Dwarf Wizard

Angban - ScorchedOne's page

47 posts. Alias of ScorchedOne.


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Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Okay, so I never got one of my upgrades from D, I took Ally 1 (Surgeon) to replace my Quartermaster.

Boon: 1d20 ⇒ 13

For this scenario, Card Feat will be Item, and I'll take an Item 2 and Item 1, taking Masterwork Tools (2) instead of my Thieves' Tools, and just plain adding Emerald of Dexterity (1).


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban tries to secure his location.

plunder: 1d6 ⇒ 3

Its a leather armor. I automatically acquire. Location closed and I have a blessing of the gods for support. Sorry for sparse post, posting from phone.

Angban succeeds, finding a leather armor to aid in defense.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn 19 - Angban / ScorchedOne
Blessing of Erastil

Angban wrote:

Hand: Thieves' Tools, Alchemical Cartridges, Toxic Blunderbuss +1, Double-Barreled Musket, Scale Mail,

Displayed: Four-Mirror Armor,
Deck: 6 Discard: 6 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods
Recharged: Dragon Pistol +1, Hand Cannon, Shock Musket +1, Crowbar, Benevolent Buckler,
Discard Pile: Blessing of Calistria, Blessing of Erastil, Quartermaster, Coral Capuchin, Powder Horn, Blessing of Alkenstar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Wisdom DC 5: 1d6 ⇒ 5

Angban navigates the shipwrecks and proceeds generally unharmed.

Explore 1:
Morningstar +1
SS
Weapon 2
Traits:
Mace
Melee
Piercing
Magic
Elite
To Acquire:
Strength
Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4.
You may play this card as if it has the Bludgeoning trait instead of the Piercing trait.

Angban loads his alchemical cartridges, and then tries to pick up the morningstar.

Str DC 8: 1d8 ⇒ 5

It seems to have rusted and breaks in his grasp. Alas. With that accomplished, he trudges on.

Angban wrote:

Hand: Thieves' Tools, Blessing of the Gods, Toxic Blunderbuss +1, Double-Barreled Musket, Scale Mail,

Displayed: Four-Mirror Armor, Alchemical Cartridges,
Deck: 5 Discard: 6 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Dragon Pistol +1, Hand Cannon, Shock Musket +1, Crowbar, Benevolent Buckler,
Discard Pile: Blessing of Calistria, Blessing of Erastil, Quartermaster, Coral Capuchin, Powder Horn, Blessing of Alkenstar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

GD it I do and I forgot it AGAIN!

Wisdom DC 5: 1d6 ⇒ 4

Structural Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Recharge Shock Musket +1, Crowbar, Benevolent Buckler

Angban wrote:

Hand: Thieves' Tools, Alchemical Cartridges, Toxic Blunderbuss +1, Double-Barreled Musket, Scale Mail,

Displayed: Four-Mirror Armor,
Deck: 6 Discard: 6 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods
Recharged: Dragon Pistol +1, Hand Cannon, Shock Musket +1, Crowbar, Benevolent Buckler,
Discard Pile: Blessing of Calistria, Blessing of Erastil, Quartermaster, Coral Capuchin, Powder Horn, Blessing of Alkenstar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn 15 Angban / ScorchedOne
Blessing of the Gods

Angban wrote:

Hand: Shock Musket +1, Blessing of Alkenstar, Crowbar, Hand Cannon, Benevolent Buckler,

Displayed: Four-Mirror Armor,
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: Hand Cannon!!!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Double-Barreled Musket, Scale Mail, Blessing of the Gods, Toxic Blunderbuss +1, Alchemical Cartridges, Thieves' Tools
Recharged: Dragon Pistol +1,
Discard Pile: Blessing of Calistria, Blessing of Erastil, Quartermaster, Coral Capuchin, Powder Horn,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Angban, fresh off a nice time avoiding crabs and dealing with obstacles, comes across a horrible bug. Having no other weapon close at hand, he uses his hand cannon.

Explore 1:
Bloodbug
SS
Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9
If undefeated, display this card next to your deck. While displayed, at the start of each of your turns, succeed at a Constitution or Fortitude 7 check to banish this card. At the end of each of your turns, bury the top card of your deck. Banish this card at the end of the scenario.

Combat DC 9: 1d8 + 2 + 3 + 2d6 ⇒ (4) + 2 + 3 + (1, 3) = 13
Misfire/Shuffle: 1d12 ⇒ 2 Gun is buried

Having fired his weapon to full effect, and figuring there can't be that many more monsters left here, he continues onward. Discard blessing.

Explore 2:
Lookout Duty
SS
Barrier B
Traits:
Task
Veteran
To Defeat:
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it.
If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

Talitha agreed to bless me, thanks!

Wisdom DC 8: 2d6 ⇒ (6, 1) = 7 My blessing lets me reroll 1 die.

Wisdom DC 8: 6 + 1d6 ⇒ 6 + (5) = 11

Observe top card, it is a weapon spoilered below.

"I think I see something up ahead there, little lady. Might want to leave it for me. Maybe go help the puncher fella. He was looking rather seasick."

Next Explore:
Morningstar +1
SS
Weapon 2
Traits:
Mace
Melee
Piercing
Magic
Elite
To Acquire:
Strength
Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d4.
You may play this card as if it has the Bludgeoning trait instead of the Piercing trait.

Angban wrote:

Hand: Shock Musket +1, Alchemical Cartridges, Crowbar, Double-Barreled Musket, Benevolent Buckler,

Displayed: Four-Mirror Armor,
Deck: 6 Discard: 6 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Toxic Blunderbuss +1, Blessing of the Gods, Scale Mail, Thieves' Tools
Recharged: Dragon Pistol +1, Hand Cannon,
Discard Pile: Blessing of Calistria, Blessing of Erastil, Quartermaster, Coral Capuchin, Powder Horn, Blessing of Alkenstar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

I neglected my location's start of turn thing.

Wisdom DC 5: 1d6 ⇒ 3

Ship Damage: 1d4 - 1 ⇒ (1) - 1 = 0

No worries!


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn 11 - Angban / ScorchedOne
Blessing of Abadar

Angban wrote:

Hand: Four-Mirror Armor, Coral Capuchin, Crowbar, Powder Horn, Benevolent Buckler,

Displayed: Dragon Pistol +1,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Double-Barreled Musket, Thieves' Tools, Alchemical Cartridges, Blessing of Alkenstar, Toxic Blunderbuss +1, Blessing of the Gods, Shock Musket +1, Scale Mail
Recharged: Hand Cannon,
Discard Pile: Blessing of Calistria, Blessing of Erastil, Quartermaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Encountering the conflagration, Angban squares his jaw and pulls out his trusty crowbar. Revealed to add 1 die to check versus "Obstacle"

Constitution DC 9: 2d10 + 1 ⇒ (10, 3) + 1 = 14 Conflagration banished.

And no sooner has he tried to put the crowbar away, but Angban comes across another barrier to his progress...

Explore 1:
Illusory Wall
SS
Barrier B
Traits:
Obstacle
Magic
Mental
Veteran
To Defeat:
Intelligence
Arcane
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.

With his trusty crowbar in hand, he starts taking apart the wall brick by brick...

Intelligence DC 8: 2d6 ⇒ (6, 2) = 8

He soon realizes that it's not a real wall at all though, and just walks right on through it.

On the other side he sees a swarm of crabs, but decides not to deal with them. I may put it on the bottom, so I choose to.

