Oriana

Anneca Summers's page

330 posts. Alias of Isaac Duplechain (RPG Superstar 2011 Top 32).


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Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

"Just to be clear, we can't make a deal that is illegal or has us look the other way. If you want to point us in the right direction, we're happy to take your information, but we aren't going to be participants in anything illegal. There'll be no quid pro quo with "favors" in exchange for your information. But if you want to act as an informant - by all means." Anneca is dead-set against the idea of working closely with criminals, which would make them just as culpable in any criminal endeavor. She looks over at the others, making sure that the others clearly know that there will be no budging or compromise on this point.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

"Why should we care where someone was born? It doesn't determine whether they are following our laws and swearing fealty to the nation. Even the Duchess turned out to be a traitor, while others kept their oaths. Individuals act according to their beliefs and interests, which are influenced but not determined by their birth." Anneca answers the question as quickly as she can, determined to get to some fruitful discussion as quickly as possible. Like Fethryth, she finds that idle chatter is worse than outright hostility.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Anneca offers the children a glare instead of her coat. Logan's letter sits in her breast pocket, awaiting an answer. If she were to part with her coat, she's sure that they'll pore over all the contents of her pockets, including the letter. Instead, she keeps the coat on. She looks upon the coffee shop with suspicion - as if the new driver weren't enough to put her on edge for a betrayal! She keeps her eyes on the toughs that guard the room. As the others come in, she selects a seat in the corner with a good view of the doorway, sitting down uncomfortably. "Nothing for me, thanks," she responds curtly. Getting poisoned isn't on her agenda for the day. It might be a little bit rude, but she'd rather be rude than dead.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Hey, welcome back. I guess it's time to post.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Apparently they're publishing a new Pathfinder edition.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

The new website is strange.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

I thought we were being attacked.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

In a flash, Anneca's firearm is out and pointing at the canary. "What the hell is this?" The presence of the janitor already put her ill at ease, but the phantom bird is far more off-putting. How did it make it past the base's defenses? If this bird messenger can do so, what's to prevent an assassin? "It's probably a trap, but high noon in two days. Now, we have to go," she says to the wind. Gun and scroll-stuffed bag in hand, she exits to discover the source of the ruckus.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

The idea of a break room is alien to Anneca. Relaxation is something to be done in the comfort of one's own home, and then only with the benefit of judicious use of deadly traps. Still, after working to the point of exhaustion through the night, it's good to be able to rest. The compound is almost as safe as her own townhouse, and so she is able to relax ever so slightly - enough to turn her attention back to work, where it should be.

Looking at the notes, she goes back through her memory to find out where she knows the name Cippiano. "When you went to the Thinking Man's Tavern, didn't they say that our complainant had dealings at a shop run by someone named Cippiano?" She looks around, unsure of which of the other constables came up with the information. At the same time, she notices that Emerson is the only male constable left in their group, now that Tobias has been pulled. It isn't the sort of thing she'd comment on, feeling out of place with most women. At least her fellow female constables aren't frivolous ladies-in-waiting, or aristocrats of any sort. It allays the discomfort that she would otherwise feel in a group that is nearly all women.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

I thought I had posted. Apparently it got eaten.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Anneca runs a hand across her face as she analyzes the scrolls in front of her. Perhaps she should have gotten some rest first, but getting the requisitioning out of the way will be helpful. It already took too much time to dictate the report to the scribe. She'd been in a grim mood following yet another failure to capture Telbor - but the signed equipment requisition order substantially brightened her mood. Seeing as there is no point in offering standard gear to a profession with such divergent talents, the R.H.C. prefers to simply give them a standing requisition amount, with which they select their own gear. It has always annoyed Anneca that they can't simply all be outfitted with every bit of magical gear they might need to fulfill their mission - but the bureaucrats stand in the way with weak-kneed whines about the limited budget and doing more with less. Thus, apparently, the squad has been upgraded in their value to the constabulary, as attested to by the signed order.

