Jinhong Yeou, the Crimson Fox
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A 19 didn't hit? Wow, this thing is scaly. And scary. It's scalary.
I do not wish to kill you, but you must stand down, creature!
Needing every strike to count, Jinny uses a whirling multiple-light-strike technique to try to inflict as much nonlethal damage as possible. Blade of Mercy trait
Rapier, Flanking: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 Damage, nonlethal: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Gunthorn Dursten
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Attack with Flanking: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Gunthorn tries to land a blow with his staff but his feet slip just a bit on the icy surface throwing his aim off by a few inches.
Rath o vvv o
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A raging Rath tries to bite the creature again.
Bite: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Jinhong Yeou, the Crimson Fox
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Rapier, Flanking: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 Damage, nonlethal: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Jinny's thin blade skitters off the scaly hide.
Angritt
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With Rath set to his task, Angritt gives into the rage and attacks the snake as well.
Club: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Rath o vvv o
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Rath continues to bite.
Miss chance: 1d100 ⇒ 64
Bite: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
PaperDrake
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Gahhh, that is ridiculous and could go on for a while now.
In the next twenty seconds, surrounded from all sides by enemy and fighting to the death with the tenacity of the construct, the snake tries to bite Kaleless three more times.
Bite round 4: 1d20 + 3 ⇒ (17) + 3 = 20
Bite round 5: 1d20 + 3 ⇒ (9) + 3 = 12
Bite round 6: 1d20 + 3 ⇒ (5) + 3 = 8
Bite round 7: 1d20 + 3 ⇒ (4) + 3 = 7
And it only hits once...
Bite damage against Kaleless at round 4: 1d6 + 1 ⇒ (1) + 1 = 2
Black Adder Venom: Bite—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
The hail of blows it is under would be the death of any real snake.
Rounds 4-7. All the PC's have four rounds worth of full-attacks to bring it down.
Kaleless
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Kaleless tries to save vs the poison +1 vs poison
Fort: 1d20 + 3 ⇒ (17) + 3 = 20
"Hess bring it down!"
aid Hess 3 times
aid: 1d20 + 6 ⇒ (10) + 6 = 16
aid: 1d20 + 6 ⇒ (5) + 6 = 11
aid: 1d20 + 6 ⇒ (1) + 6 = 7
attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8
Kaleless slips on his third strike.
Hessavi Bebas
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Hessavi snarls her way through the song as she hacks at the sentinel.
Melee attack, flanking, aid: 1d20 + 3 + 2 + 2 ⇒ (14) + 3 + 2 + 2 = 21
Damage: 2d6 + 3 ⇒ (5, 2) + 3 = 10
Melee attack, flanking, aid: 1d20 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11
Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13
Melee attack, flanking, aid failed: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 2d6 + 3 ⇒ (5, 5) + 3 = 13
Melee attack, flanking: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 2d6 + 3 ⇒ (2, 5) + 3 = 10
4-7/13 rounds of rage left, depending on if/when it drops
Angritt
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Club: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Club: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Club: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Club: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Rath o vvv o
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Miss chance: 1d100 ⇒ 7 Bite: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Miss chance: 1d100 ⇒ 80 Bite: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Miss chance: 1d100 ⇒ 39 Bite: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Miss chance: 1d100 ⇒ 30 Bite: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Jinhong Yeou, the Crimson Fox
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Jinny whirls and dodges, facing possibly her toughest opponent yet.
Rapier, Flanking: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 Damage, nonlethal: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Rapier, Flanking: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 Damage, nonlethal: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Rapier, Flanking: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 Damage, nonlethal: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Rapier, Flanking: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 Damage, nonlethal: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Gunthorn Dursten
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Quarterstaff Attack, Flanking: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Quarterstaff Attack, Flanking: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Quarterstaff Attack, Flanking: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Quarterstaff Attack, Flanking: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Gunthorn spins and whirls his staff searching for any weak spots in the worm's hard out shell.
PaperDrake
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Damn it.
Shredding parts of its armor and layers of ice, the snake endures under a flurry of blows from all sides.
Hessavi snarls and clobbers at the construct once tearing its armor while Kaleless distracts it, but the pair does not manage to land another blow after that.
