I can't wait to download Savage Tide Player's Guide


Savage Tide Adventure Path

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Hi.
Do you know when will be available Savage Tide Player's Guide for download?
I'm from Spain and I can't order it because the cost of the shipping would be more expensive than the price of the book.
Thanks.

Paizo Employee Creative Director

Soon. I suspect we'll decide on a date today. But soon...


elnopintan wrote:

Hi.

Do you know when will be available Savage Tide Player's Guide for download?
I'm from Spain and I can't order it because the cost of the shipping would be more expensive than the price of the book.
Thanks.

heh- thats the case here too.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
elnopintan wrote:

Hi.

I'm from Spain and I can't order it because the cost of the shipping would be more expensive than the price of the book.
Thanks.

Actually, I'm from the US, and the shipping is more here, too.

~Qualidar~


It really is sad - here in the US the shipping is more than the cost of the book! lol

The cost of postage is outrageous!


Yep, I was intially looking to buy one, but when the shipping was more than the book (and considering I'll be re-writing the whole thing to fit in Mystara) I decided waiting on the PDF was fine...


James Jacobs wrote:
Soon. I suspect we'll decide on a date today. But soon...

Before 2007?

What about the FR conversion notes this week?

Paizo Employee Creative Director

The Savage Tide Player's Guide will be available sometime next week as a PDF is my understanding.

The FR and Eberron conversion notes should be going up about the same time. We're waiting for the FR notes to come in still; once they're in we'll power through them (edit/layout/etc.) and get them online ASAP.

Sovereign Court

Can wait. I from Denmark and is going to be so cool to get it.


Thanks for the effort to get the conversions out, James.


Any word yet? Date for it online?

Thanks

RPJ

Liberty's Edge

James
Last you mentioned waiting on the FR conversion ... any chance of posting w/o that and updating later? Not all of us will be using the FR setting.

Thanks


Not trying to spur the good folks at Paizo to hurry (BTW, haven't picked up Dungeon in a long while, and I have to say the current format is much improved over the issues that came out in the wake of the 3E release that split time with Polyhedron -- kudos all!). However, I would greatly appreciate a date for the Player's Guide PDF and #139 supplement release. I'm trying to calendar the first game session, and we all have pretty full schedules. I'd like to provide the Player's Guide (modded for my own game) before starting out.

So, take your time -- we're all patient here -- but an idea of release date would really help in scheduling.

Paizo Employee Creative Director

Looks like we'll be able to get the Savage Tide Player's Guide up online very soon; it's going through the last few tweaks and adjustments and should be going off to the last stages before it's ready to go this afternoon. Which means it could be online as soon as this evening or tomorrow.

As for the conversion notes... I'll think about posting them separately, but I'd really rather keep them all in one document, simply so there's less clutter and they all end up in the same place.

We're scrambling to get issue #141 off to press this week, so the #139 art/map supplement might still be a while before we get it online, alas.


James Jacobs wrote:
Looks like we'll be able to get the Savage Tide Player's Guide up online very soon; it's going through the last few tweaks and adjustments and should be going off to the last stages before it's ready to go this afternoon. Which means it could be online as soon as this evening or tomorrow.

Sweet! Thanks James! :D


Awesome!

PS Don't forget to lighten the pictures in the web enhancement!

Liberty's Edge

James Jacobs wrote:
Looks like we'll be able to get the Savage Tide Player's Guide up online very soon; it's going through the last few tweaks and adjustments and should be going off to the last stages before it's ready to go this afternoon. Which means it could be online as soon as this evening or tomorrow.

Thank goodness, I have at least one player taking on the role of local minor nobility who has been unable to choose his feats because he wants to see what the player's guide has to offer. If my players dig the feel of Sasserine, I'll probably end up getting a subscription to Dungeon just to save a bit on cover prices for the rest of the adventure. The guide will really be the litmus test for the setting.

Thanks for working hard on the PDF, I've been pining away for it well over a week now! :)


James Jacobs wrote:

Looks like we'll be able to get the Savage Tide Player's Guide up online very soon; it's going through the last few tweaks and adjustments and should be going off to the last stages before it's ready to go this afternoon. Which means it could be online as soon as this evening or tomorrow....

