Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Once again, Alyn reloads and fires, falling back into the familiar rhythm of ranged combat. Mwk Pistol (Ranged, +1, Deadly Aim, Flagbearer): 1d20 + 6 + 1 - 1 + 1 ⇒ (19) + 6 + 1 - 1 + 1 = 26
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn grits her teeth, reloading with a paper cartridge and firing again, hoping to keep its attention divided if nothing else. Sorry about the absences lately. Life always finds something to throw at you just as you think things have calmed down. Mwk Pistol (Ranged, +1, Deadly Aim, Flagbearer): 1d20 + 6 + 1 - 1 + 1 ⇒ (11) + 6 + 1 - 1 + 1 = 18
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn grits her teeth, trying to ignore Khonnir's screams as she takes aim at the ensnared drone. Mwk Pistol (Ranged, +1, Deadly Aim, Flagbearer): 1d20 + 6 + 1 - 1 + 1 ⇒ (5) + 6 + 1 - 1 + 1 = 12
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Leveling up a little late, but better late than never! Gunslinger (Techslinger) 3 -- 1d10 ⇒ 6: 6 + 1 = +7 hp = 25 total hp (adding one to correct last level's mistake with the d10 average)
New Deeds:
Gunslinger Initiative (Ex): At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check. Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger’s size, the critical multiplier of this attack is 20/×2. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Performing this deed costs 1 grit point. Utility Shot (Ex): At 3rd level, if the gunslinger has at least 1 grit point, she can perform all of the following utility shots. Each utility shot can be applied to any single attack with a firearm, but the gunslinger must declare the utility shot she is using before firing the shot.
Skills:
5 Ranks/Level (4 Class + 1 Skilled) Craft (alchemy): +6 (3 Rank + 3 Class Skill + 0 INT) Craft (mechanical): +6 (3 Rank + 3 Class Skill + 0 INT) Knowledge (engineering): +6 (3 Rank + 3 Class Skill + 0 INT) Perception: +9 (3 Rank + 3 Class Skill + 3 WIS) Sense Motive: +6 (3 Rank + 3 WIS) EDIT: Almost forgot the feat! Feat: Precise Shot: (Elephant In The Room variant) You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Initiative: 1d20 + 5 ⇒ (6) + 5 = 11 Alyn gawks for just a moment at the blood, beds, and attached machinery before noticing the robot. She hesitates, uncertain if this robot was hostile from the get-go or just retaliatory. After a long string of IRL issues, I'm back! And just in time, it seems. I should be a lot more active here now that my biggest issues have cleared up.
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn shrugs, looking around. "We... should still be underground? But I've never heard of a cave like this. If we're going anywhere, I might be better off following one of you guys. It's pretty dark in here for me." Cons of being human: no darkvision or low-light! I haven't put any ranks in Survival, but it's a class skill for me too, although I think Khoran has the highest Wisdom score out of all of us.
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Perception: 1d20 + 8 ⇒ (6) + 8 = 14 Alyn lines up a shot and fires, trying not to hit anyone in the process. Mwk Pistol (Ranged, +1, Deadly Aim, Into Melee): 1d20 + 5 + 1 - 1 - 4 ⇒ (3) + 5 + 1 - 1 - 4 = 4
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Headache: 1d100 ⇒ 10
I'm pretty sure I was at the back of the group last time. Having Khoran take the second spot when we're single-file sounds like a good idea regardless. Alyn keeps her pistol drawn and loaded as the group enters the new area, staying alert. Despite being in the back, she notices the robot just as it notices them, and doesn't hesitate. She does her best to fire a shot over everyone ahead of her, but doesn't pause to see if it hits, instead turning her attention to reloading her pistol with a paper cartridge. Pistol (ranged): 1d20 + 5 + 1 - 1 ⇒ (3) + 5 + 1 - 1 = 8
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Zelvin Baine wrote:
Alyn looks over at her name, reaching up to touch the necklace when it's mentioned. "Oh. Yeah, I... it was my first skymetal piece." She leans slightly, looking over Grezzag's axe. "It's been a while since I've worked with normal weapons, but I can give it a shot if you want." She declines the offer to go gambling, instead staying behind at the workshop to work on her revolver. Sorry about disappearing for so long, real life got in the way for a while. I hadn't considered being the party's crafter before now, but since Penka also has Craft (Alchemy), I'm willing to start putting some points into some other Craft skills for weapons/armor/whatever we need. I don't know how long we're planning on staying topside, but if I have the time, I'd like to upgrade my pistol to masterwork too.