I display my four-mirror armor, I use the powder horn to get my hand cannon back, then I make the attempt to recharge the powder horn.

Craft DC 8: 1d6 + 3 ⇒ (4) + 3 = 7

Does not recharge. I also discard the Coral Capuchin because it is unlikely to be helpful, and I reset hand.

Angban wrote:

Hand: Shock Musket +1, Blessing of Alkenstar, Crowbar, Hand Cannon, Benevolent Buckler,

Displayed: Four-Mirror Armor,
Deck: 7 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: Hand Cannon!!!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scale Mail, Double-Barreled Musket, Thieves' Tools, Blessing of the Gods, Alchemical Cartridges, Toxic Blunderbuss +1
Recharged: Dragon Pistol +1,
Discard Pile: Blessing of Calistria, Blessing of Erastil, Quartermaster, Coral Capuchin, Powder Horn,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn 7 (Angban/ScorchedOne)
Blessing of Erastil

Angban wrote:

Hand: Four-Mirror Armor, Coral Capuchin, Crowbar, Dragon Pistol +1, Benevolent Buckler,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Alchemical Cartridges, Thieves' Tools, Shock Musket +1, Powder Horn, Blessing of the Gods, Toxic Blunderbuss +1, Blessing of Alkenstar, Double-Barreled Musket, Hand Cannon, Scale Mail
Recharged:
Discard Pile: Blessing of Calistria, Blessing of Erastil, Quartermaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Attempting to move up from the island to the shipwreck graveyard if at all possible.

Wisdom DC 6: 1d6 ⇒ 5 Fails
Instead move 1d4 ⇒ 3 locations up. To the shipwreck graveyard.

Getting lost but eventually finding his way where he wanted to be anyway, Angban explores the shipwreck graveyard.

Explore 1:
Buccaneer
SS
Henchman B
Type: Monster
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 8
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead.
If defeated, you may immediately attempt to close the location this henchman came from.

DC Increase: 1d6 ⇒ 4

Alone and outgunned, the buccaneer certainly has the drop on old Angban, but there's a few tricks up the dwarf's sleeves. "I ever tell you the one about..." and he unloads a full pistol overcharged with powder right into the buccaneer. I shoot first.

Combat DC 14: 1d8 + 2 + 3 + 1d6 + 1 + 2d6 ⇒ (5) + 2 + 3 + (5) + 1 + (3, 1) = 20 Buried gun.

Plunder: 1d6 ⇒ 5 Ally.... fuuuuu

Closing:
Lookout
SS
Ally B
Traits:
Elf
Pirate
Basic
To Acquire:
Charisma
Diplomacy 6
Reveal this card to add 1d6 to any Perception check.
Recharge this card to examine the top card of your location deck.

Use a blessing from Sajan, gods, to try and pass this.

Diplomacy/Charisma DC 6: 2d4 ⇒ (2, 2) = 4

Failed. Location not closed.

Angban wrote:

Hand: Four-Mirror Armor, Coral Capuchin, Crowbar, Powder Horn, Benevolent Buckler,

Displayed: Dragon Pistol +1,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar, Thieves' Tools, Blessing of the Gods, Double-Barreled Musket, Toxic Blunderbuss +1, Shock Musket +1, Alchemical Cartridges, Scale Mail
Recharged: Hand Cannon,
Discard Pile: Blessing of Calistria, Blessing of Erastil, Quartermaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn 3: Blessing of the Gods

Angban wrote:

Hand: Quartermaster, Blessing of Calistria, Crowbar, Dragon Pistol +1, Blessing of Erastil,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Toxic Blunderbuss +1, Double-Barreled Musket, Shock Musket +1, Scale Mail, Alchemical Cartridges, Blessing of the Gods, Hand Cannon, Powder Horn, Blessing of Alkenstar, Benevolent Buckler, Thieves' Tools, Four-Mirror Armor
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Angban is on an island all by his lonesome, not that he particularly minds.

Explore 1:
Devilfish
SS
Monster 1
Traits:
Aberration
Aquatic
Basic
To Defeat:
Combat 10
If any die rolled in your check to defeat is a 2, count it as a 1. If undefeated, after you act, the Devilfish deals 1 Poison damage to you.

Some weird sort of fish comes along and tries to sting him, and that's not particularly okay. He takes out his pistol and fires!

Combat DC 10: 1d8 + 2 + 3 + 1d6 + 1 ⇒ (3) + 2 + 3 + (2) + 1 = 11 Counting that 2 as a 1, we still barely get there.

Misfire: 1d12 ⇒ 7

The fish swims off, injured, and thankfully doesn't sting poor Angban. Angban sends the quartermaster off for more supplies as he continues onward. Discard QM to explore.

Explore 2:
Swamp Ghoul
SS
Monster B
Traits:
Undead
Ghoul
Aquatic
Elite
To Defeat:
Combat 11
The Swamp Ghoul is immune to the Mental and Poison traits.
If undefeated, bury the top card of your deck; then reset your hand and end your turn.

Perhaps scared up by the fish, some sort of undead swamp thing monstrosity comes out. "Oh come on, now. Zombies are on land, not in the water. Stop trying to be two things, you know I hate that!" He takes out the dragon pistol again and fires great big holes in the creature.

Combat DC 11: 1d8 + 2 + 3 + 1d6 + 1 ⇒ (5) + 2 + 3 + (2) + 1 = 13

Misfire: 1d12 ⇒ 9

The hits just keep on coming, as Angban sets his pistol back away and continues on, blessed by the savored sting on his journey. Discard blessing of Calistria to explore.

Explore 3:
Eye Patch
SS
Item B
Traits:
Accessory
Swashbuckling
Basic
To Acquire:
Charisma
Dexterity 5
Recharge this card to add 1d4 and the Swashbuckling trait to your check to acquire an ally or to defeat a bane or a ship, or 1d8 if it has the Pirate trait.

He finds a pretty neat looking eyepatch, and tries it on.

Dexterity 5: 1d8 + 2 ⇒ (4) + 2 = 6

Angban thinks that he looks rather dashing in it, and keeps it for the time being, continuing onward as he does, this time drinking in salute to Cayden Cailean.

Explore 4:
Nautical Charts
SS
Item B
Traits:
Book
To Acquire:
Wisdom
Survival 7
At the end of a turn, recharge this card to move. Movement restrictions still apply.

This time, he comes across some nautical charts and isn't sure he can make hide nor hair of them, so he leaves them behind. Can't succeed, not important enough to waste someone else's resources on.

Tuckered out, Angban waits for a new day to dawn.

Angban wrote:

Hand: Four-Mirror Armor, Hand Cannon, Crowbar, Dragon Pistol +1, Eyepatch,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thieves' Tools, Blessing of Alkenstar, Scale Mail, Double-Barreled Musket, Benevolent Buckler, Shock Musket +1, Alchemical Cartridges, Toxic Blunderbuss +1, Powder Horn, Blessing of the Gods
Recharged:
Discard Pile: Blessing of Calistria, Blessing of Erastil, Quartermaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban will start at Gannet Island.