We're scrambling to get issue #141 off to press this week, so the #139 art/map supplement might still be a while before we get it online, alas.

Thanks for the information!

Liberty's Edge

James Jacobs wrote:
We're scrambling to get issue #141 off to press this week, so the #139 art/map supplement might still be a while before we get it online, alas.

Looks like I'll be scanning a picture of Lavinia for now then, as our campaign is up and running.


James Jacobs wrote:
We're scrambling to get issue #141 off to press this week, so the #139 art/map supplement might still be a while before we get it online, alas.

Woh now hold the phone. I thought getting all this put together was a cakewalk, and now it's the conversion authors who are getting the blame for the hold up?

The conspiracy continues...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Takasi wrote:

Woh now hold the phone. I thought getting all this put together was a cakewalk, and now it's the conversion authors who are getting the blame for the hold up?

The conspiracy continues...

Could you please stop polluting the board?

Paizo Employee Creative Director

Takasi wrote:
James Jacobs wrote:
We're scrambling to get issue #141 off to press this week, so the #139 art/map supplement might still be a while before we get it online, alas.

Woh now hold the phone. I thought getting all this put together was a cakewalk, and now it's the conversion authors who are getting the blame for the hold up?

The conspiracy continues...

(heavy sigh)

Okay. Here we go.

1: The Savage Tide Player's Guide should be online very soon. Today or tomorrow.

2: The conversion notes for "There Is No Honor" and the Sasserine Backdrop are waiting for the FR notes. Once they're in (which should be tomorrow), we'll edit them, lay them out, and get them up online. Since we're in a deadline crunch for issue #141, this step will likely get pushed back until next week, since getting an issue to press is always the top priority. If we have downtime during the deadline crunch, we MIGHT be able to get them online this week. No promises.

3: The Art & Map supplement takes one of us in the editorial pit about a half hour or so to cordinate, at which point it's handed off to the art side for layout. That's the part that takes longer, and they're on the same deadlines as us (more so, since they have both magazines and other projects not associated with the magazines to work on), so it's very difficult for me to give accurate predictions of when they'll be up online.

All three of these things are now seperate processes. If one is late, it doesn't impact the others. But the fact remains that if something like a deadline makes one of them late, chances are good that it'll make ALL of them late.


yay!My players are waiting so they can write their backgrounds. We start play on sunday so i am psyched!

RPJ


Is there any chance once you get the FR conversion notes in that we could get the suggested location for the first adventure? I think it would be helpful for my players in coming up with character ideas to have some idea where their character stories needed to end up, even if the full notes aren't available until sometime later.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

James, there is no need for you to have to explain yourself. I'm sure I speak for many silent fans when I say thank you and the rest af the team for all the hard work and high quality free extras for the Savage Tide adventures. And people, remember this is FREE. It is very rude and borderline annoying when everyone is demanding FREE content. If you paid for it, then maybe you would be justified in making some demands. But this is FREE. No one has to do the thinking for you as to how to adapt the adventure path for X campaign setting. But these guys are. At no charge. I don't see a problem with politely request release dates for content, but some posts seemed downright pushy (for example, the conspiracy comment).

I am eagerly awaiting the online supplement as everyone else. Just remember, all good things come to those who wait. And based on what we've seen put out so far, I think we all know that it WILL be worth it.

Thanks again.

The Exchange

OffRoadSP wrote:

James, there is no need for you to have to explain yourself. I'm sure I speak for many silent fans when I say thank you and the rest af the team for all the hard work and high quality free extras for the Savage Tide adventures. And people, remember this is FREE. It is very rude and borderline annoying when everyone is demanding FREE content. If you paid for it, then maybe you would be justified in making some demands. But this is FREE. No one has to do the thinking for you as to how to adapt the adventure path for X campaign setting. But these guys are. At no charge. I don't see a problem with politely request release dates for content, but some posts seemed downright pushy (for example, the conspiracy comment).

I am eagerly awaiting the online supplement as everyone else. Just remember, all good things come to those who wait. And based on what we've seen put out so far, I think we all know that it WILL be worth it.

Thanks again.

