Amiri

Amarilis Whitewolf's page

82 posts. Alias of Sir Longears.


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Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Ok, we are past ten days without any action... is this one dead already?


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis shares with the others the information Gwern tells her. "We should move," she says, turning to the doctor. "As soon as possible. The woman Anevia and the elf can't walk on their own and the more free fighters and scouts we have, the better."

"I also have healing draughts with me, for emergencies."


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

As the quasit falls, Amarilis slashes it again, decapitating it just for good measure. In a fluid motion, her blade is back inside its sheath.

Looking at the wounded, she shrugs and nods. "I do not see a problem about me escorting you back, but I'm not following your orders. You'll be following mine."

Moving around the rubble, she eyes the spider, watching it as the others discuss.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

@GM Allegro: Regarding the feint, Amarilis has an ability called Kitsune's Mystique that lets her combine a move action to move and feint as a single thing (as well as spring attack, but she doesn't have that yet). Sorry, I believe I should have made it clear.

AOO (katana): 1d20 + 4 ⇒ (17) + 4 = 21 Against targets that have been feinted by her, Amarilis's threat range doubles!
Crit?: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d8 + 6 ⇒ (6, 2) + 6 = 14

"Whatever you said... not interested."


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis wastes to time, going from quasit to quasit. "One of the quasits woke up." She tells the others, just stating a fact.

She moves towards it, drawing its attention with her blade. Suddenly, she switches hands and slashes!

Feint, weapon trick: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Attack (katana): 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 3 ⇒ (8) + 3 = 11 cold iron

Since it just woke up, I believe it might be prone. If so, it gets -4 to its AC against Amarilis's attack and +4 vs. Lucien's.

Should the quasit be feinted, it loses its Dex to everyone's attack until Amarilis next turn.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Sorry for the delay. I have a 4yo and a 1.6yo, so weekends are very hard for me to find time to post.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.
Lady Sabella Arvanxi wrote:
"Thank you." She says simply to the tattooed woman when puts her blade away. "My name is Sabella. Who might you be?"

"Amarilis," she replies. "Amarilis of Clan Whitewolf, swordswoman," she adds upon the large man's request. Some of her kin would try to hide their kellid ancestry, but Amarilis was just too proud and stubborn to do so.

As the woman, Sabella, shares the information about the quasits, Amarilis draws her blade and moves with a clear purpose of resolving the issue immediately. "I'll"

Unless stopped, Amarilis will move and deliver a coup de grace against the quasits. She can do so as a standard action. Her katana is made of cold iron.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis keeps her eyes locked at the man while she hears the various arguments. Slowly, she gets to her feet and pulls the blade away. "Hum. Sorry."

Backing away, she lets the so called doctor to do his thing, while she examines the surrounds. A cave. How did they get here? While musing, she inspects the rubble.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

"Convince me you are not a cultist. Or a demon." The woman says, narrowing her eyes. "I do not want to kill you, I really don't... but after this attack..."


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Knowledge (planes): 1d20 + 4 ⇒ (11) + 4 = 15

Amarilis wakes up in the dark, but she doesn't move. Her body was aching, but she'd worry about that later. A discreet movement assures her that her sword is within her reach and with her thumb she frees the blade from the sheath.

As a voice calls for light, she closes her eyes and controls her breathing. And she listens. Two men and a woman, speaking the common tongue of the south. Could they be cultists? Unlikely, but until a moment ago she'd consider impossible for the Stormlord to attack Kenabres. Be prepared for the worst and you'll rarely be disappointed, she recalls her father saying.

Taking 10 on Sense Motive for 15

She keeps listening. A man, a woman and something else or in between. Her eyes kept close, her breathing steady, and while her body seems relaxed, it is actually ready to spring into action should someone gets closer to her.

Taking 10 on Bluff for 19 to pretend she is unconscious. Should someone touches her without realizing the bluff, she'll open her eyes, draw her blade, and press it against their neck.

Amarilis is a medium sized kellid woman with tanned skin and dark hair, kept loose and long. She wears mostly rags of poor quality, with the exception of an old scarf that was once beautiful. Her skin is tattooed with a myriad of blue tattoos and she carries an exotic blade.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis keeps to herself as she walks the streets of Kenabres. Ragged clothes, an old cloak, a slim sword on her belt and a backpack with just a blanket on her back. She wasn't a beggar and in truth she had better clothes in her home... except her home never felt like hers and the same was true about everything else she had.