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
I have no idea how a loot spreadsheet works, since none of my old tables used one. Gunslinger (Techslinger) 2 -- 1d10 ⇒ 2: 5 + 1 = +6 hp = 17 total hp
Class Features:
Nimble (+1): Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 18th level). Skills: 5 Ranks/Level (4 Class + 1 Skilled)
Craft (alchemy): +5 (2 Rank + 3 Class Skill + 0 INT) Craft (mechanical): +5 (2 Rank + 3 Class Skill + 0 INT) Knowledge (engineering): +5 (2 Rank + 3 Class Skill + 0 INT) Perception: +8 (2 Rank + 3 Class Skill + 3 WIS) Sense Motive: +5 (2 Rank + 3 WIS)
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
As soon as Grezzag fells the gremlin, Alyn tosses it aside, searching for her pistol. Throughout the rest of their encounter with the skulks she's quietly toying with it, eventually sighing and holstering it. "Should probably head back. If we do keep going, though, I'm stuck to just my blade. I don't want to risk this thing exploding in my face," She pats the holster in indication, "and it won't be a quick fix."
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Hissing in surprise as the unblinded gremlin swipes at her legs, Alyn drops her jammed pistol and draws her machete from its sheath, taking a wild swing - to get it to back off, if nothing else. Dropping the pistol as a free action, drawing the machete as a move action, and attacking Yellow as a standard action. I don't think any of this provokes an AoO, but it's been a little while, so feel free to roll whatever you need if I'm wrong. Machete (Melee, Power Attack): 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn bites back a yelp as the gremlin appears out of nowhere, reloading with an alchemical cartridge before firing again. Pistol (Ranged, Deadly Aim): 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5
The pistol, instead of firing as it should, lets out nothing more than an anticlimactic click. "Oh, come on!" First misfire of the session! Hopefully it isn't going to happen too much.
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
"Well," Alyn starts, "things looked pretty rough for them here, and if anyone else is ever coming through these caves after us, it'd probably be easier to reach an agreement with these guys than the gremlins... I'm all for it. Ready when you are."
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn shrugs and flashes an uneasy smile of her own, idly fidgeting with her pistol. "Sure beats wandering around on our own. The worst that happens is she tries to eat us and we find more of the townsfolk to bring back."
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn glances over her shoulder as Zelvin steps away, trying to see what he was planning. She turns back and huffs, muttering to herself as he tries to identify the creatures their teammates are fighting. "I hope the rest of this place isn't this cramped." Total defense again.
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn glances back and forth between the narrow tunnel ahead and her pistol, eventually huffing and hunkering down with Hekau and Zelvin. Total defense as well.
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn quickly looks up from her pistol as Zelvin starts whispering. She glances between the others as they discuss the situation, then nods, checking over her pistol one last time before following as well.
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Taking a breath to ready herself, Alyn swings out to face the Blindheim. Fortitude save: 1d20 + 3 ⇒ (13) + 3 = 16 Squinting through the creature's bright lights, she advances to stand next to Penka, and does her best to line up a shot without hitting her allies. Ranged v. Touch: 1d20 + 4 + 1 - 4 ⇒ (11) + 4 + 1 - 4 = 12
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn - hearing Penka hit the ground in a hurry and scurry closer - makes sure she's safely hidden from the danger beyond the wall before drawing and reloading her pistol. She looks over toward the others, waiting for some sort of explanation or directions.
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Climb, take 10: 10 + 2 - 1 = 11 Alyn takes up the rear, only following up the ledge after the others successfully make it. She takes a brief look at the body before drawing her pistol and following the rest of the party, attempting to keep a clear line of sight between herself and the tunnel ahead.