Angban wrote:

Hand: Quartermaster, Blessing of Calistria, Crowbar, Dragon Pistol +1, Blessing of Erastil,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Benevolent Buckler, Blessing of Alkenstar, Alchemical Cartridges, Thieves' Tools, Four-Mirror Armor, Hand Cannon, Shock Musket +1, Scale Mail, Toxic Blunderbuss +1, Powder Horn, Blessing of the Gods, Double-Barreled Musket
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Boon: 1d20 ⇒ 6

I can use the Armor B to get my armor to a slightly better armor from ultimate combat, or I can use the Ally 1, I'm pretty open. Let me know if Estra wants anything, otherwise I'm working on my writeup for game.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban also goes to the Theater of Corruption.

Angban wrote:

Hand: Benevolent Buckler, Quartermaster, Shock Musket +1, Double-Barreled Musket, Thieves' Tools,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessing of Erastil (if absolutely necessary, or is the displayed blessing)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Erastil, Crowbar, Alchemical Cartridges, Blessing of the Gods, Blessing of Calistria, Hand Cannon, Toxic Blunderbuss +1, Powder Horn, Dragon Pistol +1, Scale Mail, Blessing of Alkenstar, Four-Mirror Armor
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Prefer Goods for replay.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Reward: 1d20 ⇒ 19

Nope. I'll take armor 2 unless anyone wants it.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn: 6, Angban/ScorchedOne
Blessing: Blessing of Besmara

Angban wrote:

Hand: Thieves' Tools, Toxic Blunderbuss +1, Tidewater Cutlass +1, Blessing of the Gods,

Displayed:
Deck: 14 Discard: 2 Buried: 1
Current Location: Astral Rift
Hero Points: 0
NOTES:
Available Support: Hand Cannon for +2d6 to combat at another location.
Other: PLEASE USE

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quartermaster, Shock Musket +1, Double-Barreled Musket, Blessing of Alkenstar, Cabin Boy, Blessing of Erastil, Scale Mail, Hide Armor, Crowbar, Blessing of Calistria, Benevolent Buckler, Alchemical Cartridges
Recharged: Powder Horn, Dragon Pistol,
Discard Pile: Blessing of Cayden Cailean, Falcata,
Buried Pile: Hand Cannon,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Angban traverses the distance between the rift that formed in the wake of his closing the Sea Fort and Tempest Cay, joining Sajan who looked like he could use the support. Also I have only 1 ally in my deck, so the other location is unlikely.

Explore 1:
Buccaneer
SS
Henchman B
Type: Monster
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 8
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead.
If defeated, you may immediately attempt to close the location this henchman came from.

Combat DC 10: 1d8 + 2 + 3 + 1d10 + 1 ⇒ (4) + 2 + 3 + (3) + 1 = 13 Reveal Toxic Blunderbuss

He comes across another buccaneer, and since he thinks the pirate might be more well versed in swordfighting than a gunslinger, he shows him what happens when you bring a sword to a gun fight.

Having mostly cleared this spot of evil, Angban tries to seal it to prevent any other evils from coming here. Discard BotG to Bless

Int DC 7: 2d6 ⇒ (4, 6) = 10

He closes it, but the winds toss him to...

Random Location: 1d9 ⇒ 5

The Sea Fort, which remains closed but is now occupied by an Angban. Seeing little use for the cutlass, Angban sets it aside with the ship's loot. Discarded at end of turn. Reset hand, recharge buried hand cannon.

Angban wrote:

Hand: Thieves' Tools, Alchemical Cartridges, Toxic Blunderbuss +1, Shock Musket +1, Blessing of Erastil,

Displayed:
Deck: 12 Discard: 4 Buried: 0
Current Location: Sea Fort
Hero Points: 0
NOTES:
Available Support: Blessing of Erastil (if absolutely necessary, or is the displayed blessing)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar, Quartermaster, Cabin Boy, Benevolent Buckler, Hide Armor, Scale Mail, Blessing of Calistria, Blessing of Alkenstar, Double-Barreled Musket
Recharged: Powder Horn, Dragon Pistol, Hand Cannon,
Discard Pile: Blessing of Cayden Cailean, Falcata, Blessing of the Gods, Tidewater Cutlass +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

There are three unoccupied astral rift locations now, unless I could move to my new astral rift despite the Cay's closing criteria. So three sets of cards would be shuffled in, then 1 card from Astral Rift #5 would go to the open location.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn: 2, Angban/ScorchedOne
Blessing: Blessing of Erastil

Angban wrote:

Hand: Thieves' Tools, Powder Horn, Dragon Pistol, Shock Musket +1, Blessing of Erastil, Blessing of Cayden Cailean, Cabin Boy, Falcata,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Sea Fort
Hero Points: 0
NOTES:
Available Support: Dragon Pistol for +1d6 to combat check at my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Alchemical Cartridges, Crowbar, Hide Armor, Double-Barreled Musket, Blessing of Calistria, Blessing of the Gods, Benevolent Buckler, Toxic Blunderbuss +1, Quartermaster, Hand Cannon, Scale Mail, Blessing of Alkenstar
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Explore 1:
Buckler
SS
Armor B
Traits:
Shield
Basic
To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 1. If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check.
Can't fail to acquire.

Angban looks at the Sea Fort, and decides, "Well, let's get this over with." His short legs make the approach, and he finds a buckler. He straps it to his arm, because why not? Then he continues on his way. Recharge Blessing of Erastil to explore again.

Explore 2:
Tidewater Cutlass +1
SS
Weapon 1
Traits:
Sword
Melee
Slashing
Finesse
Swashbuckling
Magic
Elite
To Acquire:
Strength
Melee 9
For your combat check, reveal this card to use your Strength or Melee check + 1d6+1; you may additionally discard this card to add 1d8. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Bury this card to evade a non-villain monster; choose an open location and shuffle that monster into that deck.

He comes across a mighty fine weapon, and he could sure use it or give it to someone else to use, so he tries to pick it up. Recharge Cabin Boy

Strength DC 9: 1d8 + 1d4 ⇒ (6) + (3) = 9

He picks it up, and wipes it clean. "This is nicer than that Falcata I found a bit ago, even. I should learn swordplay, I would wager I'd be good at it."

That said, he still continues on his way. Discard Blessing of Cayden

Explore 3:
Crab Swarm
SS
Monster B
Traits:
Animal
Aquatic
Swarm
Basic
To Defeat:
Combat 8
Each character at your location must summon and encounter the Crab Swarm. If any character would defeat the Crab Swarm, reroll the dice; that character must take the second result. The Crab Swarm is defeated or undefeated based solely on the result of your second die roll.

A large group of crabs comes a crawling and a pinching at Angban! He shows them he's not afraid with the business end of his Shock Musket +1 Again, can't fail the DC 8 on 1d8+2+3+1d10+1

Misfire: 1d12 ⇒ 9

The crabs dispersed, Angban keeps on trucking, as they might say if trucks were a thing that existed, and heads further into the Sea Fort. Defeat monster, may explore again.

Explore 4:
Giant Frog
SS
Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9
A random character at your location encounters the Giant Frog.
If the check to defeat has the Electricity trait, add 1d8 to it.

Another aquatic or amphibious creature, he was never sure exactly the difference, comes after Angban and just as before, he shows the business end of his Shock Musket +1 and blasts it clear to kingdom come. There's a funny smell afterward, not a tasty one like the crabs, but he imagines some folks might like lightning singed frog. With the extra d8 from the Electricity trait, can't fail this one either. Free explore for defeating.

Misfire: 1d12 ⇒ 1

The Shock Musket seems to be a little tired after that rapid fire action, so Angban gives it a rest. Shuffled into deck.

