Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
So wow, Knifemaster can get terrifying real quick. With the underhanded Rogue talent automatic level +4 added to Sleight of hand to hide a blade, d8's for sneak attack and if attacking in the surprise round with a hidden weapon, automatically maximize sneak attack damage (Charisma bonus times per day) Assasin's Creed anyone?
Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
Walking slowly up to the body of the piper, Anyka looks down at it. Silently she begins to shake before the sobs come, heart rending, wracking her lithe frame as she falls to her knees, overcome with the anger and rage, the loss of her friend and the reality of the violence they'd all just been through.
Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
Looking at the existing rules it would be a disarm attempt (Combat Maneuver) using the called shot penalty for attacking a hand (-5) or since it's an object he's holding using the penalty for hitting a finger (-10) with an additional -2 if he's beyond 30 ft away
Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
A dagger appears in Anyka's hand with barely a movement. Nodding as Pharnox whispers she speaks to the others in a whisper of her own. "He's right on this, we need to fan out and hit him from as many directions as once as we can. If he makes a move with that dagger I'm throwing this one. Once it starts, don't stop till he's down and Narima's safe."
Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
Anyka follows the others to the armory, and takes the time to change into a set of leather armor. Finding a brace of 6 daggers she dons that as well as a khukri at her hip. Feeling a bit safer or at least more prepared she looks at the others as the grab assorted weapons.
Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
For some reason Gashka's outburst breaks the pressure that has been building inside her. Morbidly enough is might be the comment about dead rat's asses, and deep down some part of her was disturbed that she found that funny, but Anyka finds herself having to focus not to snicker. Going over to where Gashka leans against the wall she looks at the half orc girl,"I'm sorry about the talking in Elvish so much but that one doesn't seem to speak anything else. I don't really trust him either but it looks like he's the only one of us who's been in any kind of danger like this before. My name's Anyka."
Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
Anyka's head whips around, her angry glare falling on Pharnox. "Actum est abunde! Per hoc ergo quod hic omne lectus. Sicut fecisti Pinxit cruentas manus. Sed in eo. Donec sit amet elit sed ne nos melius quam nos vivere!" Elven: "Enough! Whatever you've been through is meaningless here. He got blood on his hands just like you did. More in fact. You have experience that can help us survive but you are NOT better than any of us."
Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
The rat said it first, I'm just repeating it "Terra, I wouldn't open it. By now he knows we got out and he's probably prepared for us. But he might think there's only one or two of us left. We need surprise to have a chance. The way he took Narima and the others, he must have magic. I have no idea how to fight that." Anyka says quietly.
Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
Her emotiins under control, her face expressionless Anyka turns to Pharnox her voice however smoldering with rage. "Nisi dicatur quod sit dominus et magister Esset scortum in sede ac loco reliquit. Quia tantum est una, et egredietur, qui habet clavem. Ut wisi enim nunc opus." Elven: "It said that there is only the master and his whore left and we would find the Master in his throne room. He is the only one who can come and go because he has the key. That's where we need to go now.
Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
Giving Pharnox a sidelong glance, Anyka stalks over to the bleeding rat, dropping to he knees she straddles it, her forearm resting on it's throat, dagger point still dripping blood, less than an inch from it's eye. "Tell us everything, who is your master and why has he taken us?" she hisses angrily. Intimidate1d20 + 2 ⇒ (20) + 2 = 22
Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
Launching into motion Anyka runsTowards the rat facing Gashka, at the last moment throwing herself into a cartwheel to get behind the creature. She strikes, but having never tried the tactic before, the girl finds her aim way off. Acrobatics[/b]1d20 + 6 ⇒ (7) + 6 = 13 Attack1d20 + 6 ⇒ (4) + 6 = 10
Female Human (1/2 Minkai) Aristocrat 1/ Warrior 2
”Tikkle, Gashka and Asho, hist them as hard as you can, Jin, Parnox and I will try to get behind them so we can really drop them fast. Everyone else, if you see an opening, take it!” Anyka says twirling the dagger in anticipation before the door is thrown open.
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I am running Rise of the Runelords currently in campaign mode, and have run into an issue on the timing of assigning chronicle sheets. My wife and I are fairly positive that when running an AP or Module in campaign mode, no chronicle sheets are given until the conclusion of the campaign, but we cannot find if this is a real ruling for all campaigns, or only Dragons demand and its like. Could someone clarify this please? Thank you!
So we have all these Cavalier Orders, and knightly edicts, some of which appear to have been heavily ordered in organization. Do these orders have chapter houses? Grand masters? Can they recognize one another? Do they have any ranks within? Are they based out of any countries in particular? The Cavalier class has a massive amount of floating story to it with all of its orders, but nothing is tied down at all. The class sort of seems to just skim along Golarion, and I have not really seen much of any PC's to get a basis off of towards mentality, and bearing. While Knights of the Inner Sea is very nice in explaining a Cavaliers seeming day to day life, it does not really speak much on Cavaliers in Golarion as a whole.
~Liran Ver'Ha~ A tall elven man steps forward, clad in red dragon-scale full plate, accented with gold, and a massive tower shield with an emblem of a dragon coiled upon the symbol of Sarenrea. Upon his left pauldron is an adornment of various ribbons, medals, and a silver holy symbol of Sarenrea. His eyes are dark, deep purple, and he smiles from under a mane of blonde hair, speaking a rough, and confident battle field leaders voice. "Greetings Silver Crusaders! I am Snowmask Brother and Eagle Knight-Captain Liran Ver'Ha of the Golden Legion of Andoran, Emmissary of Kyonin, and Crusader of Sarenrea, veteran of the Peoples Revolt, and the War in the Wound, leader of one of the most decorated units in the defense of Nerosyan. I am a defender of my allies, staunch guard of their lives, and an impregnable redoubt to my foes. I come in service to the Silver Crusade should they have my shield, and my blade. With Andoran having internal difficulties, and my experiences in the Worldwound, I sought a new assignment that could use the abilities of the Golden Legion, and I saw no other cause greater than that of the Silver Crusade and their ideals."
