Alzrius's page

Goblin Squad Member. Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber. Organized Play Member. 2,776 posts. 55 reviews. 1 list. 1 wishlist.


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[cross-posting this from another forum]

The more I think about this, the more I hope that Paizo finds a way to grandfather Open Game Content from the Open Game License v1.0a into the ORC License. I have no idea if that's possible at all, if they'd need WotC to be onboard somehow, or what it would otherwise entail, but there's just so much that can't (or likely won't) be able to make the jump from the OGL to the ORC if they don't.

Consider, for example, where the OSR falls in all of this. OSRIC, Swords & Wizardry, Old School Essentials, Castles & Crusades, etc., all work off of the 3.5 SRD. If there's no way to get the 3.5 SRD into the ORC License, then these systems – and the companies that are invested in their product lines – are going to be stuck with the OGL, regardless of how generous the ORC License is.

Another one is companies that are defunct now, and so aren't in a position to create an SRD under the ORC License. For instance, my understanding is that West End Games, which created the OpenD6 system under the OGL, has since shut its doors. So anyone who wants to keep creating OpenD6 content, which relies on the OpenD6 SRD, has to stick with the OGL, since only West End Games could make a new OpenD6 SRD for the ORC License...and they're not around to do so.

Even Paizo would be affected by this. I don't know if Pathfinder 2E really is different enough from the 3.5 mechanics that they could "deOGLify" it, but I sincerely doubt that Starfinder is. Unless they're prepared to jettison that entire RPG (or start rushing a Starfinder 2E into production), the loss of the 3.5 SRD will hit them fairly hard in that regard. And I've already mentioned that a lot of other companies will be forced to stop producing PF1 content if there's no PF1 SRD...which would also require the 3.5 SRD to be part of the ORC License.

Paizo, I love what you're doing; it's not an overstatement to say that the ORC License (and your courageous announcement that you'll take WotC to court to protect the OGL v1.0a from being revoked) has made you the saviors of the tabletop RPG community. But please, don't just stop at making a new, truly open and irrevocable license. We need this to be past-proof as well as future-proof; please please please find a way to get Open Game Content from the OGL v1.0a into the ORC License. Get WotC onboard if you have to; tell them that it will help rehabilitate their image (which it will), since they'll lose nothing by doing this and potentially gain back some of the goodwill they've lost.

This ORC needs to keep the Past In Esteem.


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Very glad to hear this!

I'm sure this is still in the initial stages, so I can understand if there's few details to share at this point, but I have to ask:

Will there be any sort of clause allowing for Open Game Content published under the OGL v1.0a to be used with the ORC License? I ask because I haven't moved on from Pathfinder 1E (nor do I want to), and I'm curious about publishers who're still making content for that system.


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Thanks for making so many of my favorite games over the years, Lisa! I hope you have a long and happy retirement!


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So one of my players is making a druid, and wants to get a familiar instead of an animal companion. I suggested variant multiclassing as either a witch or wizard (since they didn't want to play a blight druid). They're partial to wizard, but had a question that I'm not sure about. Specifically, they noted the first power of VMC wizard:

Quote:
School: At 1st level, he chooses a school of magic in which to specialize. For all powers of that school, he treats his character level as his effective wizard level.

The issue is with that first sentence. Specifically, they wanted to know if 1) specializing in a particular school (outside of Universal) meant that they'd also need to pick two opposition schools, and 2) if their druid spells which were of those schools would require two slots to prepare.

I'm fairly certain that the answer to both questions is no, but I'm not 100% confident, so I wanted to bring this up here. What do you guys think?


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If you don't mind going third-party, the Horradin class (affiliate link) from Little Red Goblin Games is all about successive transforming as a means of powering up.


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J.M. Perkins wrote:
Hi all, I'm the author of this particular product and I would be happy to answer any questions.

Hi J.M. I know this is a necro of over five years, but on the off-chance that you're still checking this, I had a quick question.