Explore 5:
Buccaneer
SS
Henchman B
Type: Monster
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 8
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead.
If defeated, you may immediately attempt to close the location this henchman came from.

A vicious Buccaneer tries to bar Angban's passage! He won't stand for that though, so he tries to give the piratical foe what for. He pulls out his Dragon Pistol and fires, overloading it with powder! Bury Dragon Pistol.

Combat DC 10: 1d8 + 2 + 3 + 1d6 + 2d6 ⇒ (5) + 2 + 3 + (1) + (3, 6) = 20

He blows a whole clean through the center of that Buccaneer, though the salt air seems to have corroded away the buckler he'd just found. Banish the Buckler to close

Feeling a little light without a weapon, he fills his Toxic Blunderbuss up with powder, then puts his powder horn back onto his belt.

Craft DC 8: 1d6 + 3 ⇒ (5) + 3 = 8

Feeling like he can afford to leave it behind, Angban drops the Falcata, since he has two other weapons better suited to his ability.

Then, some sort of rift is opened and Angban is nearly sucked into it! End turn, discard Falcata, move to Astral Rift that gets set up and reset hand.

Angban wrote:

Hand: Thieves' Tools, Hand Cannon, Toxic Blunderbuss +1, Tidewater Cutlass +1, Blessing of the Gods,

Displayed:
Deck: 14 Discard: 2 Buried: 0
Current Location: Astral Rift
Hero Points: 0
NOTES:
Available Support: Hand Cannon for +2d6 to combat at another location.
Other: PLEASE USE

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cabin Boy, Hide Armor, Quartermaster, Blessing of Alkenstar, Benevolent Buckler, Crowbar, Scale Mail, Blessing of Calistria, Blessing of Erastil, Double-Barreled Musket, Shock Musket +1, Alchemical Cartridges
Recharged: Powder Horn, Dragon Pistol,
Discard Pile: Blessing of Cayden Cailean, Falcata,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban will start at the Sea Fort, and examine Tempest Cay.

Angban wrote:

Hand: Thieves' Tools, Powder Horn, Dragon Pistol, Shock Musket +1, Blessing of Erastil, Blessing of Cayden Cailean, Cabin Boy, Falcata,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Dragon Pistol for +1d6 to combat check at my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Calistria, Benevolent Buckler, Quartermaster, Blessing of the Gods, Blessing of Alkenstar, Alchemical Cartridges, Hide Armor, Hand Cannon, Crowbar, Toxic Blunderbuss +1, Scale Mail, Double-Barreled Musket
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Weapon!


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban starts at the Scorched Ruins. He's in the mood for something hot after that damp, dank cave nonsense.

Angban wrote:

Hand: Thieves' Tools, Powder Horn, Dragon Pistol, Shock Musket +1, Blessing of Erastil,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Dragon Pistol for +1d6 to combat check at my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar, Double-Barreled Musket, Alchemical Cartridges, Blessing of Calistria, Toxic Blunderbuss +1, Blessing of the Gods, Blessing of Alkenstar, Scale Mail, Hide Armor, Benevolent Buckler, Hand Cannon, Quartermaster
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Talitha can have the weapon 2, I decided to take a blessing b (calistria).


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban will take a skill feat (Con)
As for item, nothing's particularly screaming out at me. I'll consider my Item (B) choices.

Boon: 1d20 ⇒ 16


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Estra/Mhuirich, Talitha/MauveAvengr, Sajan/Yewstance, Angban/Scorch
Out of Turn Updates: N/a
Turn: Turn 16 - Blessings Deck Card 1 Angban/Scorch Blessing of the Gods

Angban wrote:

Hand: Hand Cannon, Thieves' Tools, Hide Armor, Crowbar, Toxic Blunderbuss +1,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Alchemical Cartridges, Double-Barreled Musket, Scale Mail, Blessing of Alkenstar, Blessing of the Gods (2), Quartermaster, Benevolent Buckler, Dragon Pistol
Recharged: Powder Horn, Shock Musket +1,
Discard Pile: Longsword, Blessing of the Gods, Protect, Blessing of Erastil,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Fort DC 6: 1d10 + 3 ⇒ (6) + 3 = 9

Angban keeps his meal down this time, heading through the caves again. He comes across some armor and picks it up.

Explore 1:
Chain Shirt
SS
Armor B
Traits:
Light Armor
Swashbuckling
Basic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

Can't fail to acquire.

No explore powers, I discard hand cannon, hide armor, and chain shirt. End turn.

Angban wrote:

Hand: Quartermaster, Thieves' Tools, Blessing of the Gods (2), Crowbar, Toxic Blunderbuss +1,

Displayed:
Deck: 8 Discard: 7 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Double-Barreled Musket, Benevolent Buckler, Dragon Pistol, Blessing of Alkenstar, Alchemical Cartridges, Scale Mail
Recharged: Powder Horn, Shock Musket +1,
Discard Pile: Longsword, Blessing of the Gods, Protect, Blessing of Erastil, Hand Cannon, Chain Shirt, Hide Armor,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Estra/Mhuirich, Talitha/MauveAvengr, Sajan/Yewstance, Angban/Scorch
Out of Turn Updates: N/a
Turn: Turn 12 - Blessing of Hshurha

Angban wrote:

Hand: Hand Cannon, Thieves' Tools, Shock Musket +1, Blessing of Erastil, Toxic Blunderbuss +1,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Benevolent Buckler, Dragon Pistol, Blessing of the Gods (2), Blessing of Alkenstar, Crowbar, Hide Armor, Scale Mail, Double-Barreled Musket, Quartermaster, Alchemical Cartridges
Recharged: Powder Horn,
Discard Pile: Longsword, Blessing of the Gods, Protect,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
Fort: 1d10 + 3 ⇒ (2) + 3 = 5

Angban feels a little sick and winds up dropping his Shock Musket into the water. He sets it aside to dry off. "Damn troglodyte stench..." Of course it isn't troglodytes at all, it's...

Explore 1:
Merfolk
SS
Monster B
Traits:
Merfolk
Aquatic
Basic
To Defeat:
Combat 8
If undefeated, each character at this location must succeed at a Constitution or Fortitude 7 check or bury the top card of his deck.

MERFOLK! "Damn fish people. There's fish, and there's people, and you shouldn't be both!" He turns his poison blunderbuss on the creature, firing. Can't fail. 1d8+2+3+1d10+1 is minimum 8.

Misfire: 1d12 ⇒ 9

He blows away the poor merfolk, and doesn't even feel a little bad about it. He keeps moving through the caves, hoping to get more accomplished. Discard blessing to explore.

Explore 2:
Blessing of the Gods
SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

He feels the gods smiling on his endeavors, and continues deeper! Discard that to explore also.

Explore 3:
Jinx Eater
SS
Ally B
Traits:
Tengu
Assassin
Basic
To Acquire:
Charisma
Diplomacy 8
Discard this card to explore your location. Add 1 to your combat checks during this exploration.
If you would fail a combat check by 1, you may bury this card to succeed.

He comes across a strange bird-person and his prejudice once again screws things up for him. "BIRD OR PERSON! Not both!" Can't pass it.

He's tired of people being people and animals, so he lights up a cigar and waits a moment to recuperate.