Some people gave her a nasty look and she gave them back out of reflex. She knew she should not and Master Kousei would be disappointed, but it was just... so hard. She was never really good at keeping her emotions in check, but she had good reasons for that. Not nobles ones, though, but vengeance wasn't a noble sentiment, far from it. But it kept her going and this close to the Worldwound, one is a fool to let go of anything that keeps them going.

From a distance, she listens to music. She buys food from carts and watches those who had a more fortunate life than hers, both jealous and not. She is who she is and she isn't bitter about it. She liked herself. She was proud of herself and her people. Yet, she'd be lying if she said she had never imagined how it would have been before the demons.

Master Kousei had given her coins for her to rent a room, but she'd not be wasting it that way, not when the night was clear, so when it comes the time for her to sleep, Amarilis slips in an alley and then, like a cat, she climbs towards the rooftop of a building, wraps a blanked around herself and falls asleep looking at the cursed clouds of the Worldwound.

---

Amarilis wakes up with the sun. She stretches, eats a leftover from last night and then jumps back on the streets. She finds an isolated alley and starts to practice. Her movements weren't perfect yet, despite her own feelings about it. 'You don't practice until you can do it right', Master Kousei would tell her every day. 'You practice until you can't do it wrong anymore'. With a deep breath and her closed eyes, she could almost her Master Kousei's strings and with each note, a precise move, a dance, her sword flashing from her sheath in the blink of an eye. And so she danced to a silent song only she could hear... until she opened her eyes and noticed a boy watching. She frowns. The boy flees.

With the sun a bit higher, Amarilis joins the people in the streets, following them towards the center of the city where most of the interesting events will take place. With patience, she observes and listens, trying to figure out which of the recruiting companies would be the best fit for her... preferably not that connected to the church, with little prejudice against kellids, willing to take a woman, a young woman at that, hopefully with no second intentions... she knew she'd had to compromise one or two points from her list, but not before she'd gone through it a couple times.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

@Othniel: Do you feel you could cover Disable Device? You seem to have both a lot of skill points and high Dexterity. If you can't, I'll try to cover it myself.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.
GM Allegro wrote:
I don't think anyone will disagree that Amarilis is a really tough girl to bring down as you have her! But I feel like Toughness doesn't really tell us anything about her background, or develop some aspect of her that we don't already know. Her toughness is fueled by vengeance, which overwhelms the code of honor that her teacher tried to instill in her, right? What about something like the Vengeance story feat? It won't do anything right away, but once you know who was responsible for capturing her, it will make her tougher against that being and its minions?

Not against the Vengeance feat. Should I create this demon?


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis lives on a nearby town with her master. She doesn't visit Kenabres that much, mostly because there is always the usual suspicion about Kellids, a remnant of the Third Crusade and its wild witch hunts. Also because of this, she isn't the greatest supporter of the more lawful deities behind the crusades, mostly Iomedae.

If one of you guys are locals or are used to venture outside of Kenabres, perhaps she has met you. Anyway, I'm not against her being a totally new face.

I've noticed that (so far) none of us can deal with traps. I'm mostly a martial with not great skills and 10 Int, so I don't feel I can cover it.

For the extra feat, would Toughness be appropriate? I want to create this notion of Amarilis being a really tough girl to bring down.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Hey Folks!


trawets71 wrote:
I spent the last of my race points on Advanced Wisdom and updated Kevin. He should be good to go now.

Tieflings already have 13 points, so to take advanced wisdom you'd have to take some drawback to give you more points, otherwise you'll have 17 points instead of 15.


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Sure, but the advanced ability score is not a trait.

From the race builder rules, the type, size, scores and language are qualities. Just then we get to traits.

The advanced charisma, as an example, is a trait, but it costs you 4 points for just +2.

Anyway, better to wait for the GM to confirm if this is allowed. I've never considered it was, because it was bonkers, but if it is, sure, I'll probably add it to my PC as well.


It seems indeed too strong for so few points.

