While I may come up with languages based on word structure of earth languages, I try to avoid comparisons between earth races and cultures and ones on Golarion. I try to develop the various cultures as unique to Golarion as possible. I get a bit tired of every created commercial world being an earth copy-cat. Just my opinion. Make your villain a unique character, not a Nazi cut out.
Paizo has a good hand at detailing enough to create interest with out detailing to the point of naming the last bar wench and her 9 cousins. There are infinite adventure paths that can be written and many more modules. I personally would prefer less Earth-Golarion similarities with race and location. I would rather have more races, cultures and places with no similarities to Earth whatsoever, but I guess that's what a homebrewed setting is good for and it's only my opinion. I choose carefully what I allow for "common knowledge" in my campaigns and will not let players carry knowledge from one adventure path/module to the next. There is no form of rapid travel or communications. Everything learned is either by reading it or hearing it word of mouth...lots and lots of room for misinformation =) The world is only as small as you let it be. For me, keeping the fantastic and the unknown alive is very important to keeping the world from becoming "tired" I think that Golarion is far from retirement
ciretose wrote:
Ok, this is how I run a campaign. I'm a dreaded rulers GM. I clearly state, before anyone has made a character, what is accepted and what is excluded from a campaign. Pleasing everybody all the time isn't possible. Most people are ok with playing with in a set of guidelines. I seldom run an everything-but-the-kitchen-sink type campaign, so my regulars know I'm going to make it a GM approval thing with keeping the campaign flavour in mind. I encourage good backstories, but we are a role-play heavy group anyway. We are less interested in playing a set of optimized statistics and more interested in making a colourful and interesting story. But each GM is different and each gaming group is different, so I don't think that there is a right or wrong answer.
Thanks! I love reading about what other GM's do in their games. I just started a page on Obsidian Portal, thanks for the info Lord Phrofet. My players may never forgive me when I start posting all of my stuff there =P Scarletrose, that sounds really cool, I'm kind off a history geek, and it actually does sound like renaissance Italy quite a lot.
I admit that I'm terribly detail oriented. My gaming group calls me Annika, mistress of copious handouts =P But I love digging into a region and further developing it. I'm not in the least unhappy with the writers and developers of Pathfinder and Golarion, it's the best setting/world ever imho. My favorite places so far are Taldor, Lastwall and Ustalav, I just started getting into other areas and don't have a real feel for them yet. I just like to build npc's, rumours, local slang, food, costume and all that. It makes it more rich and enjoyable to GM for me. / No one ever complains when I pass out the rumour slips to each player as they discover them or when I hand out menus for the inn or tavern that they stop at. Does any one else do this? I apparently live to complicate the game with details and cause myself headaches, says my bf =} What area are any of you playing in and how much or little detail have you added? Curiosity killed the cat.
Well to add to the heady mix, these are just a few of the oaths, insults and curses that I think won't get me banned =P Gorum's B~#$@~@s!
I've left the more um...creative ones out =)
YES!! I'm going to be so happily broke this coming year. Paizo, I love you! Quote: I would be positively ecstatic, I mean like giggling maniacally, to see celestials given three books. I loved the mythos and the detail given to each of the groupings of fiends and I'd love to see equal history given to each celestial race. That said, I guess I can see how most campaigns focus on the baddies and not the NPCs helping you along, so I can see GMs wanting more detail on them. Ah, well. At least we finally got one book about celestials. I've been begging for this one for a long time Wildebob, me too! I like to play paladins and priests of LG deities and having powerful denizens of the heavens to work with or for to put a crimp in the baddie's plans is awesome! I want to see books dedicated to all of the heavenly beings as well as a book dedicated to the heralds of all of Golarion's gods!
I haven't played on Golarion for that long and so haven't gone into a world wide naming/language correlation phase yet, but in the two adventure paths that I've ran so far, I've made Varisian a kind of Pan-Slavic language, Taldor and most of it's provinces have an old Greek/old Castilian mix of language elements and Cheliax is more like Italian with a dash of Roman. Currently we're playing in Ustalav and Lastwall. Lastwall is interesting because it's Taldane with Varisian influences and Ustalav is coming off Slavic (Varisian) with a healthy dash of Hungarian. The Kellid are ending up proto-celtic so far. I'm hoping for a Taldan based AP, because I've put in the most sweat and blood on the Taldan background of my version of Lastwall so far and I'd like to use more of my work. I'm about to write my own AP in Taldor, so all of my work isn't in vain. Anyway, that rounds up my brief take on things thus far.
