Obherak

Angritt's page

72 posts. Organized Play character for Michael Hallet.


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The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

boon?: 1d20 ⇒ 12

The Concordance

1 person marked this as a favorite.
Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Rath here isn't much for saying 'please' and 'have a nice day.' I'd take her offer."

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt will spend some time healing Rath.

Cure Light: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light: 1d8 + 1 ⇒ (1) + 1 = 2

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Wasn't there another one? Go get him!"

Handle Animal: 1d20 + 10 ⇒ (13) + 10 = 23

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt casts a spell and touches Rath whose mouth starts dripping with caustic saliva.

Cast acid maw.

"All right, go find one that's trying to be mean to the kitty and turn him into lunch."

Handle Animal: 1d20 + 10 ⇒ (8) + 10 = 18

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt tries to stand in for Rath and take a bite out of the monk.

bite: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
confirm: 1d20 + 4 ⇒ (7) + 4 = 11 Extra Damage: 1d6 + 3 ⇒ (6) + 3 = 9

tasty

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Dang it Rath! How many times I gotta tell you it's a bad idea to stare at the pretty lights!"

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt sends Rath in to go after the red monk (provoking from both) before growing claws and fangs (totem transformation). He then takes a step in.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

I'm not sure I understand where we are trying to go based on the map.

The Concordance

1 person marked this as a favorite.
Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Well, hopefully no one asks Rath for a password and if they do, I hope the password is 'Raaaaawr!'"

Let's go.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Work has been taking up most of my time these past 2 weeks. Hopefully things quiet down soon.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Agreed. Rath isn't sneaky, but he could be a distraction if we think we need one."

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angitt starts by healing Korum with his wand:

Cure Light x3: 3d8 + 3 ⇒ (4, 5, 3) + 3 = 15

Then Sinaryn

Cure Light: 1d8 + 1 ⇒ (5) + 1 = 6

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt moves back towards the middle of the camp. He then commands Rath to go get the other bandits to the east. Rath obeys and begins moving in that direction.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt gives the order for Rath to get the Yellow bandit. Meanwhile, Angritt "gives chase" to the one running with the scepter (double move)

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt gets up and grabs his club. He then directs Rath to get up and attack the closest bandit who has a weapon in hand.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Which ones have weapons drawn?

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"But they also said don't make it too easy or they will know something is up."

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"I suppose we could let Rath sleep on it. Probably no one will want to reach under him and take it."

"My armor is light enough and I can see in the dark, so I can watch in the middle of the night too."

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

No Rath, you cannot go fetch the ball.

Angritt picks up the bat and tries to play the game.

Bat: 1d25 ⇒ 17

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Uh, we never said we didn't know what we were carrying."

Diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16

"You keep saying Zamir. We were told to watch out for someone named Zamir. What can you tell us about him?"

If I had rolled low on that check I was going to say "You keep talking about Zamir. Are you looking for him too?"

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Things that other people sell. We're part of a caravan. Sometimes people need to sell things far away but can't make the trip themselves. That's where we come in."

As far as I can tell we were sent out to be part of a caravan. We were never told to assume a cover story of being merchants ourselves.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Nah, we just move things, we don't sell them."

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Huh?"

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Likely they'll either run screaming when they see Rath."

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Fine with me

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Survival: 1d20 + 10 ⇒ (5) + 10 = 15

"Not that I wouldn't mind a jungle trek, but wouldn't this way here along the coast be faster and save on supplies?"

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2
Korum of the Silver-Eyed Wolf wrote:
With a nod to Angritt, "Does that thing need a leash? Last thing I need is havin' run through town, or worse, chasing something through the jungle."

Angritt tugs on the training harness. "Not recommended to leave him off leash very long."

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Only in grunts, roars, and loud chewing noises, but stubborn is easy to read in any language."

Angritt isn't the most charismatic druid, so his Handle Animal skill isn't the best. Sometimes in stressful situations Rath doesn't listen to him.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"Come on you! I don't care what you think it smells like in there. We're going and that is final"

A grey-skinned man wearing leathers is pulling a creature into the room by the straps of a harness that is attached to it. The creature is a reptilian as tall as a full-grown man, standing on two massive legs and two ridiculously small arm-like ones near the top of its body. It looks strikingly like a tyrannosaurus, but one that is much smaller than those you'd likely heard tales of. The beast roars defiantly.

"By Ayrzul's teeth you are the most childish creature I've ever known."

He drags the dinosaur near the seats and takes his place at the briefing.

"He's a bit of a handful, but he means well. I'm Angritt and this is Rath. We once served the Fossilized King on some forsaken rock, but when that went sideways we hitched a ride out of there with the Society. Decided to stick around for a bit and see what you were all about."

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

I had no time yesterday. Will be posting today.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Please see the announcement regarding the gameday.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Player Name: Michael Hallet
Character Name: Angritt
PFS ID#: 2608-19
Faction: The Concordance
Normal/Slow track: Normal
Day Job or other Downtime: None

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

I think in almost all of the tables I've been at, the GM has just has both Angritt and Rath act on Angritt's initiative. It's just easier that way.

The Concordance

2 people marked this as a favorite.
Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

"I don't care what you say, that song was not written about you!"

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Usually when I want something to stop doing something, I smash it until it stops.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt draws his club and moves in.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

There is feat for that.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt works on moving the prisoners out of harm's way.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt moves around.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt enhances his companion's bite and wanders into the room.

Cast acid maw on Rath.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

You don't need to make a check to tie up an unconscious creature. The DC to escape is 20 + the CMB of the creature doing the binding. Ideally you want to have the person with the best CMB do it. (Which looks like it's me. Everyone else seems to have a +2 CMB compared to Angritt's +3.)

I could just have Rath take care of him. Probably quicker than tying him up.

Angritt will be happy to have Rath finish off the alchemist, otherwise he'll offer to help tie him up.

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt works on healing himself and his companion.

CLW (Angritt): 1d8 + 1 ⇒ (7) + 1 = 8
CLW (Rath): 1d8 + 1 ⇒ (1) + 1 = 2

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt fires his last enchanted stone.

Magic Stone: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d6 + 4 ⇒ (3) + 4 = 7

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt fires a second stone.

Magic Stone: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

REFLEX: 1d20 + 2 ⇒ (5) + 2 = 7

Angritt loads his sling and fires an enchanted stone:

Magic Stone: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d6 + 4 ⇒ (1) + 4 = 5

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt enchants 3 stones and then pulls out his sling.

magic stone

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Club: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Club: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Club: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Club: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

With Rath set to his task, Angritt gives into the rage and attacks the snake as well.

Club: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The Concordance

Neutral Oread Druid 2 (Sheet) (Equipment) | HP: 19/19 | AC: 18 (12 T, 16 F) | CMD: 16 | F: 5, R: 2, W: 6 | Init: 2 | Perc: 8 | Speed 20 |
Tracked Resources:
magic stone 1/1 | reroll 1/1 | Totem Transformation 2/2

Angritt double moves to the other side of Hessavi.