Xaubunchror

Angradd's Army's page

13 posts. Alias of EbonFist.


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"Corporal Dusty! Nooo!" one of the earth elementals shouts, their voice like gravel rattling together.

With renewed dedication, the remaining two continue their assault on Alice.

slam: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
bludgeoning: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

slam: 1d20 + 5 + 1 + 1 ⇒ (8) + 5 + 1 + 1 = 15
bludgeoning: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


The earth elementals continue assaulting Alice with their tiny but very hard fists.

slam: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
bludgeoning: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

slam: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
bludgeoning: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

slam: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
bludgeoning: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

But it seems they won't be able to snuff this particular rooster.


Constructing crude bodies out of nearby ore, rock and even the dust from the air, three earth elementals form around Alice and try to put it down in a hole.

They're tiny so they all appear in his space to attack.

slam: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20
bludgeoning: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

slam: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25
bludgeoning: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

slam: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13
bludgeoning: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9


"Agents of Chaos eliminated. Returning to headquarters," the two Inevitables speak in unison before shimmering and disappearing.


"Comrade Alpha-Q-3563 eliminated. Continue assault on force of chaos," the two representatives of order say in perfect unison before continuing their electric assault on the black zombie.

arc gun: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Electricity: 1d4 ⇒ 4

arc gun: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Electricity: 1d4 ⇒ 2


Far be it from me to pass up an unexpected turn.

At Darakwinn's call three creatures of pure law appear behind the Trox's and open fire on the black zombie with their integrated electrical arc guns.

arc gun: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Electricity: 1d4 ⇒ 3
Crit Electricity: 1d4 ⇒ 1

arc gun: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Electricity: 1d4 ⇒ 4

arc gun: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Electricity: 1d4 ⇒ 4

Darakwinn summoned 3 Inevitables. Stats in profile.


The corpse co-op rocks the small member of Angradd's Army but isn't able to destroy it entirely.

Implacably, it strikes back.

slam: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Bludgeoning: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


The small, martial man made of dirt and rocks attempts to smash the corpse mash up.

slam: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Bludgeoning: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


The elemental spirit is holding the statue together more by force of will than anything else after that blow but it continues to hurl a rocky fist at the assailant.

slam: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Bludgeoning: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7


It'll be the same he'll just manifest in the Darker Blue's area (the same one Darakwinn hit.


Unfortunately, Darakwinn is not a particularly high level member of Angradd's religion. So...the reinforcements she gets are not overly impressive.

A stone statue that has been knocked out of it's case by the commotion rattles and shakes then slowly stands up under the feet of the lighter blue garbed ruffian and takes a punch at his knee.

slam: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Bludgeoning: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Summoned Tiny Earth Elemental:

Earth Elemental (Tiny):
Init +1; Senses blindesence (Vibration) 60 ft.; Perception +3
Defense
HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities elemental immunities
Offense
Speed 20 ft., burrow 20ft.
Melee slam +5 (1d6+3 B)
Statistics
STR +3; DEX +1; CON +0; INT -3; WIS +0; CHA +0
Skills Acrobatics +3, Athletics +3
Traits: Earth Glide
Earth Mastery (Ex): An earth elemental gains a +1 bonus to attack and damage rolls if both it and its foe are touching the solid surface of a planet or an asteroid. If an opponent is airborne or waterborne, the elemental takes a -2 penalty to attack and damage rolls. These modifiers apply to initiating or resisting bull rush combat maneuvers.


The soldier from Angradd's Army is ready to strike as soon as he is deployed and does so, throwing a tiny, fiery fist at the creature.

Punch: 1d20 + 5 ⇒ (12) + 5 = 17
Half Bludgeoning, Half Fire: 1d6 + 3 ⇒ (4) + 3 = 7


Darakwinn's communion with the military realm of Anggradd completes. Mud oozes up through the floorboards of the house, rapidly congealing into a humanoid mass with a distinctly military air. It salutes her then lays into the bunny.

Slam vs. KAC plus Earth Mastery: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

Blunt plus Earth Mastery: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

He's tiny so he shares the space with the bunny.