room. perception: 1d20 + 3 ⇒ (15) + 3 = 18
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I think I must be cursed or something. I've been trying to find a regular Pathfinder game and it just isn't working out. I'm looking for a regular weekly Pathfinder game, I am really interested in the setting and would love to explore it. However, my luck finding a real game doesn't seem to be any good. Either they want to play every other week, they want to use text only, play-by-post, players don't do party balance or they just make silly characters that are played as comic relief. I'm looking for a serious campaign, one that gets me back into the whole swords and sorcery setting. I've been into sci-fi and cyberpunk, but I've been wanting to give Pathfinder a whirl now. The only days I am not available for gaming is Sunday and Thursday, other than that any time in early evening EST would be good (6-8pm start time). I hope this covers any questions but if you have any further, please contact me either via PM or a post here. |
