Camper

Altorin's page

249 posts. Organized Play character for djpika.


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Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

djpika's option 3, a hydrokineticist that should be L3.0 now.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
GM Erich wrote:

Thank you for the pleasure of taking you all through these four scenarios. I enjoyed it very much on my end. Thank you for keeping up with the continuous pace for eight whole months (an average of 4.8 posts per day, not too shabby!)

The best of luck on all your future adventures!

Feel free to role-play out whatever you wish in game and I will mark this inactive in a few days. Don't forget to roll your day jobs here, too!

Thanks again for taking on the task of running multiple scenarios together. It really helps to have them back to back to maintain continuity.

@All - Sorry, this is my first kineticist, so sorry if he ended up being a 1-2 trick pony. I'm guessing that's just the nature of the class, though.

Too bad there isn't a scenario to regain some face against the Aspis to carry on :)

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Preference:

(1) Sapphire Guardian
(2) Scholar of the Sages/Model Pathfinder
(3) Martial Tradition

Day Job:

N/A

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

ready an action to slick again if he gets up.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Altorin freezes the ground beneath the last Derro to encourage his surrender.

Slick Ref DC 15

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Want me to try and mage tank to absorb some damage?

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Altorin withdraws out of melee.

Not much I can do in melee and I don't think it's worth provoking quite yet...

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Seeing one of the Derros go down, Altorin turns his attention to the caster and sends a barrage of ice particles his way.

Cold Blast, Ranged Touch, PBS: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Altorin continues to pour ice into the area underneath the two Derros.

Slick Ref DC15

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Ears ringing, Altorin moves with the group while continuing to encase the battlefield in ice.

"Nice work - I can see them clearly now!"

Slick, moved the ring, no burn for the previous.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Fort: 1d20 + 7 ⇒ (18) + 7 = 25

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

"I think you mean the ice is coming for you Durant!" yells Altorin across the battlefield with a devil-may-care smile and eyes that radiate a cold blue as he focuses another burst of crystal cold artillery.

Slick DC 15, no burn payment for the previous one. I moved the previous circle for the new area.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Fort: 1d20 + 7 ⇒ (18) + 7 = 25

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

I'm assuming the last known positions before the darkness is safe to target before they go? If yes, Altorin will slick yellow.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

@Eka - I have an antiplague on me as well in case you need 2-days worth...

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

"The guards should still be patrolling above. They should be able to find them, no?"

It is just up the ladder and then down a level in the prison after all?

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

I guess it's a race to see which side can deal more damage then?

Elemental Blast, PBS, Bless, Melee, Ranged Touch: 1d20 + 4 + 1 + 1 - 4 ⇒ (8) + 4 + 1 + 1 - 4 = 10
damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

*sigh*

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Altorin will ready an action to slick once the door is opened.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

He's down! Now to press the advantage...

Cold Blast Ranged Touch, PBS, Melee, Bless: 1d20 + 4 + 1 - 4 + 1 ⇒ (4) + 4 + 1 - 4 + 1 = 6
damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Altorin continues to channel frost into the area beneath the ghoul.

Standard Action #1, hopefully he has a -dex from being in a grapple.

"Just where do you think you're going little spider?"

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Altorin focuses his control over the æther and unleashes it as an endothermic reaction beneath the putrid creature.

Slick Ref DC 15

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Ok. Why not. After all, he is supposed to be fearless...

acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27

Altorin leaps from the side onto the rocky outcropping, standing precariously above the once rancid water. But it is his element still.

@GM Erich - would using a damp cloth to reduce inhaling the stench offer a saving throw bonus?

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

"Take the fight out here if you can!" yells Altorin as he moves to get a better angle.

The rocky terrain in the water is considered dry/even with the sides?

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

perception: 1d20 + 12 ⇒ (20) + 12 = 32

In position.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Despite clearing the water, Altorin ensures his footing as he makes his way across.