Compared to the normal +2, +2, -2, this gives you a net +6 ability scores and allows you to allocate them as it better fits your character.

+6 is more than you get from leveling up to 20th.


Important to remember that this game was created in response of Monkeygod's game, so his character is already in!

We are competing for the remaining 3 spots.

Also, considering we'll be just 4 players, I personally believe it to be highly unlikely that the GM will pick two full arcane spellcasters and Monkeygod's current character is an arcanist/sorcerer.

This is just a conjecture of mine, of course.


Fairywithboots wrote:

Are you opening recruitment?

Hi friend! The GM mentioned he'd keep recruitment closed until the 17th. I believe this is still the plan.

At the moment, we have 7 players in the "closed recruitment" working on characters and while the GM did not mention how many players he'll choose, it seems right now unlikely for the recruitment to open to a wider audience.


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I believe Amarilis is finished, background included.

@GM Alegro: Please let me know if you need anything else.


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@Silver Starlight: We do not start as mythic. We'll become mythic during the gameplay. Also, the GM stated above the only mythic paths allowed are the ones from Paizo.

Also, here is the IMAGE of Amarilis.


Sir Longears here and I'll be applying with this character, a barbarian/samurai.

Will be working on the background to justify/explain this seemingly out of place combination.

She is supposed to be a very mobile striker and should be pretty fun to play with. Going for the Exposed to Awfulness background, of you guys want to coordinate.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

To be honest I'm not really enjoying this game, since it seems we are too powerful for this adventure... we have been breezing through all the encounters. Another problem is that since we started so high, I'm not really 'feeling' Amarilis. If you wish to continue, I'll follow along but my vote would be to end this game.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Reflex Save DC 33: 1d20 + 23 ⇒ (9) + 23 = 32 So close!

Amarilis lets her rage diminishes and soon feels the wave of healing magic washing over her.

In the end she is at her full hp (361-5-15-94+29=276).


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Right, so I think Amarilis will be hitting the Balor!

Unable to see properly, Amarilis unleashes her fury on the Balor in front of her.

Attack Rolls:

Attack#1 (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 32 + 6 + 5 + 4 + 2 - 6 ⇒ (15) + 32 + 6 + 5 + 4 + 2 - 6 = 58
Damage#1 (wolf's fang), greater rage, inspire courage, power attack, powerful justcice: 1d8 + 14 + 5 + 1d6 + 18 + 28 ⇒ (3) + 14 + 5 + (5) + 18 + 28 = 73
Miss Chance (50%): 1d100 ⇒ 76
_____

Attack#2 (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 32 + 6 + 5 + 4 + 2 - 6 ⇒ (17) + 32 + 6 + 5 + 4 + 2 - 6 = 60
Damage#2 (wolf's fang), greater rage, inspire courage, power attack, powerful justcice: 1d8 + 14 + 5 + 1d6 + 18 + 28 ⇒ (8) + 14 + 5 + (2) + 18 + 28 = 75
Miss Chance (50%): 1d100 ⇒ 80
Critical Attack#2? (wolf's fang), deadly accuracy, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 32 + 12 + 5 + 4 + 2 - 6 ⇒ (7) + 32 + 12 + 5 + 4 + 2 - 6 = 56
Critical Damage#2? (wolf's fang), greater rage, inspire courage, power attack, powerful justcice: 2d8 + 28 + 10 + 2d6 + 90 + 56 ⇒ (3, 8) + 28 + 10 + (1, 3) + 90 + 56 = 199
_____

Attack#3 (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 27 + 6 + 5 + 4 + 2 - 6 ⇒ (11) + 27 + 6 + 5 + 4 + 2 - 6 = 49
Damage#3 (wolf's fang), greater rage, inspire courage, power attack, powerful justcice: 1d8 + 14 + 5 + 1d6 + 18 + 28 ⇒ (3) + 14 + 5 + (4) + 18 + 28 = 72
Miss Chance (50%): 1d100 ⇒ 79
_____

Attack#4 (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 22 + 6 + 5 + 4 + 2 - 6 ⇒ (3) + 22 + 6 + 5 + 4 + 2 - 6 = 36
Damage#4 (wolf's fang), greater rage, inspire courage, power attack, powerful justcice: 1d8 + 14 + 5 + 1d6 + 18 + 28 ⇒ (1) + 14 + 5 + (6) + 18 + 28 = 72
Miss Chance (50%): 1d100 ⇒ 42
_____