I've been looking around for print copies of this, and keep running into "The Adequate Commoner Deluxe." However, other than the extra word in the title, I can't seem to find what the difference is between the original The Adequate Commoner and the Deluxe version. Can you (or anyone else) expound on this?

Thanks!


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Just throwing this out there as a tangent: one of my favorite third-party books (for 3.5, but it works just as well for Pathfinder) is The Practical Enchanter (affiliate link). It expands on the concept of inherent bonuses, saying that a wish or miracle can also grant the following as inherent bonuses:

  • +10 feet of movement (up to +20 feet total)
  • One additional feat (up to three feats total)
  • +1 to a save (up to +4 per save total)
  • +6 to a skill (up to six skills total)

While not official, it's a nice way of expanding on what inherent bonuses can do.


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Just to be absolutely clear, The Puzzle Box adventure is a PDF-only product (i.e. no print version has been made) that can only be acquired as an extra if you buy a copy of the Kingmaker video game?


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A little while ago, one of my players asked me about potentially playing a paladin character with a Chaotic Good alignment (they didn't like what they felt was the restrictive nature of being Lawful Good). After we got the ubiquitous "just play a warpriest," "I don't want to play a warpriest!" back-and-forth out of the way, I told him I'd look to see if there was an option for a CG paladin archetype somewhere.

And so far, I've come up with nothing. I was already pretty sure that Paizo never made a CG paladin option (I've seen various third-hand assertions saying that was because James Jacobs wasn't a fan of the concept), but I'm surprised at how hard of a time I'm having finding one among third-party options. So far the only one I've seen is the free one on the Kobold Press website, and I'm not a fan of it (the aura of retribution feature potentially deals out more damage than a protected creature might take from an attack, and doesn't mention what type of damage it returns, which can be awkward if you're hit by an attack that does multiple types of damage at once, e.g. a +2 flaming dagger).

My other thought was to just turn the paladin of freedom, from 3.5's Unearthed Arcana, into an archetype (it pretty much is already), but there's a problem there too: the effect of the paladin of freedom's aura of resolve is something that the Pathfinder paladin gets anyway (i.e. aura of righteousness). The level they get it at is wildly different, but it's still enough to make it mechanically awkward. Plus "aura of resolve" is a name that the PF paladin already uses anyway.

So my question to the community is: have you come across a well-made paladin archetype that allows for a Chaotic Good alignment somewhere? If so, please let me know!


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One of the NPCs I'm prepping is an angurboda (from Legendary Games' Mythic Monsters #14: Giants) with the witch simple class template (from Rogue Genius Games' The Genius Guide to Simple Class Templates for Monsters), and I'm having some trouble giving her the spells I want her to have.

Specifically, I want to tie this character in with the daemons of Abaddon by way of the soul trade. The witch simple class template gives her a familiar (a la the witch class), and swapping out her Intimidating Prowess feat for Improved Familiar lets me give her a cacodaemon familiar, which gives her access to the crystallized souls, but I also want her to be able to call daemons in order to trade with them. But this poses a problem, since the planar binding spells, along with dimensional anchor and the magic circle spells, aren't on the witch spell list!

Now, her having the Dimensions witch patron (which works well with her being in league with daemonic powers) gives her the planar binding spells and dimensional anchor, but I can't seem to find a way to let her cast magic circle against evil.

Since she's using a simple class template, archetypes are out, and most prestige classes are off the board as well (plus, I don't want to load her up with additional class levels; that's why I used a simple class template to begin with). I can't seem to find any feats that will add that spell to her spell list. Magic items aren't helping either; the ring of spell knowledge seemed like it would do the trick, until we come to the problematic sentence "All of them are useful only to spontaneous arcane spellcasters," since witches are preparatory casters. A page of spell knowledge is less ambiguous in its restriction to spontaneous casters only, and can't let you access spells outside your spell list anyway. Neither does a spell lattice.

Angurbodas have a decent bonus to UMD (+17). Is my best bet to just give her a wand of magic circle against evil and go with that? I'd prefer to give her the ability to cast the spell herself; is there some way to do that I'm unaware of? If so, please let me know!