End of turn, recharge buried Shock Musket +1

Angban wrote:

Hand: Hand Cannon, Thieves' Tools, Hide Armor, Crowbar, Toxic Blunderbuss +1,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar, Scale Mail, Benevolent Buckler, Quartermaster, Blessing of the Gods (2), Dragon Pistol, Double-Barreled Musket, Alchemical Cartridges
Recharged: Powder Horn, Shock Musket +1,
Discard Pile: Longsword, Blessing of the Gods, Protect, Blessing of Erastil,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Still have Hand Cannon if anyone else needs.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Estra/Mhuirich, Talitha/MauveAvengr, Sajan/Yewstance, Angban/Scorch
Out of Turn Updates: N/a
Turn: Turn 8 - Blessing of Abadar

Angban wrote:

Hand: Hand Cannon, Thieves' Tools, Double-Barreled Musket, Protect, Toxic Blunderbuss +1,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Musket +1, Quartermaster, Hide Armor, Crowbar, Blessing of Erastil, Alchemical Cartridges, Blessing of Alkenstar, Blessing of the Gods (2), Benevolent Buckler, Dragon Pistol, Scale Mail
Recharged: Powder Horn,
Discard Pile: Longsword, Blessing of the Gods,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Fort DC 6: 1d10 + 3 ⇒ (10) + 3 = 13

Angban continues keeping his lunch down as he travels through the sea caves.

Explore 1:
Giant Wasp
SS
Monster 2
Traits:
Animal
Elite
To Defeat:
Combat 13
The Giant Wasp is immune to the Mental trait.
After you act, the Giant Wasp deals 1 Poison damage to you.

As the giant wasp bears down on him, Angban pulls his double-barreled musket and fires.

Combat DC 13: 1d8 + 2 + 3 + 2d4 ⇒ (7) + 2 + 3 + (4, 4) = 20

The wasp launches its stinger which embeds itself in the scroll Angban had been carrying. Discard Protect to poison damage.

Misfire: 1d12 ⇒ 1

The musket also overheated so Angban sets it aside to cool. Shuffled into deck.

Turn over, reset hand.

Angban wrote:

Hand: Hand Cannon, Thieves' Tools, Shock Musket +1, Blessing of Erastil, Toxic Blunderbuss +1,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Alkenstar, Double-Barreled Musket, Scale Mail, Quartermaster, Benevolent Buckler, Dragon Pistol, Crowbar, Alchemical Cartridges, Blessing of the Gods (2), Hide Armor
Recharged: Powder Horn,
Discard Pile: Longsword, Blessing of the Gods, Protect,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban forgot about Man Overboard

Fort DC 7: 1d10 + 3 ⇒ (10) + 3 = 13


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Estra/Mhuirich, Talitha/MauveAvengr, Sajan/Yewstance, Angban/Scorch
Out of Turn Updates: N/a
Turn: Turn 4 - Blessings Deck Card 1 Angban/Scorch Blessing of Besmara

Angban wrote:

Hand: Hand Cannon, Thieves' Tools, Double-Barreled Musket, Blessing of the Gods, Powder Horn,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Erastil, Scale Mail, Toxic Blunderbuss +1, Quartermaster, Hide Armor, Dragon Pistol, Crowbar, Blessing of the Gods (2), Alchemical Cartridges, Blessing of Alkenstar, Shock Musket +1, Benevolent Buckler
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Fort: 1d10 + 3 ⇒ (9) + 3 = 12

Angban resists the stench of the Sea Caves, and bravely presses onward.

Explore 1:
Longsword
SS
Weapon B
Traits:
Sword
Melee
Slashing
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Strength DC 6: 1d8 ⇒ 8

He finds a discarded weapon and picks it up. It might prove useful should he run out of guns. He presses onward. As he moves, he fills his new Toxic Blunderbuss with Powder, and checks to see if he has enough powder left for another gun.

Craft DC 8: 1d6 + 3 ⇒ (5) + 3 = 8

He does, so he fits the horn back to his belt. Discard Powder Horn for effect, draw Toxic Blunderbuss, recharge Powder Horn. Acquire Longsword, discard BotG to explore again.

Explore 2:
Protect
SS
Spell 2
Traits:
Magic
Divine
To Acquire:
Wisdom
Divine 6
Discard this card to reduce damage dealt to another character at your location by any amount. You are dealt Combat damage equal to half the amount reduced (rounded up).
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Wisdom: 1d6 ⇒ 6

Angban comes across a scroll of some spell, he can't quite decipher the writing, but knows enough that it could be useful so he keeps it on hand to let one of the caster-types use it later. He feels a little overburdened so he drops the longsword along the way.

Angban wrote:

Hand: Hand Cannon, Thieves' Tools, Double-Barreled Musket, Protect, Toxic Blunderbuss +1,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Erastil, Dragon Pistol, Crowbar, Scale Mail, Blessing of the Gods (2), Quartermaster, Shock Musket +1, Benevolent Buckler, Hide Armor, Blessing of Alkenstar, Alchemical Cartridges
Recharged: Powder Horn,
Discard Pile: Longsword, Blessing of the Gods,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

I have Hand Cannon for 2d6 to a combat check at another location that I am EAGER to use. I have 3 guns. Please use this, as it's a free recharge.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban will start at Sea Caves.

Angban wrote:

Hand: Hand Cannon, Thieves' Tools, Double-Barreled Musket, Blessing of the Gods, Powder Horn,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Benevolent Buckler, Blessing of the Gods (2), Alchemical Cartridges, Blessing of Erastil, Hide Armor, Blessing of Alkenstar, Scale Mail, Crowbar, Toxic Blunderbuss +1, Quartermaster, Dragon Pistol, Shock Musket +1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Talitha is the only one who can take the Spell 2 to my knowledge, so I'll take Weapon 2 in the form of Toxic Blunderbuss +1.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

10-00B Reward: 1d20 ⇒ 7
Also nope.

I would like the Weapon 2, but if Talitha can't use anything else I'll accede to her.

In that event I'll take an Item 1. Going to do Power Upgrade for hand size.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Angban/Scorch, Estra/Mhuirich, Talitha/MauveAvengr, Sajan/Yewstance
Turn: 17, Angban/ScorchedOne
Blessing of the Gods

Angban wrote:

Hand: Hand Cannon, Blessing of the Gods, Benevolent Buckler,

Displayed: Alchemical Cartridges,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: Can bury Hand Cannon for 2d6 to combat check at other location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Erastil, Thieves' Tools, Crowbar, Blessing of Alkenstar, Blessing of the Gods (2)
Recharged: Scale Mail, Double-Barreled Musket, Dragon Pistol, Hide Armor, Shock Musket +1, Ring of Water Walking,
Discard Pile: Powder Horn, Illuminate, Wheellock Pistol, Quartermaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Angban heads over to join the rest of the crew at the Floating Shipyard.

Explore 1:
Duergar Lashmaster
10-00
Villain 2
Type: Monster
Traits:
Dwarf
Fighter
Veteran
To Defeat:
Constitution Fortitude 10
THEN Combat 12
The difficulty to defeat is increased by the scenario’s adventure deck number.
On your Constitution or Fortitude check to defeat, you may recharge any number of allies; for each ally recharged, add 1d4.
“I’m not taking you for your body. I’m taking you for your soul.”

He comes across that blasted Duergar again. "This time, it's going to end."

Calling upon his own blessings, he tries to resist the Duergar's lash.