The scroll room, maintained by the R&D team, is actually pleasant and laid out. The dweomercrafters, as they ostentatiously call themselves, have settled on a fairly usable organizing system, with clearly marked drawers dividing the arcane scrolls by spell school. The divine scrolls may have some system, but she doesn't have the inclination to find out. She quickly bypasses the scrolls of enchantment and illusion, focusing on broadening her potential access to a toolbox. SHe hesitates and skips over the scrolls of necromancy, having little desire to see more of that terrible power and cost. She quickly selects scrolls based on utility, keeping track of their value relative to her increase in requisition power. The continuing presence of her would-be assassin looms large in her mind as she makes her selections. She looks at almost two dozen scrolls, using her magical talent to read over the spells contained therein, until she has winnowed them into the ones that she might need. "Worst case scenario," she mutters to herself, "I'll just return them in exchange for new ones if the need arises." One of the wizards looks up from meticulously copying a scroll, unhappy with the interruption, but Anneca doesn't mind breaking his concentration.

She tries to carry all of them at once after signing the requisition agreement from the scroll quartermaster, but it's surprisingly difficult to carry dozens of scrolls at once without dropping any. After making two attempts, she leaves them on the table. Anneca snaps at the quartermaster - a bookish looking woman who prefers to call herself an arcana librarian[/b] or some other nonsense - and instructs her to watch them for a moment. The rest of R&D is just down the hall, and she has just enough of her stipend left to pick up a replacement for her overstuffed scroll box. A few moments later, she walks out with a so-called [i]handy haversack, a tiny bag of extradimensional space that will allow her to store all of the scrolls easily on her person. The quartermaster (the actual title this time) was less than helpful. Anneca's fatigue doesn't help her manners any, as she snapped at him to finish up quickly so that she can get back to real constabulary work.

Back in the scroll room, Anneca stuffs the pile of scrolls into the bag, which has ample space inside to fit an impossible volume. She practices with its best feature, concentrating on a specific spell and pulling out precisely that scroll when she grabs the one on top. "Useful," she mutters to the increased anger of the scribbling wizard. Happy with increasing her capacity to cast spells beyond her own abilities, she slings the haversack over a shoulder and heads down to the briefing.

When she arrives, Anneca can see that she is already late. She sits down in the back of the room, hoping to avoid a comment from Delft. Fortunately, Gemma already has his attention and maybe even his ire. She nods along, hoping to catch up on the conversation quickly enough to be ready to help out.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Adding the following items:

Handy Haversack
Scroll of Alarm (CL 1)
Scroll of Mount (CL 1)
Scroll of Obscuring Mist (CL 1)
Scroll of True Strike (CL 1)
Scroll of Communal Endure Elements (CL 3)
Scroll of Resist Energy (CL 3)
Scroll of Glitterdust (CL 3)
Scroll of Darkvision (CL 3)
Scroll of Glide (CL 3
Scroll of Fox's Cunning (CL 3)
Scroll of Comprehend Languages (CL 1)
Scroll of Identify (CL 1)
Scroll of Create Pit (CL 3)
Scroll of See Invisibility (CL 3)
Scroll of Pyrotechnics (CL 3)

Removing the wand of snowball.

Net worth was increased from 1,689 gp to 5,289 gp.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

I'm going to update my profile.

At some point.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Factory Aflame | Round 3, Initiative 4
hp 9/17; AC 16/16T/14FF; +2F/+3R/+3W

MA: 10' to AH54
SA: burning hands (cold) 5d4 + 1 ⇒ (1, 1, 1, 3, 3) + 1 = 10
> Arsonist Gunner #1 Reflex save (DC 17) 1d20 + 4 ⇒ (14) + 4 = 18
> Arsonist Gunner #1 Reflex save (DC 17) 1d20 + 4 ⇒ (7) + 4 = 11

Anneca pushes forward despite the pain of being scorched and shot in rapid succession. With the second dragonborn headed his way, she needs to open up a clear line of sight between them and their foe. If his arcane skills need her to cut line of sight, she can do so more safely with enemies down. While her first impulse is to drop a pillar of icy wind at the dragonborn bladesman, she instead focuses her ire on the pair of gunmen. She keeps her eye on the sorcerer, misjudging the distance ever so slightly that gives one of the arsonists the opportunity to dodge the worst of it. "Watch out!" she warns Jesselle


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Factory Aflame | Round 2, Initiative 4
hp 17/17; AC 16/16T/14FF; +2F/+3R/+3W