Please be aware of my use of affiliate links in this post.


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Simple class templates are one of my favorite ways of advancing monsters, to the point where I use them more often than adding class levels to creatures.

While Paizo only covered the eleven Core classes in their initial offering, Rogue Genius Games filled in the gaps with their Genius Guide to Simple Class Templates for Monsters and Genius Guide to MORE Simple Class Templates for Monsters, which between them covered all of the remaining Paizo PC classes (save only for the shifter).

Now, beyond that simple class templates tend to be vanishingly rare, despite how many third-party classes are out there. What I'm wondering is if anyone put out simple class templates for the psionic classes from Dreamscarred Press; the library of DSP books would be the obvious place to look, but so far I haven't found any among their products (though it's entirely possible I missed something; if so, someone please enlighten me!).

Has anyone put out simple class templates for the psionic classes?


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Dragon78 wrote:
If Paizo made more 1e products( yeah I know "and monkeys might fly out of my butt"), but if it actual happened, would you buy them?

Yes. I'm still eagerly awaiting the Kingmaker Bestiary for PF1E.

Quote:
Also would you be more interested in mostly new, roughly 50/50 new and reprints, or mostly reprints/updated stuff?

Mostly new. I already have the majority of the old stuff, and I'm in the midst of tracking down what I don't already have.


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Don't forget the following notation as well:

Quote:
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.


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So with Pathfinder 2E having been out for a year now, the third-party community for Pathfinder 1E still seems to be kicking. Certainly, a lot of major publishers have shifted their focus to the new edition of the game, but at the same time Pathfinder First Edition hasn't exactly gone the way of the dodo either.

My question is, has any of the Open Game Content released for Pathfinder 2E been back-converted by anyone to Pathfinder 1E? Just the new monsters released in the last twelve adventure path volumes alone seem like an obvious conversion project. Has anyone taken up the challenge of putting these (or similar PF2E-exclusive materials) out for the previous edition of the game?


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According to the order confirmation email I've received, the items in this order appear to be shipped separately, as each item has a separate shipping charge listed. Please combine the two items in this order into a single shipment in order to eliminate the secondary charge.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I've now received the items from this order, which were still shipped separately despite my asking that they be shipped together. Please refund me the cost of the extra shipping charge.


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Poison Pie wrote:
Today, I got two emails that my two subscriptions were shipped separately, so in fact nothing was done and I was charged double shipping.

Same here. I understand that Paizo is struggling to keep operating during the pandemic, and that customer service is likely overwhelmed with trying to stay on top of everything, but I'm beginning to worry that this is going to be a situation where the only response we ever receive for the needlessly inflated shipping costs is "there was a bug in our procedure, sorry," rather than refunding us the money lost.


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ryric wrote:
I remember reading somewhere that the split up shipping was "safer," but I don't recall an explanation for how or why. I'm hoping as things return to normal this too will revert because it's certainly an extra expense. If it's keeping warehouse employees safer I'm okay with it as a temporary measure.

I'm also curious about this.


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According to the order confirmation email I've received, the items in this order appear to be shipped separately, as each item has a separate shipping charge listed. Please combine the two items in this order into a single shipment in order to eliminate the secondary charge.


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You do mean the player-character's family, right...?


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completely coincidental wrote:
Hi, Alzrius! You should now have some lands of conflict in your account!

Thank you!


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completely coincidental, you're awesome for doing this! :)

I'd love a copy of Lands of Conflict!


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completely coincidental wrote:
Hi Alzrius! The handbook should now be available to download from your account.

Gratefully received! Thank you very much!


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I'm amazed more people haven't seen this. Completely coincidental, kudos to you for your inspiring generosity!

I'd like to request a copy of the Plane-Hopper's Handbook, please!


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Has anyone else had issues with the physical book's binding? The pages on mine are detaching from the spine.


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willuwontu wrote:
And that's why you never dimensionally lock down your own area. It's spell resistance would not apply to the dimensional lock.

