Dwarf Wizard

Ander Therinor's page

474 posts. Organized Play character for grimdog73.


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Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

got kronikal....i'm in for whatever...sorry if i've been off...just stuff going on....

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

alchemy: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

I think he's still dead...and starting to stink too...someone light a candle...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

To answer yer questions, yes he/it was, so it was possible. Yes, it was a trap, I spotted it as a setup. And as for the last one, perhaps getting work to get coin to buy food...or try to grow yer own...gonna take some time...but I think you lot can do it...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Maybe one of the scholarly types can say whatever in the Hades that thing was...might be a atart... Ander says with a shrug.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Aye..if were evil, there'd be a hole right between yer eyeballs...and ye'd be dead...so...yeah...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Smelling salts? Wait...i might be able to make them...gimme a few... Ander sets about trying to make some.

craft alchemy: 1d20 + 7 ⇒ (17) + 7 = 24
lol...one off...

Nope...missing some stuff...anyhoo...I figger the demon worm thingy made these critters...best guess anyways... Ander says as he takes another chew of jerky. Jerky? he offers some to the aasimar guard, holding out his waxed bag of dried meat.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Ander watches as the others bring the guards in.

I can wake them...just have to put a bunch o' powder in with no slug...makes a great loud poof.... he says with a grin as he chews a chunk of jerky.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Ander slowly loads a round and goes over the the pool f blood and feels around for a body.

I ain't a healer. but I think he's gone. I might be wrong, but if he cast a spell to hide, it should wear off...I don't think he was powerful enough to make it permanent. Just my thoughts anyways... he says as he pulls out a new cigar and lights it up. he blows out a celebratory puff of smoke and relaxes a bit.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

do the BH..i'll fire a shot after you do...if he's still invisible, roll the miss chance...

bang: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 181d12 + 1 ⇒ (12) + 1 = 13

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

can one of you guys do and AoE effect...maybe chase him out?

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

perc: 1d20 + 9 ⇒ (18) + 9 = 27

Ander loads a round, waiting to find out where the priest is and blast him to pieces.

Show yerself, maggot! I'm tired of this crap! One shot betwixt the peepers and this'll be over...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

I'm running low on cold iron shot...just letting you know... Ander takes aim after reloading and fires again.

bang, bless, pbs, ps: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 281d12 + 1 ⇒ (11) + 1 = 12

real, 1 real: 1d2 ⇒ 2dang it...3 left

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Would someone please club that mutt on the noggin and knock his arse out...for the love of the gods! Ander says, getting frustrated with the whole thing. He quickly slams a round home and snaps off a shot.

bang. ps, pbs: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 271d12 + 1 ⇒ (1) + 1 = 2

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Getting really sick of this crap..just die already... Ander says as he fires another round.

bang: 1d20 + 1 + 1 + 1 ⇒ (19) + 1 + 1 + 1 = 221d12 + 1 ⇒ (4) + 1 = 5

i've been forgetting the bless...ugh...me=toopid

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Quit yer squirming, mutt! I wanna get out of this thrice damned place... Ander says zs he loads and fires again. bang, cold iron, ps, pbs: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 241d12 + 1 ⇒ (6) + 1 = 7 4 cold iron buklets down...6 left...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Hold still, ya stinking git...I'll make it as painless as possible. Wait...no I won't...Ander aims and fires again.

bang, cold iron, PS, PBS: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d12 + 1 ⇒ (7) + 1 = 8

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Another image? Coward...just show your face so I can put a third eye hole in yer forehead... Ander says as he slams home a round and fires again.

bang. cold iron: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d12 + 1 ⇒ (4) + 1 = 5
fortune: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

i did...didn't catch it...just 1 +1...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Oh lovely....now there's two... Ander says as he loads an iron slug into his musket. He snaps down the breech and aims.