MA: 10' to AJ54 (difficult terrain)
SA: Burning hands (versatile evocation, ice) 5d4 + 1 ⇒ (4, 1, 3, 1, 3) + 1 = 13
> Arsonist Tough #4 - 13 damage
> Eberardo Reflex DC 17 1d20 + 3 ⇒ (9) + 3 = 12 - 13 damage
> Arsonist Tough #3 - 13 damage
> Arsonist Gunner #2 Reflex DC 17 1d20 + 4 ⇒ (9) + 4 = 13 - 13 damage

With the carriage blown, Anneca moves forward to assist the others. She quickly changes a few variables on a spell as she sets her feet near the downed mercenaries and Tobias. The angle works well for her to be able to hit the dragonborn and several of his goons. She unleashes a stream of super-cooled air - painful as any flames, but less prone to adding to the fire problem. The dragonborn doesn't see it coming, gathered as he is in his rage.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Anneca is 5' too far to put out the fire with hydraulic push. Though it would be risky, considering the attacks of opportunity trying to get past the pair of enemies.

Anneca could shoot the horses with magic missile to get them to move. Is that animal cruelty?

Also, sorry for the delay. We had an unusual freeze here that required a law enforcement response - especially from my division. It kept me distracted for most of the week.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Factory Aflame | Round 1, Initiative 4
hp 17/17; AC 16/16T/14FF; +2F/+3R/+3W

MA: 35' to AL 54, draw firearm
SA: Fire gunshot at Arsonist Tough #1 (AC 10T) 1d20 + 4 ⇒ (16) + 4 = 20
> Damage 1d8 ⇒ 7
FA: Craft: Alchemy 1d20 + 9 ⇒ (20) + 9 = 29

Anneca quickly tracks the distance between herself and the now-burning wagon. The calculations come fast enough to know that she won't be able to reach it easily enough to put out the fire before it starts, even with the benefit of magical alacrity. The quickest route would see her get slashed in two by the dragonborn's blade as she tried to slip past him, and the mercenary is likely too strong for her to simply bum rush. She makes up her mind to remove the easier obstacle, closing the distance even as she finishes running the outcomes. Skidding to a stop right behind Constable Hill, she takes aim at the tough that slashed him. With his shirt on fire, she can see him easily enough to hit him center mass with a single shot that echoes through the alley.

Even as the combat unfolds around her, she can't stop analyzing the situation. Bomb-laden wagons are not a common tactic, but it happens often enough to be prepared. The minimum safe evacuation distance from a wagon bomb is 300 feet, to avoid the possibility of being struck by the wooden and metal shrapnel. Being within 50 feet of the wagon is probably not safe, but it's necessary to do a quick analysis. She hammers out a quick mental calculation to determine how large the overall explosives will be, assuming normal fill levels in the barrels, and then extrapolates the explosion size and risk as quickly as she can.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Anneca translates the Beran's language quickly, recognizing it as ancient Draconic. During her education, she learned the language in order to study some more esoteric texts in the school's library. Never did she think that she'd have an opportunity to use it to her advantage in a life-or-death advantage. From the back of the alley, she spends a few critical seconds working out the nuances of the phrases, knowing that she can make up the distance easily. "There are accelerants in the wagon! They're going to destroy them!" Hopefully she didn't make a mistake with the language, but it's an easy leap considering the sudden outbreak of violence.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Where exactly is the base of the crane? Around the corner at Q59?


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

I assume that we have not reset our spells?


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Perception 1d20 + 0 ⇒ (15) + 0 = 15
Knowledge: Engineering 1d20 + 11 ⇒ (14) + 11 = 25