Why not? Dimensional lock says "Spell Resistance: yes" in its stat entry.


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I suspect I'm missing something obvious here, but I wanted to ask anyway:

I have a lhaksharut that's used its dimensional lock spell-like ability to ward an area against teleporting. One of the PCs is going to try and use a forcecage to try and trap it within the area of the dimensional lock (I've already rules that the barred version should be just big enough to contain it). Now my question is if the lhaksharut needs to make a caster level check against its own spell resistance to use its greater teleport spell-like ability to get out. Can it choose to fail that check against itself, meaning that it can greater teleport out?

I know the rules for spell resistance say that it "never interferes with its own spells, items, or abilities," but its not the spell resistance that could potentially interfere, here.


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Quote:
Is there some way to count as a different race so you can take the Coven-Touched feat?

So here's one for this: the Racial Heritage feat would let a human count as a changeling for taking the Coven-Touched feat.

Alternatively, an aasimar with the Scion of Humanity alternate racial trait could also take Racial Heritage, and thus the Coven-Touched feat, as well. Presumably a tiefling with the Pass for Human alternate racial trait could do the same.


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So I'm looking at designing a larger-than-usual coven via the grand coven occult ritual. I'd like to make it as diverse as possible, rather than being composed of just hags and witches (whether single-classed, multiclassed, or variant multiclassed) with the coven hex. As such, I'm looking for all the various rules and exploits that allow characters to join a coven. Here's what I've come up with so far:

1) Be a changeling and take the Coven-Touched feat.

2) Be a sorcerer with the accursed bloodline (the bloodline arcana lets you join a coven, which also lets this work if you take this bloodline for a creature with the sorcerer class template, or alternatively works nicely with the crossblooded archetype).

3) Be a sylvan trickster rogue, and select the coven hex.

4) Acquire a shawl of the crone.

5) Worship Mestama, take the Fiendish Obedience feat (I'm not sure if Deific Obedience would count), and then take Diverse Obedience and (once you qualify) choose either the second sentinel or second evangelist boon. Alternatively, take levels in the demoniac prestige class (if Deific Obedience can qualify for Mestama, then you could alternatively take either the sentinel or the exalted prestige classes instead) and choose either of the aforementioned boons.

6) Be a bloodrager with the hag bloodline (though this won't kick in until 16th level, but still works nicely with the crossblooded archetype).

7) Take the hag's calling special patron. This is as per a witch patron, so a pact wizard should be able to take it.

8) Be a cleric with the triadic priest archetype.

That's what I've come up with so far. But what other ways are there to qualify? For that matter, what exploits are there that I'm not seeing? Is there another archetype that gains access to a witch patron, allowing you to take the hag's calling patron? Is there some way to count as a different race so you can take the Coven-Touched feat? Or some other archetype that lets you take a hex, and so can take the coven hex? What are the most unusual combos you can find?


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The most obvious way for a non-sorcerer to gain access to certain bloodline powers is via the Eldritch Heritage feats. But I was curious if there are any witch archetypes that offer bloodline powers? Ideally one that could be used to take a mutated bloodline (a la the Wildblooded sorcerer archetype), but that might be asking for too much.

On a related note, are there are any ways for a non-sorcerer character to gain access to mutated bloodline powers? The Eldritch heritage feats don't seem to allow for that.


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For anyone who wasn't aware, the series finale was yesterday. I might post some reactions later on, but for right now all I can say is that it was absolutely beautiful. What a perfect way to end such an incredible show.


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Found it. Rogue Genius Games' Genius Guide to Simple Class Templates for Monsters.


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I could swear that I once saw a third-party product that had simple class templates for classes such as the witch, oracle, etc. However I can't seem to locate any such book now. Does anyone know if this was ever done, or am I misremembering ever seeing those?


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I bought my copy directly from the Stranger Comics website.

I'm quite enjoying the book. The feats in particular are great for characters with a religious focus. The "Blessed by a God or Dragon" feat in particular is crazy awesome!