1000% agreement. I am as anxious to have this as anyone but to push and complain and whine about not getting it is not only uncool it is absolutely ignorant. If you guys keep pushing the company and they decide that this free extra is no longer worth making due to the cry-babies who can't exert a bit of patience then all who are to blame deserve to be beaten.

Shut up.
Sit back.
Wait for F*@%ing high-quality free stuff.
Silently.
People like you guys ruin stuff like this for everyone.
This is not Paizo "owes" us. They make a great couple of magazines. They charge a great price for the amount of quality and quantity that we get for the money. As an extra they have taken it upon themselves to provide the community with a FREE supplement (still of the highest quality) that enhances the gaming experience.
Shut your mouths.
Sit the h*ll back.
Wait.

Thank you James for dealing with idiots on a daily basis and STILL providing the rest of us with free bonuses that are not expected, deserved or warranted, but never-the-less appreciated. Whenever it gets here is fine and I can hardly wait to add another FREE supplement to my library of quality Paizo products. My fellow gamers will most assuredly love it.
Thanks and keep up the good work.

FH (serenity now.)


Not trying to provoke (but willing to have some discussion) but I've got to disagree with you on one point. I agree with most of what you said(rude... annoying... don't need to defend... ruin it for everyone else, etc.) but I'm going to disagree with the Free bit. If its a part of the Adventure Path its not free. Its merely being distributed differently.

The conversion documents/players guides/maps, etc. aren't free. They're a different type of marketing. One more reason to read the magazine and pay our subscription or buy it off the rack. And its a great marketting strategy, but that's it. Its been a keey selling point to the AP from the beginning. Some players hate Greyhawk, or only like Eberron or FR, etc. Now Paizo's going to hook those players in as well as all the Greyhawk fans.

The player's guide was designed as hype for the campaign, but if it wasn't an integral part why announce immediately after Gen Con that it'd be posted as a pdf for everyone. Its a integral tool because its something to hook the player's (as opposed to us DM's) into this new campaign.

Now you'll note I'm not one of the ones whining and complaining and begging for release. I'm patient and can wait (plus I still got 4 AoW adventures to run), but I just don't think of this stuff as free. Its part and parcel of the magazine now. Maybe Paizo's been doing it so long that I've grown accustom but I'm not sure I'd resubscribe if they stopped releasing the maps and conversion documents. To me is simply part of what the magazine is.

Open for discussion.

Shade325


James Jacobs wrote:
All three of these things are now seperate processes.

Ah, and there's the rub.

They are three separate processes yet you've decided to bundle them together.

This is fine (and for some preferable), but I've yet to see a good reason why you don't post the conversion notes separately as well. You've probably had the Eberron notes for some time now, and I don't see why you couldn't post them as a web article like WotC does. Is it really that important to most DMs to have their conversion notes in PDF? I can understand the maps and handouts maybe, but the notes are just text. It's very easy to publish text without tying up your graphic design department and meanwhile people are waiting for weeks. In the case of AoW there were several stretches that lasted for months after the magazine hit the stores, let alone subscribers.

Not a big deal or anything, but I think this would be a huge process improvement. You said you would consider it for Savage Tide, but for now we're seeing the same pattern.


clannsmiley wrote:

yay!My players are waiting so they can write their backgrounds. We start play on sunday so i am psyched!

RPJ

Wish we could start as soon as that!

Despite my warnings, a couple of my friends have written backstories already! Hopefully these 'hefty tomes' will still fit-in and (wont need much editing or re-writing) after I get the FR conversion notes and finally decide what I'm doing with Sasserine.

Ah well, all part of the fun I guess! ;)


James Jacobs wrote:


1: The Savage Tide Player's Guide should be online very soon. Today or tomorrow.

Ok JJ it's Tomorrow hook us up with that players guide please!!!All hail WeeJas

Paizo Employee Senior Software Developer

The Savage Tide Player's Guide is now available as a free PDF download.

Medium Resolution: 7MB PDF

High Resolution: 13.4MB PDF


Gary Teter wrote:

The Savage Tide Player's Guide is now available as a free PDF download.

Medium Resolution: 7MB PDF

High Resolution: 13.4MB PDF

Very.... slowly.... downloading.... now....

Thanks! =D


James, Gary & Co.:

Thanks! Well worth the wait.

