Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
GM Erich wrote:
Thanks again for taking on the task of running multiple scenarios together. It really helps to have them back to back to maintain continuity. @All - Sorry, this is my first kineticist, so sorry if he ended up being a 1-2 trick pony. I'm guessing that's just the nature of the class, though. Too bad there isn't a scenario to regain some face against the Aspis to carry on :)
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
Seeing one of the Derros go down, Altorin turns his attention to the caster and sends a barrage of ice particles his way. Cold Blast, Ranged Touch, PBS: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
Ears ringing, Altorin moves with the group while continuing to encase the battlefield in ice. "Nice work - I can see them clearly now!" Slick, moved the ring, no burn for the previous.
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
"I think you mean the ice is coming for you Durant!" yells Altorin across the battlefield with a devil-may-care smile and eyes that radiate a cold blue as he focuses another burst of crystal cold artillery. Slick DC 15, no burn payment for the previous one. I moved the previous circle for the new area.
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
I guess it's a race to see which side can deal more damage then? Elemental Blast, PBS, Bless, Melee, Ranged Touch: 1d20 + 4 + 1 + 1 - 4 ⇒ (8) + 4 + 1 + 1 - 4 = 10
*sigh*
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
He's down! Now to press the advantage... Cold Blast Ranged Touch, PBS, Melee, Bless: 1d20 + 4 + 1 - 4 + 1 ⇒ (4) + 4 + 1 - 4 + 1 = 6
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
Altorin continues to channel frost into the area beneath the ghoul. Standard Action #1, hopefully he has a -dex from being in a grapple. "Just where do you think you're going little spider?"
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
Ok. Why not. After all, he is supposed to be fearless... acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27 Altorin leaps from the side onto the rocky outcropping, standing precariously above the once rancid water. But it is his element still. @GM Erich - would using a damp cloth to reduce inhaling the stench offer a saving throw bonus?
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
with a nod, Altorin channels motes of aether that coalesces into a spout of water that pours over the scaly paladin's wound. "That should clean it up at least." ... "Do you think there can be more traps or should we see what else is up here?" perception: 1d20 + 12 ⇒ (6) + 12 = 18
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
Is the acid considered a liquid? Altorin can use Basic Hydrokinesis to dry wet creatures and objects as if using prestidigitation. Or he can soak Eka in water to dilute it...
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
"What's a matter Qiroyo? That elemental didn't soil your enthusiasm, did it?" asks Altorin with a grin. ... "We can check out upstairs first. Might as well there are no surprises waiting to follow us."
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
"Hey the city guards are still out there. We could lure the thing outside and let them hit it with a volley of bolts!" yells Altorin as he unleashes another ray of freezing energy. Frost Blast Ranged Touch, PBS, bless, inspire, melee: 1d20 + 4 + 1 + 1 + 1 - 4 ⇒ (15) + 4 + 1 + 1 + 1 - 4 = 18
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
If we're all in on this, Altorin will alternate blasts with Slick. The -4 for fighting prone won't do much, but at least it'll prevent a full attack if it decides to stand up. I'm tempted to suggest moving around to force it to stand up, but that might be negated by the AoO for retreating and moving into melee range. Unless we go full range?
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
Heh, ok. No point going for slicks if it can just take the -4 for being prone and still hit. Cayden's hangover that thing is large. It barely notices the ice... frost blast, pbs, bless, inspire, ranged touch, melee: 1d20 + 4 + 1 + 1 + 1 - 4 ⇒ (7) + 4 + 1 + 1 + 1 - 4 = 10 blast damage: 1d6 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
Frost Blast, Bless, PBS: 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
Altorin blasts the rat of the yellow sign with an aqua blue ray that freezes the air itself as it passes through it.
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
5' step, frost blast @ Yellow Companion. Altorin continues to send chilling death across the battlefield. Frost Blast, Bless, PBS, Melee: 1d20 + 4 + 1 + 1 - 4 ⇒ (13) + 4 + 1 + 1 - 4 = 15
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
Attack triggers AoO from Yellow Rat.
Seeing Eka's assailant getting the upper hand, Altorin launches a fade away blast of chilling energy him as he steps clears the other cultist.
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