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![]() Wow, came back first chance since last posting to storytime! If people want to, we can call till after New Year's weekend. Gets us past Nefreet and Miranda's scheduling, and Rob's connection should hopefully be back to regular uptime. Scheduling isn't a problem for me these next two weeks so it's up to you guys. ![]()
![]() Just got kind of a catch up subscription order that had a couple months worth inside. Everything was good, except it looks like there was a mixup with the comic subscription. I got Worldscape #1 and #2, but #1 only had the paizo.com exclusive. #2 had all 4 as expected, with a second copy of the 3 different "Standard Cover" art covers. ![]()
![]() I got my monthly package on September 17, and it seems to have been missing the Warpriest Class Deck for the Adventure Card Game. Everything else from my subscriptions was included, and I figured I'd wait a week or so just in case it was in a separate box for some reason. Unfortunately, it has not arrived, and I believe there was just a mistake somewhere along the line and it didn't get packaged. Would someone please be able to check on this for me? The packing slip inside the box does list it as being part of the order, just no actual deck included. Thank you! ![]()
![]() I will say I definitely think people should read the linked blog, because to me that blog and this post come off saying very different things. The OP here reads to me like "fluff isn't important if you aren't great in your crunch", but the blog has more of a "don't build around fluff if your mechanics don't match" vibe, which I agree with. The example in the blog is a good one. A cleric who was a fighter who will always step into combat, but intentionally built a non combat character. That's not just "why would you do that", that causes problems for the rest of the party and shouldn't be done. However, the comment here about being brought along to slay a dragon - that depends what the players told ahead of time. If you tell me to build a a character for a campaign that's all combat and no roleplay, I'm not going to put skills into Diplomacy, or take feats that help with Disguise. Likewise, if you tell me it's a role play campaign with little combat, I'm probably not going to take things like Power Attack or Cleave. If you don't tell me anything though, I'm going to build a well rounded character with an obvious focus area. Can I talk to people? Sure, I'm decent at that. Use magic items? Depends on my fluff. Beat stuff up? You bet, because combat kills you more often that failed skill rolls. There's an important divide between the two sides, and too many people play one and ignore the other. Crunch is not the end all be all, and shouldn't ever be treated as such unless the GM makes it clear you should. ![]()
![]() No you cannot take 1 or 7 first. Adjacent parenthesis are always taken in order, no exceptions. You can take the Acid, Cold, etc. or the d12 in your example in any order, including before the +X bonuses because they are not immediately next to each other. If you see ")" followed immediately by "(", you must take them in order. If ")" is not immediately followed by "(" you can do any order. ![]()
![]() I actually hadn't even noticed the role flipping when I picked up my deck at GenCon. I got it on Thursday, and it wasn't until talking with someone at the special Friday when he said "Yea and the whole role card concept is really cool". I had no clue what he was talking about until then, I was too in shock over how awesome it's going to be to go 99.9% invincible by turning my hand size to 0-8 every turn!! ![]()
![]() Name Andrew
Play info: I played the Slayer. My only specific request would be not to play the Wizard or Rogue (saw them played, didn't seem enjoyable for me) ![]()
![]() Oh where to begin We have a player who has a nasty habit of rolling 1s and hitting party members with her ranged weapons, including hits that resulted in death. This started with a dwarven cleric with a throwing hammer, so she's no longer allowed to play any of those things. She's currently a ranger and everyone is afraid to stand between her and the enemy. We also joke about "swinging on the dragon". Her husband was laying on the ground dying, and a single heal from her could have allowed to run out of the way of a giant rolling ball trap. Instead we're told "but I can kill the dragon!". She was our healer, missed the dragon, and the trap crushed her husband. Needless to say, any time he has the choice to help her or go on the offensive, we tell him to swing on the dragon. I also now hear "But I'm a ****ing demon" (Dogma, for those who don't know it) anytime I don't think something all the way through. In a 4E campaign, I showed up late one night. Nobody would tell me where we were, so in a close call during combat I transformed into a demon as a warlock to gain regeneration and escape. My DM looks at me and asks "Ummm... how does that work, do you actually turn into a demon?"
The paladin quickly took me down, followed by an ally who was turned away so only saw the paper in attack a demon, turns around and crits me to death. It was hilarious, and beautiful, and probably the only I ever thought "An ally, who OOC knew he was attacking me, just brutally slaughtered me off the direction of a shortly known ally NPC... that was awesome!" There's too many others to list here, but they are almost all not just "Oh remember that funny time", but "Oh remember that funny time you were incredibly stupid and it ended really badly?" ![]()
![]() Charles Scholz wrote:
I watched when it was on TV through the end of S3. Got behind and have been waiting for someone to get it, started from S1. Next month comes a new Longmire though and R&I will be put on hold for a day while go through that ![]()
![]() 18, 4th edition. As much as some veteran players weren't fans of it, I think it's probably the best one to start with. It's light on the roleplay (which is half of what people didn't like in my expeience), but that's actually what was great for me. Having such a lite intro to a new type of game was a fantastic way to learn about the worlds and roleplay experience. ![]()
![]() Hopefully everyone is back to business immediately after GenCon, surely nobody needs to rest or catch up after 4 days of awesome gaming right? Right. I put a couple of my subscriptions on hold last month, and I'd like to get them restarted Adventure Path - Starting with #108
Thank you ![]()
![]() Hoping to have a team for the Open next year (congrats to this year's winners!), but this year the special was a blast. It was cool to have the two games working towards the same goal, but I'll echo Zeroth's point about hoping for a little more interaction. It was disappointing at times to hear about various bonuses going active for doing so well, without noticing a change on the ACG side. That's the only non-positive comment I could possibly come up with though. The story, the gameplay, the choices, it was all amazing and anyone who designed it deserves two big thumbs up. I was able to get a couple games of Season of Goblins in as well, and they were really well done making it feel like a true Goblin-y game. Although I only played with the Goblin Fight deck this weekend, with exception to the special, it of course isn't mandatory. Definitely looking forward to more ACG, special included, at GenCon again next year. Who knows, maybe a PaizoCon 2017 is in my future as well being waaaay closer and cheaper... ![]()
![]() I placed an order for the Desert Ruins flipmat this afternoon, and had it sidecarted to pickup at GenCon. I realized after the order that GC pickup is subscriptions only. Would it be possible to have it moved to a regular order, instead of the sidecart, to be shipped on it's own so that I might get it in time to bring it? Order number is 4011187 Thanks for any help
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