Attack#5 (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 17 + 6 + 5 + 4 + 2 - 6 ⇒ (19) + 17 + 6 + 5 + 4 + 2 - 6 = 47
Damage#5 (wolf's fang), greater rage, inspire courage, power attack, powerful justcice: 1d8 + 14 + 5 + 1d6 + 18 + 28 ⇒ (8) + 14 + 5 + (5) + 18 + 28 = 78
Miss Chance (50%): 1d100 ⇒ 93
Critical Attack#3? (wolf's fang), deadly accuracy, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 17 + 12 + 5 + 4 + 2 - 6 ⇒ (5) + 17 + 12 + 5 + 4 + 2 - 6 = 39
Critical Damage#3? (wolf's fang), greater rage, inspire courage, power attack, powerful justcice: 2d8 + 28 + 10 + 2d6 + 90 + 56 ⇒ (6, 5) + 28 + 10 + (3, 1) + 90 + 56 = 199
_____

Attack#6 (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 32 + 6 + 5 + 4 + 2 - 6 ⇒ (6) + 32 + 6 + 5 + 4 + 2 - 6 = 49
Damage#6 (wolf's fang), greater rage, inspire courage, power attack, powerful justcice: 1d8 + 9 + 5 + 1d6 + 9 + 28 ⇒ (6) + 9 + 5 + (2) + 9 + 28 = 59
Miss Chance (50%): 1d100 ⇒ 18
_____

Attack#7 (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 32 + 6 + 5 + 4 + 2 - 6 ⇒ (7) + 32 + 6 + 5 + 4 + 2 - 6 = 50
Damage#7 (wolf's fang), greater rage, inspire courage, power attack, powerful justcice: 1d8 + 9 + 5 + 1d6 + 9 + 28 ⇒ (2) + 9 + 5 + (2) + 9 + 28 = 55
Miss Chance (50%): 1d100 ⇒ 2
_____

Attack#8 (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 27 + 6 + 5 + 4 + 2 - 6 ⇒ (9) + 27 + 6 + 5 + 4 + 2 - 6 = 47
Damage#8 (wolf's fang), greater rage, inspire courage, power attack, powerful justcice: 1d8 + 9 + 5 + 1d6 + 9 + 28 ⇒ (1) + 9 + 5 + (3) + 9 + 28 = 55
Miss Chance (50%): 1d100 ⇒ 63
_____

Attack#9 (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 22 + 6 + 5 + 4 + 2 - 6 ⇒ (2) + 22 + 6 + 5 + 4 + 2 - 6 = 35
Damage#9 (wolf's fang), greater rage, inspire courage, power attack, powerful justcice: 1d8 + 9 + 5 + 1d6 + 9 + 28 ⇒ (7) + 9 + 5 + (6) + 9 + 28 = 64
Miss Chance (50%): 1d100 ⇒ 8

Attack TL,DR version:

Attack#1 - 58 to hit, 76 damage
Attack#2 - Crit! 56 to confirm, 75 damage, 199 additional crit damage
Attack#3 - 49 to hit, 72 damage
Attack#4 - miss from darkness
Attack#5 - Crit! 39 to confirm, 78 damage, 199 additional crit damage
Attack#6 - miss from darkness
Attack#7 - miss from darkness
Attack#8 - 47 to hit, 55 damage
Attack#9 - miss from darkness

Active Effects and Stats:

Accurate Stance
Inspire Courage +4
Inspire Greatness +2HD
Greater Rage
Heroism
Power Attack (Mythic)

AC 30 (32 base, -2 greater rage, -3 chosen ally, +5 powerful justice)
HP 361/385 (+66 Rage, +24 Inspire Greatness, +20 Heroism)
Fort +28, Refl +23, Will +23; +10 vs spells and SLA
immune to shaken and frightened
DR 6/-


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Waiting to see if Cathryn moved or not (and why), since this could mean Amarilis attacking the balor or the lich.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Yeah, was also wondering why Cathryn moved, since Amarilis would have followed with her ability...