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Strictly speaking, there was the D&D Gazetteer (which had a limited-edition variant cover as well), but the Living Greyhawk Gazetteer covered everything in it and quite a bit more.


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Thaine Hepler wrote:

Still a pass for me.

Unfortunately there is no way to just get the 1e product, and I'm not willing to pay $60 for 2e pdfs ill never use just to add on the bestiary

Yeah, that was a deal-breaker for me too.


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I've been trying to access some subforum pages (e.g. Rules Questions over on the Pathfinder forum page) and been kicked back to Paizo.com each time.


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Cavall wrote:

If they spend a whole round to cast and then another round to do nothing but command it, they spent 2 rounds to do 4d6.

MEH

In theory they don't need to spend another round to do nothing but command it. They spend an entire round summoning it, and when it appears (at the beginning of their next turn) in an enemy's space it immediately deals 2d6 damage...and then the player doesn't bother moving them again, so the swarm stays in that creature's space, causing it to deal another 2d6 damage because it's now the "end of their movement" for that round.

I suppose the question then is when the player needs to indicate which squares they're summoning the swarm into: when they begin casting the spell, or when the casting is completed?


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blahpers wrote:
The player is correct, and good thing--it's thematically interesting but not terribly effective, especially since DR presumably applies.

I'm not sure DR does apply, though. The damage is untyped, and given that the swarm doesn't actually have a stat block (similar to black tentacles), this seems like it falls under the general provision that damage from spells isn't subject to DR (emphasis mine):

Quote:
Damage Reduction (Ex or Su) A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally, as noted below.

Particularly when you compare this to what's in the FAQ:

Quote:

Damage Reduction: How does DR interact with magical effects that deal bludgeoning, piercing, or slashing damage?

Although the Bestiary definition of Damage Reduction (page 299) says "The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities," that's actually just referring to damage that isn't specifically called out as being of a particular type, such as fire damage or piercing damage. In other words, DR doesn't protect against "typeless damage" from magical attacks.

However, if a magical attack specifically mentions that it deals bludgeoning, piercing, or slashing damage, DR affects that damage normally, as if it were from a physical weapon. (Otherwise the magical attack might as well not have a damage type, as it would only interface with B/P/S damage in a very few corner cases, such as whether or not an ooze splits from that attack.)

For example, the ice storm spell deals 3d6 points of bludgeoning damage and 2d6 points of cold damage. If you cast ice storm at a group of zombies, the zombie's DR 5/slashing protects them against 5 points of the spell's bludgeoning damage. Their DR doesn't help them against the spell's cold damage because DR doesn't apply to energy attacks.

So it doesn't seem like this damage is subject to DR, and since the spell doesn't allow for spell resistance, it pretty well looks like the damage it deals can't be reduced (outside of special circumstances such as attacking an incorporeal creature with it, which would halve the damage).


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So I have a player whose witch PC has recently started using swarm of fangs as one of their go-to spells for dealing damage. However, we're having a disagreement over the last sentence of the spell:

Quote:
Creatures caught inside the swarm’s area of effect take 2d6 points of damage. The fangs deal damage to all creatures sharing their area when they first appear, and at the end of their movement each round.

Simply put, the player is stating that on the round the swarm first appears, it fulfills both of the conditions outlined in that last sentence. That is, that it deals 2d6 damage in the area where it first appears and that it's ended its movement that round for another 2d6 damage; 4d6 in total for that first round, in other words. (His idea for why this is allowed is "okay, so it deals damage as soon as it appears for 2d6 damage. And since I spent all of last round summoning it, I can still take my actions this turn. So I use a move action now to move them 20 feet away and then 20 feet back to where they just were, for another 2d6 points of damage.")

I disagree with this interpretation; the sentence reads to me like the swarm deals 2d6 damage, with a clause in there to make sure that this is understood to happen when its initially summoned, and when it subsequently moves around.

Given that we're at loggerheads, I wanted to get some other opinions on this. Is the spell supposed to effectively deal double damage on the round it first appears?


