Ms.Pleiades : A duo would be cool, also new to Gestalt, so after reading the above description will have to find a second class that compliments the Gunslinger. Just to check, I remember reading somewhere that the Gunslinger is an Archtype of the Fighter, right? So I couldn't take Fighter as my second class? If so, will either go Rogue or Ranger.
Brilliant, that is what I like to hear. I prefer to apply for things without an alias and then create one once selected. Been away from Pathfinder for a couple of years, so figured this would be the best place to get back into it and saw that I had more alias' than I realised. I tend to over use Spoilers, which could be seen as just as bad as none.
GM Rednal wrote:
Thank you for the quick reply, in that case I shall put on a couple of completed characters and just hope to find and be accepted in a campaign recruitment thread with my characters with no alias.
Game Master
I have just spoken with Tyler and he is unable to continue due to some family emergencies. I am unsure if everyone else is able to play still as things started to slow down a lot before this big gap. Let me know if you would like to continue, as I have another player in mind who would like to give this campaign a go. Sorry about the delay of getting back to you all, whenever I tried posting on this campaign (during the last week) my posts have been eaten! I hate it when that happens.
Game Master
Fealix and Tyler: You think it would be extremely difficult to get passed the men to the doors, without them seeing you and challenging you. The only apparent exits in this room are the door you are by, the 3 by the man chopping the meat and the grate on the floor. Although during your search of the perimeter there appeared to be no entrances in, so where does the grate go?
Game Master
Fealix and Tyler:
I should mention that the guy chopping meat is standing next to one of the doors. It would be extremely difficult to get past them to go through the doors. Iolana, Raz and Vico: Baldrago looks to Vico, shocked that such an offer would have to be explained more, but seeing an opportunity to have another Hammer he speaks up again. "The money is good, there isn't much risk in the work. Sometimes the culprit puts up a fight, but they never beat us. We assure that peoples problems will be resolved, no questions asked."
It would appear that he is being sincere with his offer and doesn't realise that you are just wasting his time.
Game Master
Fealix and Tyler:
You walk past a pen on the outside of the building.
This large cattle pen is open to the air, and the stink of manure, mud, and animal is strong, despite the breeze that wafts through the stockade’s wooden fence. To the south stands a roofed shed containing a straw-filled wagon. Tyler:
The floor of this grim chamber is strewn with blood-stained straw, and the reek of slaughter is almost overpowering. The room itself is a killing floor. A metal track affixed to the ceiling dangles meat hooks here and there, allowing the hooks and their gory loads to be moved easily from the northwest where a large hammer sits on the floor amid a permanent bloodstain. To the south, a bloodstained grill covers a wide hole in the floor. Just north of the grill sit two large vats of water; one boiling and one cold. Two large butcher blocks stand to the east next to barrels of salt, and in the southeast corner sits a reeking vat of cast-off meat and bones.
In this room you see 2 men, one is chopping up some meat, the other is standing near by, keeping an eye out the front of the shop. Neither seemed to have noticed you, there are no stairs leading up from this room, but there are 3 large doors along the northern wall. Iolana, Raz and Vico: The guard looks back at Vico, "Well we have the satisfaction of feeding the starving people during this riot which makes Verik happy. Then there is our ... other business. Surely you have heard of the Cow Hammer Boyz? We help people who have problems with others, we speak to them and get them to leave the victims alone. This is just between us though, Verik doesn't need to know. Interested?"
Game Master
Okay ... So could I please have Stealth checks from Fealix, Tyler and anyone else who wants to go with them? Baldrago calls over to Vico once the other group have walked away, "Oi, D'Sall! Why don't you join us? Everyone knows that sorry excuse for a woman; Cressida, won't promote you! We know how hard you have worked and could use someone like you, plus you would get that pay rise you so desperately want, well what do you say?!"
Game Master
So ... what is the plan? Wait until night fall and slip in through the back, try to gain entry through the front or a mix of slipping in through the back whilst some of you enter from the front (Pincer maneuver)? If you are going to split up, please tell me of your teams, I will control Raz until he is able to return.