Rath and Angritt, working together, manage to land two club blows at the creature.
Jinny's blows glance off the construct's armor as it does seem to be immune to nonlethal damage.
Gunthorn manages to hit the creature twice, but it seems to shrug off the damage completely.
It convulses and attempts to bite Kaleless once more.
Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Bite damage: 1d6 + 1 ⇒ (1) + 1 = 2 DC11 Fort
Round 8 and 9. Bold may act.
- Jinhong Yeou
- Gunthorn Dursten
- Kaleless
=== Cold Storage Sentinel -8-8-10-6-6-4-5 ?
- Hessavi Bebas
- Rath
- Angritt
Jinhong Yeou, the Crimson Fox
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Right, "lethal" it is, then.
Rounds 8 & 9
Rapier, Flanking: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Rapier, Flanking: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Kaleless
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Kaleless tries to save again
Fort: 1d20 + 3 ⇒ (4) + 3 = 7
"Dammed thing turns out blades and fists!"
attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9
attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10
PaperDrake
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The group finally takes the serpentine construct apart. The ruckus created by the fight could awoken somebody who've been dead for a decade, but the frozen bodies remain still.
The combat is finally over.
After the group examines some of the frozen human forms, they find a grisly display of partially dissected humanoids and half-completed biological experiments from the Material Plane. Each specimen is frozen in several inches of hard ice. Many have a rictus of pain and fear solidified on their cold, blue faces, and all of them have an identical black rune branded onto their foreheads.
Searching among the Tian relics for items that are in usable condition nets a suit of masterwork parade armor in the samurai style, an orc double axe with blades shaped like strange dragons’ heads, and a masterwork composite shortbow used by the mounted archers of the eastern steppes.
A wand of some kind hangs on a hook on the wall near the entrance.
On the farthest end of the hall, there is a door leading into the Keeper's Offices on the Material Plane, but not having any labels on the Plane of Shadow.
Jinhong Yeou, the Crimson Fox
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Jinny leaves it for others to deal with wands. Instead she listens carefully at the door of the Keeper's office.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
When everyone is ready, she moves to open it.
PaperDrake
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The Crimson Fox enters the offices/alchmedical laboratory, followed by Kaleless and the rest.
A few desks, three chests, and a standing cabinet are here along a wall facing the West Exhibit Hall made of smoky glass. Fading in and out of vision, the shadowy form of a slablike table holding an unconscious, vivisected human man, his chest rising slowly with each breath, is superimposed over the southernmost desk. Medical implements and alchemical devices are spread across nearly every surface, some more substantial in form than others.
Jinhong Yeou, the Crimson Fox
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Jinny spits in disgust.
Just who are these people making bargains with, anyway?
She moves to the shadowy vivisected man and tries to determine if anything can be done to help him.
Perhaps the most moral thing to do is to put him out of his misery.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Gunthorn Dursten
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Nodding grimly at Jinny's question, Gunthorn follows her over to look at the victim on the table.
Heal Check: 1d20 + 8 ⇒ (1) + 8 = 9
At initial glance it appears there is little Gunthorn can do for the poor soul.
PaperDrake
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While the Blakros Museum staff use this room to catalogue new additions to the collection and run the day-to-day operations of the archive, the proprietors of Wightir House seemingly employs this chamber as an operating room and laboratory in which they perform sinister alchemical experiments on living prisoners.
Currently, it seems like someone is in the process of conducting an experiment on a human specimen on the verge of death. The man, drugged and unconscious, lays splayed on the operating table, his lower torso dissected and his skin held open and taught with large clamps. His forehead sports a dark rune tattoo that seems to suck light toward it.
As half of the group moves forward to examine the vivisected man ( his chest is not trapped ), and Jinny asks her question, a small item is lobbed from far corner of the 15' ceiling of the offices into the closest group of Pathfinders (Jinny, Kaleless, and Gunthorn).
Surprise Round Acid Bomb attack, vs Jinny's Touch AC: 1d20 + 7 ⇒ (7) + 7 = 14
Bomb Damage, Acid: 2d6 + 2 ⇒ (3, 3) + 2 = 8
Kaleless and Gunthorn may attempt DC 14 Reflex save, or they suffer 4 points of acid damage from the bomb splash.