FA: Request mage armor from Jesselle
SA: Cast expeditious retreat

Anneca follows up behind Fethryth, hoping to save her magical energy in order to blast her enemies into smithereens. Quietly, she comments to herself, "Don't forget to transmute fire to ice. Don't want to blow everyone up." More prepared for combat, she summons energy into her body to give her speed and agility in order to position herself well. She has a quick flash of memory to her foolhardy rush into battle, when she nearly got herself killed. She'll have to be smarter and faster this time. She scans the area when Fethryth mentions the crane, hoping to spot a weak spot.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Merry Christmas, y'all.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Having very nearly scorched the mayor's incompetent guards, as well as the idiot mayor and his malicious butler, Anneca is in little mood to wait another half-hour before getting back to the city. She should be chasing Telbor right now, before he makes it to his next target. She quietly approaches Gemma - who finally seems to be waking up to the suspiciousness of the situation - as Tobias manages to get the soldiers to do their bidding. She turns her back on the mayor and his men as best she can, whispering to Gemma. "He came up there to disrupt us from seeing the vision. First, how did he know when we'd be up there? It was a limited circle with that knowledge. Second, what did he not want us to see? Third, how convenient is it that we are now stuck here even longer?" She keeps her spells close to mind, ready for her host to turn on them with little warning.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

"Was that it?" Anneca spits out her anger - but not loudly enough to attract more of the hideous beasts. "Seriously, throw a couple of matches at us and run away? You'd think for all the effort of coming up here, he'd be more apt to actually try to kill us." The possibility that the assassin slipped out of her grasp, again, is difficult for her to accept. She keeps a hand on her weapon and an incantation half-finished, just in case Telbor or one of the creatures makes another attack upon them.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

The Bill Comes Due | Round 4, Initiative 21
hp 17/17; AC 16/16T/14FF; +2F/+2R/+3W

MA: 5' to M14
SA: case burning hands - 5d4 + 1 ⇒ (3, 2, 1, 2, 3) + 1 = 12
> Mite (L15) AOO 1d20 + 2 ⇒ (13) + 2 = 15 - miss
> Mite (L15) Reflex save (DC 17) 1d20 + 3 ⇒ (1) + 3 = 4 - 12 damage
> Mite (M16) Reflex save (DC 17) 1d20 + 3 ⇒ (13) + 3 = 16 - 12 damage
> Mite (L16) Reflex save (DC 17) 1d20 + 3 ⇒ (19) + 3 = 22 - 6 damage
> Mite (M17) Reflex save (DC 17) 1d20 + 3 ⇒ (7) + 3 = 10 - 12 damage

Anneca finally gets some freedom of movement, stepping over the husk of the mite cut in two by Tobias. One of them still manages to wave its knife at her as she gathers more fire in her hands, but it bounces off the invisible shield of arcane power that she summoned earlier. The beastly thing has not a moment to contemplate its failure before Anneca unleashes a swell of flames at it and the others. They burn even as they try to leap out of the way, but the fire simply burns too hot. The flame lights up the whole mountaintop for a moment, but there are almost none of the mites left when it returns to darkness.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

The Bill Comes Due | Round 3, Initiative 21
hp 17/17; AC 16/16T/14FF; +2F/+2R/+3W

MA: 5' step to M15
SA: burning hands - Concentration check (DC 17) 1d20 + 10 ⇒ (3) + 10 = 13 - Fail!

Anneca's skin tingles with the skyseer's healing power, but she shivers with the knowledge that he is sharing his injuries with the others via the profane spell. Still, she doesn't have time to pay attention to it, not with the deadly creatures surrounding them. She barely has time to acknowledge the disappearance of the assassin. She grimaces, thinking that he may be escaping again. In any case, the situation is too dire. She takes a few steps back, trying to get away from the little bastards with their sharp knives. She carefully watches the floating specter above, ensuring that it doesn't have a good opening to bring its scythe down upon her. As she draws in the magical energy for another burst of flame, she sees the ghostly thing bring up its scythe - she flinches and adjusts her stance, only to lose her grasp on the fire magic. She curses at the mistake, knowing that it could mean the difference between life and death for all of them...


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

The Bill Comes Due | Round 2, Initiative 21
hp 10/17; AC 16/16T/14FF; +2F/+2R/+3W

SA: Cast burning hands Defensively (DC 17) 1d20 + 10 ⇒ (6) + 10 = 16 Hero Point - Pass! (1 remains)
> Damage 5d4 + 1 ⇒ (3, 1, 4, 2, 2) + 1 = 13
>> Mite (L17) Reflex (DC 17) 1d20 + 3 ⇒ (1) + 3 = 4 - 13 damage
>> Mite (M17) Reflex (DC 17) 1d20 + 3 ⇒ (15) + 3 = 18 - 6 damage
>> Mite (L18) Reflex (DC 17) 1d20 + 3 ⇒ (15) + 3 = 18 - 6 damage
>> Mite (M18) Reflex (DC 17) 1d20 + 3 ⇒ (11) + 3 = 14 - 13 damage

