Kalbio of Breezy Creek

Althelsted Everwell's page

160 posts. Organized Play character for Lysle.


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Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted is using a replay. I thought I had marked it on the sign-up sheet. I have done so now.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Chronicle looks good! Thanks for running GM Frost! These special can be demanding on GMs!

All, thanks for bringing a fun group to the table. I look forward to sharing a table with each of you in the future!

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted sings for his suppers.
Performance: 1d20 + 12 ⇒ (10) + 12 = 22

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Fort save: 1d20 + 8 ⇒ (9) + 8 = 17
Hero Point, Fort save: 1d20 + 8 ⇒ (16) + 8 = 24

Athelsted casts forbiding ward on himself and the hound that attacked him.
Stride
He then moves closer to his allies for protection.
His or theirs?

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted moves quickly, calling on Shelyn to blind or dazzle the dogs.
Stride 40 ft.
Cast color spray; Will DC 19

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1
GM Bret wrote:

Ahelsted heals Fi enough that she is conscious.

You would need to connect and then attempt to attune. Will save vs damage and then Fort save vs Clumsy. I will let you think it over if you want to do that.

Yes, Athelsted will try to reconnect. If Will save comes first, then the result would have been a 16 and the Fort save failed.

If Athelsted still has an action left, he will try again.
Will: 1d20 + 11 ⇒ (14) + 11 = 25
Fort: 1d20 + 9 ⇒ (17) + 9 = 26

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted heals Fi further. "By that which is beauty, rise anew."
♦ Cast Heal: 2d8 ⇒ (8, 7) = 15

Then, the young man again touches the arch.
Fort save to Attune: 1d20 + 8 ⇒ (5) + 8 = 13

Twice.
Fort save to Attune: 1d20 + 8 ⇒ (5) + 8 = 13

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted continues efforts to attune.
Religion to Attune: 1d20 + 9 ⇒ (3) + 9 = 12

However, he finds that his heart lacks harmony as long as one of his allies is imperiled. He lets go of the arch and heads to Fioriel's side.
Stride

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Reflex: 1d20 + 8 ⇒ (19) + 8 = 27

The shake is on, but Athelsted shakes it off.

He calls on Shelyn for divine accompaniment as he harmonizes with the melodious hum of the Arch.

Religion to Attune: 1d20 + 9 ⇒ (16) + 9 = 25

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted attempts to attune to the Arch.
Fortitude: 1d20 + 8 ⇒ (17) + 8 = 25

Feeling that the Arch is receptive to the energy he channels, the cleric concentrates on his divine connection in an effort to bring the Arch's energy under control.
Religion to Manipulate: 1d20 + 9 ⇒ (20) + 9 = 29

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted walks up the steps to the arch and attempts to connect.
◆ Stride; ◆ Stride; ◆ Connect

Will save: 1d20 + 11 ⇒ (19) + 11 = 30

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

"These creatures are undead! Mere echoes." Athelsted notes as he calls upon Shelyn's positive beauty to deal with the echo and heal his allies.
◆◆◆(Cast a Spell) Heal; 30 ft. emanation (DC 19): 2d8 ⇒ (1, 8) = 9

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

I have no preference between combat and skill waves

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

"There is no reason for hostilities." Athelsted calls to the echoes. He than casts calm emotions.
Will save DC 19 from red and white

Athelsted asks for Shelyn's guidance on Molly.

He then tries to identify just what these echoes are.
Possible ID Skills: Crafting +7, Nature +9, Religion +9, Society +7

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1
GM Frost wrote:
Venture-Captain Armeline Jirneau gestures at the surrounding landscape. “Let's leave it as that for now. This is a dangerous place, Pathfinders. Secure the perimeter. Let’s keep trouble away as long as we can.”

Athelsted looks around for potential threats, hoping not to find any.

Nature: 1d20 + 9 ⇒ (14) + 9 = 23
Nature: 1d20 + 9 ⇒ (16) + 9 = 25

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted tries to lend a hand.
Crafting: 1d20 + 7 ⇒ (3) + 7 = 10
Crafting: 1d20 + 7 ⇒ (15) + 7 = 22

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted tries to do some fixing.
Crafting: 1d20 + 7 ⇒ (7) + 7 = 14
Crafting: 1d20 + 7 ⇒ (4) + 7 = 11

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted offers a blessing from Shelyn.
3 action heal: 2d8 + 16 ⇒ (6, 1) + 16 = 23

I believe that should top everyone off?