Game Master
I'm glad to see that the pace has picked up again, thank-you everyone for being so patient. Tyler:
During your search of the perimeter you feel confident that no-one has seen you ... or even heard you. Along the Western wall you find a large pen, that is used to housing the live-stock that is ready to be slaughtered and just past that you find a big double door. There also appear to be no windows on this building, apart from the shop front window and the upstairs. You feel that were you all to enter through this door, if you were quiet no-one would hear you until you were in the building. (Unless the door is squeaky) Vico, are you going to the guards and intimidating still, or have you stayed away from them now as the others have been talking? While you are all discussing the situation none of you notice Tyler leave, when you all turn to look to him you see he isn't standing where he was before, he moved only a couple of feet ... but how did you not hear or see him move? Even the two guards seem to have missed his disappearance and don't realise he is back until everyone turns to look at him for his opinion. They are watching you all suspiciously though, hands on their weapons.
Game Master
Perception : DC : 25:
There seems to be more meat coming out of this shop than live-stock going in. The men look at each other, their faces showing their thoughts. They look like they are about to give in to you, until a voice shouts from the back, "Baldrago, Malder! You know the rules, no-one comes in!" You notice that there is worry in their expressions before they turn back to you, "Ya can't come in! Ya sound nice 'nough, but we can't let nobody see Verik! Now kick off!"
Game Master
The men watch as Fealix approaches and when he asks for Vancaskerkin the nod inside the building and are about to let him through, when he mentions he is with the city Guard. "What ya' want wiv da boss? We doin' nuffin' wrong, we not goin' back to da guard!" This is the man behind the store speaking, the other seem's to be blocking Fealix' way slightly. Vico:
Would you like to fill Iolana in with what she knows, treat her score as a 20. So she knows a lot about you, including your previous mission, your current rank and rumours as to why you joined the guard. You can probably get it all down better than I. Tyler is back now, he has been on a long holiday, it's okay for some, isn't it? I look forward to your input again Tyler.
Game Master
Sorry I haven't posted in a while, I have had a very limited access to the internet and couldn't post any sooner. Vico: You do know these men, they have always been fed up with working for the guard, as there was not enough money in it for them. You know they can fight, but not brilliantly. This is a charitable business at the moment, the guards are giving out meat to the poor families, most likely Vancaskerkin has given them the order, although they do not seem happy about it. Vancaskerkin cannot be seen anywhere.
Game Master
You all head to the shop that the Field Marshall informed you of and just as you are approaching a familiar figure appears, it's Iolana. The rain is still pouring and you are all wet through to the bone and a little cold. The shop appears to be open for business and quite busy, despite the heavy downpour. A sign bearing the image of a fat, smiling cow hangs above the entrance to this shop. Inside, a long counter runs over half the room’s width, beyond which a door stands ajar. A low bench sits against the east wall, while to the north a marble-topped table displays cuts of meat before a wide, grimy window. A few flies crawl and circle in the air above the meat. The seem to be two men, both appear to be down on their luck, they are at the stall and waiting for meat. GM Eyes Only:
1d20 - 1 ⇒ (10) - 1 = 9 1d20 - 1 ⇒ (3) - 1 = 2 At a second glance, they don't appear to be like the other citizens, they look dirty enough but under their dirt spoiler rags you can see the smallest glint of metal. You also realise that while they are waiting for food, others seem to be getting it before them, even though they are near the front ... in fact they are giving others the meat they are being given.
Game Master
Iolana:
You manage to find a comfortable place to sleep and the remainder of your night disappears as you fall asleep instantly. You awake to a miserable day, rain pouring down, grey clouds in the sky and a heavy atmosphere everywhere.
