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![]() The earth elementals continue assaulting Alice with their tiny but very hard fists. slam: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
slam: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
slam: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
But it seems they won't be able to snuff this particular rooster. ![]()
![]() Constructing crude bodies out of nearby ore, rock and even the dust from the air, three earth elementals form around Alice and try to put it down in a hole. They're tiny so they all appear in his space to attack. slam: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20
slam: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25
slam: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13
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![]() "Comrade Alpha-Q-3563 eliminated. Continue assault on force of chaos," the two representatives of order say in perfect unison before continuing their electric assault on the black zombie. arc gun: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
arc gun: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
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![]() Far be it from me to pass up an unexpected turn. At Darakwinn's call three creatures of pure law appear behind the Trox's and open fire on the black zombie with their integrated electrical arc guns. arc gun: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
arc gun: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
arc gun: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Darakwinn summoned 3 Inevitables. Stats in profile. ![]()
![]() Unfortunately, Darakwinn is not a particularly high level member of Angradd's religion. So...the reinforcements she gets are not overly impressive. A stone statue that has been knocked out of it's case by the commotion rattles and shakes then slowly stands up under the feet of the lighter blue garbed ruffian and takes a punch at his knee. slam: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Summoned Tiny Earth Elemental: Earth Elemental (Tiny): Init +1; Senses blindesence (Vibration) 60 ft.; Perception +3 Defense HP 6 EAC 11; KAC 12 Fort +3; Ref +1; Will +0 Immunities elemental immunities Offense Speed 20 ft., burrow 20ft. Melee slam +5 (1d6+3 B) Statistics STR +3; DEX +1; CON +0; INT -3; WIS +0; CHA +0 Skills Acrobatics +3, Athletics +3 Traits: Earth Glide Earth Mastery (Ex): An earth elemental gains a +1 bonus to attack and damage rolls if both it and its foe are touching the solid surface of a planet or an asteroid. If an opponent is airborne or waterborne, the elemental takes a -2 penalty to attack and damage rolls. These modifiers apply to initiating or resisting bull rush combat maneuvers. ![]()
![]() Darakwinn's communion with the military realm of Anggradd completes. Mud oozes up through the floorboards of the house, rapidly congealing into a humanoid mass with a distinctly military air. It salutes her then lays into the bunny. Slam vs. KAC plus Earth Mastery: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 Blunt plus Earth Mastery: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8 He's tiny so he shares the space with the bunny. |