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

I have already made a reflex save against the barrier but I'll make another one just in case this is for the second turn?

Reflex Save (DC 23): 1d20 + 23 + 10 ⇒ (2) + 23 + 10 = 35
Fortitude Save (DC 18): 1d20 + 23 ⇒ (7) + 23 = 30

361/385 hp


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Looks like I also forgot to post my reflex save for the Blade Barrier! I also forgot that she can't see in darkness so here also are the two miss chances for her AoOs.

Reflex Save: 1d20 + 23 + 10 ⇒ (4) + 23 + 10 = 37
Total Concealment (50%): 1d100 ⇒ 68
Total Concealment (50%): 1d100 ⇒ 86


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Cathryn, Amarilis has the Tight Follower ability that would already allow her to move after you (since you are her chosen ally). So perhaps you could chose Warlord as the beneficiary of your Strategic Blow.

Acrobatics: 1d20 + 31 ⇒ (9) + 31 = 40 To negate AoO.

If the Marilith and/or the Balor attacks Cathryn:

Attack (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 34 + 6 + 5 + 4 + 2 - 6 ⇒ (18) + 34 + 6 + 5 + 4 + 2 - 6 = 63
Damage (wolf's fang), greater rage, inspire courage, power attack, powerful justice: 1d8 + 18 + 5 + 1d6 + 27 + 56 ⇒ (3) + 18 + 5 + (6) + 27 + 56 = 115

Critical Attack? (wolf's fang), accurate stance (deadly accuracy), greater rage, inspire courage, inspire greatness, power attack: 1d20 + 34 + 12 + 5 + 4 + 2 - 6 ⇒ (5) + 34 + 12 + 5 + 4 + 2 - 6 = 56
Critical Damage? (wolf's fang), greater rage, inspire courage, power attack, powerful justice: 2d8 + 36 + 10 + 2d6 + 135 + 112 ⇒ (3, 1) + 36 + 10 + (4, 6) + 135 + 112 = 307

Attack (wolf's fang), accurate stance, greater rage, inspire courage, inspire greatness, power attack: 1d20 + 34 + 6 + 5 + 4 + 2 - 6 ⇒ (20) + 34 + 6 + 5 + 4 + 2 - 6 = 65
Damage (wolf's fang), greater rage, inspire courage, power attack, powerful justice: 1d8 + 18 + 5 + 1d6 + 27 + 28 ⇒ (7) + 18 + 5 + (3) + 27 + 28 = 88

Critical Attack? (wolf's fang), accurate stance (deadly accuracy), greater rage, inspire courage, inspire greatness, power attack: 1d20 + 34 + 12 + 5 + 4 + 2 - 6 ⇒ (10) + 34 + 12 + 5 + 4 + 2 - 6 = 61
Critical Damage? (wolf's fang), greater rage, inspire courage, power attack, powerful justice: 2d8 + 36 + 10 + 2d6 + 135 + 56 ⇒ (4, 8) + 36 + 10 + (6, 3) + 135 + 56 = 258

This is caused by Amarilis' Reactive Strike and triggers once for each creature that strikes Cathryn (probably when she receives her AoOs). In total, the first to attack (probably the Marilith) would take 422 damage and the second (probably the balor) would take 346 damage.

Active Effects and Stats:

Accurate Stance
Inspire Courage +4
Inspire Greatness +2HD
Greater Rage
Heroism
Power Attack (Mythic)

AC 30 (32 base, -2 greater rage, -3 chosen ally, +5 powerful justice)
HP 385/385 (+66 Rage, +24 Inspire Greatness, +20 Heroism)
Fort +28, Refl +23, Will +23; +10 vs spells and SLA
immune to shaken and frightened
DR 6/-


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

"Crap! I can't see a damn thing! Any one of you can get rid of this?"

Amarilis focuses her rage. She then assumes a stance, one that should make her more focused in combat.

"Come Cathryn, lets face these cursed creatures together!"

Entering Greater Rage as a free action and designating Cathryn as her Chosen Ally (if she remains adjacent to Amarilis she gets Improved Uncanny Dodge and might get +3 AC and Ref). Entering Accurate Stance as a move action.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

"Yeah... I think it is not that simple... I indeed have destroyed a couple things... items I want to mean... but I think this is not a simple armor, is it? Some magical items or artifacts have a special way to destroy them... at least this is what I heard..."