Where would you like to go, back to the Barracks, back to Zellara's or back to the Meat shop? Fealix, Raz, Tyler and Vico: The guards don't seem surprised that a noble was attacked, but they do look a little down when they are reminded that they have no clues to finding a way to stop the chaos. Cressida looks at you all, "Ah the rest of you have returned, apart from your lady friend. We shall have to find her soon, to see if she is willing to help us. Vancaskerkin and his men have holed up in an abandoned butcher’s shop up in Northgate—the place was called All the World’s Meat. D'Sall! You shall be accompanying them, this takes precedence over your other investigation and everyone else is needed to try to keep the peace. See if you can bring him back alive, we need information from him."
As you are all talking to hear the splatter of water on the windows and as you look outside it has started to rain hard!
Game Master
Iolana:
Zellara speaks to you again, "How do you know that the Queen does not already have him, or is working with him and helped him up the ranks?" Noting that you are tired she suggests you go to sleep and think upon the matter more in the morning. Fealix:
Cressida looks at you enter the main hall, her face not giving away any hint of what had happened during the night. "Another man has gone missing, that is more than I can care to remember. I know it is chaos out there, but people shouldn't just disappear or if they do they usually leave a body or clues. Do you have any theories where they could be?" The whole room goes quiet and everyone is looking at you, from behind them all you see the doors open and three men walk in, it is Raz, Tyler and the guard who left with them last night. Raz, Tyler and Vico: Tyler takes his time eating, the talk of Lamm has put him off of his food a bit, he also has a hand on one of his blades for most of the meal, whether or not he realises is questionable. As you are finishing up the owner comes over and thanks you for staying at his place and looks forward to your service again.
Once you get back to the barracks there are a lot of guards around, but all of them have stopped talking, including Cressida and they are all looking at Fealix, expectantly.
Game Master
Iolana:
"Verik Vancaskerkin? I know that name, he is a guard, a good one with a lot of potential. He raised through the ranks quickly enough ... But why would his band treat him ill? I know he is helping the citizens of my fair city, he is feeding the poor and starving and for that we have to protect him. Can you think of anything that could stop the rest of you cities heroes, or do you think you can handle this alone?" Raz, Tyler and Vico:
Tyler follows Raz to the table, where he sits down and also starts to help himself to some food. In the process of taking some food he looks up to Vico, "We are now completely free, the one who was keeping us captive in the past and present has now released his chains on us." He looks at Raz with a smile on his face, "You can call me Tyler."
The table is covered with Bacon, Sausages, Eggs, Bread, Wine, Ale, Black Pudding, Pork Rinds, Jacket Potatoes, Roasted Tomatoes and even some Fish. You are not sure how they got all this food when people seem to short on food, but here it is. Waiting to be eaten and very appetising. Fealix: After Cressida leaves you are able to catch a couple of hours sleep, but you feel quite refreshed when you wake. Maybe you needed that more than you realised? When you wake you hear a lot of talking and rushing around, it would seem the rest of the guard are up now.
Still finishing Iolana's plan, but the others are in the next day so I will try to do everyone all together. Otherwise you may start to feel left out or bored, which is something I definitely don't want.
Game Master
Iolana:
The men watch you carefully as you leave and once you are out of eye sight you can hear them scrambling over the gold on the floor. The journey back to Zellara's home is quiet, but long and it is starting to get dark. Once you arrive at her house you think it would be unwise to travel any further this night as it is so late. As you pull the card out you hear a voice inside your head, the voice of Zellara, "There are many men that are helping the people of this city, but which of them is it you wish to contact?" Fealix:
As Cressida is leaving she gives you a warm smile and nods at you.
Everyone apart from Iolana is in the next day now, just waiting to solve her situation. Raz, Tyler and Vico: Raz, after your usual routine of trying to remove Tyler's scars and wounds, you are invited to dine with the owner for breakfast. It is there that you meet the guard; Vico, who brought you hear last night. He is also enjoying some breakfast and appears to be sitting alone.
Game Master
Iolana:
The men seem quite taken aback by the new you, you have obviously hit a nerve as the two men look towards each other and nod. "We'll not tell ya where he is! Ya think ya're so tough, then why not force us to tell's ya?!" Even while they are saying this you can see they are nervous and if you pay careful attention one of the men's legs are shaking. It is clear they are more scared of what the boss would do to them if he found out that they had fled their post.
