Seaweed Leshy

Angry Magic Tree's page

232 posts. Organized Play character for Hawthwile.


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Grand Lodge

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NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Hawthwile's fourth choice. Most definitely inspired by Baby Groot. Profile has not yet been updated to lvl 5.

CHOOOOOOOOOOOOOOP!!!!!!

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

XD I forgot this was a convention game. You can use hawthwile.pfs@gmail.com

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Meh, I'm fine to skip the optional encounter unless everyone else wants to do it.

Angry Magic Tree finally stops shaking after several seconds, though he gives the fallen ghoul a few extra chops just for good measure. "And stay dead!" he orders. "Or else!"

------------------------------------------------

Wisdom vs DC 15: 1d20 + 0 ⇒ (15) + 0 = 15

The report is filled with lots of extra scribbles and a few holes, but it is a full page long and includes a list of everything found at the dig site - including more rocks and pieces of rubble than Ambrus Valsin would really need to know about. But Angry Magic Tree is very proud of her work, and he can't bring himself to tell the leshy otherwise.

Foregoing day job to Finalize a Report for a Faction Goal! Info in slides has been updated.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Fortitude vs DC 15: 1d20 + 11 ⇒ (15) + 11 = 26
Fortitude vs DC 15: 1d20 + 11 ⇒ (8) + 11 = 19

"ChoooOOOOOOP!" The leshy spins around in a circle for extra momentum as she swings her axe!

Greataxe, PA, Flanking: 1d20 + 12 - 2 + 2 ⇒ (11) + 12 - 2 + 2 = 23
Magical Adamantine Slashing damage, PA: 1d10 + 10 + 6 ⇒ (10) + 10 + 6 = 26

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Fortitude vs Paralysis: 1d20 + 11 ⇒ (5) + 11 = 16
Fortitude vs Disease: 1d20 + 11 ⇒ (8) + 11 = 19

"CHOOOOOOOOOOOOOP!!!" the leshy roars back!

Greataxe, PA: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11 Folio Reroll - we can't take too many more of those hits!
Greataxe, PA, GM Stars: 1d20 + 12 - 2 + 4 ⇒ (14) + 12 - 2 + 4 = 28
Magical Adamantine Slashing damage, PA: 1d10 + 10 + 6 ⇒ (2) + 10 + 6 = 18

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

"Chooooooooop!!" Angry Magic Tree reaches towards the new threat with arms that twist and lengthen to an absurd length before charging after it on still-tiny legs. "Chop Choooooop!"

Casting longarm and moving. If the ghoul tries to cast a spell defensively while within AMT's threatened area (currently 10 ft), they'll find the DC to do so is +2 higher than normal due to AMT's Arcane Bloodrage.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Fortitude vs Paralysis: 1d20 + 11 ⇒ (4) + 11 = 15
Fortitude vs Disease: 1d20 + 11 ⇒ (20) + 11 = 31

Paralysis I can live with. Hopefully. Disease is not really something I want to have to worry about - what would a vine leshy ghoul even look like? XD

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Sensing something not boring was happening up front, Angry Magic Tree pushes past everyone else’s knees and into the stinky room. As he spots the undead, he begins vibrating again with excitement. ”Choooooooop!” she yells fiercely!

Readied Action if hostile creature moves adjacent:
”Chop chop!”

Greataxe, PA: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Adamantine Magical Slashing damage, PA: 1d10 + 10 + 6 ⇒ (8) + 10 + 6 = 24

Move (drawing weapon as part of movement) and Ready to attack hostile creature that moves adjacent. AMT is raging and is under the effects of blur again.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

"CHOOOOOPPPPPP!!!"

Angry Magic Tree yells loudly enough for both herself and Birseko

Greataxe, PA: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Adamantine slashing damage, PA: 1d10 + 10 + 6 ⇒ (6) + 10 + 6 = 22
Crit confirmation: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26
Crit damage: 2d10 + 20 + 12 ⇒ (6, 8) + 20 + 12 = 46

Oh man. 5 ft step and attack Red.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

They're wielding reach weapons, so perhaps it was the movement that provoked?

On a related note, AMT currently has blur active. Do these things have a means of ignoring the miss chance from that? Gotta be defensive somehow rather than just taking every hit to the face. XD

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Apologies - I didn't get my token moved to reach the first wrathspawn on my turn. I've moved up to AMT's actual location, so please feel free to adjust the other spawns' positions (and take any potential attacks). XD

Also, they smell rage? Boy, that's how many folks in this party?

