Sajan Gadadvara

Amaruu's page

97 posts. Organized Play character for Leiff Druidking.


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Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

No worries about making a new one, thanks for the game!

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Can we make day rolls? If so:

Member of the Hunter's Lodge: Survival 1d20 + 6 ⇒ (11) + 6 = 17

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

I fought carelessly, if not for them I would have met the Lady of Graves. I suppose this is a learning experience.

"Well done."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

I like this Boomkin character

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Sorry for the delay, I didn't have computer access for the last 36 hrs, thanks,for NPCing me

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu moves in front of Boomkin and punches the halfling with his spiked gauntlet.

activate judgement +1 sacred bonus to attack
Attack 1d20 + 2 + 1 + 1 ⇒ (12) + 2 + 1 + 1 = 16
Damage 1d3 + 3 ⇒ (2) + 3 = 5

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Is this a 5 foot path? if the halfling charged Boomkin that effectively blocks the rest of us? How hard does it look to scale the wall to get around?

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu smiles "That was most enjoyable" That was the first time Amaruu has shown anything other than a sour look

"Even in jest that idea may be best. You hold me up, I hold Herman up."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu casts Detect magic and inspects everything.

Perception 1d20 + 6 ⇒ (20) + 6 = 26 to see if he notices anything new that was missed.
Spellcraft 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft 1d20 + 6 ⇒ (9) + 6 = 15
Spellcraft 1d20 + 6 ⇒ (3) + 6 = 9

Amaruu explains what kind of magic is on the items if any were not already detected and deciphered.

I grow tired of these games. Drunks, rats, pompous nobles and now crazy foreigners... my skills are wasted here....

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Before the group reaches their next location.

"I have a feeling we are being watched, most likely the imp. If we see it again I will not allow it to remain on this plane, this mistake of letting it live will not be re-made."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"I agree, let us complete our mission. I am hesitant to let this creature live incase it gets the idea to pursue vengeance. Or it may take vengeance on the owner of the box and then it would not be our problem."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu will move to the imp when it reappears and swings his mace with too hands.

attack 1d20 + 3 ⇒ (18) + 3 = 21
Damage, 2-handed 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"As much as I enjoy the task, we do not need to end this creature's life, if we can get the chest we will accomplish our mission."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Is there any where that Amaruu can strike it from? If he can he attacks, if he can't he moves next to Storn and readies an attack to hit if the imp gets within range

Amaruu deftly moves next to the large hairy man and has his mace ready for action with a two-handed grip.

I will have to get silver arrows after this...

Attack 1d20 + 3 ⇒ (4) + 3 = 7
Damage, two-handed grip 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu sheathes both his blades and removes his silver plated mace.

I knew this would come in handy...

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu unsheaths both blades and gets behind Storn.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu stands still forcing himself to maintain a facade and hide his annoyance.

I suppose this is a test of resolve, future employers will be as detestable, but who they are matters not, only the blessed rite of dancing with the forsaken matters.

When she gestures towards the loud sounds Amaruu breaks into a smile.

"I hope this dance is more fun than our last." his hands fall to rest on the hilts of his serrated blades as he progresses forward.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"I would be interested in the flask of acid and the weapon blanch. Other then that I think we are good to go."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

I'm good with the crane.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu will take out his crowbar.

"Lets try this again..." as he attempts to pry the crate open.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

With the battle over Amaruu quickly scans the battlefield then casts Cure Light Wounds on the wounds from the rat bites.

Cure Light Wounds- heal 1d8 + 1 ⇒ (1) + 1 = 2 HPs

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

M19

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu steps to the side while pulling out his serrated blade (only one), held in a two-handed reverse grip.

Fort Save 1d20 + 3 ⇒ (11) + 3 = 14
attack 1d20 + 4 ⇒ (15) + 4 = 19
damage 1d8 + 4 ⇒ (7) + 4 = 11

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Is it assumed our weapons are sheathed because we didn't say otherwise?
fort save 1d20 + 3 ⇒ (16) + 3 = 19

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu will continue to sneak quickly and move in and find the crate with three crows. Once he gets to the crate he searches the crate. Amaruu casts Detect Magic specifically at the crate. If he finds something to alarm him he takes out his crowbar and starts prying open the crate.

perception 1d20 + 6 ⇒ (8) + 6 = 14

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu creeps ahead the best that he can.

stealth 1d20 + 6 ⇒ (10) + 6 = 16
Perception 1d20 + 6 ⇒ (20) + 6 = 26

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu sighs At least this mission is more interesting than some foolish old woman and her children.... my talents are wasted here.

"If someone did take the goods you are interested in, would you want us to reclaim it from them?"

