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Dark Archive

Good luck! Make Kintargo great again! - Kaltan

Dark Archive

Version 2.0 of Kaltan Magheros, the rogue/street performer who also performs at the opera and for parties, tapped into the top and bottom layers of the city. He's displeased about how Barzillai Thrune has drained all the joy from Silver City, and hopes to find a way to have it return. His livelihood depends on it, after all. Well, the semi-legal part of it...

Character sheet:

Kaltan Magheros

Stats
Male human unchained rogue (Acrobat, Burglar) 1
CG Medium humanoid
Init +4; Speed 30 ft; Senses Perception +4
Deity: Milani Reason to Protest: To Protest the Government
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13
HP 9 (1d8+1)
Fort +1, Ref +6, Will +0
--------------------
Offense
--------------------
Melee Rapier +4 (1d6/18-20x2)
Dagger x2 +4 (1d4+2)
Ranged Shortbow +4 (1d6)
Special Attacks Sneak Stab (1d6)
--------------------
Statistics
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Str 11 (0), Dex 18 (+4), Con 12 (+1), Int 12 (+1), Wis 10 (0), Cha 14 (+2)
Base Atk +0; CMB +0; CMD 15

Feats Weapon Finesse; Dodge
Traits
Gifted Satirist (Hell's Rebels) - You gain a +1 trait bonus on Linguistics checks, and Linguistics is always a class skill for you. In addition, your irreverent attitude grants you a +2 trait bonus on all saving throws against fear effects.
Charming - You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.-
Acrobat - You gain a +1 bonus on Acrobatics checks, and you take only a –2 penalty instead of the normal – 5 penalty when using the Climb skill to attempt an accelerated climb.
Drawback Superstitious

Skills (Class 8 + 1 Int +1 race) Acrobatics* +9 (+4 Dex, +1 rank, +3 class, +1 trait); Appraise +1 (+1 Int); Bluff +6 (+2 Cha +1 rank +3 class); Diplomacy +6 (+2 Cha +1 rank +3 class) ; Disguise +6 (+2 Cha +1 rank +3 class) ; Disable Device* +5 (+4 Dex, +1 rank, +3 class) ; Escape Artist +4 (+4 Dex); Intimidate +2 (+2 Cha); Knowledge (local) +5 (+1 Int +1 rank +3 class); Linguistics +6 (+1 Int +1 trait +1 rank +3 class); Perception +4 (+0 Wis +1 rank +3 class); Sense Motive +0; Sleight of Hand +8 (+4 Dex, +1 rank, +3 class) ; Stealth +8 (+4 Dex, +1 rank, +3 class); Survival +0;
Background Skills Perform (Acrobat) +6; Knowledge (nobility) +5
ACP 0 (Expert Acrobat)
Languages Common, Elven

SQ Sneak Attack +1d6
Expert Acrobat - An acrobat does not suffer any armor check penalties on Acrobatics, Climb, Fly, Sleight of Hand, or Stealth skill checks while wearing light armor. When she is not wearing armor, she gains a +2 competency bonus on Acrobatics and Fly skill checks.

Gear
Entertainer's Outfit (3 gp, 4 lbs), Rogue's Kit (50 gp, 37 lbs) - This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin, Hat collection (10 gp, 3 lbs)
Belt pouch with 157 gp


Background:

Background
Greetings, traveler! I am Kaltan Magheros. Remember my name, because in time it will be written on scrolls and sung by bards throughout the Known and Unknown world!

But right now, my way of life is more humble. Let us say, I wear many hats. During the day, I can be found in the Veritas Market showing off my moves or if I'm in a more contemplative mood, telling fortunes; at night I'll be at Aria Park in Jarvis End. Though my performance might look like that of a common tumbler, the more astute will see the little nuances and understand more into it. Oh yes, you noticed the queen card turned into a witch? You must be mistaken! But I can see you are indeed are sharp eyed!