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Just remember that both Inspire Courage and Inspire Greatness give Competence Bonus so they do not stack... the highest of the two is the +4 from courage.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Reflex Save DC 32: 1d20 + 23 ⇒ (17) + 23 = 40 +10 if this is a SLA, moot. Having saved against the effect, Amarilis also receives 1/2 the CR of the knight as temporary hp... I'm assuming a CR 20 but correct me if I'm wrong!

Amarilis is quick to react and avoids a great amount of the enemy's attack. She then sidesteps, giving Cathryn an opportunity to flank the knight, and once more unleashes her attacks.

Combat Rolls:

Attack #1 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (1) + 32 + 5 + 4 + 4 - 0 = 46
Damage #1 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (2) + 14 + 5 + (4) + 18 = 43

Attack #2 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (11) + 32 + 5 + 4 + 4 - 0 = 56
Damage #2 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (3) + 14 + 5 + (6) + 18 = 46

Attack #3 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 27 + 5 + 4 + 4 - 0 ⇒ (15) + 27 + 5 + 4 + 4 - 0 = 55
Damage #3 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (6) + 14 + 5 + (1) + 18 = 44

Attack #4 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 22 + 5 + 4 + 4 - 0 ⇒ (16) + 22 + 5 + 4 + 4 - 0 = 51
Damage #4 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (4) + 14 + 5 + (1) + 18 = 42

Attack #5 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 17 + 5 + 4 + 4 - 0 ⇒ (18) + 17 + 5 + 4 + 4 - 0 = 48
Damage #5 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (1) + 14 + 5 + (1) + 18 = 39
Critical Attack #5? (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 17 + 5 + 4 + 4 - 0 ⇒ (13) + 17 + 5 + 4 + 4 - 0 = 43
Critical Damage #5? (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 54 ⇒ (4) + 14 + 5 + (5) + 54 = 82

Attack #6 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (17) + 32 + 5 + 4 + 4 - 0 = 62
Damage #6 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (7) + 9 + 5 + (4) + 9 = 34
Critical Attack #6? (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (10) + 32 + 5 + 4 + 4 - 0 = 55
Critical Damage #6? (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 27 ⇒ (1) + 9 + 5 + (1) + 27 = 43

Attack #7 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (17) + 32 + 5 + 4 + 4 - 0 = 62
Damage #7 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (5) + 9 + 5 + (1) + 9 = 29
Critical Attack #7? (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 32 + 5 + 4 + 4 - 0 ⇒ (3) + 32 + 5 + 4 + 4 - 0 = 48
Critical Damage #7? (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 27 ⇒ (7) + 9 + 5 + (3) + 27 = 51

Attack #8 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 27 + 5 + 4 + 4 - 0 ⇒ (13) + 27 + 5 + 4 + 4 - 0 = 53
Damage #8 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (2) + 9 + 5 + (3) + 9 = 28

Attack #9 (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 22 + 5 + 4 + 4 - 0 ⇒ (17) + 22 + 5 + 4 + 4 - 0 = 52
Damage #9 (wolf's fang), greater rage, heroism, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (1) + 9 + 5 + (2) + 9 = 26
Critical Attack #9? (wolf's fang), greater rage, heroism, inspire courage, power attack (mythic): 1d20 + 22 + 5 + 4 + 4 - 0 ⇒ (19) + 22 + 5 + 4 + 4 - 0 = 54
Critical Damage #9? (wolf's fang), greater rage, heroism, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 27 ⇒ (1) + 9 + 5 + (1) + 27 = 43

LOL! 550 damage with a full attack is not so shabby at all!

Active Effects and Stats:

Inspire Courage +4
Inspire Greatness +2HD
Greater Rage
Heroism
Power Attack (Mythic)

AC 28
HP 365/395 (+66 Rage, +24 Inspire Greatness, +20 Heroism, +10 Eater of Magic)
Fort +28, Refl +23, Will +23; +10 vs spells and SLA
immune to shaken and frightened
DR 6/-


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

@GM: I forgot to include the Heroism bonuses to Amarilis' attacks so each one would get a +4 to hit... does this means a couple more attacks hit?