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn freezes in the middle of wringing out her hair, looking over the rest of the party at the glowing bugs. She tugs her machete from its sheath, readying herself for combat and wishing her pistol was waterproof. Readied action, if a beetle gets close: Machete: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Damage (S): 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn stands awkwardly through the visit to the temple, quietly thanking Kyte for the Water Breathing before they all leave. She reluctantly hands her pistol, loose bullets, and torches to Zelvin; taking a few deep breaths to steel herself, she heads into the pond. Fortitude save: 1d20 + 3 ⇒ (18) + 3 = 21
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Sorry about disappearing for a week. Came down with something and it's been rough. I might not be super active until it clears up, but I'll try my best. Alyn speeds up to move through the group and - having drawn her pistol on the way over and developed a bad habit of keeping her gun loaded - comes to a stop next to Grezzag, takes aim, and fires. I can't remember if keeping your gun loaded outside of combat was an old houserule or just allowed by RAW, so I hope that's alright! Taking a move action to head up to Grezzag's left, and a standard action to attack. Ranged v. Touch: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn lets out a breath she wasn't aware she was holding, focusing intently and nodding at each question Dolga answers. "So... we have to go talk to Mr. Kyte about the Water Breathing and the other trips' gear. Hekau and Zelvin need to go talk to their sister - that's Val, I think - about the rest of us staying at the tavern. At some point, we should probably go check out the robot in the workshop to see what exactly we're dealing with. We won't have Mr. Baine's notes on things though, because they're down in the caves still... maybe we could find them." She taps each of her fingers as she goes, running through a mental list. "Then when we finally head down there, we have to be back before the spell runs out or else we have to make the swim back on our own. All in all it doesn't sound too bad, but we're the sixth trip and only one other trip made it back, so we should be careful." She looks around at the others, finishing with a quick "Did I miss anything?"
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn doesn't look at the Amurrun woman at first, only turning her attention when she hears her name. She's wide-eyed the entire time she speaks, glancing back and forth between the messenger and the others until she finishes, growing more disbelieving as the woman directs something toward Hekau and Zelvin in what turns out to be Androffan, of all languages. When Khoran introduces himself Alyn opens her mouth to respond, then closes it, choosing to stay quiet for a little while. She stands instead, smiling somewhat at Zelvin's enthusiasm, and waves a goodbye to the tavern as she heads out with the others.
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn blinks as Hekau adresses her. As he finishes speaking, she grimaces to herself. Great job, Alyn. Off to a great start... "I didn't- I wasn't trying to call you immature. Sorry. I meant... You're his children. You're a family. He cares about you, so he wouldn't have put it where he knew it would have been a serious danger to you or the townsfolk -- and unless there's someone who knows robots better than he does, we kind of have to trust that he knows best." She starts slouching back again, having finished speaking, before remembering how he had started. "Oh- and my name's Alyn."
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Alyn alternates between tapping her fingers against her pistol and running her fingers over her necklace. Her eyes flicker between the members of their group, the door to the tavern, and the other tavern-goers. Jumping slightly at the half-elf's outburst, she purses her lips and looks away a moment as he slumps back down. She hadn't considered that some of the locals would still volunteer, with how long the call for help had been out. Even more surprising was the way the half-orc referred to Baine - "your old man"? I... didn't know he had family in town, she muses, watching as the half-elf answers. Feeling acutely aware of how much of an outsider she was to Torch, she tosses out a reply. "I mean, if he felt it was safe enough to keep at his workshop here in town, then it's probably fine. Can't see him bringing anything dangerous in if his kids are here, right?" 1d20 ⇒ 15
Female Human Techslinger 3 | HP: 25/25 | Init: +5 | AC: 18, T: 14, FF: 14 | CMB: +5, CMD: 19 | F: +5*, R: +7, W: +4* | Perc: +9, SM: +6 | Grit: 3/3
Ah! I'm excited to finally try PbP - I don't usually frequent forums so this is fairly new to me. I'm also willing to change things up if we need. I did grab a machete just in case I ran into some misfires, so I'm hopeful we'll be able to handle any melee mishaps we get into!
This is my first time doing PbP (or posting on the forums at all!) so I hope I'm doing this right, but I'd like to toss my techslinger's hat in the ring! It's far from my first campaign, so I'm confident I can manage the difficulty I've heard Iron Gods has, but I might take some time to warm up to the format. |