If you do not find me in the markets, then you should know that I am also much in demand for performances. (No, there is no truth that a jail cell is my second home.) You might have seen me on the Aulamaxa and Sarini estates. No, not in the main cast, but perhaps in the background, tumbling and doing cartwheels, or someone for the ladies to look at. Do you recall how Dame Orleana, second only to Shenshen, suddenly burst out of her dress during The Griffin's Taming? I improvised a performance and spins to distract the audience while she changed into a new costume. It was exhausting but well worth it. How the audience applauded my efforts at the end! They could hear me all over Cheliax!

Some call me superstitious, but one must heed the ways of those who control our fates. I pat a black cat that would cross my path and always kiss a rabbit's foot before I attempt a tightrope walk. Give the Gods their proper attention and they shall endeavour to take care of you, I say.

Moving in such varied social circles has enabled me to gather quite a bit of information. The ladies of Aulamaxa with their fine bosoms are so well-versed in opera and what people think of them. Of course, performing front and center at parties allows one to view who or what is wearing, and when the jewelry doesn't quite fit the wearer, there might be the chance to move it to a new ear or neck. If the guilds do not pay for the information, then I may attempt to procure these items on my own.

Oh do you hear that? It appears it is my time to leave. So should you be looking for information, someone skilled with a rapier, or someone with a talent for acquiring information,you know where to look for me. But now I must head for the protest; since Barzillal is so devoid of fun one must try even harder to create it. Hopefully those at the protest will still offer a busker a coin or two, and if not, well we'll see if there are other ways to obtain some payment for the tough days ahead. But we must struggle for the return of art and fun, else what is the point of our existence?

Description
Kaltan is a handsome looking fellow with a tidy goatee and a trim physique. He has green eyes and black hair, and smells of lavender. When performing he is dressed in a bright red outfit that allows him to move elegantly and precisely. He has a wardrobe of clothes thrown out by an acting troupe, and a collection of hats that range from horrendously ugly to highly portentious, including one that looks like a birdcage.

Dark Archive

My submission for the AP. He's a rogue/street performer who has also performed at the opera and for parties, tapped into both the high and low life of the city. A bit of a handsome fop who's a bit too sure of himself, but also superstitious and can often be surprisingly kind. Might be tweaked here and there before Saturday. He's figuring out what to do with all that sweat gold...

Spoiler:

Kaltan Maghan

Stats
Male human unchained rogue (Acrobat, Burglar) 1
CG Medium humanoid
Init +4; Speed 30 ft; Senses Perception +4
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13
HP 9 (1d8+1)
Fort +1, Ref +6, Will +0
--------------------
Offense
--------------------

Melee Rapier +4 (1d6/18-20x2)
Dagger x2 +4 (1d4+2)
Ranged Shortbow +4 (1d6)
Special Attacks Sneak Stab (1d6)

--------------------
Statistics
--------------------
Str 11 (0), Dex 18 (+4), Con 12 (+1), Int 12 (+1), Wis 10 (0), Cha 14 (+2)
Base Atk +0; CMB +0; CMD 15
Feats Weapon Finesse; Dodge
Traits
Gifted Satirist (Hell's Rebels) - You gain a +1 trait bonus on Linguistics checks, and Linguistics is always a class skill for you. In addition, your irreverent attitude grants you a +2 trait bonus on all saving throws against fear effects.
Charming - You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.-
Acrobat - You gain a +1 bonus on Acrobatics checks, and you take only a –2 penalty instead of the normal – 5 penalty when using the Climb skill to attempt an accelerated climb.
Drawback Superstitious

Skills Acrobatics +8; Appraise +1; Bluff +6; Diplomacy +6; Disguise +5; Disable Device +5; Escape Artist +4; Intimiate +2; Knowledge (local) +5; Perception +4; Sense Motive +0; Sleight of Hand +8; Stealth +8; Survival +0;
Background Skills Perform (Acrobat) +6; Knowledge (nobility) +5
Languages Common, Elven
SQ
Other Gear Rogue’s kit, Entertainer's outfit, Inkpen, Lute, Pole, Rope, studded leather armor, 20 arrows, 174gp

Background
Greetings, traveler! Let me introduce myself, because I am someone you will remember!