Taking 10 with +8 and +1 guidance.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Altorin will clear the water using hydrokinesis: purify water as if using purify food and drink.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

So the ladder down is from the 2nd floor?

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

"Two snakes? Where can we find these snakes?"

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

with a nod, Altorin channels motes of aether that coalesces into a spout of water that pours over the scaly paladin's wound. "That should clean it up at least."

...

"Do you think there can be more traps or should we see what else is up here?"

perception: 1d20 + 12 ⇒ (6) + 12 = 18

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Is the acid considered a liquid? Altorin can use Basic Hydrokinesis to dry wet creatures and objects as if using prestidigitation. Or he can soak Eka in water to dilute it...

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

"What's a matter Qiroyo? That elemental didn't soil your enthusiasm, did it?" asks Altorin with a grin.

...

"We can check out upstairs first. Might as well there are no surprises waiting to follow us."

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Altorin continues to prevent the elemental from running.

slick ref DC 15

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Does anyone want to try the tactic of fleeing/ leading the elemental to the guards?

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

"Hey the city guards are still out there. We could lure the thing outside and let them hit it with a volley of bolts!" yells Altorin as he unleashes another ray of freezing energy.

Frost Blast Ranged Touch, PBS, bless, inspire, melee: 1d20 + 4 + 1 + 1 + 1 - 4 ⇒ (15) + 4 + 1 + 1 + 1 - 4 = 18
damage, PBS, inspire courage: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Altorin will slick again. Sorry, phone post.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

@Cyclic - I noticed a wand of summon monster I on your sheet. Perhaps adding some meat shields to absorb damage would be a good idea?

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Slick, ref DC 15

Seeing the earthen monstrosity rise back up, Altorin lays a fresh layer of ice beneath it.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

If we're all in on this, Altorin will alternate blasts with Slick. The -4 for fighting prone won't do much, but at least it'll prevent a full attack if it decides to stand up. I'm tempted to suggest moving around to force it to stand up, but that might be negated by the AoO for retreating and moving into melee range. Unless we go full range?

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

If we lure it to the room with the bell, maybe we can use it on it to make it happier :) Or what would we have to do to drop a large metal magic item on it's head?

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Heh, ok. No point going for slicks if it can just take the -4 for being prone and still hit.

Cayden's hangover that thing is large. It barely notices the ice...

frost blast, pbs, bless, inspire, ranged touch, melee: 1d20 + 4 + 1 + 1 + 1 - 4 ⇒ (7) + 4 + 1 + 1 + 1 - 4 = 10

blast damage: 1d6 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Not surprised by the ground bursting upward, Altorin keeps his composure and unleashes a wave of freezing cold beneath the earthen figure.

slick, ref DC 15

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Altorin scans the open area section momentarily before suggesting to move forward.

perception: 1d20 + 12 ⇒ (3) + 12 = 15

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Altorin shrugs, "I don't know. Maybe it was easier to hide them?"

Prison shanks anyone?

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

"Ugh! And I thought they smelled bad... on the outside."

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

perception: 1d20 + 12 ⇒ (3) + 12 = 15

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

In case a successful use of the of the device would confirm the magical effect?
Use Magic Device: 1d20 + 5 ⇒ (16) + 5 = 21

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

"Isn't this what we're looking for?" asks Altorin as he steps closer.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Frost Blast, Bless, PBS: 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
Damage, PBS: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Altorin blasts the rat of the yellow sign with an aqua blue ray that freezes the air itself as it passes through it.

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

5' step, frost blast @ Yellow Companion.

Altorin continues to send chilling death across the battlefield.

Frost Blast, Bless, PBS, Melee: 1d20 + 4 + 1 + 1 - 4 ⇒ (13) + 4 + 1 + 1 - 4 = 15
Damage, PBS: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Liberty's Edge

Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5

Attack triggers AoO from Yellow Rat.
Frost Blast, Bless, PBS: 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22
Damage, PBS: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Seeing Eka's assailant getting the upper hand, Altorin launches a fade away blast of chilling energy him as he steps clears the other cultist.

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