Dog

Ambrose's pack's page

19 posts. Alias of mbauers.


Full Name

Rowena:
30/30, 21 AC Touch 13 FF 18, FS +7, RS +7, WS +2, Perception +5

Race

Elsie:
19/19, 18 AC Touch 14 FF 15, FS +5, RS +6, WS +2, Perception +5 (+7 adjacent to Ambrose)

About Ambrose's pack

Rowena:

Picture

Rowena is very competitive and loves to play fetch, tug of war, and other such games.

Rowena
Female Staffordshire Bull Terrier 4
N Medium Animal (Dog)
Init +3 (+3 Dex); SensesLow-light vision, scent, Perception +5
DEFENSE
AC 21, touch 13, flat-footed 18 (+3 Dex, +4 Armor, +4 Natural Armor)
hp 30 (4 + 5 + 4 + 5 + 12 Con)
Fort +7 (4 base, +3 Con)
Ref +7 (4 base, + 3 Dex)
Will +2 (1 base +1 Wis)

OFFENSE
Spd 40 ft
Melee Bite +8 (+3 BAB, +4 str, +1 feat) (1d6 + 6/x2)

Space 5 ft.; Reach 5 ft.
STATISTICS
Str 18 (+4)
Dex 16 (+3)
Con 17 (+3)
Int 3 (-4)
Wis 12 (+1)
Cha 6 (-2)
Base Atk +3
CMB +7 (+3 BAB, +4 Str)
CMD 21 (10 +3 BAB, +3 Dex, +4 Str, +1 dodge)
Feats
Boon Companion (Rowena) (recipient from Ambrose), add 4 to effective level, can't exceed Ambrose's level
Weapon Focus (Bite) [Feat 1], +1 to attack
Power Attack [Feat 2], -1 attack, +3 damage
Skills
Acrobatics +7 (1 rank, +3 Class, +3 Dex)
Perception +5 (1 rank, +3 class, +1 Wis)
Stealth +7 (1 rank, +3 Class, +3 Dex)
Survival +2 (0 ranks, +1 Wis, +1 Ambrose)
Swim +8 (1 rank, +3 class, +4 Str)
Total Points: 4 (Level 4 animal companion)

Equipment: Training Harness, Darkleaf Cloth Leather Lamellar Armor, 870 gp, 25 lbs.

SPECIAL ABILITIES
Link Ambrose can handle Rowena as a free action, or push her as a move action. He gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Bonus Tricks: 2 Total allowed = 9 + 2
Bestial Challenge (Ex) Whenever Ambrose issues a challenge, both he and his hunting pack gain the bonuses and penalties associated with his challenge.
Evasion Rowena takes no damage if she successfully makes a reflex save against an effect for half damage.

TRICKS LEARNED
Attack (any creature, counts as two tricks)
Deliver
Down
Fetch
Flank
Heel
Hunt
Sneak
Stay
Track

Elsie:

Picture

Elsie mistrusts strangers but is affectionate towards people she knows well.

Elsie
Female Newfoundland 3
N Small Animal (Dog) (Bodyguard Archetype)
Init +4 (+4 Dex); SensesLow-light vision, scent, Perception +5 (+7 adjacent to Ambrose)
DEFENSE
AC 21, touch 15, flat-footed 17 (+4 Dex, +2 Armor, +4 Natural Armor, +1 size)
hp 19 (4 + 5 + 4 + 6 Con)
Fort +5 (3 base, +2 Con)
Ref +7 (3 base, + 4 Dex)
Will +2 (1 base +1 Wis)

OFFENSE
Spd 40 ft
Melee Bite +5 (+2 BAB, +2 str, +1 size) (1d4 + 3/x2)

Space 5 ft.; Reach 5 ft.
STATISTICS
Str 14 (+2)
Dex 18 (+4)
Con 15 (+2)
Int 2 (-4)
Wis 12 (+1)
Cha 6 (-2)
Base Atk +2
CMB +2 (+2 BAB, +1 Str, -1 size)
CMD 15 (10 +2 BAB, +3 Dex, +1 Str, -1 size)
Feats
Combat Reflexes [Feat 1], 4 AoOs per round
Alertness (when adjacent to Ambrose) [Bodyguard], +2 bonus on Perception and Sense Motive
Bodyguard [Feat 2], when adjacent ally is attacked, can use an AoO to aid another on the ally's AC
Skills
Perception +5 (1 rank, +3 class, +1 Wis) (+7 when adjacent to Ambrose)
Survival +3 (1 rank, +1 Wis, +1 Ambrose)
Swim +6 (1 rank, +3 class, +2 Str)
Total Points: 3 (Level 2 animal companion)

Equipment: Training Harness, Leather Barding

MW Studded Leather Barding (medium-sized, saved from Rowena for when Elsie reaches level 4)

SPECIAL ABILITIES
Link Ambrose can handle Elsie as a free action, or push her as a move action. He gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Bonus Tricks: 2 Total allowed = 6 + 2
Bestial Challenge (Ex) Whenever Ambrose issues a challenge, both he and his hunting pack gain the bonuses and penalties associated with his challenge.
Shared Vigilance (Ex)Elsie and Ambrose both gain Alertness as a bonus feat whenever they are adjacent.
Tenacious Guardian (Ex)Elsie can always act in a surprise round (though she remains flat-footed until she acts). As long as Ambrose is adjacent, Elsie remains conscious (though she becomes staggered) when her hit points fall below 0. While below 0 hit points, Elsie loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if her hit points reach a negative total equal to her Constitution score plus Ambrose's class level.

TRICKS LEARNED
Aid
Attack (any creature, counts as two tricks)
Defend
Down
Heel
Guard
Watch