Fortitude DC 12: 2d10 + 3 ⇒ (5, 2) + 3 = 10

His buckler stops the damage, but he's tiring out. Angban fires his hand cannon, hoping to chase the enemy off.

Combat DC 14: 1d8 + 2 + 3 + 2d6 ⇒ (3) + 2 + 3 + (3, 5) = 16

Misfire/Recharge: 1d12 ⇒ 10

His hand cannon needs to cool, so he gives it a moment, but the exertion of the fight has left him less able to face upcoming dangers.

I shuffle my token into this location deck, evidently.

End turn, reset hand.

Angban wrote:

Hand: Blessing of Erastil, Blessing of the Gods (2), Blessing of Alkenstar, Benevolent Buckler,

Displayed: Alchemical Cartridges,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: Can bury Hand Cannon for 2d6 to combat check at other location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hand Cannon, Thieves' Tools, Crowbar
Recharged: Scale Mail, Double-Barreled Musket, Dragon Pistol, Hide Armor, Shock Musket +1, Ring of Water Walking,
Discard Pile: Powder Horn, Illuminate, Wheellock Pistol, Quartermaster, Blessing of the Gods,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Angban/Scorch, Estra/Mhuirich, Talitha/MauveAvengr, Sajan/Yewstance
Turn: 13, Angban/ScorchedOne
Blessing of the Gods

Angban wrote:

Hand: Quartermaster, Hand Cannon, Shock Musket +1, Benevolent Buckler,

Displayed: Alchemical Cartridges,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Can bury Hand Cannon for 2d6 to combat check at other location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thieves' Tools, Crowbar, Blessing of the Gods, Blessing of Alkenstar, Blessing of Erastil, Hide Armor, Blessing of the Gods
Recharged: Scale Mail, Double-Barreled Musket, Dragon Pistol,
Discard Pile: Powder Horn, Illuminate, Wheellock Pistol,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Angban continues his work at the Rookery.

Explore 1:
Ring of Wave Walking
SS
Item 1
Traits:
Accessory
Magic
Aquatic
Elite To Acquire:
Constitution
Fortitude 6
Reveal this card to add 3 to your Constitution or Fortitude check; this cannot be a check to acquire a boon.
Recharge this card to add 3 to a Constitution or Fortitude check attempted by a character at your location; this cannot be a check to acquire a boon.

Fortitude: 1d10 + 3 ⇒ (6) + 3 = 9

He comes across a ring that fits mighty nicely on his finger, and decides to keep it. He waves goodbye to his friend the Quartermaster as he continues exploring.

Explore 2:
Duergar Lashmaster
10-00
Villain 2
Type: Monster
Traits:
Dwarf
Fighter
Veteran
To Defeat:
Constitution Fortitude 10
THEN Combat 12
The difficulty to defeat is increased by the scenario’s adventure deck number.
On your Constitution or Fortitude check to defeat, you may recharge any number of allies; for each ally recharged, add 1d4.
“I’m not taking you for your body. I’m taking you for your soul.”

He encounters a horrible slaver and the blood veritably boils within him. He finds a use for the ring he just acquired in resisting the villain's lash, along with some aid from Talitha. Reveal Ring of Water Walking, use Talitha's Blessing of Iomedae

Fort DC 12: 2d10 + 6 ⇒ (6, 9) + 6 = 21

Then, that having been averted, he unloads a Shock Musket on the Deurgar. Bury Shock Musket

Combat DC 14: 1d8 + 2 + 3 + 1d10 + 1 + 2d8 ⇒ (3) + 2 + 3 + (9) + 1 + (2, 8) = 28

He wounds the Deurgar, but doesn't finish him off. "That's right ya coward! Flee!"

Villain escapes to one of the open locations, close this location. On closing I examine top card of my deck, it was Hide Armor, I recharge it. End of turn, I recharge my buried firearm and examine top card of newly shuffled floating shipyard.

Shuffled: 1d12 ⇒ 9 12 is villain / blessing - top card is now Blessing of Milani


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Angban/Scorch, Estra/Mhuirich, Talitha/MauveAvengr, Sajan/Yewstance
Turn: 9, Angban/ScorchedOne

Angban wrote:

Hand: Alchemical Cartridges, Hand Cannon, Shock Musket +1, Benevolent Buckler, Wheellock Pistol,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar, Blessing of the Gods, Quartermaster, Blessing of Alkenstar, Thieves' Tools, Blessing of Erastil, Blessing of the Gods, Hide Armor
Recharged: Scale Mail, Double-Barreled Musket, Dragon Pistol,
Discard Pile: Powder Horn,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Angban moves back to the Rookery, not taking anyone with him.

He proceeds to explore. Display Alchemical Cartridges.

Explore 1:
Pirate Entertainments
SS
Barrier 2
Traits:
Obstacle
Pirate
Veteran
To Defeat:
Strength
Ranged
Constitution
Fortitude 7
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character at your location encounters this barrier. Each character that does not defeat this barrier takes 2 Combat damage that may not be reduced. If any character defeates this barrier, it is defeated; the character with the highest result (you choose in case of a tie) may add a plunder card from the box to his hand.

Ranged DC 9: 1d8 + 2 + 3 ⇒ (4) + 2 + 3 = 9

Plunder: 1d6 ⇒ 2

Once more he plays darts with some pirates and they give him a spell. Odd people, these.

Discard Illuminate (Spell 1) and Wheellock Pistol. Draw Quartermaster.

"

Angban wrote:

Hand: Quartermaster, Hand Cannon, Shock Musket +1, Benevolent Buckler,

Displayed: Alchemical Cartridges,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Can bury Hand Cannon for 2d6 to combat check at other location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hide Armor, Thieves' Tools, Blessing of Alkenstar, Blessing of the Gods, Blessing of Erastil, Crowbar, Blessing of the Gods
Recharged: Scale Mail, Double-Barreled Musket, Dragon Pistol,
Discard Pile: Powder Horn, Illuminate, Wheellock Pistol,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3
Dexterity d8 ☑ +1 ☑ +2 ☐ +3
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1 ☐ +2

Favored Card: Weapon or Armor
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

"


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Quick out of turn post to mention in thread I examined smoking den top card per my location's ability and discussed it with Talitha.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Angban/Scorch, Estra/Mhuirich, Talitha/MauveAvengr, Sajan/Yewstance
Turn: Turn 5 Blessings Deck Card 4 Angban/ScorchedOne
Blessing of the Gods

Angban wrote:

Hand: Wheellock Pistol, Powder Horn, Shock Musket +1, Dragon Pistol,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: Can add 1d4 or 1d6 to a combat check by character at my location
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ] +3
Dexterity d8 [X]+1 [X]+2 [ ] +3
Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +4
Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Weapon or Armor
Hand Size 4
Proficient with: Light Armor, Heavy Armor, Weapon
Powers:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

The warehouse having been cleared, Angban heads to the Tengu Rookery. Along the way he hands Sajan his Wheellock pistol, in case they should come under fire.

Explore 1:
Skeleton
SS
Monster B
Traits:
Undead
Skeleton
Basic
To Defeat:
Combat 8
The Skeleton is immune to the Mental and Poison traits.
If the check to defeat has the Piercing or Slashing trait, the difficulty of the check to defeat is increased by 3.
The pile of bones suddenly stirs, rising up to take on a human shape. Its long, bony fingers reach out to claw at the living.

Angban uses his Powder Horn to ready one of his weapons for battle, a Hand Cannon, then thinks better of its use for this fight. He readies his Dragon Pistol to take down this foe, firing for full effect.