My name is Kaltak Maghan. During the day, I can be found in the Veritas Market showing off my moves or if I'm in a more contemplative mood, telling fortunes; at night I'll be at Aria Park in Jarvis End. Though my performance might look like that of a common tumbler, the more astute will see the little nuances and understand more into it. Oh yes, you noticed the queen card turned into a witch? You must be mistaken! But I can see you are indeed are sharp eyed!

If you do not find me in the markets, then you should know that I am also much in demand for performances. (No, there is no truth that a jail cell is my second home.) You might have seen me on the Aulamaxa and Sarini estates. No, not in the main cast, but perhaps in the background, tumbling and doing cartwheels, or someone for the ladies to look at. Do you recall how Dame Orleana suddenly burst out of her dress during The Griffin's Taming? I improvised a performance and spins to distract the audience while she changed into a new costume. It was exhausting but well worth it!

Some call me superstitious, but one must heed the ways of those who control our fates. I pat a black cat that would cross my path and always kiss my symbol of [God] before I attempt a tightrope walk. Give the Gods their proper attention and they shall endeavour to take care of you, I say.

Moving in such varied social circles has enabled me to gather quite a bit of information. The ladies of Aulamaxa with their fine bosoms are so well-versed in opera and what people think of them. Of course, performing front and center at parties allows one to view who or what is wearing, and when the jewelry doesn't quite fit the wearer, there might be the chance to move it to a new ear or neck. If the guilds do not pay for the information, then I may attempt to procure these items on my own.

Oh do you hear that? It appears it is my time to leave. So should you be looking for information, someone skilled with a rapier, or someone with a talent for dark spaces, you know where to look for me. But now I must head for the protest; since Barzillal is so devoid of fun one must try even harder to create it. Hopefully those at the protest will still offer a busker a coin or two, and if not, well we'll see if there are other ways to obtain some payment for the tough days ahead.

Description
Kaltak is a handsome looking fellow with a thin beard and a trim physique. He has green eyes and black hair, and smells of lavender. When performing he is dressed in a tight red outfit that allows him to move and perform. He moves elegantly and precisely. He has a wardrobe of clothes thrown out by an acting troupe, and a collection of hats that range from horrendously ugly to highly portentious, including one that looks like a birdcage. ("I wear many hats" is one of his favourite quips).

Dark Archive

Starting wealth. Going with a human divine ranger.
wealth: 5d6 ⇒ (3, 4, 1, 3, 3) = 14

Dark Archive

4d6: 4d6 ⇒ (1, 5, 3, 5) = 14 13
4d6: 4d6 ⇒ (3, 4, 1, 5) = 13 12
4d6: 4d6 ⇒ (4, 3, 5, 2) = 14 12
4d6: 4d6 ⇒ (1, 3, 3, 1) = 8 7
4d6: 4d6 ⇒ (4, 5, 6, 3) = 18 15
4d6: 4d6 ⇒ (5, 3, 6, 5) = 19 17

Hmm... interesting rolls. Will ponder what to make...

Dark Archive

All the best for the game. :) Am sure it'll be a fun campaign.

Dark Archive

Here you go:

Spoiler:

Garvin Thomkinson
Human Male
Rank: Novice
Attributes: Agility: d8, Smarts: d6, Spirit: d4, Strength: d6, Vigor: d6
Skills: Climbing: d4, Fighting: d8, Lockpicking: d4, Notice: d6, Shooting: d8, Stealth: d6, Streetwise: d6, Survival: d6, Swimming: d4,
Pace: 6; Parry: 6; Toughness: 5
Edges: Extra Edge (racial), Alertness, Two-Fisted
Hindrances: Big Mouth (minor), Illiterate (minor), Quirk (minor)
Gear: Bayonet (Damage: d6 + d4 ), Billy Club/Baton (Damage: d6 + d4 ), Blanket, Bedroll (sleeping bag; winterized), Canteen (waterskin), Normal Clothing, Shovel, Trail Rations, Winter Boots, Winter Gear

Dark Archive

Thanks. Will tweak my soldier shortly!