I think that you're right, T-B would rather be the bully supra baddy that he is now than risk trying for godhood and failing. His ego just wouldn't deal with that at all =p Besides where IS the fun of zapping mortals from afar when you can snuff them out all up close and personal. I like that extra insight into his character a lot. Sometimes I over work a subject looking for a new angle. Thanks =D
So, just kicking around some thoughts this morning on my fave super villain and what his plans will be when he finally breaks out of his prison. In the distant future of my current long running campaign, the characters in my group will be trying to face this bad boy down. Seeing that he is, oh, I dunno, one of THE most powerful mortals to walk Golarion, was he thinking of taking the Starstone test? (Tar-Baphon, demi-god of EE-vil necro-thugs) Did he think that by killing Arazni (My other fave Golarion character)that he could steal her divine essence/power (if there is a divine essence/power to steal, that is)? I was just wondering if he is going to try for godhood or is he just to "kewl" to be a god (In his own opinion, of course) =P I realize that my own campaign isn't always canon, but I would like to hear something official or at least find out if we are going to have more official goods on The Whispering One and his goals/future machinations when he gets out of Gallowspire in future publications =} If this has already been answered some place else, could someone please point me to a post? Thanks!
I like much of Paths of Prestige, but I have a couple of questions about the Knights of Ozem. I had hoped this would be covered here but may yet see light in the Knights book. So, who was Ozem??? (if a person) or where is Ozem??? (if a place) and beside the ever changing series of patron gods and their symbols, do the knights have an emblem, device or symbol from ancient times?? like "knights of the phoenix", "knights of the golden lion" etc.etc.etc. Is any of this going to be covered or should I just work something up myself?
Not much to add really, which is pretty amazing consider I am the most opinionated person in 100 miles, but =P its early yet. I'll post more when I'm awake. 1.) Not all women look like they work for Hooters. Smaller chested women are attractive too =} Everyone,in every game company is guilty of this. 2.) Women need to look like/be written like they should be taken seriously. (Poorly written sentence, but meh) 3.) Female warriors need REAL armour that protects and benefits them, not cheesecake armour that is shaped to show how big their boobs are. 4.) Women are real people, with real motives. We are not all society coquettes, bitter aging crones and simpering women looking for male approval =} I know that I can come across as being harsh and it isn't intentional, just trying to get my opinions across =} Annika, demi-deity of dark chocolate
Actually, paladins, being lawful and GOOD with a really nice charisma, can be pleasant and awesome people to be around. Somehow people always seem to think that all paladins should be like that one really cranky and unsmiling cop that they had to deal with as a teenager in their neighborhood. Really! Good laws benefit everyone, not just those that follow the paladin's religion. A paladin is a good person, not just an unflinching law spouter with out a personality. A paladin should make everyone around them feel good and even a small amount of humor could be part of that. Paladin's are charismatic people. Even a quiet and stern paladin should be played as someone with an intangible "something" that inspires those around him/her. Some of the best old westerns have good paladin archtypes of this kind. Kurt Russell, as Wyatt Earp, in Tombstone plays a great paladin type, dryly funny, but not over the top. You, of course, don't need to play your paladin as a clown. But yeah, paladins can most certainly be funny, just not the kind of "funny" that is hurtful or damage causing to anyone =} One of my players has a paladin who is absolutely the funniest man alive. Gilaine is always saying hilarious things in the middle of battle that inspire and encourage the other players and their characters. It's truly funny to listen to. =] Annika, demi-deity of dark chocolate
I'm actually going to sub it for WotW. I've done something of a re-write and we've done a few extra adventures too, so as to weave it all into my overarching campaign. So AaD will be tougher, as will SoG. Our group loves serious undead and monster battles, so after AaD, Scarwall will just be a warm up for Gallowspires. I love Greg's work too and am really looking forward to running it!
Mikaze wrote:
Mikaze, that is too funny =P I choked on my chai laughing =}
What we have done is seriously convoluted and not canon in the least, but it IS being fun! We have a young paladin character that is the off spring of a mortal hero and a goddess. She was held in a "state of timelessness" as an infant for many centuries before being discovered by a powerful hag and taken back to her lair. Shortly thereafter, the babe was rescued by an adventurer and ended up in an orphanage in Ustalav. She has JUST discovered her heritage and isn't dealing with it very well...good roleplaying, lots of craziness and fun, in a sheer terror kind of way. We are also trying to take the path of doing in the Whispering Tyrant once and for all. Kind of a vendetta thing on her part. So far we are all getting our butts kicked a lot and running around Ustalav/Lastwall chasing the baddies and being hunted by other baddies. Sort of using Carrion Crown, but only loosely following the timeline and events. Wicked amounts of work on the GM's side, but being worth it, I think =P She is roughly based off of the half celestial template, with some reductions in power until she can "master her heritage". I'm really looking forward to getting my hands on Blood of Angels!!! Sorry to get of topic there. I think that Aroden being the god of humanity, that it is more than likely that he dallied with mortals now and then. Blood of the last Azlanti would make for some pretty cool pcs or npcs...I wonder if Aroden left a divine will laying around anywhere before he died??? ;)
Well mine is utter silliness, but in the campaign that it originated with, it really worked (It was an sort of Isle of 10,000 Gods type of place) Still, I do us it when appropriate. The rule is, when some pc calls out for divine help, blasphemes a god or any such thing where a higher power might notice, I roll a d100, if I roll a natural 100...SOMEthing notices ;) it may be a god, a fiend etc depending on the situation, GM's call. All sorts of weird, wonderful and sometimes terrifying encounters and situations have occurred this way over the years. Sign in to create or edit a product review. |