12/12 Max || AC:17 T:14 FF:13 CMD:15 || Fort:+1 Refl:+6 Will:+1 || Init:+6 Perception:+7 || Chaotic Good Female Tengu Swashbuckler (1) || Panache 2/2
Aoyagi squeezes through the window at the same time as Raevin. She slips her slender frame through the narrow gap. Escape Artist: 1d20 + 3 ⇒ (10) + 3 = 13
12/12 Max || AC:17 T:14 FF:13 CMD:15 || Fort:+1 Refl:+6 Will:+1 || Init:+6 Perception:+7 || Chaotic Good Female Tengu Swashbuckler (1) || Panache 2/2
Attack Roll Round 1: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Reflex Save: 1d20 + 6 ⇒ (11) + 6 = 17
12/12 Max || AC:17 T:14 FF:13 CMD:15 || Fort:+1 Refl:+6 Will:+1 || Init:+6 Perception:+7 || Chaotic Good Female Tengu Swashbuckler (1) || Panache 2/2
Aoyagi uses her considerable charm to try to gain information. Diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16 Po Li’s obsession with the artifacts and practices of Lung Wa extends to jealously guarding any imperial ruins within its borders. Soldiers who guard these ruins are particularly diligent during the day, but known to be somewhat lax by night.
12/12 Max || AC:17 T:14 FF:13 CMD:15 || Fort:+1 Refl:+6 Will:+1 || Init:+6 Perception:+7 || Chaotic Good Female Tengu Swashbuckler (1) || Panache 2/2
Aoyagi will lunge at the bear again with her rapier. Rapier: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 ⇒ 3
12/12 Max || AC:17 T:14 FF:13 CMD:15 || Fort:+1 Refl:+6 Will:+1 || Init:+6 Perception:+7 || Chaotic Good Female Tengu Swashbuckler (1) || Panache 2/2
A Tengu enters. She is black feathered which really makes her colourful grab stand out. She looks piratical with a coloured headscarf and voluminous sleeves extending from beneath new and shiny studded leather. A rapier swings at her belt and she seems at ease with the wight of it. It took me some time to find you. Not that I got lost or anything. I knew you wouldn't start without me. Aoyagi.
12/12 Max || AC:17 T:14 FF:13 CMD:15 || Fort:+1 Refl:+6 Will:+1 || Init:+6 Perception:+7 || Chaotic Good Female Tengu Swashbuckler (1) || Panache 2/2
Player Name: Adam Horne (Ietsuna)
About The FitcherThe Fitcher is a lean and rangy Kellid, with a deep tan and black, wiry hair. He is dressed in primitive hides, and with his thick beard and unwashed, clumpy hair, it is difficult to tell where his clothes stop and where his hair starts.
initiative: +4
F: +4 (+3 base, +1 con) R: +6 (+4 base, +2 dex) W: +6 (+3 base, +3 wis) BAB: +3
Traits:
Spiritual Forester: +1 trait bonus on Knowledge (nature) and Knowledge (planes) checks
Feats: Dodge, Mobility (+4 AC against AoO), Aspect of the Beast (Wild Instinct (Ex): +2 init and +2 Survival),
Rogue Special Abilities: Sneak Attack (+1d6) attack deals extra damage (not multiplied on crits)
Rogue Talents:
Expert Acrobat (Ex) - 1st level, no armor check penalties on Acrobatics, Climb, Fly, Sleight of Hand, or Stealth skill checks while wearing light armor.
Evasion (Ex) - avoid even magical and unusual attacks with great agility.
Druid Special Abilities: Nature Bond - Panther Domain - You share the power of the Hunter in Darkness. Hunter's Senses (Ex): You gain the ability to augment your senses on command.
Nature Sense (Ex) +2 bonus on Knowledge (nature) and Survival Night Sight (Ex) - Mooncaller 2nd level, gain low-light vision.
Mediator's Ear (Ex) - Green Faith initiate 3rd level, gain bonus on Diplomacy and Sense Motive checks equal to half druid level.
Class Skills (8+0+1=9x2)+(4+0+1=5x3)=33 Acrobatics (Dex) +10 (5, +3, +2)
Spells
Panther Domain Spells:
1332 gp Outfit, Explorer's 10 gp 8 lbs.
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