Rock and/or roll,
"bad dates"

Paizo Employee Creative Director

Takasi wrote:
James Jacobs wrote:
All three of these things are now seperate processes.

Ah, and there's the rub.

They are three separate processes yet you've decided to bundle them together.

Wrong. We're doing all three as seperate downloads, like I said. Yet that doesn't change the fact that, as seperate downloads OR as one download, the same people have to work on them. As seperate downloads, we have to do a little more work, but a late component won't hold up the rest of it.

The player's guide is now available. The map/art supplement and the conversion notes will be available soon. We could split it up even further, with seperate map/art downloads for each article, or for seperate conversion notes for each setting, but at a certain point, the extra work of creating a half dozen PDFs over only two is gonna break the system down.

Paizo's not a sprawling company, and as a result we're doing a lot of things at the same time. Conversion notes and web supplements will ALWAYS be back-burner projects that get pushed back when a magazine issue or other big project needs attention. It's just the way it is.


James Jacobs wrote:
Wrong. We're doing all three as seperate downloads, like I said. Yet that doesn't change the fact that, as seperate downloads OR as one download, the same people have to work on them.

I don't see why the art department or layout has to work on conversion notes. They are text only documents right? They belong on a web supplement. WotC does a great job at doing this for their products.

James Jacobs wrote:
The player's guide is now available. The map/art supplement and the conversion notes will be available soon. We could split it up even further, with seperate map/art downloads for each article, or for seperate conversion notes for each setting, but at a certain point, the extra work of creating a half dozen PDFs over only two is gonna break the system down.

At a certain points sure, but there are two basic components that even you specifically pointed out in your statement:

the map/art supplement and the conversion notes

These are distinct enough, IMO, to warrant separation. A web supplement for the conversion notes just makes more sense. Having a nice pdf "product" just isn't worth the wait. The text for the notes are used for actually planning the campaign, whereas the art can be downloaded and printed out later for running the campaign.

Paizo Employee Creative Director

The editorial staff does not have the software (or honestly, the skillset) to produce finished web supplements. Posting text-only notes, say, as a messageboard post, is an option, but it's a rinky-dink option. If we're paying to have these conversion notes done, it makes sense to do them nice rather than sloppy. Having a nice pdf might not be worth the wait for you, but it's worth it for us. Remember, these supplements have to cater to players who play Savage Tide a month, a year, or in theory even a decade from now. It's not all about instant gratification on the day the magazine comes out.

And the map/art supplement and the covnersion notes ARE seperate now. But the people who produce them are the same, and when they're busy (as they usually are), something has to slip.


James Jacobs wrote:
The editorial staff does not have the software (or honestly, the skillset) to produce finished web supplements.

There's nothing to finish. Send the text to one of your webmasters to post as a new page. It's just text. You have a previews section for your Magazines, it should be in the same format.

James Jacobs wrote:
Posting text-only notes, say, as a messageboard post, is an option, but it's a rinky-dink option. If we're paying to have these conversion notes done, it makes sense to do them nice rather than sloppy. Having a nice pdf might not be worth the wait for you, but it's worth it for us.

I honestly don't see how denying everyone the notes until everything is "just right" (which can takes months after people have the adventure and are ready to run it) is helpful. You can always continue working on the "finished" product. I don't see how posting notes, on the boards or as a web posting like your preview articles, degrades the value of the PDF.

James Jacobs wrote:
And the map/art supplement and the covnersion notes ARE seperate now. But the people who produce them are the same, and when they're busy (as they usually are), something has to slip.

I don't know what this mean at all. How are the two separate? I was referring to the end result: 1 pdf. You have document that makes every piece dependent on coordination between multiple departments to compile the finished product.

As I said earlier I see the usefulness of having everything combined, but I don't see how posting the notes as text on a web supplement or even on these rinky dinky boards would prevent you from creating the pdf. Those who want to wait can still wait, and I don't see how posting the notes degrades the value of the PDF for those who want a unified document.


Thanks for everything team Paizo! You guys go above and beyond! :)

We are one happy group of gamers thanks to your hard work!


James:

Chin up. The vast majority of us support and appreciate your efforts. It's a shame that a few bad seeds seem to be dragging things down into pointless negativity. Keep up the hard work.