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My group loves Kingmaker; it was the first campaign we played as a group, and we're actually playing through it again now. Several of them are playing the computer game too. I have no doubt that this would be something that most of them would pounce on...

But none of them are even slightly interested in Pathfinder 2E. I'm not either, but I wanted to at least put one or two of the playtest adventures through their paces; the suggestion was dead on arrival.

As such, this is going to be a hard pass for all of us, unless there's an option for a PF 1E version as part of the crowdfunding rewards.


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So this is something I haven't seen before: Crunchyroll is airing both censored and uncensored episodes of Nobunaga Teacher's Young Bride. Literally, when you go into episode selection, it has the first three episodes, and then the first four episodes with "(uncensored)" after the title. (Also, I have no idea why there's apparently no censored version of episode four.)

I've watched the available uncensored episodes, and glanced through the censored version of episode one. Apparently the censored episodes make Kichou's (and probably other girls') body glow - literally shining light that makes it impossible to see anything other than her luminous silhouette - whenever she strips down.

Insofar as censorship goes, that's certainly a tad bit more visually impressive than the usual light-beams or black boxes. But I'm still surprised that they're putting the two versions of the show up right next to each other like that.


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Eh, the show hasn't really ever been very certain how Twilight and Spike think of each other, but the dynamic has quite often seemed more like siblings than parent and child to me. Yeah, Twilight did seem more like Spike's mother in Father Knows Beast (season eight, episode twenty-four), but that strikes me as the exception rather than the rule.


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GreenDragon1133 wrote:
** spoiler omitted **

Spoiler:
Yeah, but again, that's not his power; why was it displaying his symbol? And how is it that the alicorns (including Twilight) don't seem to be aware that some of their magic didn't make it back to them? There really isn't any way to characterize this in a manner that makes what we saw make sense within the context of the series itself.

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So comparing her original look to her new look...I dunno, I just don't see much of a change at all.

I mean, there are differences, but other than little things like her garb being slightly less drab and having different knickknacks, it seems to come down to her being a little shorter and her head being a little rounder with slightly rounder eyes. A few details like that just don't seem very notable, overall.


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Luis Loza wrote:
Dreams come true! Every core, base, hybrid, and occult class is getting a new capstone! Everyone is here!

That includes the poor, neglected NPC classes too, right? Commoners who get to 20th level deserve a little something to show for it!

;-P


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So can Lem use his dagger to summon Dragonzord now?


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PossibleCabbage wrote:
I think the old PRD is hosted with no updates in the legacy section on AoN.

You can also find it over here. The tools that allowed for parsing information (e.g. the Bestiary Index) don't seem to work, but the rest of it is just like the old PRD.


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Still spoilering, just to be safe.

Spoiler:
Amusingly enough, it wasn't out-of-character for Rainbow Dash only because we've seen her be out-of-character in exactly this way before. Think 28 Pranks Later (season six, episode fifteen). Normally she's self-centered but doesn't intentionally upset her friends for her own sake, but this was one of those times when it crosses the line into indulging herself at her friends' expense. It's happened before, but it's rare, and dissonant enough that it really doesn't feel like her.

If some of the alicorns' power is what flowed through the portal, then none of the alicorns seem to have noticed that it was missing, nor has there been any particular indication that they felt the loss. Even then, why would it show his logo and manifest as what seemed like a semi-intelligent, malevolent storm? It wasn't like that power ever belonged to him; he was just using the staff (which wasn't even his, since his initial scene in the movie is him barely knowing what it is).

As far as Star-Swirl goes, I don't think he can be blamed for this particular portal. Or did you mean something else?

To be clear, I didn't hate the special or anything. It had some fun bits; that "20% cooler" line about the fondue made me snicker, and that ending left all sorts of fun possibilities open (e.g. a ponified Flash Sentry within sight of Princess Twilight), but overall it just felt like it had more misses than hits.


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Hello, did someone say more mythic material? Huzzah!

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