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Not sure if Amarilis needs to make a check since she is immune not to fear, but to the shaken condition... nevertheless, here it is.

Will Save (DC 32): 1d20 + 23 - 4 ⇒ (14) + 23 - 4 = 33


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis yells and moves forward swiftly before attacking with her sword.

Activating Quick Runner's shirt to get into melee and then Full Attack. She will enter Greater Rage as a free action and will designate Doppel as her chosen ally.

Full Attack:

Attack #1 (wolf's fang), greater rage, inspire courage, inspire greatness, power attack (mythic): 1d20 + 32 + 5 + 4 + 2 - 0 ⇒ (7) + 32 + 5 + 4 + 2 - 0 = 50
Damage #1 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (5) + 14 + 5 + (6) + 18 = 48

Attack #2 (wolf's fang), greater rage, inspire courage, inspire greatness, power attack (mythic): 1d20 + 32 + 5 + 4 + 2 - 0 ⇒ (13) + 32 + 5 + 4 + 2 - 0 = 56
Damage #2 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (8) + 14 + 5 + (2) + 18 = 47

Attack #3 (wolf's fang), greater rage, inspire courage, inspire greatness, power attack (mythic): 1d20 + 27 + 5 + 4 + 2 - 0 ⇒ (10) + 27 + 5 + 4 + 2 - 0 = 48
Damage #3 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (3) + 14 + 5 + (2) + 18 = 42

Attack #4 (wolf's fang), greater rage, inspire courage, inspire greatness, power attack (mythic): 1d20 + 22 + 5 + 4 + 2 - 0 ⇒ (8) + 22 + 5 + 4 + 2 - 0 = 41
Damage #4 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (3) + 14 + 5 + (5) + 18 = 45

Attack #5 (wolf's fang), greater rage, inspire courage, inspire greatness, power attack (mythic): 1d20 + 17 + 5 + 4 + 2 - 0 ⇒ (5) + 17 + 5 + 4 + 2 - 0 = 33
Damage #5 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 14 + 5 + 1d6 + 18 ⇒ (8) + 14 + 5 + (5) + 18 = 50

Attack #6 (wolf's fang), greater rage, inspire courage, inspire greatness, power attack (mythic): 1d20 + 32 + 5 + 4 + 2 - 0 ⇒ (6) + 32 + 5 + 4 + 2 - 0 = 49
Damage #6 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (5) + 9 + 5 + (2) + 9 = 30

Attack #7 (wolf's fang), greater rage, inspire courage, inspire greatness, power attack (mythic): 1d20 + 32 + 5 + 4 + 2 - 0 ⇒ (20) + 32 + 5 + 4 + 2 - 0 = 63
Damage #7 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (8) + 9 + 5 + (6) + 9 = 37
Critical Attack #7? (wolf's fang), greater rage, inspire courage, inspire greatness, power attack (mythic): 1d20 + 32 + 5 + 4 + 2 - 0 ⇒ (11) + 32 + 5 + 4 + 2 - 0 = 54
Critical Damage #7? (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 27 ⇒ (7) + 9 + 5 + (1) + 27 = 49

Attack #8 (wolf's fang), greater rage, inspire courage, inspire greatness, power attack (mythic): 1d20 + 27 + 5 + 4 + 2 - 0 ⇒ (7) + 27 + 5 + 4 + 2 - 0 = 45
Damage #8 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (5) + 9 + 5 + (5) + 9 = 33

Attack #9 (wolf's fang), greater rage, inspire courage, inspire greatness, power attack (mythic): 1d20 + 22 + 5 + 4 + 2 - 0 ⇒ (5) + 22 + 5 + 4 + 2 - 0 = 38
Damage #9 (wolf's fang), greater rage, inspire courage, power attack: 1d8 + 9 + 5 + 1d6 + 9 ⇒ (1) + 9 + 5 + (6) + 9 = 30

Active Effects:

Inspire Courage +4
Inspire Greatness +2HD
Greater Rage
Power Attack (Mythic)

AC 28
HP 365 (+66 Rage, +24 Inspire Greatness)
Fort +28, Refl +23, Will +23; +10 vs spells and SLA
immune to shaken and frightened
DR 6/-


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis readied herself.