So I have been doing PFS now for a bit over a year and have GM'ed and played my fair share of scenarios. One thing that I am groaning more and more at is the seeming constant fighting. While I know combat is an integral part of a game, I feel tired of constantly bashing the locals over their heads to take their sweet sweet loot. We have seen a scenario without any combat do well, Library of the Lion. Definitely one of my favorite scenarios out currently because it really felt like you were learning something, or puzzling your way through. It was a great change of pace! My first character came into PFS with the thought that Knowledge would be an important skill, to learn the secrets of what we find, the first couple levels as a cavalier I dumped a good amount of skill points into Knowledge that I have yet to really use at all. We get the customary Knowledge Local/History/sometimes Geography, and then the game goes on. Even in scenarios that return to the same place, the knowledge are often cut and past, if you make a 25, you know everything that you could, no matter how many time you return. Honestly, I find the Exploring and Reporting aspect lacking...it should probably be Talk, Perceptify, Incapacitate as opposed to Explore, Report, and Cooperate. I want more research and learning, as opposed to bashing locals on the head. The only difference I see between the Aspis and the Society is the fact that we don't sell what we find. When I GM'ed I would often add on the spot knowledge checks for geography, or history of an area, mostly because I and my fiancee have a HUGE knowledge of Golarions cultures, histories, and geography, but for alot of GM's this is not the case, so the idea of "Well GM's can just add that!" really does not help them, as it puts the burden of all of the knowledge on them. This is just my two cents.
Event Info - http://paizo.com/events/v5748mkg0apbk#newPost
We are hosting "Year of the Shadow Lodge" at Dragons Den in Richmond, VA. on Satruday, March 29, 2014. Come join us! $5 Entree Fee, location has a food available for purchase! Including Cheese Fries!
So one thing I enjoy in PFS is teamwork and support. I also have seen a great deal of people trying to place Cavaliers into weird roles, or constantly hearing that because I cannot take my mount all the time, Cavaliers sort of fall to the side. So, as requested from a friend of mine, I am showing where the Cavalier excels. The Support Fighter. At Level 10, I can provide someone adjacent to me +9 - +14 towards their AC, all of which is stack able with their current AC due to it being Untyped, Dodge, or said to enhance a current score. I have been doing ridiculous AC support since about level 4 with my Cavalier. I can pull a AC 19 wizard to around AC 30. Typical Magus AC of 23-24, is now 37-38. All while providing +3 Morale Bonus to hit the baddy. I will say this again, Cavaliers do NOT need their companions to be useful. Mounts are fun, and we get a couple cool gimmiks, but I am so tired of people saying since dungeons are so prevalent Cavaliers without their mounts are somewhat lackluster. I cant count the number of times I have been assisting new people in class selection and when I get to cavaliers, multiple people will always comment to stay away from them cause mounts cant fit in dungeons. I heard it playing my cavalier even up to now at level 10.
So I have a question about a Lantern Bearer class feature. Aiudara Alignment (Su) At 9th level, once per day as a full-round action a Lantern Bearer can use the interconnected power of the aiudara network to teleport herself to an elf gate that she has studied carefully (see teleport). This functions as word of recall but the Lantern Bearer can only transport herself plus 50 pounds of objects. In addition, a Lantern Bearer can magically slip between the spaces in reality twice per day as a swift action, as if using dimension door. This ability has a range of 50 feet and the Lantern Bearer cannot take other creatures with her. When, how, and where can you use this in PFS?
As a VL here in Richmond, the biggest difficulty I find from veterans to play in PFS is the usual, "All it is is a mmo pen and paper, you cant make a backstory or invest in your character!" I personally have found that to be actually the opposite of the truth. With vanities, fame, and prestige, I have found myself able to create a richer background for my character than any home game I have played. So I wanted to hear from everyone here, what their thoughts on this are, and of course, to hear some character backgrounds! Background for Liran Ver'Ha:
Hey I have not seen a Richmond PFS thread yet so I figure I would put up our information. The Dragons Den
We have a new and growing PFS group here and usually have a couple tables full to max, so could use some more GM's and players if folks are interested and live in the area. Times: 12PM - 6PM Sunday, and if someone wants to run a module or scenario, the store is very accommodating.
Hey folks, I had a quick question about attaining the Steel Falcon Prestige Class from Andoran: Spirit of Liberty campaign setting booklet. Under Special Requirements, it states "A senior Eagle Knight must invite the character into the organization." How does this work in PFS? Is there a scenario that has to be run? Do I need to attain the Eagle Knight rank with Fame?
An elven knight in plate armor with long blonde hair, black eyes, and a wide grin walks in, an elegant tabard depicting a foreign dragon design, recognizable as Tian in origin, draped down his chest, white cloak billowing. "Aha! Finally! I might meet some of my comrades of freedom! I leave Kyonin to join the Andoran cause and get stuck in Tian Xia for months, right away! It is good to be back! Good day my friends!"
This blog is on tumblr and not written by myself, but by my girlfriend. She has been DM'ing now for a couple years and loves the Pathfinder system and Golarion itself. It has some very good articles so far for budding DM's and maybe some for DM's who have been playing for a while. http://pathfinderdungeonmaster.tumblr.com/ I have helped contribute a little, personally I have been DMing for about 4-5 years now in both DnD 3.0, 3.5, 4.0, and have pretty much gone exclusively over to Pathfinder because of how great this system is. Check it out. She tries updating it about twice a week. |