Craft: 1d6 + 3 ⇒ (2) + 3 = 5 Recharge Powder Horn, Failed
Combat DC 11: 1d8 + 6 + 1d6 + 2d6 ⇒ (2) + 6 + (6) + (4, 2) = 20 Bury Dragon Pistol, recharge at end of round.

Angban wrote:

Hand: Alchemical Cartridges, Hand Cannon, Shock Musket +1, Benevolent Buckler,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Erastil, Crowbar, Thieves' Tools, Blessing of the Gods, Blessing of the Gods, Blessing of Alkenstar, Hide Armor, Quartermaster
Recharged: Scale Mail, Double-Barreled Musket, Dragon Pistol,
Discard Pile: Powder Horn,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Favored Card: Weapon or Armor
Hand Size: 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Weapons, Light Armor, Heavy Armor
POWERS:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Angban, Estra, Talitha, Sajan
Turn: 1, Angban - Blessing of the Gods

Explore 1:
Port Peril Corsair
SS
Monster 2
Traits:
Elf
Pirate
Veteran
To Defeat:
Combat 13
Before you act, the Port Peril Corsair deals 1d4-1 Combat damage to you.
If the check to defeat does not include the Swashbuckling trait, the difficulty of the check to defeat is increased by twice the adventure deck number of the current scenario, if any.

Damage: 1d4 - 1 ⇒ (2) - 1 = 1

The Corsair shoots at Angban with his pistol, but Angban's armor takes the blow for him. Scale Mail recharged.

Angban grins. "You call that a shot?" He takes the double barreled musket from his back and lets go full-bore into the corsair. Bury double barreled musket.

Combat DC 17: 1d8 + 5 + 2d4 + 2d4 ⇒ (3) + 5 + (3, 4) + (4, 2) = 21

The corsair bleeding out on the ground, Angban shakes his head. "Don't bring a knife and a peashooter to a gun fight, son. May your next incarnation remember that."

End of turn, recharge buried musket.

Angban wrote:

Hand: Wheellock Pistol, Powder Horn, Shock Musket +1, Dragon Pistol,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: Can add 1d4 or 1d6 to a combat check by character at my location
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ] +3
Dexterity d8 [X]+1 [X]+2 [ ] +3
Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +4
Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Weapon or Armor
Hand Size 4
Proficient with: Light Armor, Heavy Armor, Weapon
Powers:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban is disgusted by the briefing. Not by the nice halfling lass, but by the thought of Duergar, slaving, and especially the combination of the two. Duergar give his race a bad name.

He decides a great way to cripple their operation is by stealing supplies from their Warehouse. It absolutely has nothing to do with the fact that he likes taking stuff and this is a reasonable excuse to do it.

Starting at Warehouse.

Angban wrote:

Hand: Double-Barreled Musket, Scale Mail, Shock Musket +1, Dragon Pistol,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ] +3
Dexterity d8 [X]+1 [X]+2 [ ] +3
Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +4
Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Weapon or Armor
Hand Size 4
Proficient with: Light Armor, Heavy Armor, Weapon
Powers:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban will use his hero point for Card Feat: Item, adding "Thieves' Tools" (Item B, Tool Basic)

10-00A Boon Roll: 1d20 ⇒ 11

For deck upgrade I'll take Weapon B (Hand Cannon), replacing Matchlock Hackbut.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4
Angban wrote:

Hand: Scale Mail, Double-Barreled Musket, Matchlock Hackbut,

Displayed:
Deck: 7 Discard: 7 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ] +3
Dexterity d8 [X]+1 [X]+2 [ ] +3
Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +4
Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Weapon or Armor
Hand Size 4
Proficient with: Light Armor, Heavy Armor, Weapon
Powers:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Angban tries once again to keep the villain from escaping to his current zone. From the random barrel of weapons on deck he pulls out... a cutlass? He's no buckler of swashes but he can try. He takes some assistance from Zarlova, as he's not the best with a sword.

Strength DC 6: 2d8 ⇒ (6, 4) = 10 Used her blessing of Nethys, as the other might help someone more.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4
Angban wrote:

Hand: Scale Mail, Double-Barreled Musket, Dragon Pistol, Hide Armor,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ] +3
Dexterity d8 [X]+1 [X]+2 [ ] +3
Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +4
Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Weapon or Armor
Hand Size 4
Proficient with: Light Armor, Heavy Armor, Weapon
Powers:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Turn Order: Zarlova/Mhuirich, Talitha/MauveAvenger, Angban/Scorch, Sajan/Yewstance
Turn: 19, Angban/ScorchedOne

Storm: 1d6 ⇒ 2 Storm deals 1 (2-1) damage to our ship. Discarding Hide Armor
Storm Location: 1d6 ⇒ 2 Storm travels to Ruined Temple

Explore 1:
Swabbing the Decks
SS
Barrier 1
Traits:
Task
Aquatic
Elite
To Defeat:
Constitution
Fortitude 7
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If defeated, you may recharge 1 card.
If undefeated, each character recharges 1 card. Leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn.

The storm did a number to the ship, and Angban has to spend some time clearing up debris and getting the salt off the deck.

Fortitude: 1d10 + 3 ⇒ (2) + 3 = 5

REALLY? Ugh, my dice are all stuck on 2.

If undefeated, each character recharges 1 card. Leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn.

In all the sweeping and washing his dragon pistol gets its powder wet so he sends it to be cleaned up.

Angban wrote:

Hand: Scale Mail, Double-Barreled Musket, Matchlock Hackbut, Blessing of the Gods 2,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ] +3
Dexterity d8 [X]+1 [X]+2 [ ] +3
Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +4
Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Weapon or Armor
Hand Size 4
Proficient with: Light Armor, Heavy Armor, Weapon
Powers:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban sees that Zarlova has the villain, and tries to find some manner to keep her from escaping in this direction.

Guard Location:
Icy Boarding Pike +1
SS
Weapon B
Traits:
Polearm
Melee
Piercing
2-Handed
Magic To Acquire:
Strength
Melee 10
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1 and add the Cold trait. Add another 1d4 if you are on a ship. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result.

Strength: 1d6 ⇒ 4

It's some sort of stick-like weapon though. Angban tries to figure it out but ends up snapping it in half instead. "Oops."

Failed to close, Angban may attempt evidently.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Zarlova/Mhuirich, Talitha/MauveAvenger, Angban/Scorch, Sajan/Yewstance
Out of Turn Updates: N/a
Turn: Turn 14 - Blessings Deck - Blessing of the Gods

Angban wrote:

Hand: Scale Mail, Double-Barreled Musket, Dragon Pistol, Hide Armor,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ] +3
Dexterity d8 [X]+1 [X]+2 [ ] +3
Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +4
Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Weapon or Armor
Hand Size 4
Proficient with: Light Armor, Heavy Armor, Weapon
Powers:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Angban is having trouble so he travels to the Scorched Ruin instead.

Explore 1:
Storm
SS
Barrier 2
Traits:
Obstacle
Weather
To Defeat:
None
Display this barrier next to the location deck.
If you start your turn at this location, roll 1d6. On a 6, banish this barrier. On any other result, your ship is dealt that amount of Structural damage; move this barrier faceup next to a random location.

Storm: 1d6 ⇒ 2 Ship takes 1 structural damage.