Are you wishing for combat or return with the others? Fealix:
You start to fall asleep, most of the guards have gone to bed and all is quite. You wake up to a hand on your fore-arm. You open your eyes to see a woman with long, loose blonde hair standing over you. She is only wearing a thin silk top, which is low cut and just reaches her thighs. You know this woman ... it takes you a few seconds, but you suddenly realise that this is Cressida. She puts a finger to her lips, locks the door and climbs into the bed with you... She leaves you just before the sun starts to rise, she looks happy and it is clear that she has not been this close to someone in a VERY long time. Raz and Tyler: You are brought a lovely meal, roast pig, potatoes and vegetables. It is all for free. You eat and finish your meal and get into your beds, the night passes uneventfully.
Game Master
Raz and Tyler:
You meet as Tyler is about to enter the barracks again and the two of you head to the Three Rings tavern, accompanied by a guard who introduces himself as Vico. It only takes you about 10 minutes to get to the tavern, inside it is not what you expect. There are trophies on the walls, Goblin heads, an Otyugh tentacle, a stuffed Psuedodragon and the center piece is a Beholder. The bar-man see's the Vico with you and takes you to the finest rooms they have, free of course. This causes a lot of customers to get rather irrate, but the bar-man just takes you to your rooms and asks if there is anything he can get you. Vico takes his leave. Iolana:
At the thought of a bounty being placed on their heads the guards look panicked, but only briefly. "Eugeni, Dwarven Ales? Got it." They watch you leave without another sound.
I take it you are going back to the Dwarven Ales then, or back to the barracks first? Iolana (Sense Motive) DC : 12:
The men seem quite reluctant to let you meet with the boss, you think they were keeping something a secret from him and you. Fealix: Cressida returns your smile, but watches as Raz takes his leave and she nods to another guard who follows Raz outside. As you speak in your beautiful tongue she cannot understand you but tries to listen as best she can. When you say you would like a room in the barracks, she snaps her fingers and one of the guards rushes off and 5 minutes later he comes back panting, she leads you the way she man came back from until you are at a room, it is nothing special just a bed, table and chair. But this room can be locked from the inside. Once there she smiles at you and takes her leave.
I understand completely, I am neither charming nor perform any hook ups. So I know how strange this must feel and all I can say is, you are pulling it off very well and I am definitely interested in seeing how Fealix progresses.
Game Master
I can't find any images of the guard, but I think you have chosen the correct colours for the uniform. Korvosa has a lot of red and gold, so it would make sense for the guard to be wearing those colours. As for the armours, I think most of them wear what they can afford. Most would wear Chain, Scale, Breastplate or Studded Leather though. Field Marshal Cressida is at the top of the Korvosan guard at the moment and you cannot think of anyone higher than her other than the Queen and Sabina Merrin (The Queens right hand woman). Next are the Watch Sergeants, they are the men and women that were raised from the ranks due to loyalty, skill or were enrolled at that rank due to family wealth. I would say at the moment Vico would be a normal patrolman, looking for a chance of promotion. The guard aren't brilliant, but they try their best. They were never able to find Lamm or if they did they could never find information that would lock him away. The city people prefer the Korvosan guard to the Hellknights, but not by much at the moment due to the riots. The length of your service to the guard is up to you, a couple of years would have earned you some respect, friends and experience in the guard. His brother and family being alive is no problem, means that later on they could be brought into the game for a bit of extra flavour. As far as information is concerned, there are not much going around, all you know is the Queen hired the Hellknights to keep the Law. The upper class have no problem with this, but the lower class (including some of the guards) dislike the idea and are not surprised with the riots, or they started them. The only thing I have found wrong with Vico so far is that you need to roll your Hit Points for level 2. (Roll, but re-roll any 1's).
