Don't worry about starting equipment too much, we can discuss that if/when selected but basically you are looking at 150gp worth of starting gear and 2 resource points at this stage (which equates to about 900gp worth)
Awesome. Thanks for answering my question! That means I have just enough to cover the basics I was looking at so Sir Gabriel should be done.
Question! As a fellow creator, I'm super interested in what you're making as much as the game itself. Are you open/looking for suggestions?
Here is Sir Gabriel, ready and done. As fascinating as the Shifting was I decided to remove the thing and make him a straight Humanoid (Dragon). Mechanically, I think this means he should qualify as a dragon for anyone that has it as their favored enemy, since it is something I made up for the game. I also ended up changing the concept a little too. He is a dragon, but he is a pretty young dragon, and the reason why he's got the form he does is explained in the description!
I also found and then fell in love with the Barbarian Archetype called the Savage Technologist. The mechanics basically mean he can melee with one hand and shoot with the other while in melee, though only while raging.
I calculated the resources a character with his charisma would have and apparently I have enough bank to get a few good things, so the equipment list will probably grow a bit as I look things up.
Oh, and finally did the math on just how much 'super strength' he has while raging. It doesn't give any bonus to damage or the like but out of combat, dealing with walls or lifting heavy crap, he can lift about 2 metric tons as his max load, nearly 4 metric tons off the ground and push/pull 9 metric tons. It's not Thor or Hulk strength but he can lift up small cars... for about 48 seconds a day. I think that's just plain fun.
The Dragon Hatchling Race:
Dragons are immense, majestic, powerful creatures! Their young, however, are not. When a Dragon is younger then a century they have not even the simplest of abilities, such as their breath weapon, to defend them. In many cases Dragons change their young to a humanoid form so that they might better protect themselves. This form is typically stronger then the race it copies as even the youngest dragon has great magical potential that leaks through the spells bindings. Below is but a single permutation of what a Dragon Hatchling may appear as.
Ability Score Racial Traits: +2 Strength, +2 Charisma Dragons are strong, majestic creatures who are born with inherent powers tied to that majesty. (2 RP)
Size: 'Dragons' are Medium creatures and have no bonuses or penalties due to their size.
Type: 'Dragons' are humanoids with the Dragon Subtype
Base Speed: Dragon's have a base speed of 30 feet
Fly Speed: Dragon's have a fly speed of 30 feet (Clumsy) when they are young and in their mortal guise. (4 RP)
Languages: Dragon's speak Common. With high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Feat and Skill Racial Traits
Natural Armor +1 Dragons have a tougher hide then some creatures. It is hard to spot but one can see that some of the more vital spots are protected by a light layer of scales. This is likely to grow stronger the older the dragon is. (2 RP)
Lucky Younger dragons do not have the full immunities that their elders do but they still have some natural resistances to dangers. (4 RP)
Racial Feat- True Form
Able to switch between the Humanoid (Dragon) form and the form of a tiny, immature dragon as a standard action. The tiny form acts as if you were changing into a Tiny Bat using Beast Shape II.
Normal: Unable to shapeshift without the help of an elder dragon.
Total 12 RP
I couldn't find anything saying if there was a cost to gain access to a racial feat. It seems very thematic to me so I refluffed the Bat Shape feat I was talking about. I asked in the post above so this isn't me asking again, just describing everything on the profile so there's no confusion. If it doesn't work I can think of something else.