"Name is Mazzel Gol, but you may call me The Shadow of Death!" When the acidic smoke produced by a bomb clears, the Pathfinders see a pale-skinned humanoid in a masterwork studded leather hanging upside-down from the wall in that corner between the wall and a ceiling. The figure quickly becomes visible after losing the effects of the invisibility spell it seemingly used after hearing the sounds of combat in the next room.
Hessavi Bebas : 1d20 + 2 ⇒ (18) + 2 = 20
Kaleless: 1d20 + 4 ⇒ (15) + 4 = 19
Angritt: 1d20 + 2 ⇒ (4) + 2 = 6
Rath: 1d20 + 3 ⇒ (9) + 3 = 12
Gunthorn Dursten: 1d20 + 1 ⇒ (1) + 1 = 2
Jinhong Yeou : 1d20 + 3 ⇒ (5) + 3 = 8
Mazzel Gol: 1d20 + 7 ⇒ (2) + 7 = 9
Jinhong Yeou, the Crimson Fox
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How about we call you Just Dead instead, coward?
Jinny puts on a brave combat face, but the truth is that that acid hurt. She'll die before she lets the mad bomber know that.
HP 10/18
Hessavi Bebas
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Hessavi takes a deep breath, but instead of a fighting song, she begins a deep, thrumming lullaby in the language of Tian Xia.
Casting Sleep on our opponent, DC 15.
Knowledge (Arcana): 1d20 + 2 ⇒ (16) + 2 = 18 yeah, didn't think so.
PaperDrake
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Yes, you can. I assume both rolls apply?
Mazzel Gol Spellcraft vs DC16 to identify Sleep Spell: 1d20 + 9 ⇒ (14) + 9 = 23
The alchemist starts laughing, but is interrupted by a dagger flung at him and hitting his shoulder. "Agh, you pathetic vermin..."
The shadowy figure starts crawling the ceiling towards Hessavi. "Ow, aren't you a curious specimen... But I think it's you who needs to be unconscious when we play." And the second bomb flies at the skald.
Acid Bomb attack, vs Hessavi's Touch AC: 1d20 + 7 ⇒ (1) + 7 = 8
Acid Bomb damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10
The bomb misses, but counting from the top of Hessave square clockwise, it lands on square: 1d8 ⇒ 2
Hessave needs to pass DC 14 Reflex save check, or she suffers 4 points of acid damage from the bomb splash.
If Hessavi is injured while casting, she needs to make a concentration check of DC 11+(damage sustained) to not lose a spell.
Round 1. Bold may act.
- Hessavi Bebas Reflex DC 14 save, and than concentration DC 15 if failed
- Kaleless
===
- Mazzel Gol -2
===
- Jinhong Yeou -8
- Rath
- Angritt
- Gunthorn Dursten
Jinhong Yeou, the Crimson Fox
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Jinny drops her rapier and readies her shortbow.
I think you need to learn the definition of the word "pincushion". Here's your first pin.
Shortbow: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d6 ⇒ 5
Kaleless
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my dagger thrown is only +5. I cn reroll?
Kaleless whips a dagger at the thing.
thrown dagger: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d4 + 1 ⇒ (3) + 1 = 4
crit confirmation
attack: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d4 + 1 ⇒ (4) + 1 = 5
PaperDrake
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Jinny's arrow hits the alchemist's form, but glances off of the hardened skin. "I've had cats on my table who scratched harder, ha-ha-haah..." The attack roll was not equal to or higher than his AC with the natural armor bonus added.
I'm a disciple of the 'keep the rolls, change the bonuses' school of thought, exactly because it could've become a crit on a reroll, so I am using your old die rolls.
Round 2. Bold may act.
- Hessavi Bebas -4
- Kaleless
===
- Mazzel Gol -2, two bombs spent
===
- Jinhong Yeou -8
- Rath
- Angritt
- Gunthorn Dursten -4 or -2, still pending DC 14 reflex save for first bomb splash damage.