With the evil little creatures surrounding her with knives, Anneca has trouble focusing. They chitter around her with their blades, threatening to slice her if she casts a spell. As if that wasn't distraction enough, the assassin takes a shot at her from afar. If not for the difficulty posed by shooting around a stone, he would have been able to put a bullet in Anneca. She grits her teeth and takes a stab at casting the spell. She almost loses it midway through the incantation and gathering of energy, but she hangs onto it and uses the chaos of the spellcasting attempt to fuel the fire. She lays out a blaze of flame at some of the nearby mites, vaporizing two of them and scorching two more. For a moment, at least, they'll have a bit of breathing room until the beastly little things swarm them again.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

"That's a great idea, Gemma, that I hadn't thought of! Thanks!" Anneca has always been good at expressing gratitude to others. "I was really planning on just standing here doing nothing."


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

The Bill Comes Due | Round 1, Initiative 21
hp 17/17; AC 16/16T/14FF; +2F/+2R/+3W

MA: Pick up sunrod
SA: Throw sunrod

Anneca glares for a moment at the unwelcome light that gives their position away. "Nope, bad idea," she mutters to herself. Leaving the sunrod in place will merely attract more and more of the creatures to the cursed peak. When Telbor throws a second one towards them, she is sure that it is a terrible idea to leave it in place. She grabs Fethryth's cloak and hurls the sunrod off the summit. They'll attract enough attention with the spells and gunfire as it is.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

The Midnight Hour | Preparatory Rounds

Round 1: wand of magic weapon - Gemma
Round 2: wand of magic weapon - Emerson
Round 3: shield (5/6 spells remain)

Anneca can hardly breathe with the pressure of the creatures and darkness and blood as the skyseer finishes the ritual. Jittery for the whole night, she leaps into action as soon as Emerson lets them know that something is coming their way. "The scarred man," Anneca whispers. "Telbor." She can feel the malevolent assassin's presence in her bones. The scars on her face seem to burn hot at the thought of him. Their last two meetings were both a draw of sorts - perhaps this time, she'll be able to finish him off for good. Ever since they identified him as Nilasa's probable killer two days prior, she has longed for him to show himself so that she can set her fires upon him again. With a few moments to pass before the circle is breached, Anneca jumps on the opportunity to cast her wand's spells upon the weapons of Gemma and Emerson. Finally, knowing that Telbor will most likely try to kill her in particular, she gathers up a shield of force in order to protect herself more effectively.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Encounter Check 2 – Staying Hidden - Stealth 1d20 + 9 ⇒ (16) + 9 = 25
Encounter Check 3 – Cacophony of Voices - Will 1d20 + 3 ⇒ (13) + 3 = 16

Anneca grips the firearm and the wand tightly, ready to imbue her weapon with arcane power should one of the freakish ghosts makes it through the circle. She stands still, despite every impulse telling her to fight or run. She can't shake the feeling that this is all an elaborate plot by the Skyseer to sacrifice them to the hungry specters. She maintains her calm, however, by focusing on the task at hand and ignoring the creatures.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

I am going to be out of town for the next week and will be unable to post. If you need me to do something to move things along, feel free to do it.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Anneca reaches down into her bandolier, past all the various alchemical grenades and bombs, to pull out the pair of wands. The wand of snowballs she recovered from the smuggler's ship seems cold to the touch despite the magical protection from the elements. "I'll get around to turning around the wand once I'm done studying it." She had, in fact, spent much of the night poring over it, trying to figure out how it worked. The main spell stored inside was simple enough to unravel and write down, but the enchantment that turned it into a device as simple to wield as a firearm remains mystifying. She stores it on the left side of the bandolier, ready to seize with her right hand, and puts the wand of magic weapon on the right. "I'll make sure that everyone gets the benefit of the spell, but it's short enough that I'll have to wait until we actually run into trouble. It should be far more effective against specters and spirits than a mere material weapon."


