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   James Jacobs wrote: 
 i appreciate your forthright response, i so love asian themes and wish that the npc experiment wasnt done in concert with the only oriental experiment  
   Bobson wrote: 
 thank you Bobson, will have to tell the pcs next week i was generous with allowing breath of life to revive the pc. :-)  
   Tarantula wrote: 
 yes the oracle was paralyzed for 1 round, like most were from mummy #1, so he couldnt act again till right after the coup de graces, it just so happened the one he chose to save was paralyzed for 4 rounds from mummy #2. Oh they are prepared, usually more so, they would have done better if i hadnt gotten off a great iniative and if the wizard would have used fireball at the first and second opportunity. after the oracle saved the crited character i ruled that he would still need to cast freedom of opportunity upon the paralyzed pc. They are 10th level with 10th level magic item purchases.  
   Greg Wasson wrote: 
 thanks yall --- the game store happened to be closing up last night and chasing us out in 5 minutes so i just had to make a real quick decision.  
   Tarantula wrote: 
 sorry my misquote --- but both coup de graces were on the same turn, one by ghasts and the other by wights ---- essentially everyone but the wizard failed the mummys despair and when it got past the wizards turn to my turn again, the ghasts and wights were in position with the two front line fighters to take full actions to coup de grace --- so the oracle could only cast once this round to save one of them. the other one was then fully dead by the time it got around to the oracle again.  
   Pendagast wrote: dude? seriosuly? why are you running around coup de grace-in everyone in a single combat, how were these party members off alone where no other live threatening target was standing and worth attacking instead? they asked and wished for a no holds barred game, not just one time, each combat they want to be challenged to the max. they want their characters to actually worry about death. they are hardcore players and very good min maxers. they were front line fighters, they just rolled horrible saves.  
   Another Screen Name wrote: I attacked the party last night with mummies, ghasts and wights. I wont mention which module or the adventure path in case of a spoiler, but needless to say due to coup de grace on a paralyzed character he did not succeed on him saving throw. Luckily the oracle in the party had breath of life prepared and saved the dying character. Spells and spell-like abilities work till the duration is over, that being said should he have still had 3 more rounds of paralysis after being brought back from the dead???? these are exactly the two theories of thought at the table --- but i was trying to be fair to the other player (which i didnt mention in my post) that also was coup de grace'd but with only one oracle (clerical type) in the party only one could be saved.  
   I attacked the party last night with mummies, ghasts and wights. I wont mention which module or the adventure path in case of a spoiler, but needless to say due to coup de grace on a paralyzed character he did not succeed on him saving throw. Luckily the oracle in the party had breath of life prepared and saved the dying character. Spells and spell-like abilities work till the duration is over, that being said should he have still had 3 more rounds of paralysis after being brought back from the dead????  
   thegreenteagamer wrote: 
 i'm sure its the same game as dan is on the meetup groups, and yes i'm up at borderlands most weekends, you can easily find me on the calendar  
   thegreenteagamer wrote: 
 yes i am talking about borderlands, so please stop by wednesday night and ask for Byron, and i can discuss the game options, rolling up a character and meet the other players --- sorry i didnt get to you sooner as I was down there all day saturday gaming dark heresy, and running rogue trader all day sunday  
   Vic Wertz wrote: 
 thanks  
   Enlight_Bystand wrote: 
 might the pdf be available any sooner???  
   looking for another player to fill out the group for wednesday nights in jacksonville florida. Game to be held at the FLGS from 6:30-midnight most wednesday nights. Looking for a player that enjoys a boisterous table. Must be able to hold your own against experienced role-players that enjoy the competition for group leader.  
   James Jacobs wrote: 
 thanks for the response --- now i have a choice hmmm.... flip map or map pack :-)  
   ryric wrote: I've got a group doing character creation for this AP on Sunday, and I've been thinking about starting equipment. Letting them start with everything they want (normal starting stuff) seems to diminish the "shipwrecked" feel, but having them have no starting equipment except what I give them makes me concerned that I could accidentally screw over someone's concept. I'm thinking that giving them minimum starting money might be a good comprimise - it should make them feel underequipped, but they will still get to choose what they have themselves. This is a very experienced group so I don't have a problem letting them know we will open with a shipwreck, and they can assume that their characters used to have more stuff that sank into the sea. Does anyone see any problem with alloting them the minimum from their class' dice range? as to my game which will start wed night, i am just going to let them purchase 14 gp of stuff to reflect what is carried off the boat during the wrecking, because there is plenty of adventuring gear awaiting to be discovered, and if it gets them in the mood early that most of the adventure path will be in the wilderness then they can create characters that do not require tons of stuff to survive in the wild  
   Tom Qadim wrote: 
 thanks, as i will have it tommorrow through amazon  
  
   ok, since i cant make it out there. Whats the format? What was the first paizocon event schedule? What is the expectation on a budget size??? Since you are the events manager, do you have a handle on what should be done FIRST?? Do you want to contact me by email instead of open discussion??? Joshua J. Frost wrote: Much like our fans in the UK and again in the US Southwest did, you can always start a PaizoCon local to you. :-) 
  
   THANKS, because if i can show it to my gm in writing (like those mentioned) i can get it past my dm. :-) Tilquinith wrote: 
 
  
   i thought i remembered seein in the campaign setting the cleric feat choice of memorizing domain spells in place of normal cleric spell list. i have the campaign setting here on pdf and it is different, but i could swear i read it in the actual hardcover at the game store this weekend. my copy of the hardcover is on my desk at work, so i cant see which is right.. or if was in a different book, like the campanions. any help, thanks  
   you can CHOOSE to have your ability to channel energy heal or harm outsiders of your chosen elemental subtype. You must make this
 sorry the confusing part to me is that it reads that your ONLY choice is to heal or harm outsiders --- it doesnt say that you STILL have the other choice (to heal or harm humanoids or undead) in the previous feat (channel energy) -- i know one dm who will try to nerf me on this feat.  
   thanks to the previous posters 1) is there any way to boost the domain powers??? 2) the channelling feat descriptions are confusing --- it looks like once you choose elemental or outsiders to harm you can no longer choose to heal friends, --- thanks for confirming that i read it wrong, as i am building a 1st level cleric for the new campaign in cheliax Majuba wrote: 
 
  
   just my point --- they should have a better "growth" as the player levels higher, instead of only being useful at levels 1, 2 or 3 --- as in the case of channeling energy versus an outsider --- how many outsiders are there at levels 1, 2 or 3 anyways???? hogarth wrote: 
 
  
   can the ray-like domain powers be used for weapon focus or vital strike or dazzling display as it is only 1d6 plus 1/2 cleric level so it really tops off quickly???? d6+5 is not really damage worth sinking a domain choice for. When we will see feats to maximize spell like abilities or at least quicken spell like abilities???? choosing to channel energy against elementals or outsiders does not let you ever use the channel energy again to heal friends. That needs a new feat to allow ELLECTIVE CHANNELING!!!! | 
 
	
 
     
     
    