Game Master
Iolana: The man looks at you for a moment, obviously enjoying talking with you, but then his friend pushes him, "Ya can't see da boss. If ya want the special cuts, den ya have ta speak wiv us."
Sorry Iolana, a decent score for a change and it didn't seem to work. I feel evil now ... and not a Fealix evil.
Game Master
Fealix and Raz:
Cressida returns Fealix's flirtatious smile with one of her own before glancing around the room, "I won't be keeping anyone company tonight, I'm much too busy!" Fealix and Raz, Sense Motive DC 13:
She doesn't believe what she is saying and seems to be saying it so none of the guards realise that she is tempted by your offer. Obviously her reputation means a lot to her. Iolana:
You watch the customers come and go from the shop for a bit, most of them are receiving free meat from the men.
A sign bearing the image of a fat, smiling cow hangs above the entrance to this shop. Inside, a long counter runs over half the room’s width, beyond which a door stands ajar. A low bench sits against the east wall, while to the north a marble-topped table displays cuts of meat before a wide, grimy window. A few flies crawl and circle in the air above the meat. As it is starting to get dark, the men start to close up shop when you decide to walk over. Upon seeing you the tell you to get lost, they're closed, but once you mention the special cuts they stop their hostile attitude. An slightly chubby man speaks up after closing the front door a little, for some privacy. "Ya got a problem wiv sumbody? For 50 Gold coins we'll sort dem out, make it so dey aren't a problem no more. What d'ya say?" Tyler, which way did you go? With Iolana or back inside?
Game Master
Okay, I have spoken with Caim and he is going to pull out of this campaign due to real-life issues. I have already contacted someone to take his place, they are a very good Role-player and I think they will fit in with the group perfectly. They have given me 2 options for characters and I would like to know which you would all prefer, the options are : Inquisitor of Pharasma.
Please let me know which you would prefer as soon as possible so we can introduce them into the game. Please put forth your meta-game and role-play reasons for your choice. Thank-you :)
Game Master
Iolana:
During your inquiries a couple of guards tell you about Verik and his men, they are known as "The Cow Hammer Boys". They are giving away free meat which is saving a lot of families from hunger during this time of unrest. They also can be hired as mercenaries, if you wish to hire their services all you have to do is ask about "the night's special cuts". The guards seem quite pleased with Verik for helping the families in need of food. As for lodgings, there are many tavern's around, the best one for people with a taste for adventuring is "Three Rings Tavern". It is about 5 in the evening, before Iolana starts questioning people.
Game Master
Iolana, Cressida looks at you and nods. As she is about to speak Fealix speaks up, she looks at him with a hard smile on her face. The smile of someone who has seen many hardships and only wants things to improve, "What company would that be; my red skinned man?" She has adjusted a step on the "friendship" scale and is obviously interested, but I will say you would have to make another roll, to see if you can get her to act on those interests. My first time having to include this into a campaign, so making sure I get it as realistic as possible. Caim, you still here?
Game Master
Iolana:
All the Worlds Meat, is a butchery found in Old Korvosa, but you are not sure where exactly. Verik Vancaskerkin rose through the ranks to Watch Sergeant quickly, but once the King died he disappeared with some men, as Cressida mentioned. Little more is known about him. "If you want somewhere to stay for the night I can find you some room here or speak to a friend of mine that owns a tavern called "The Three Rings Tavern", it is found in Five Corners. If you choose the tavern that could be your head-quarters and I will see if I can set up a line of credit for you."