"Hum... Lord Bloodsucker? I think you misspelled it. I guess you meant to say "Welcome to your ROOM"? Also, are you sure you are prepared to fight us? Because you could have made an ambush, gather a couple more of your friends but just you? I think any one of us could beat you in single combat..."


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Fortitude (DC 25): 1d20 + 24 ⇒ (13) + 24 = 37

"Nice try... but no thanks... Try harder next time darling..."

Sickened Duration: 1d6 ⇒ 5

I have a feeling that Amarilis won't be able act once more. LOL


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

"If we knew for sure where the rat is hiding, rushing in might be the right call, but we do not..."


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

"The wolves hunt larger prey by surrounding them and attacking by all sides... we should be the wolves, not the prey."

After a couple seconds she continued, remembering that her people's words could sound strange to others.

"If we go upwards, we leave a good portion of unexplored ground behind our backs... we know nothing about this places, quite the opposite of our prey. I say he move slowly but with certainty than risk a fast attack, just to be led to a trap."


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

The door is so fast... I can barely see her moves! Amarilis laughs hard.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

With her weapon in her hands, Amarilis looks around, a bit distracted. She knew they were breaking in a powerful castle, but with so many powerful allies, she could not stop herself this mission was an overkill. She sees Tima looking around and instead of helping him, she yawned, knowing and trusting his abilities.

Their last fight with the lich and the deamons were also a big disappointment to her... she hates to fight casters and his minions not even lasted enough to face her.

"Hey, Doppel, do you think we'll get a real fight?..."

Not complaining about anything, just teasing like a 20th level char would.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Not sure what happened, but the map is black for me...


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis smiled at the skeleton's question and Tima's answer.

"Don't forget the best reason, Tima! Because it is FUN!"

She then draws wolf's fang, getting ready to fight.

"I think, in this case, we'll skip any diplomatic attempts, right?"


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis sighs and follows.

"Now I remember why I decided not to work with him again... too much power for too little brains... it is like a goblin holding Elmister's staff..."


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

Amarilis closes her eyes for a moment, knowing she could not trust them to find their attackers.

Perception (Pinpoint Peryton) (DC 30): 1d20 + 27 ⇒ (3) + 27 = 30

Her sharp ears are able to detect the location of the creature, just in time for her to charge in its direction.

"Gotcha!"

Concealment (1-50): 1d100 ⇒ 29
Attack (Wolf's Fang), charge, greater rage, mythic heroism, power attack: 1d20 + 34 + 2 + 5 + 4 - 6 ⇒ (4) + 34 + 2 + 5 + 4 - 6 = 43
Damage (Wolf's Fang), greater rage, mythic heroism, power attack: 1d8 + 18 + 5 + 4 + 27 ⇒ (6) + 18 + 5 + 4 + 27 = 60

Since it is flying, there is a good chance it'll need to move, provoking an AoO (any move will trigger thanks to her Unexpected Strike ability).

AoO:

Concealment (1-50): 1d100 ⇒ 23
Attack (Wolf's Fang), charge, greater rage, mythic heroism, power attack: 1d20 + 34 + 2 + 5 + 4 - 6 ⇒ (11) + 34 + 2 + 5 + 4 - 6 = 50
Damage (Wolf's Fang), greater rage, mythic heroism, power attack: 1d8 + 18 + 5 + 4 + 27 ⇒ (3) + 18 + 5 + 4 + 27 = 57

Active Effects and Current Stats:

Fly
Mythic Heroism
Greater Rage
Charge
Power Attack

AC 28
HP 355 (+60 Rage, +20 Heroism)
Fort +28, Refl +23, Will +23; +10 vs spells and SLA
immune to shaken and frightened
DR 6/-
Speed Fly 60 ft.


Female CG human barbarian/samurai 1 | HP: 16/16| AC: 19 (18 Tch, 14 Fl) | CMB: +3, CMD: 18 | F: +5, R: +3, W: +2 | Init: +5 | Perc: +5, SM +5 | Speed 30ft | Active conditions: none.

"Right behind you, Tima."

Stealth: 1d20 + 28 ⇒ (12) + 28 = 40
Perception: 1d20 + 27 ⇒ (7) + 27 = 34

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