Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "With the magic we've seen, I am sure it could be possible. Healing magic can be potent, and illusion magic just the same. I will not completely disregard such a possibility. But for now we have to work with what we have, or we will drive ourselves crazy trying to think of every possible angle this can take"
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 rude The paladin takes a swing at the one who took a bite at him Swing!: 1d20 + 10 ⇒ (17) + 10 = 27
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 I'll take the second option for full attack round two Anapa moves into a flanking position with Emirik, at least one of the swings connect Attack 1: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 Attack 2: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 Slash!: 2d8 + 16 ⇒ (1, 6) + 16 = 23
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Wow. Perfect timing
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Anapa will charge the closest, his blade ready to come down on the creature Charge: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 In the air, the hound too gets his large blade ready, flapping along with the boat, ready to engage the flying enemy "Ready" he nods to his allies
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 To minimise strain on Lazne, he will keep up with flight. Scanning the waters, just in case something decides to try and take a bite out of the boat
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "We have no reason not to be honoust. And if that provokes hostility, we shall be ready but most of all, be comfortable that we didn't do this in anger" he nods in agreement to Imrik
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Sorry was seriously busy and have been neglecting most my games.
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 SM vs Beast: 1d20 + 10 ⇒ (14) + 10 = 24 Anapa keeps his eyes on the beast for quite some time before he lowers his head and shakes it "I agree, this 'beast' is only here because of vague evidence at best. We will do our utmost to help him"
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Anapa stands still, mostly observing the questioning, keeping a close eye on him, making sure no lie is being told SM: 1d20 + 10 ⇒ (6) + 10 = 16
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "Agreed. We should sort this problem out as soon as possible. Do not wish to complicate things with half truths" Anapa nods as they head in the direction of the beast
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Anapa is an executioner, not a hunter, so his tracking capabilities were not the best, so until they were facing the beast, he would not be useful in tracking it down
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 He inclines his head "Few have, as he is one of ancient Osiron"
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 The Anubian inclines his head towards the new member
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Anapa follows Imrik, as it seemed that his idea held some merit, at least it was spotted. And just because noone was seen, doesn't mean there could have been handlers close by "We should try and follow the tracks. Perhaps we can find more down the line, handlers or the like"
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Camp Watch:
He turns to Drake "Huh? oh, no, nothing that i could hear or see, and thats saying something" as he points to his ears with a chuckles "Rabbit stew is always a winner, if we have some extra flavouring to go with it we may even go all out!" he answers with a canine smile "Very well done, something to work on, and i wouldnt blame people from guarding their places of stay, we do it all the time, though not with devices"
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 I simply had him do that because I thought it would be suited to me missing a bit of story ... :P 2 edge lords and a bard in training Kekekekekeke
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 May I get a description again of the ones in the troupe? I appreciate it.
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Strangely, the hound Aasimar had kept to himself most of the way, barely coming out to socialise. Something was on his mind and he felt he had sort it out in private. Leaving most of the group To go on with their activities as the time passes. Only coming out during his watch then quietly goes back to his own little spot, retreating into himself
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Apologies for being absent. Had almost zero signal, and didn't know it was going to be like that. Catching up now and then posting And hi there javell
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "I agree. It would be rude to turn down their offer. We aren't on a strict schedule. And perhaps we can make sure they arrive safely he nods and gives a polite nod
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "No corpse. If you can, patch him up, or I can, but best do it quickly. That creature could be back any second" as he keeps his eyes open and his ears swivels around for any movement
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Now, finally within melee reach, the Anubian Aasimar makes his strike Swing!: 1d20 + 10 ⇒ (9) + 10 = 19
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Anapa nods his agreement as he charges down the spider creature -2 if he couldn't charge Charge: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 SM: 1d20 + 10 ⇒ (19) + 10 = 29 He stops then nods at Imrik "We are being seperated. We need to head back as soon as possible. Haste, quickly!" as he turns and starts to head back as fast as possible
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "Im willing to risk a trap. If we are wrong, we fight and get out of a trap, if we are right, not only do we rescue a life, we make the world safer. The loss is worse if we do nothing"
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 His ears twitch as it turns to the sound from the east "Female. Distressed. We should go supply aid"
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Being a dad takes priority, for sure. i know
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Survival: 1d20 + 5 ⇒ (19) + 5 = 24
"There she is" his tone indicating that she probably isn't alive, pointing to her fallen form "She seemed to have been moved" he adds as he points out the drag marks
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 The hound celestial brings his large blade down on the closest of the centipedes Swing!: 1d20 + 10 ⇒ (9) + 10 = 19
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Anapa will quietly say a prayer to Anubis to guide their souls safely to the boneyard
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Anapa nods "If the forest itself is out to get us, perhaps we shouldn't split to far away from each other. Could have been much worse for our friend Imrik" as he once again takes a look around the area
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Anapa again cuts at the vines around Imrik Chop!: 1d20 + 10 ⇒ (20) + 10 = 30
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Sorry Seems all my chats were cleared. Didn't see any updates
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 He rushes over to help Imrick, taking a heavy slash to the vine trying to strangle him Slash!: 1d20 + 10 ⇒ (5) + 10 = 15
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Even though he can use his wings, being one of the guards, he keeps his feet on the ground, and his eyes to the tree lines Perception: 1d20 + 11 ⇒ (15) + 11 = 26 "Watch out! We have living vines, those aren't natural! he warns points at the camouflaged enemy as he readies his own weapon
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 No argument here
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "Very well, marching forward" he confirms as he takes his position
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "I haven't tested it thoroughly, but I believe to any canids" he expresses his thoughts "But with any non canid, I have a certain way to manage around them" (Handle animal +15)
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "Perhaps not command or directly speak to them, unlike other species that share similarities with me, but I am skilled with handling animals, if that is what you are asking?" he offers
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 He sighs "No doubt. That's why I suggested we could possibly donate some of the more regular equipment to the people of the town?"
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "I'm less worried about these that have already been slain. My worry is there may be others that we missed and may come while we are not here to defend the town"
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "Perhaps we can even supply the local militia and help them in that way? We do not know if these things will come back. Not saying these ones will" as he points to the slaughter "They have been sent to the Bone Yard for judgement. But perhaps more will come while we are away?"
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "If we can safely dispatch them, I agree with this plan" Anapa confirms with a nod
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 we are finally starting to unpack in our new place, so weekends are rough Again, sorry for the slowness, ill try to catch up proper asap. Also, then will be able to have the necessary info in my sheet. Im just use to having PA on all the time, so didnt have a entry for non-PA
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Truedeath is one of the crystal enhancements. It gives me an extra 1d6 vs undead and makes the weapon count as if it has ghost touch The 16 is from both power attack and the +1 enhancmenet Reason there is no penalty is due to effortless lace magic item
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 "They seem to not be undead, my divine energy did nothing to them." the Anubian warns, still, he swings his weapon at the closest of his enemies Swings!: 1d20 + 10 ⇒ (13) + 10 = 23 +2 if they actually are undead
Male Half Celestial Aasimar
VITALS: Paladin 4 AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11 Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5 Channel DC18: 2d6 ⇒ (1, 5) = 6 With so many undead close by, the paladin unleashes a wave of positive energy to disrupt the magic that keeps them together
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