Welcome back, Takasi. It's been a while. :/


bad dates wrote:
The vast majority of us support and appreciate your efforts.

Here here!

I hope my current criticism is viewed as constructive. I very much appreciate your work, and I have a large group of happy gamers as a result of it.

Liberty's Edge

Takasi wrote:
bad dates wrote:
The vast majority of us support and appreciate your efforts.

Here here!

I hope my current criticism is viewed as constructive. I very much appreciate your work, and I have a large group of happy gamers as a result of it.

Dude. I mean this to be constructive too.

But if I was them, meaning James Jacobs and company, I would be sorely tempted to take the disk with the Eberron notes and chuck it in the latrine and......(whistles).....
So do whatever you want. It makes no difference to me.
"Are we there yet? Are we there yet? Are we there yet?" etc...

Paizo Employee Senior Software Developer

Takasi wrote:
Send the text to one of your webmasters to post as a new page.

Hee hee. Picture it: Paizo's crack team of webmasters, lined up at attention and ready to go. Looking sharp in their snazzy white uniforms (and oh, those little caps!). We await your text! Text is what we do.

Dark Archive Bella Sara Charter Superscriber

Gary Teter wrote:
Takasi wrote:
Send the text to one of your webmasters to post as a new page.
Hee hee. Picture it: Paizo's crack team of webmasters, lined up at attention and ready to go. Looking sharp in their snazzy white uniforms (and oh, those little caps!). We await your text! Text is what we do.

Not rain, nor sleet, nor act of troll shall delay them from their appointed rounds. Brave webmasters of Paizo we salute all three hundred and sixty two of you!


Gary Teter wrote:
Hee hee. Picture it: Paizo's crack team of webmasters, lined up at attention and ready to go. Looking sharp in their snazzy white uniforms (and oh, those little caps!). We await your text! Text is what we do.

It's just text. I run multimillion dollar sites so give me a break. If you are honestly trying to be sarcastic here, please try harder.

The webmasters already have to post when the download is going to take place. For just a few seconds of their time they should be able to append the preview section of the magazine with conversion notes or a link to them.

Sheesh, to think this is supposed to be a professional site for buying all your RPG needs, yet they can't even post a few paragraphs on their website without a three month delay...

Sczarni

::does the happy hamster dance::

do do do doo do do de do, do do do-de dooo..ditty doo di do doo do ditty dooooo...knock knock knock...

on a more (or somehow at all) serious note:

kudos, thank you, and i'd love to buy you guys all a round of beers. (or mead, if you're into that honey stuff.) alas, WA is far away, and most bars won't take paypal.

-the hamster


Takasi wrote:

It's just text. I run multimillion dollar sites so give me a break. If you are honestly trying to be sarcastic here, please try harder. ...

Sheesh, to think this is supposed to be a professional site for buying all your RPG needs, yet they can't even post a few paragraphs on their website without a three month delay...

Somewhere you've crossed that line from "constructive criticism" to "argument".

Paizo Employee Creative Director

Takasi wrote:
Sheesh, to think this is supposed to be a professional site for buying all your RPG needs, yet they can't even post a few paragraphs on their website without a three month delay...

But then our messageboards would be all boring and empty!

Paizo Employee Senior Software Developer

Takasi wrote:
It's just text. I run multimillion dollar sites so give me a break. If you are honestly trying to be sarcastic here, please try harder.

Naw, not sarcastic. I just thought the idea that Paizo is big enough to have webmasters plural was kind of funny, and the picture of the ranks upon ranks of webmasters just popped into my head.

I got no dog in this fight, Takasi. I put up the content I'm provided.

Paizo Employee Chief Technical Officer

Takasi wrote:
I honestly don't see how denying everyone the notes until everything is "just right" (which can takes months after people have the adventure and are ready to run it) is helpful. You can always continue working on the "finished" product.

You're right! And when we finish editing a page, we could post each one right away, because, dammit, people are waiting!

Heck, instead of waiting until all of our magazine articles are all "edited" and "laid out" and have "artwork," we could just post them as they're submitted to us so that you can get your gaming fix faster while we continue to work on bringing them up to our presentation "standards." PEOPLE ARE WAITING! What right do we have to make them wait? We're such bastards.

-Vic.
.

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