Eenie, meenie, miney moe....in your head, I'm gonna make a hole... he says as he fires at what he thinks is the right one.

bang,, PS, PBS cold iron: 1d20 + 7 ⇒ (13) + 7 = 201d12 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Huh...he's gotvsome kind of protection. I hit him square but my slug didn't do squat... kinda hard to say he has a DR of some type in game play...lol

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

I'm on me way, girlie! Hold yer britches...I buggered me ankle a bit getting down from that perch. Now...where is that blasted bud...ahh...there you are... Ander says as he nrrels around the corner, gun coming up to his shoulder as he does. He quickly aims and lets off a round.

attack, PS, PBS: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 221d12 + 1 ⇒ (4) + 1 = 5

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

with Grun...si I will assume no attack this round

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Ander moves up and takes aim at the closest zombie.

unsure as to how much movement is needed to get in range..so if i can't attack that's fine..if so i will roll if you allow me...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

nope...me good

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

I was going to make sure those blockheads didn't wake up and start this over again...tying them up made sense. Sonovamotherlessgoat that hurt! Gotta work on my landing...can't let that happen again...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

yep...forgot to add my acrobatics roll...going for the dramatic...lol

acro: 1d20 + 8 ⇒ (2) + 8 = 10

my normal ACP is -2; but i dont thing the penalty for a buckler would apply here...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Finally! Ander says as he drops from his perch and grabs his rope.

Should we gag them? In case one might be a spell caster? he says as he starts binding their hands and making sure they're unarmed.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Ok...but if you drop me, make sure I land on me head...I'll ve fine... he says with a snicker.

climb: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

stil; being used as a stepstool...i never knew my real stool...lol

Can one of you sorry lot knock her out already?

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Might as well be of some use...up you go, girly! Ander says as he
cups his hands to help Halali get some elevation.

Grand Lodge

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dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

yeah...but was thinking if i can sponge an attack to fee up the others i'd do it...i'm so used to playing tanks...it's my default setting...lol

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Let me at her...I'll knock her out cold...clear the path! Ander says, clearly getting madder by the minute. He cracks his knuckles inside his gauntlet and smacks his other meaty fist with it.ok...let's try this..move out and let me soak the attacks...if i can get in and get a smack in, cool...if not, i'll sponge the tanglefoot bag...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

argh..i hate tight spaces like this...is there any way I can crawl and try to trip one of them? if i can drop a prone one and keep him tied up that might be a play...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

ahh..will delay then...sorry

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

If I was trying to kill ya, I'd put a bullet between yer peepers...think on that... Ander says as he moves up and grabs the green guard's weapon.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

We don't want to do this....please stop.... Ander pleads, realizing they will probably not listen. i assume i cant do anything melee related....ugh...wait...can i squeeze by to try to grapple? I know i'd eat an aoo...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

makes sense...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

if i can get in there, i'll punch yellow...im on my tablet since my computer borked. Cant blow up map or move token....will roll attack if i canpunch gauntlet: 1d20 + 4 ⇒ (7) + 4 = 111d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

wauting to see what resulted from the others' actions...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

dip aid: 1d20 - 2 ⇒ (8) - 2 = 6

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

lol...all i can do precombat is load my gun...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Don't cost us nothin' to try a chin wag...worth a shot.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Well, we've used worse plans than that and came out on top...sounds good to me...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

I got ye, lass....sit down and I'll boil us all up some coffee the rifledwarf says as he gets out his pack of food and hands Halali a wrapped bundle.

Pretty sure it's salted pork and travel bread, but it's better than nothing... he says as he grabs a bunch of sticks and lights it with a pinch of gunpowder. and sets his kettle to boil.

i'm up for whatever watch...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Well, we have a good amount of evidence...and we just want to talk to him...see if he can explain these...odd, shall we say, happenings. Ander says. He then grabs a bag from his pouch and grabs a piece of jerky and tears into it. He offers some to the aasimars.

Snack? Must get hungry, eh?

dipolo aid, yeah right!: 1d20 - 2 ⇒ (4) - 2 = 2

lol..let me guess...initiative?

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

I did not mean to sully his name or his devotion...what in the... Ander says, trying to find the words.'

Now as for proof, let's show you the "purity test"...follow me... he says as he decides actions might hold sway where words might not.

[There is a switch here... he says as he shows them the trigger.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

and we can prove the whole purity test is a scam...there is a plate...and we can get what's his name to say so too...

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Test of purity, my well rounded behind... Ander scoffs under his breath as he puffs away, watching the head priest as they walk.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Aye...sounds like a plan...expose him for what he is...a fraud...