19/19, 18 AC Touch 14 FF 15, FS +5, RS +6, WS +2, Perception +5 (+7 adjacent to Ambrose)
Rowena navigates past the dying and sleeping enemies, lunging at the still-breathing foe. She savages the man viciously while Elsie follows to help.
Rowena: Move action to square south of remaining bandit.
Rowena: Standard action to bite the archer, hit AC 27 for 11 damage. Trip attempt hits a 13 CMD.
Elsie attempts to jump up onto the table to keep defending Rowena, but she fails. If she can fit under that table (square SW of bandit) or on top of it without a roll, she will. In that case, she will AA Rowena's AC with the Bodyguard feat, bumping Rowena's AC by 2 if attacked.
19/19, 18 AC Touch 14 FF 15, FS +5, RS +6, WS +2, Perception +5 (+7 adjacent to Ambrose)
Edited to add in inspiring courage--whoops!
The dogs spring into action, Rowena just a split second ahead of Elsie.
Rowena provokes AoO from enemy dog.
The terrier bites into the lantern thrower, trying to wrestle him to the ground.
Elsie stands by her side, biting at one of the archers.
Elsie missed the archer. Rowena hit a 18 AC for 12 damage on the lantern guy. If that hits, she gets a free trip attempt on him and hits 18 CMD. Elsie will use her first three AoOs to boost Rowena's AC by 2 the first three attacks against her. She will save her 4th, and Rowena will save her AoO for if the tripped guy stands up.
19/19, 18 AC Touch 14 FF 15, FS +5, RS +6, WS +2, Perception +5 (+7 adjacent to Ambrose)
I believe an attack that drops someone below zero counts as injury damage (all of the damage from that attack.
I don't know which guy is which (are they supposed to be numbered on the roll20 map? Regardless, Rowena will attack the first guy that provokes from Ambrose. Ambrose will save his for when Biggs tries to stand. ;-)
Rowena snaps at one of the men attacking her master.
Note--my challenge is such that whenever Rowena or I am threatening Biggs, any of our allies gains a +1 to attack him. I take this to mean I grant the +1 to Rowena and she grants it to me.
19/19, 18 AC Touch 14 FF 15, FS +5, RS +6, WS +2, Perception +5 (+7 adjacent to Ambrose)
Fixed Ambrose's stats and statted up the 2 dogs that currently are "in the pack" in this alias. I assumed I'd have enough time to teach them their full allotment of tricks. Hester is on the ship (and presumably being currently trained by Ambrose) but joins the "pack" when Ambrose hits Level 3. I might post her future stats soon just to be ready when that happens. I also need to add some minor things like Ambrose's equipment. One thing I did was assume that I'll get a rank in Pilot each level, like Gizmo got for his mechanics. Let me know if I'm wrong on that and I'll fix it.
Now that that's done I can start thinking about what suggestions I have for the ship. I think former military could be cool, too.