Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Amaruu moves in front of Boomkin and punches the halfling with his spiked gauntlet. activate judgement +1 sacred bonus to attack
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Amaruu smiles "That was most enjoyable" That was the first time Amaruu has shown anything other than a sour look "Even in jest that idea may be best. You hold me up, I hold Herman up."
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Amaruu casts Detect magic and inspects everything. Perception 1d20 + 6 ⇒ (20) + 6 = 26 to see if he notices anything new that was missed.
Amaruu explains what kind of magic is on the items if any were not already detected and deciphered. I grow tired of these games. Drunks, rats, pompous nobles and now crazy foreigners... my skills are wasted here....
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Before the group reaches their next location. "I have a feeling we are being watched, most likely the imp. If we see it again I will not allow it to remain on this plane, this mistake of letting it live will not be re-made."
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 "I agree, let us complete our mission. I am hesitant to let this creature live incase it gets the idea to pursue vengeance. Or it may take vengeance on the owner of the box and then it would not be our problem."
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Is there any where that Amaruu can strike it from? If he can he attacks, if he can't he moves next to Storn and readies an attack to hit if the imp gets within range Amaruu deftly moves next to the large hairy man and has his mace ready for action with a two-handed grip. I will have to get silver arrows after this... Attack 1d20 + 3 ⇒ (4) + 3 = 7
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Amaruu stands still forcing himself to maintain a facade and hide his annoyance. I suppose this is a test of resolve, future employers will be as detestable, but who they are matters not, only the blessed rite of dancing with the forsaken matters. When she gestures towards the loud sounds Amaruu breaks into a smile. "I hope this dance is more fun than our last." his hands fall to rest on the hilts of his serrated blades as he progresses forward.
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Amaruu steps to the side while pulling out his serrated blade (only one), held in a two-handed reverse grip. Fort Save 1d20 + 3 ⇒ (11) + 3 = 14
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Amaruu will continue to sneak quickly and move in and find the crate with three crows. Once he gets to the crate he searches the crate. Amaruu casts Detect Magic specifically at the crate. If he finds something to alarm him he takes out his crowbar and starts prying open the crate. perception 1d20 + 6 ⇒ (8) + 6 = 14
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Amaruu sighs At least this mission is more interesting than some foolish old woman and her children.... my talents are wasted here. "If someone did take the goods you are interested in, would you want us to reclaim it from them?"
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Amaruu steps in and starts carefully inspecting anything. He will look at the children to see if they have any signs of harm like bruises or scratches. Perception 1d20 + 6 ⇒ (8) + 6 = 14
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 I suppose they must appraise our skill before giving us real assignments, but nonetheless I do not like this man... Amaruu nods, resisting the temptation to rest his hands on the hilts of his serrated blades. He might get the wrong idea... or well the right idea. "I hope these errands are of the utmost importance and my blades can spill the lifeblood of any who oppose."
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Purchases:
I would like to spend the 2 prestige points to gain membership in a Hunting Lodge (PFS Field Guide pg 61), which would allow Amaruu to roll survival for his day job. If he can roll for this adventure: 1d20 + 6 ⇒ (10) + 6 = 16 I really appreciate you taking over, you really pulled it together! Good timing finishing up and have fun with your little one.
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 "Our mission is not complete until we hand the blade to its new owner. A lot can happen between here and now, lets not get careless." They work well together and are very effective, but still not professionals yet. I do admit I am surprised at the skill they have attained thus far, there is still hope for them...
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 "Menas resisted the evil magic already, he might be the only one who can do it without being tempted by it." Amaruu pulls out his rope and grappling hook for whoever decides to make the climb.
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Amaruu sheathes his blades and picks up the katana. He removes the jade katana from its scabbard to get a better look at it. Amaruu will use perception to see if he notices anything about the blade, he will also cast detect magic on it.
"I wonder if this blade was just a ceremonial piece or if it had tasted the blood of the wielder's enemies?"
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Amaruu darts ahead to get behind the spellcaster. Amaruu moves to E4 with a double move to avoid any AoO and difficult terrain. If he has to he can burn his 1/day +5 ft to a move trait. He stands behind the creature poised to attack. "Wrong move, you should have run while you had the chance." Amaruu has the disruptive feat if the creature attempts to cast a spell.
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 I must kill the caster, but these creatures have me pinned down. I suppose I'll have to finish the job here first... Amaruu slashes ferociously at the kobold in front of him. Then steps back.
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 Amaruu gets in a low crouch with both his blades in a reverse grip. He manages a quick smile before spinning around and lunging at the kobold behind him. Amaruu attacks the kobold in I11, if the attack kills the kobold he will attack the kobold in I12 with the second attack. If the kobold in I11 falls he will takes a 5 ft step into its square. 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5 "Bottlenecks work in their favor.." Amaruu sighs and puts his blades in a defensive position. Amaruu moves to F11 while fighting defensively. He eats however many AoO he needs to get there. Amaruu attacks to kobold in G11
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