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

I thought we had to give it back. If we're allowed to keep it, I'll put it in my profile.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Sense Motive 1d20 + 7 ⇒ (9) + 7 = 16
Knowledge: Arcana 1d20 + 11 ⇒ (9) + 11 = 20
detect magic - Spellcraft 1d20 + 11 ⇒ (16) + 11 = 27

Anneca likes the more assertive Emerson. In the back of her mind, she wonders if it is the dire taint of Sechim and the spell causing him to lash out. Regardless, it's refreshing to see him cut through the polite and genteel handcuffs that constantly slow the constables down. "What have you prepared?" She doesn't bother with greeting niceties. After the day she's had thus far, she isn't prepared to slog through formalities and other nonsense. Not even waiting for an answer, she slips her mind into the detection of magic auras to ferret out their origin and purposes.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

You assume correctly!

Perception 1d20 + 0 ⇒ (19) + 0 = 19
Knowledge: Arcana 1d20 + 11 ⇒ (13) + 11 = 24
Knowledge: History 1d20 + 10 ⇒ (17) + 10 = 27
Sense Motive 1d20 + 7 ⇒ (7) + 7 = 14

"Absolutely not," Anneca remarks as soon as she works out the workings of the spell. Necromancy has never been of interest to her, though she learned the basic outline of the spells during her studies. The nature of manipulation of life forces is similar to the manipulation of energy, so she is capable of performing the spells with similar ease. But she certainly chooses not to. She glares at the others as they willingly join in on the ritual. "Are you familiar with the components of this spell? Blood of a sacrificed infant! Milk from the child's sacrificed mother! This is truly evil. You shouldn't take part in this." Not being particularly religious, Anneca has trouble making an argument that clearly hinges on an objective right and wrong.

She stands away from the others as the ritual is performed, turning her back on them. It is solely her loyalty to her fellow constables - some of them, anyway - that keeps her from marching right back to the carriage and high-tailing it out of the location. She doesn't even look at the others as they willingly drop their blood into the cup. She doesn't want to know who will comply and subordinate their own life force to the old man who seems more menacing by the moment. Fethryth, of course, will do anything he asks her to. Hopefully some of the others will see the evil implications of the act and choose not to. She would prefer to not know and simply assume that all but Fethryth will ultimately refuse. Besides, she tells herself, she needs to keep an eye out for an ambush from the gathered brigands. She hopes that the others are right, though, because if the old man betrays them, Anneca will have to injure all of her fellow constables in order to put him down.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

"Didn't you sense us coming?" Anneca asks pointedly. The headache has subsided to a mere conflagration. She doesn't mean to be rude, but the words spill out before she has a chance to stop. She rubs her eyes, hoping to get her mind right for the inevitable violence. At least she is far better equipped today, which lifts her spirits. Early in the morning, she made a run on the armory and got everything that she could check out, within reason. Even with the breakthrough in spell preparation, she'll have sufficient arms to handle an entire battalion of gangsters, ruffians, and incorporeal menaces.

Even so, she isn't happy about being in the midst of all these allies of Gale so soon after wrecking her plans through breaking up the arms deal. She keeps a hand on her pistol and a spell half-developed in her mind, so she can react quickly if they ambush the Constables. The old man seems nice enough, but there are enough brigands and partisans in the area to put them in a too-tight spot. "So when are we going to get there?"


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

What's our gear situation? Can we requisition more items? I'd like to outfit Anneca with a bandolier of fire and smoke bombs.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Sorry for being quiet since you resumed. It has been, as you can imagine, busy.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

"It's not like my identity is much of a secret after the Coaltongue," Anneca remarks with a bit of a grimace. "Let's see what murderous lunatic is trying to set a trap for us. It'll be a significant change of pace for us." After a difficult morning, Anneca is in no mood for another elaborate attempt to intimidate or coerce the constabulary. She spent more time than usual preparing spells in the early hours, after barely getting any sleep. As always, she tried hard to prepare more spells in her mental framework - and for the first time, she broke through and was able to add more spells than ever before! The downside, however, is a wicked headache that puts her into a more foul mood than usual.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

So now it's your hurricane turn!