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree begins to vibrate with excitement again as she hefts her oversized axe. ”CHOP!!!” he yells!

Greataxe, PA vs Yellow: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Adamantine Slashing damage: 1d10 + 10 + 6 ⇒ (4) + 10 + 6 = 20

Enter bloodrage (gaining benefits of blur), 5 ft step, and attack Yellow.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

”Okay!” Angry Magic Tree opens the door. ”Are you the missing Pathfinder?” he yells, the sound rushing ahead of the patter of her small feet on the stone floor as he advances.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree follows along, a bit confused by all the back-and-forth-ing going on. One arm of gnarled vines reaches up to hold Birseko’s hand, while the other rests on the shaft of her trusty axe.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

"Chop!"

Angry Magic Tree happily obliges, cutting through the thin wires holding the corpses aloft.

Which means that we get to walk through heaps of mummified bodies, but that's better than having to push through them by our faces.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

"The Wreckening has begun!"

Adamantine Slashing damage, PA: 1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Adamantine Slashing damage, PA: 1d10 + 7 + 6 ⇒ (9) + 7 + 6 = 22
Adamantine Slashing damage, PA: 1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Adamantine Slashing damage, PA: 1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Adamantine Slashing damage, PA: 1d10 + 7 + 6 ⇒ (9) + 7 + 6 = 22

Hah! You can either get an 18 or a 22 - no other numbers offered today.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree nods, ready for the Wreckening.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree leaves the tall folks to talk about their pruning habits and wanders out into the hallway to look for something more interesting.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree helpfully pushes a few of the branches that comprise her face together in some semblance of a beard. ”Like that? Wait, I thought we were talking about beards. Why would I wear a fancy goat on my face?” He glares up at Zzorn suspiciously.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Chop!: 1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Chop!: 1d10 + 7 + 6 ⇒ (10) + 7 + 6 = 23

”Done!” yells the leshy excitedly almost as soon as Zzorn gives permission. ”Ooo, another statue! This one doesn’t have so many eyes.”

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree stands near the bricked-over entrance. "Chop?" she asks again with a hopeful expression.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree stands near the base of the bushy statue. ”Chop?” he asks hopefully, one hand on his adamantine axe.

Or she could climb it, but where’s the fun in that? XD

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

”Chop!!”

Angry Magic Tree doesn’t complain when fruit falls in his lap, though it seems like she can only formulate one word right now.

Greataxe, PA: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
Slashing damage, PA: 1d10 + 10 + 6 ⇒ (2) + 10 + 6 = 18

Eagerly the warrior plant waits for his prey to return.

Readied Attack:
Greataxe, PA: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Slashing damage, PA: 1d10 + 10 + 6 ⇒ (3) + 10 + 6 = 19

Readied action to chop if the harpy gets within reach again.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

"But it's right there!" Angry Magic Tree yells as she unsheathes her oversized axe. "And it's not even flying!" Turning to look at the harpy, the leshy's face twists into a snarl of branches and brambles. As he raises the axe, he begins to almost vibrate with pent-up energy.

"Chop!"

Greataxe, PA vs Blue: 1d20 + 10 ⇒ (6) + 10 = 16
Slashing damage, PA: 1d10 + 10 + 6 ⇒ (3) + 10 + 6 = 19

Move action to draw weapon, free action to enter bloodrage (giving Angry Magic Tree the benefits of blur for the duration of her rage), and standard action to attack Blue.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Will: 1d20 + 3 ⇒ (3) + 3 = 6

”Ooo, you’re right...”

Lol, there goes the party. XD

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree marches around the area looking for vines or other plants to talk to about what happened. "Maybe we'll get lucky and there'll be a grapevine here!" he calls back to the group. "They're notorious gossipers, and what one knows they all know!"

Angry Magic Tree can use speak with plants at will, but only with vines. It's always a GM call in these situations whether a plant like that is nearby - for some reason the authors never want to devote page space to niche things like this. XD

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

”Of course we’ll help!” Angry Magic Tree puffs himself up to his full two-foot-five-inch height. ”That’s what Nights do, isn’t it?” One hand rests easily on the oversized axe strapped to her back.

Angry Magic Tree is a very straightforward person - point at problem, yell at problem, chop down problem, done. No investigative skills unless we run across a particularly talkative vine. XD

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree sits next to Birseko every morning on the voyage, reading the various notes and helping the half-elf find things like the lavatory and food each morning. "You know, I forget things sometimes too," she explains solemnly for the second day in a row. "It just means you've got too much stuff in your head. I knew a pumpkin leshy that one time tried to make more space by putting a larger pumpkin on their form, but then it was the same number of thoughts bouncing around inside a hollow gourd." He chuckles at the memory.