Game Master
Cressida looks to Fealix on his knee, “Rise Fealix, I am flattered you think me beautiful, but I am just a woman doing her job to keep the citizens of Korvosa safe. I am glad you are willing to do this work for free, you must be a very kind person ... however I would not feel comfortable having you work for nothing. So please accept the money, if not for yourself then for me.” “Korvosa’s got enough troubles as it is without my own men losing their way and going rogue. As much as it pains me to admit, though, this has happened several times already. Many guards have deserted their posts, more concerned about friends and family than the city. I can understand this, yet not all of the deserters have family—some of them are simply using the riots as an excuse for personal gain. One such man is Verik Vancaskerkin. Worse than a lone deserter, he’s convinced a small group of fellow guards that Queen Ileosa is going to ruin the city. Whether she does or doesn’t isn’t the point—right now, we’ve got a city-wide crisis on our hands, and I need all of my guards working with me to see us through. A deserter is worse than a lost resource—it’s an infection. I can’t afford to pull any of my other patrols off duty to deal with Vancaskerkin, and I’d rather not expose any of them to him anyway, since I neither want Vancaskerkin to infect more guards with his talk of secession, nor do I want some overly patriotic guard killing Vancaskerkin outright. I need impartial, skilled talent. Like you.” “Vancaskerkin and his men have holed up in an abandoned butcher’s shop up in Northgate—the place was called All the World’s Meat. I need you to check out the place. Try to avoid killing any of the deserters if you can, but if you must, they brought it upon themselves when they threw in their lot with Vancaskerkin. For him, I’d really prefer it if you could capture him alive and return him to me for interrogation, but if he makes that impossible, I’ll accept his body as well. Finally, see if you can find out why Verik deserted—if there’s more to it than simple personal politics, I need to know immediately. Bring me Verik alive, and there’s another thousand gold in it for you. Dead, he’s only worth half that.”
Game Master
Thats weird, everytime I pressed refresh it said no new posts, then all of a sudden there is one from Fealix from 2 days ago?! Slightly irritating. Fealix leaves the Imp be, but Tyler still angry bends down and punctures the Imp's throat with one of his blades, whilst plunging the other blade into its chest. There is a slight wriggle, but then there is nothing. All the Dragons fly off once they see the Imp is dead, not eager to stay around too long. The guards run up to you all shocked and speechless, obviously in awe. They carry on leading you to Citadel Volshyenek and after about 20 minutes, you arrive. Citadel Volshyenek is located in Midland, overlooking Jeggare Harbor, where it serves as the base of operations for the Korvosan Guard. The Citadel currently operates on a skeleton crew, as almost all available guards are hard at work in the city, desperately trying to keep order. Two nervous guards stand at the entrance to the Yard, but as the queen promised, you are all expected. They quickly wave you all through, and one guard escorts you into the central keep, where a harried and tired-looking woman rises from her desk to greet you. She is an attractive, dark-haired human woman dressed in red armor. “Ah yes—you are the ones sent by Queen Ileosa. Greetings— my name is Cressida, and heroes of your caliber are exactly what Korvosa needs now. May I have the honor of knowing your names please? You’ve been on the streets. You know better than me how bad things are out there. It’s breaking my heart to see Korvosa tear herself apart like this. Every little bit of aid we can get from upstanding citizens like you helps. If you’re willing, I’d very much like to retain your services as agents of the Guard. I don’t need to say, of course, that you’ll be well compensated for these services, what say you?.”
Game Master
I will GMPC Tyler this round as he hasn't posted. Tyler continues with his assault on the Imp lashing out with both daggers. Dagger 1 Attack : 1d20 + 6 ⇒ (18) + 6 = 24
Raz manages to hit the Imp in front of him, but it doesn't appear to be injured by the attack. However between Fealix' anger and a couple of well placed attacks by Tyler, the Imp goes down. Leaving the one Imp in front of Iolana. Iolana your Timely Inspiration was not used this round. To cut it short, the Imp fails to hit any of the Dragons, but the Dragons manage to put the Imp to sleep again. Tyler and Raz both need to move 10 feet to be within striking range of the last Imp, where as Caim and Fealix are already next to the sleeping devil. I am so glad I rolled those attacks for a PC instead of the Imp attacking!