Dark Archive

Reworked Garvin's stats. Hope they're fine now. GMed first game of Deadlands Reloaded (the one sheet adventure Lynched) and was a total blast with great RPing from the players. Can't wait to GM Night Train.

Spoiler:

[size=200]Garvin Thomkinson[/size]
Human Male
Rank: Novice
Attributes: Agility: d8, Smarts: d6, Spirit: d4, Strength: d6, Vigor: d6
Skills: Climbing: d4, Fighting: d8, Lockpicking: d4, Notice: d4, Shooting: d8, Stealth: d4, Streetwise: d6, Survival: d4, Swimming: d4, Tracking: d4
Pace: 6; Parry: 6; Toughness: 5
Edges: Extra Edge (racial), Alertness, Two-Fisted
Hindrances: Big Mouth (minor), Illiterate (minor), Quirk (minor)
Gear: Bayonet (Damage: d6 + d4 ), Billy Club/Baton (Damage: d6 + d4 ), Blanket, Bedroll (sleeping bag; winterized), Canteen (waterskin), Normal Clothing, Shovel, Trail Rations, Winter Boots, Winter Gear
He should have a gun relevant to the WWI setting but not sure which one fits

Dark Archive

Loup Blanc wrote:

^

Both good suggestions, and things I missed as I was looking at things kind of quickly and in broad strokes rather than particulars. We are indeed using Noir's Blessed, so anyone with that Edge gets protection for free.

Thanks to you and kamenhero25. Was using the online Savage Worlds Builder. I'll try to tweak them in the next couple of days.

Dark Archive

OK my two character concepts. Let me know if there's anything I should fix.

Ripper Concept: Lao Sun

Spoiler:

Descendant of a Chinese miner, Lao Sun grew up in a family that kept their Taoist ways. He learned to fight with a stick, and developed a talent in detecting the supernatural. He has heard the legends of the Monkey King, and though his father tells him that the spirit of the God runs in the family, he doesn't quite believe so.

He joined the Rippers as there were few options other than working in restaurants or laundry, hoping to pull the family out of poverty. He's in Las Vegas looking for opportunity and learn to further develop his martial skills.

Soldier: Garvin Tomkinson - Trench Gunner

Spoiler:

Garvin worked as a street sweeper in Norwich before he joined the army. He loved to get into a street fight, but the brutality of the war is more than enough. He bides the time waiting for battles cleaning up the area, and even sewing and repairing or asking someone to tell him stories.
[size=200]Garvin Thomkinson[/size]
Human Male
Rank: Novice
Attributes: Agility: d8, Smarts: d6, Spirit: d4, Strength: d6, Vigor: d6
Skills: Boating: d4, Climbing: d4, Fighting: d6, Investigation: d4, Lockpicking: d4, Notice: d4, Riding: d4, Shooting: d6, Stealth: d4, Streetwise: d4, Survival: d4, Swimming: d4, Tracking: d4
Pace: 6; Parry: 5; Toughness: 5
Edges: Alertness, Killer Instinct
Hindrances: Big Mouth (minor), Illiterate (minor)
Gear:

Dark Archive

Loup Blanc: Sounds good. Perhaps he was looking for his grandfather and learns that his uncle was a Ripper. He's learned that he has some ability against the supernatural and has joined the fight against the dark. Now he's gone out to Las Vegas to help start the chapter, but also looking for more clues about his grandfather.

I'll try to stat him up this weekend.

Dark Archive

A former cook who discovers a magical fish that he/she uses as a melee/throwing weapon. It boomerangs back after thrown.

Dark Archive

Count me interested. Have played some Savage Worlds in RL and on a PBP campaign.

My Ripper idea is a Chinese miner who went to the US to join the gold rush and ended up realising the promise of gold isn't what he thought it'd be. He's skilled in pugilistics and a worshipper of the Monkey King. He's heard of the Chinese government trying to hunt down some political opponents that have traveled to the US and offering a good bounty, so he's contemplating a change in career.

Soldier idea is an Australian soldier who admires Ned Kelly. Probably be an Infantry Rifleman.