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Alive.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

We're about to get a direct hit from Tropical Storm Harvey (which may be Hurricane Harvey by the time it hits). There's a good chance I won't be posting anything for a week or so.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Wand Choice: 1d12 ⇒ 11
Spellcraft (DC 15 + spell level) 1d20 + 10 ⇒ (17) + 10 = 27

Anneca picks up one of the wands, carefully, as if it could explode at any moment. It is a beautiful thing made of polished and stained red wood, with embossed gold lettering. Taking pains not to point it in anyone's direction, Anneca opens herself up to the leylines and takes an inquisitive look at its aura. "Be. Careful." She says it to herself as much as she warns the other constables.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Sense Motive 1d20 + 6 ⇒ (10) + 6 = 16
SA: cast detect magic - Spellcraft 1d20 + 10 ⇒ (4) + 10 = 14

"Is it trapped?" Anneca points to the crates, thinking that they might be unsafe to open in some manner. It wouldn't be the first time, especially if the smugglers were planning on double-crossing the Family. "Are any of our people going to be injured in any way if we open it now?" She opens her magic senses up to analyze the crates for magical protections, aiming to scan them completely before it is time to open them up.


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Hit Points
1d6 ⇒ 3
1d6 ⇒ 5

Feat: Expanded Preparation (additional 1st level spell prepared)

Skills: Intimidate, Knowledge (Arcana, Engineering, History, Local, Nature), Sense Motive, Spellcraft, Use Magic Device


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7
Quote:
1) Engage Deorn Feldman, his crew and the Family bravuras at the Smuggler's Wharf tonight before they set out, sometime before 11pm. How you do that (direct assault, use the Wareyes as a ruse, raid from land, raid from seaside) has to be worked out by you all. Assuming you're successful, you'd then have to decide if you're going after the Crisillyiri ship separately afterwards.

This was the plan, right? So now we have to sail out and pick up the weapons?


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Family Business | Round 6, Initiative 11

hp: 11/11; AC 14/14T/11FF (plus cover); +1F/+2R/+3W
Spells: 1/5
Arcane Reservoir: 1

MA: 20' to H12
SA: Ready burning hands (triggered if any sailor makes a hostile move, use against any three sailors, use Arcane Reservoir)

Anneca clears the distance to the ship, stepping over the charred, unconcious men. She draws in more fire, starting the mental processes but not yet finishing the incantation. Her hands glow with power as she threatens the rest of the crew. "Time to surrender if you want to live," she says. "Throw down your weapons and someone throw the captain a rope."


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Family Business | Round 5, Initiative 11

hp: 11/11; AC 14/14T/11FF (plus cover); +1F/+2R/+3W
Spells: 1/5
Arcane Reservoir: 1

MA: 20' to L13
SA: burning hands (with Arcane Reservoir) 5d4 + 1 ⇒ (3, 2, 3, 2, 1) + 1 = 12
> Sailor 5 Reflex Save (DC 17) 1d20 + 1 ⇒ (5) + 1 = 6 - 12 damage
> Sailor 7 Reflex Save (DC 17) 1d20 + 1 ⇒ (10) + 1 = 11 - 12 damage

Anneca maneuvers through the tight walkway of the ship, bumping into Emerson and stopping behind Fethryth. With her ears ringing from the gunfire, she tries to angle around the elf. She's close enough to be able to hit all three of the blocking sailors at once, but to do so would risk scorching Fethryth - along with the chest that the pair are carrying. She instead angles her flames upwards and around her fellow constable, not threatening the captain but engulfing the pair carrying the chest. They bellow in pain for a moment as her fire overwhelms them, before dropping to the deck. The heavy chest hits the wood with a resounding thump. "Anyone else picks up that chest and they'll get the same treatment!"


Female Human (Risuri) Arcanist 3; AC 12/12T/10FF; hp 17/17; +2F/+3R/+3W; Init +3; Perc. +0; Sense Motive +7

Knowledge: Local 1d20 + 10 ⇒ (4) + 10 = 14
Knowledge: Nature 1d20 + 10 ⇒ (8) + 10 = 18

"What, you wanna go in too?" Anneca taunts the sailor who takes the place of the dunked sailor, but her attention is mostly on the strange fish. She notes how desperately the other sailor is swimming, and puts the facts together. "I've got enough firepower to put the whole boat underwater!"