Game Master
I shall GMPC Raz this round, to move things along. Raz moves closer to the Imp currently still alive in front of Fealix and swipes at it with his dagger. Dagger Attack (Combat Expertise) : 1d20 + 4 ⇒ (20) + 4 = 24
His attack is well placed, but the Imp doesn't seem hurt at all by his attack. GM Rolls:
Imp 3 Attack : 1d20 + 8 ⇒ (10) + 8 = 18 Imp 3 Damage : 1d4 ⇒ 2 Imp 4 Attack : 1d20 + 8 ⇒ (18) + 8 = 26 Imp 3 Damage : 1d4 ⇒ 2 Dragon 2 Attack : 1d20 + 8 ⇒ (11) + 8 = 19 Dragon 2 Damage : 1d3 - 2 ⇒ (3) - 2 = 1 Dragon 3 Attack : 1d20 + 8 ⇒ (13) + 8 = 21 Dragon 3 Damage : 1d3 - 2 ⇒ (1) - 2 = -1 Dragon 4 Attack : 1d20 + 8 ⇒ (4) + 8 = 12 Dragon 5 Attack : 1d20 + 8 ⇒ (1) + 8 = 9 Dragon 6 Attack : 1d20 + 8 ⇒ (7) + 8 = 15 Imp 3 Fortitude : 1d20 + 1 ⇒ (2) + 1 = 3 Imp 4 Fortitude : 1d20 + 1 ⇒ (9) + 1 = 10 The remaining Imps lash out at the Dragons and injure a couple of them, but the same Dragons lash back with their tails and the Imps both fall asleep softly to the ground. Iolana, your up. Hope this will help you :)
Game Master
I am the same though, I spend all my time flicking through the damn Rulebook. For your Rage did you use a normal Rage or a Controlled Rage? Also are you still in rage? Fortitude Save : 1d20 + 1 ⇒ (4) + 1 = 5 The Imp dies at the end of Fealix' Morningstar, with a loud "CRUNCH!" Seeing its friend get attacked, the other Imp (who is awake) lashes out at Fealix. Imp Attack : 1d20 + 8 ⇒ (7) + 8 = 15 But it misses you by a hairs width.
Game Master
GM Rolls:
Imp 1 Attack : 1d20 + 8 ⇒ (3) + 8 = 11 Imp 2 Attack : 1d20 + 8 ⇒ (8) + 8 = 16 Imp 2 Damage : 1d4 ⇒ 3 Imp 3 Attack : 1d20 + 8 ⇒ (2) + 8 = 10 Imp 4 Attack : 1d20 + 8 ⇒ (2) + 8 = 10 Dragon 1 Attack : 1d20 + 8 ⇒ (17) + 8 = 25 Dragon 2 Attack : 1d20 + 8 ⇒ (17) + 8 = 25 Dragon 3 Attack : 1d20 + 8 ⇒ (17) + 8 = 25 Dragon 4 Attack : 1d20 + 8 ⇒ (19) + 8 = 27 Dragon 5 Attack : 1d20 + 8 ⇒ (8) + 8 = 16 Dragon 6 Attack : 1d20 + 8 ⇒ (6) + 8 = 14 Imp 1 Fortitude : 1d20 + 1 ⇒ (3) + 1 = 4 Imp 2 Fortitude : 1d20 + 1 ⇒ (2) + 1 = 3 Imp 3 Fortitude : 1d20 + 1 ⇒ (8) + 1 = 9 Imp 3 Fortitude : 1d20 + 1 ⇒ (18) + 1 = 19 The injured Imp whips his tail at Tyler, but fails to find a spot that is fleshy enough to strike. A different Imp see's the other fail at stinging this small person, so it attempts to jab its tail into him, but also fails. The Imp that Fealix brutally attacked lets out an agonising scream and whips his tail again, but fails to exact his revenge. Each of the Dragons make an attempt to attack the Imps with their tails and most make contact, although it is obvious that the Imps are not hurt at all by the attacks. They do however, fall asleep as the Dragons tails whip them, although the one in front of Fealix wakes up as it is hit a second time and this time it manages to shake off the drowsy feeling. Just waiting on Tyler and Iolana, then I shall up date the map. So far they are all sleeping apart from E,3. Also Tyler, I need that Fortitude save from you please.
|