Location: 1d6 ⇒ 5 Barrier stays here? If it has to go elsewhere BR can manage that.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Zarlova/Mhuirich, Talitha/MauveAvenger, Angban/Scorch, Sajan/Yewstance
Out of Turn Updates: N/A
Turn: Turn 11 - Blessings Deck Card 1 Angban/Scorch
Blessing of Gozreh

Angban wrote:

Hand: Quartermaster, Double-Barreled Musket, Blessing of Erastil, Hide Armor,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ] +3
Dexterity d8 [X]+1 [X]+2 [ ] +3
Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +4
Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Weapon or Armor
Hand Size 4
Proficient with: Light Armor, Heavy Armor, Weapon
Powers:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Angban, having spent plenty of time on frivolities and stupid magic, continues his plumbing the depths of the Tower. He comes across a strange bird-man whose language he doesn't understand, and that seems to upset the bird-man in some way. The strange bird-being storms off.

Explore 1:
Jinx Eater
SS
Ally B
Traits:
Tengu
Assassin
Basic To Acquire:
Charisma
Diplomacy 8
Discard this card to explore your location. Add 1 to your combat checks during this exploration.
If you would fail a combat check by 1, you may bury this card to succeed.

1d4 is never 8, so not rolling.

Seeing his friend the Quartermaster, the two join forces to pursue further heights in the tower. Discarded to explore.

Explore 2:

Lookout Duty
SS
Barrier B
Traits:
Task
Veteran
To Defeat:
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it.
If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

Wisdom DC 8: 2d6 ⇒ (4, 2) = 6 Discarding blessing of Erastil.

Angban has trouble with lookout duty, and the ship suffers for his failings. 1 structural damage. End turn, not touching blessings. Draw Dragon Pistol and Scale Mail.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

I screwed up. I went to cards 3-4 (since I Did 1-2 last time), not realizing you'd removed those cards from the stack. I can retcon my turn and re-take it if you'd like, or we can accept that this was my honest mistake for first time playing online and I'll be more careful next time.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Turn Order: Zarlova/Mhuirich, Talitha/MauveAvenger, Angban/Scorch, Sajan/Yewstance
Out of Turn Updates: N/a
Turn: Turn 7 - Blessings Deck Card 7 Blessing of the Gods

Angban wrote:

Hand: Quartermaster, Double-Barreled Musket, Blessing of Erastil, Blessing of Alkenstar,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ] +3
Dexterity d8 [X]+1 [X]+2 [ ] +3
Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +4
Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Weapon or Armor
Hand Size 4
Proficient with: Light Armor, Heavy Armor, Weapon
Powers:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.

Angban continues his trek through the Tower, two barrels primed and ready for any danger.

Explore 1:
Pirate Entertainments
SS
Barrier 2
Traits:
Obstacle
Pirate
Veteran
To Defeat:
Strength
Ranged
Constitution
Fortitude 7
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character at your location encounters this barrier. Each character that does not defeat this barrier takes 2 Combat damage that may not be reduced. If any character defeates this barrier, it is defeated; the character with the highest result (you choose in case of a tie) may add a plunder card from the box to his hand.

Ranged, DC 9: 1d8 + 2 + 3 ⇒ (7) + 2 + 3 = 12

Evidently knife throwing or darts are quite the diversion for Pirates, who find Angban a very friendly sort. He appreciates their interests and fondness for cannons, and they share a time together, after which they leave him with knowledge of a spell. I get a plunder from the box to my hand, might as well?

He continues exploration, the gods lighting the way to further adventure.

Explore 2:
Fireblade
SS
Spell B
Traits:
Magic
Divine
Attack
Fire
Basic To Acquire:
Wisdom
Divine 6
For your combat check, discard this card to use your Divine skill + 2d4.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Wisdom DC 6: 1d6 ⇒ 2
Wisdom DC 6: 1d6 ⇒ 3 Alkenstar reroll

His mind cannot wrap itself around the spell tome he encounters, which makes sense given his proclivities with guns. His day spent, he camps out for another night.

Discarded Blessing of Alkenstar, need to know what the plunder spell is that I picked up. If appropriate, might need to cast that this turn. No reset to hand if not. Not touching the blessings deck, but:

If on your turn you need my Blessing of Erastil when it's the displayed blessing, consider it yours.

EDIT: Plunder: 1d6 ⇒ 2 Holy Stone spell added to hand, then discarded since it's not useful to me to reset my hand and save it for upgrades later. Drew Hide Armor.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4
Angban wrote:

Hand: Blessing of the Gods, Double-Barreled Musket, Blessing of Erastil, Shock Musket +1,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes:

Turn Order: Zarlova/Mhuirich, Talitha/MauveAvenger,

Angban/Scorch
Sajan/Yewstance
Out of Turn Updates: N/a
Turn: Turn 3 - Blessings Deck Card 2 Angban/ScorchedOne
Blessing of the Gods

Explore 1:

Tidewater Cutlass +1
SS
Weapon 1
Traits:
Sword
Melee
Slashing
Finesse
Swashbuckling
Magic
Elite To Acquire:
Strength
Melee 9
For your combat check, reveal this card to use your Strength or Melee check + 1d6+1; you may additionally discard this card to add 1d8. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Bury this card to evade a non-villain monster; choose an open location and shuffle that monster into that deck.

Str is d8, not using blessing to acquire. Discard Blessing of the Gods to explore again.

Explore 2:
Rat Swarm
SS
Monster B
Traits:
Animal
Swarm
Elite
To Defeat:
Combat 8
If you do not defeat the Rat Swarm by at least 4, shuffle it into the deck it came from; the Rat Swarm still counts as defeated.
They seem kind of cute in ones or twos_ A swarm of rats is significantly less cute_

Display and bury Shock Musket +1 for combat.

Ranged: 1d8 + 2 + 3 + 1d10 + 1 + 2d8 ⇒ (2) + 2 + 3 + (4) + 1 + (5, 3) = 20

Done exploring. Recharge buried firearm. Draw Quartermaster and Blessing of Alkenstar.

Angban wrote:

Hand: Quartermaster, Double-Barreled Musket, Blessing of Erastil, Blessing of Alkenstar,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ] +3
Dexterity d8 [X]+1 [X]+2 [ ] +3
Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +4
Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Weapon or Armor
Hand Size 4
Proficient with: Light Armor, Heavy Armor, Weapon
Powers:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4

Angban will start at #4: Tower

Angban wrote:

Hand: Blessing of the Gods, Double-Barreled Musket, Blessing of Erastil, Shock Musket +1,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes:


Deck Handler // STR d8 | DEX d8+2 (Ranged +3) | CON d10 (Fort +3) | INT d6 (Craft +3) | WIS d6 | CHA d4
Angban wrote:

Hand: Blessing of the Gods, Double-Barreled Musket, Blessing of Erastil, Shock Musket +1,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2 [ ] +3
Dexterity d8 [X]+1 [X]+2 [ ] +3
Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +4
Fortitude: Constitution +3
Intelligence d6 [ ] +1 [ ] +2
Craft: Intelligence +3
Wisdom d6 [ ] +1 [ ] +2
Charisma d4 [ ] +1 [ ] +2

Favored Card: Weapon or Armor
Hand Size 4
Proficient with: Light Armor, Heavy Armor, Weapon
Powers:
When you play an armor to reduce damage dealt to you, reduce it by an additional 1
At the end of your turn, you may recharge a buried weapon that has the Firearm trait
Gain the skill Craft: Intelligence +3.