No purchases needed, Captain. And no history here either. XD

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

"Wait for me!" What looks like a small bush with a large stick stuck inside wiggles a bit before recomposing itself into a bipedal figure. As she makes her way up onto the gangplank, he stomps his feet smartly at attention. "Angry Magic Tree, Night of Taldor, at your service!"

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Boon?: 1d20 ⇒ 11

That’s fine - Angry Magic Tree got a blue rose out of the deal. What more could an overexcitable bush with a giant axe ask for? XD

Grand Lodge

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NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Looks good for my stuff at least!

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur
Lady Arodeth wrote:
“What? Are you three?”

”No, more like...” Angry Magic Tree pauses to count on his leaves. ”Two and a half. Oh, did you mean years and not centuries? I forgot human flesh people don’t live very long - which could explain why they can’t see the forest for the trees. Don’t you agree?” He turns to Jaakko for confirmation, a wink in his eye.

Bluff to Aid: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

”But that’s boooooooooooring!!! Angry Magic Tree objects. ”If everybody does the same thing, then it’s frustrating and annoying and people get mad because they want to do other stuff. Right?” She turns to Fate for confirmation.

Diplomacy to Aid: 1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

”Okay...” Angry Magic Tree says, slowly lowering the axe to the ground. ”That... was fun!”

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

”Hah!” Angry Magic Tree follows the deadwood, yelling all the way.

”Meanie!”

Swish

”Chop!”

Greataxe, PA: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Magic Adamantine Slashing damage, PA: 1d10 + 10 + 6 ⇒ (9) + 10 + 6 = 25

5-ft step and attack Green.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

If Angry Magic Tree were more aware of his physiology, I'm sure he'd be fascinated to ask how there's a skeleton of him when leshies explode upon death into a verdant burst. Thankfully, he's not and we don't have to worry about that. XD

Seeing something looking similar to herself, but dead fascinates Angry Magic Tree - though less in a "I must study that!" sort of way and more in a "I must destroy that!" sense. Deftly she draws her axe and rushes forward, yelling her singular battle cry as she does so.

"cccccccHHHHHHHHHHHooooooooooooooPPPPPPPPPPPPP!!!"

Greataxe, PA, Charge: 1d20 + 12 - 2 + 2 ⇒ (16) + 12 - 2 + 2 = 28
Adamantine Slashing damage, PA: 1d10 + 10 + 6 ⇒ (1) + 10 + 6 = 17

AC is currently 11 XD At least he's blurry.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

"I'm already a Night though," Angry Magic Tree whispers to Fate. "Can I be a Night and a Herald?" He cautiously weaves the rose into the round growth of vines that make up his head. "Umm, what would being your Herald involve?" he asks in a louder voice. "Would I have to, like, announce you wherever you went or something?"

Bluff to Aid: 1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

"If you're so scared of the sky falling down on you, then you should let go of the green stuff keeping you here," Angry Magic Tree adds, wiping his axe blade clean on the fallen man's clothes.

To clarify: this is not an Aid attempt.

Intimidate: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Huh. I thought Angry Magic Tree was attacking from the stairwell last round. Oh well - no time to worry about that when there’s chopping to be done!

The overly-energetic leshy turns to the big fleshy meanie attacking her friend. ”Stop!” she yells, taking a step forward. ”CHOP!!”

Greataxe, PA, Bless: 1d20 + 12 - 2 + 1 ⇒ (20) + 12 - 2 + 1 = 31
Slashing damage, PA: 1d10 + 10 + 6 ⇒ (5) + 10 + 6 = 21
Crit confirmation: 1d20 + 12 - 2 + 1 ⇒ (4) + 12 - 2 + 1 = 15
Crit damage: 2d10 + 20 + 12 ⇒ (3, 7) + 20 + 12 = 42

...and roll? 5 ft step and attack.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Perception vs DC 24: 1d20 + 5 ⇒ (9) + 5 = 14

Ignoring whatever hunch he might be having about something, Angry Magic Tree opts for the more straightforward approach. ”Chop!” he yells excitedly, pretty sure that even if he misses the strange thunderstorm that he’ll still hit the wall and cut deep into it with his really-hard-axe!

