Goblin Sneak

Ambius's page

117 posts. Organized Play character for RangerArcher.


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Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

We can dance !

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Acrobatics:1d20 + 7 ⇒ (2) + 7 = 9

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Acrobatics:1d20 + 7 ⇒ (14) + 7 = 21

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Stealth:1d20 + 7 ⇒ (20) + 7 = 27

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Stealth:1d20 + 7 ⇒ (7) + 7 = 14

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin tries to remember the best route.

Society:1d20 + 0 ⇒ (9) + 0 = 9

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin tries to remember the best route.

Society:1d20 + 0 ⇒ (1) + 0 = 1

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin tries to get past them.

Thievery:1d20 + 7 ⇒ (12) + 7 = 19

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin tries to Perform will impress Sihina with the PC’s enthusiasm and passion.

Performance, First Attempt:1d20 + 8 ⇒ (18) + 8 = 26

Performance, Second Attempt:1d20 + 8 ⇒ (4) + 8 = 12

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin will going with the Team Fire.

The goblin tries to Tumble Through can avoid the worst hotspots.

Acrobatics:1d20 + 7 ⇒ (10) + 7 = 17

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin tells his companions what he knows.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin is trying to figure out where the statues should be placed.

Donkey-Headed, Perception:1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

Dwarf, Perception:1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Human, Perception:1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Elf, Perception:1d20 + 4 ⇒ (18) + 4 = 22

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin casts boost eidolon on Anger.

Anger steps and strikes on the blue.

Furious strike:1d20 + 9 ⇒ (4) + 9 = 13

Damage:2d6 + 4 + 4 + 1 ⇒ (4, 6) + 4 + 4 + 1 = 19

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin follows Ami with interest and he looks around sometimes.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

I agree to do Elemental discord, Feyhenge and stone temple pilgrims.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Prize:1d20 ⇒ 8

I take a scroll of Mystic armor.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

He’s an orc without armor. He has a dagger on his belt. He has gloves on his hands. Hello my name is Ambius.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin tries to convince him that the magics of the dollhouse are breaking down.

Occultism:1d20 + 4 ⇒ (12) + 4 = 16

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin says : How do we get out of here?

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin tries to act in the manner of a drill sergeant.

Intimidation:1d20 + 7 ⇒ (17) + 7 = 24

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Act together

The summoner casts Boost eidolon on Anger.

Anger steps and strikes on the yelllow.

Furious strike:1d20 + 9 ⇒ (12) + 9 = 21 VS FF

Damage:2d6 + 4 + 4 + 1 ⇒ (1, 1) + 4 + 4 + 1 = 11

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

It's a goblin with without armor. He has a dagger and gloves. His skin is green and he is very small. Hello my name is Ambius. Nice to meet you !

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Thank you for the game.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The summoner uses act together.

He casts Boost Eidolon and casts shield.

Anger and makes a Furious strike with his fist on the red one.

Furious strike:1d20 + 9 ⇒ (14) + 9 = 23

Damage, cold:2d6 + 4 + 1 + 4 ⇒ (2, 4) + 4 + 1 + 4 = 15

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The summoner uses act together.

He casts Boost Eidolon.

Anger moves and makes a Furious strike with his fist on the red one.

Furious strike:1d20 + 9 ⇒ (2) + 9 = 11

Furious strike, reroll:1d20 + 9 ⇒ (20) + 9 = 29 VS FF

Damage, cold, crit:3d10 + 8 + 2 + 8 ⇒ (2, 4, 2) + 8 + 2 + 8 = 26

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Music Lore, Q15:1d20 + 4 ⇒ (2) + 4 = 6

Music Lore, Q16:1d20 + 4 ⇒ (15) + 4 = 19

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin tries to disable the spout.

Thievery:1d20 + 7 ⇒ (20) + 7 = 27

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Could anyone can teat my wounds, please ?

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The summoner uses act together.

He casts Boost Eidolon.

Anger makes a Furious strike with his fist on the red one.

Furious strike:1d20 + 9 ⇒ (16) + 9 = 25

Damage, cold:2d6 + 4 + 1 + 4 ⇒ (3, 1) + 4 + 1 + 4 = 13

Then the summoner casts shield.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The summoner uses act together.

He steps and casts Boost Eidolon.

Anger makes a Furious strike with his fist.

Furious strike:1d20 + 9 ⇒ (5) + 9 = 14

Damage, cold:2d6 + 4 + 1 + 4 ⇒ (6, 4) + 4 + 1 + 4 = 19

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin is waiting to Percival Jeeves has finished.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin casts Manifest Eidolon.

It's is a humanoid with a green spectral appearance.

This is my eidolon and his name is Anger. Anger and me have the darkvision.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin simply says : I understood and I ready to go.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

It's a goblin without a shield. He has gloves on his hands. On his belt the goblin carries a dagger.

Hello my name is Ambius and I love playing music.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Well a few of the items possess some sort of latent curse, though it is unclear what the curse might do or why it is not currently active.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin looks the documents.

Crafting:1d20 + 0 ⇒ (3) + 0 = 3

Religion:1d20 + 0 ⇒ (17) + 0 = 17

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin and search the room to find the relics.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin searches the room to find the relics.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin casts Boost eidolon.

Anger moves and strikes the black.

Furious strike:1d20 + 8 ⇒ (2) + 8 = 10 VS FF

Furious strike, reroll:1d20 + 8 ⇒ (17) + 8 = 25 VS FF

Damage:2d6 + 4 + 4 + 1 ⇒ (4, 3) + 4 + 4 + 1 = 16

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin moves and casts a spell.

Telekinetic projectile:1d20 + 8 ⇒ (6) + 8 = 14

Damage:1d6 + 4 ⇒ (2) + 4 = 6

Anger moves.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin casts Boost eidolon.

Anger moves and strikes the blue one.

Furious strike:1d20 + 8 ⇒ (5) + 8 = 13

Furious strike, reroll:1d20 + 8 ⇒ (19) + 8 = 27 VS FF

Damage:2d6 + 4 + 4 + 1 ⇒ (2, 2) + 4 + 4 + 1 = 13

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Performance, virtuosic performer:1d20 + 8 ⇒ (6) + 8 = 14

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin casts a spell on the blue one.

Telekinetik projectile:1d20 + 7 ⇒ (14) + 7 = 21

Damage:1d6 + 4 ⇒ (4) + 4 = 8

Then he casts shield.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Ambius and Anger have got the Darkvision.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin and Anger move.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Thievery, on the trap:1d20 + 7 ⇒ (3) + 7 = 10

Thievery, on the trap:1d20 + 7 ⇒ (7) + 7 = 14

Thievery, on the trap:1d20 + 7 ⇒ (17) + 7 = 24

Thievery, on the lock:1d20 + 7 ⇒ (6) + 7 = 13

Thievery, on the lock:1d20 + 7 ⇒ (15) + 7 = 22

Thievery, on the lock:1d20 + 7 ⇒ (20) + 7 = 27

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin said to the others: There is a small opening near the door.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin leaves those in front open the door.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

The goblin is ready to move.

Vigilant Seal

Goblin Summoner 3 / HP 52/52, Perc +7, AC 18 (19), Fort +10 Ref +8 Will +7 / Spells 1. 2/2 2. 1/1, Focus 2/2 / Active conditions: Mage armor, Darkvision, Toughness

Ambuis has none of these skills.

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