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"I agree with Xeno. Life is hard and it is best that these children learn that lesson early before they grow soft. I see no abuse, which would have changed my attitude."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu steps in and starts carefully inspecting anything. He will look at the children to see if they have any signs of harm like bruises or scratches.

Perception 1d20 + 6 ⇒ (8) + 6 = 14

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"I can get her to talk if it comes to that."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"That halfling will be trouble, perhaps it would be in our best efforts to find him first. I do not understand his quarrel with us but I'd rather not give him the initiative..."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"I agree with Herman. All the tasks must be completed so the order does not matter to me. However, 'how hard could it be?' is a phrase for the foolhardy. I insist on caution. "

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

I suppose they must appraise our skill before giving us real assignments, but nonetheless I do not like this man...

Amaruu nods, resisting the temptation to rest his hands on the hilts of his serrated blades.

He might get the wrong idea... or well the right idea.

"I hope these errands are of the utmost importance and my blades can spill the lifeblood of any who oppose."

Dark Archive

For consideration, Amaruu would like the honor to join this group

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

I'm definitely interested in another game! but if you end up not having free time let us know so I can look for a new PFS game.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Purchases:
Started with 8 gp
Gained: 417gp
Total: 425gp
MW Chain Shirt: 100 gp + 250 gp =250gp
Cold Iron Spiked Gauntlet: 5gp + 5gp
Wrist Sheath: 1 gp
Weapon cord: 1 sp
(x2)Scrolls of Cure Light Wounds: 25 gp each = 50 gp
Alchemic Silver Heavy Mace: 12gp + 90 gp =102 gp
Remaining: 11.9 gp

I would like to spend the 2 prestige points to gain membership in a Hunting Lodge (PFS Field Guide pg 61), which would allow Amaruu to roll survival for his day job.

If he can roll for this adventure: 1d20 + 6 ⇒ (10) + 6 = 16

I really appreciate you taking over, you really pulled it together! Good timing finishing up and have fun with your little one.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"Our mission is not complete until we hand the blade to its new owner. A lot can happen between here and now, lets not get careless."

They work well together and are very effective, but still not professionals yet. I do admit I am surprised at the skill they have attained thus far, there is still hope for them...

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"Interesting way to defeat an adversary..."

However, I still prefer the old fashion way.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"Menas resisted the evil magic already, he might be the only one who can do it without being tempted by it."

Amaruu pulls out his rope and grappling hook for whoever decides to make the climb.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"I have the flask of holy water, best you take them just incase."

Amaruu receives the flasks and hands them to Menas.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"We did find two flasks of holy water. They can be used to damage undead."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"I'm up for the test..."

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu holds up the document.

"Can anyone read this?"

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu sheathes his blades and picks up the katana. He removes the jade katana from its scabbard to get a better look at it.

Amaruu will use perception to see if he notices anything about the blade, he will also cast detect magic on it.
Perception 1d20 + 6 ⇒ (19) + 6 = 25
Spellcraft 1d20 + 6 ⇒ (5) + 6 = 11 (if it is magic)

"I wonder if this blade was just a ceremonial piece or if it had tasted the blood of the wielder's enemies?"

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu darts ahead to get behind the spellcaster.

Amaruu moves to E4 with a double move to avoid any AoO and difficult terrain. If he has to he can burn his 1/day +5 ft to a move trait.

He stands behind the creature poised to attack.

"Wrong move, you should have run while you had the chance."

Amaruu has the disruptive feat if the creature attempts to cast a spell.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

I must kill the caster, but these creatures have me pinned down. I suppose I'll have to finish the job here first...

Amaruu slashes ferociously at the kobold in front of him. Then steps back.
Amaruu attacks in I12, then 5 ft steps to square I10.
1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
1d8 + 3 ⇒ (5) + 3 = 8
1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu gets in a low crouch with both his blades in a reverse grip. He manages a quick smile before spinning around and lunging at the kobold behind him.

Amaruu attacks the kobold in I11, if the attack kills the kobold he will attack the kobold in I12 with the second attack. If the kobold in I11 falls he will takes a 5 ft step into its square.

1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
damage 1d8 + 3 ⇒ (1) + 3 = 4
1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
damage 1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"Bottlenecks work in their favor.." Amaruu sighs and puts his blades in a defensive position.

Amaruu moves to F11 while fighting defensively. He eats however many AoO he needs to get there.

Amaruu attacks to kobold in G11
Attack 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Damage1d8 + 3 ⇒ (8) + 3 = 11

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

Amaruu casts Light on Dietrich's axe.

"Lead the way..."

Amaruu readies both his blades for action and follows the warrior.

Dark Archive

Male Human Inquisitor
Spoiler:
HP: 10/10, AC: 16, FF: 13, T: 13, Fort+3, Ref+3, Will+4, Perception+6, Initiative +5

"Agreed... I doubt they will return."

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