Greataxe, PA, Bless: 1d20 + 12 - 2 + 1 ⇒ (10) + 12 - 2 + 1 = 21
Adamantine Slashing damage, PA: 1d10 + 10 + 6 ⇒ (4) + 10 + 6 = 20

Move and pull out weapon, begin raging, then attack. I’m assuming attacking around the corner provides cover bonus to the opponent’s AC.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Angry Magic Tree retrieves her stick from Fate and looks around the strange room with interest. "It's like roots on the walls!" she observes happily, pointing to the strange metallic trails before noticing the fallen elf.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

”Chop!” Angry Magic Tree yells excitedly, grabbing his axe and racing around to the backside of the vicious creature attacking Cade. ”Meanie!” he adds for good measure.

Greataxe, PA, Flank: 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29
Slashing damage, PA: 1d10 + 10 + 6 ⇒ (9) + 10 + 6 = 25

Free action to activate Bloodrage (choosing blur again), move action to move (unless the raptor has reach, she should be able to get there without provoking), and chop!

Grand Lodge

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NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Speak with Plants:
Yo, wazzup? These walkers straight fire, not like other fools. We done got yeeted through seasons, big yikes. D-List homeboys lost big rock underground, so deep only hipsters would know about it. Spill the tea, sis - what's the stitch? Also, you snappin' with those blooms!

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree nods and starts marching around the village looking for vines. "I'm going to ask if anyone felt any weird bumps in the ground just now," she explains. "Maybe these humans have grape-vine neighbors - those folks have deep roots and can't stop themselves from gossiping."

Angry Magic Tree can speak with vines as if under the continual effects of speak with plants.

Oh! And for the temporal option stuff, Angry Magic Tree will regain 4 rounds of bloodrage.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree marches angrily around the mean snake man to put them between Jaakko’s flail and his blade. ”Ouch!” he screams at the mean snake man’s knees before attempting to chop them off!

Greataxe, PA, Flanking: 1d20 + 12 - 2 + 2 ⇒ (20) + 12 - 2 + 2 = 32
Magic Adamantine Slashing damage, PA: 1d10 + 10 + 6 ⇒ (6) + 10 + 6 = 22
Crit Confirmation: 1d20 + 12 - 2 + 2 ⇒ (15) + 12 - 2 + 2 = 27
Crit damage: 2d10 + 20 + 12 ⇒ (3, 8) + 20 + 12 = 43

0o0

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Fortitude: 1d20 + 11 ⇒ (14) + 11 = 25

The overly-excited bush perks up a bit as Ilarien's healing touch helps several leaves regrow and straightens a broken branch. "Thanks!" she yells back at the human's kneecaps before turning her attention to the retreating serpentfolk. "Chop!"

Greataxe, PA: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
Magical Adamantine Slashing damage, PA: 1d10 + 10 + 6 ⇒ (1) + 10 + 6 = 17

Attack and 5 ft step.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree advances towards the mean snake man's triple faces. "Chop!" she yells, demonstrating with a powerful swing of her axe as she tries to cut down all three in one big swish.

Greataxe, PA, Bless: 1d20 + 12 - 2 + 1 ⇒ (14) + 12 - 2 + 1 = 25
Magic Adamantine Slashing damage, PA: 1d10 + 10 + 6 ⇒ (10) + 10 + 6 = 26
Image?: 1d3 ⇒ 1

In case it comes up, Angry Magic Tree's bloodrage makes it harder for enemies to concentrate while being threatened by him (+2 to DC). Additionally, with the extra reach from long arm, Angry Magic Tree still threatens the mean snake man even if they take a 5 ft step away.

#FearTheForest

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur
Majet wrote:
With a Neutral Good alignment I have applied both fail conditions. Please let me know if I should correct that.

If my understanding of the spell is correct, Majet only takes the "Good-aligned" effects rather than both the Good and Neutral effects.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

GM:
Are you certain on the damage? It's 1d8 per two caster levels.

Spellcraft vs DC 19: 1d20 + 3 ⇒ (6) + 3 = 9
Will vs DC 18: 1d20 + 3 ⇒ (16) + 3 = 19

Angry Magic Tree shakes his head, batting away the mean snake man's magic. "Hey! That's not very nice!" he yells, advancing and drawing his axe. Frustrated at how far away the snake man is, the leshy simply grows his arms out longer - but they still can't reach!

Moving (drawing weapon), raging (activating blur), and casting long arm.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Intimidate: 1d20 + 6 ⇒ (6) + 6 = 12
Stealth: 1d20 + 4 ⇒ (5) + 4 = 9
Reflex: 1d20 + 3 ⇒ (5) + 3 = 8

”Aww, why not?” Angry Magic Tree asks Jaakko incredulously. ”That’s no fun!”

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