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted attempts to improve his performance to close the Rift.
Fort: 1d20 + 8 ⇒ (8) + 8 = 16
Perform: 1d20 + 11 ⇒ (11) + 11 = 22
Cold: 2d8 ⇒ (1, 2) = 3

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted confirms his movements to close the rift with the others
Fort: 1d20 + 8 ⇒ (12) + 8 = 20
Perform: 1d20 + 11 ⇒ (6) + 11 = 17
Cold: 2d8 ⇒ (2, 8) = 10

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted calls upon divine power to close the rift.
Religion: 1d20 + 9 ⇒ (12) + 9 = 21

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted cautiously approaches the ratfolk. Once he comes within 30 feet and casts comprehend languages on himself. He then tries to communicate to them that he and the Pathfinders are peaceful.
Performance: 1d20 + 11 ⇒ (13) + 11 = 24

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Realizing that he is unlikely to make it across the ice, Athelsted turns and heads for what he hopes is the edge of the wall.

Stride x3 in difficult terrain

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted tries to get a better bead on the hag.
Stride x2 in difficult terrain
Acrobatics to cross ice: 1d20 + 2 ⇒ (11) + 2 = 13

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Am I correct that the Wall of Thorns provides cover, but does NOT block line of sight?

If Athelsted has line of sight on the hag:
The cleric calls upon the artistry of the goddess to paint the hag's form.
♦♦ Cast faerie fire

♦ Stride

If Athelsted does NOT have line of sight on the hag:
The cleric moves closer.
♦ Stride

He then retrieves his crossbow and loads it.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted moves toward the changeling, stepping out on the ice.
◆ Stride
Acrobatics to Balance: 1d20 + 2 ⇒ (1) + 2 = 3
He stands up and thinks better of it.
◆ Stand
He tries to spot the hag.
◆ Seek; +9 Perception to Seek; 15 foot burst on self?

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

"A green hag!" Athelsted shouts as the creature disappears. "Such oppose the very pillars of Shelyn, hating both beauty and purity. Beware their treachery and their efforts to enfeeble those they touch!

"The other is a changeling! An offspring of the hag, perhaps?" The cleric speculates.

He stomps further in the snow, hoping to catch some sign of the invisible creature.
◆Identify creature
◆◆Stride x2

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted heads toward the portal, wrestling with the snow.

Double Stride

He tries to identify those near the portal, hoping to speak with them once he believes he is within earshot.
Will spend his last action this round attempting to identify red and his first action next round attempting to identify blue. Presumably, each is a secret check. His skills for IDing are Crafting +7, Nature +9, Religion +9, Society +7

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1
Black Molly wrote:
”It’s a time rift, and a wee one at that”, she says. ”We’ll have to nip it in the bud afore it gets too big”

"A time rift?" Athelsted repeats with concern.

Life Sprouts Anew-Hope Remains wrote:
Hope follows Edda up to the two individuals. "We probably shouldn't be leaving something like this out here. Sounds a bit dangerous."

"Agreed! Let me see what I can do to help seal it--or at least warn those nearest to it!" The youthful Pathfinder begins moving through the snow.

Acrobatics to Balance: 1d20 + 2 ⇒ (7) + 2 = 9

He does not make it very far without slipping. He tries again.
Acrobatics to Balance: 1d20 + 2 ⇒ (14) + 2 = 16

"Too icey to approach, I fear. Shall we call out and warn those next to the rift?" he inquires of his allies.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted offers the healing provided by Shelyn to those who wish it.

[ooc]I can provide a heal spell to those who need it. If so, go ahead and roll the dice and I will mark off the spell.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted calls upon The Eternal Maiden to allow him to be a conduit of her divine splendor bathing all in a positive and holy light.
◆◆◆ Cast Heal; 30 ft. burst (DC 19 basic Fortitude save)
Damage to Undead: 2d8 ⇒ (5, 5) = 10

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted tries to move forward.
Stride
Acrobatics : 1d20 + 2 ⇒ (3) + 2 = 5
Falling down, he stands up and tries again.
Stand; Stride
Acrobatics : 1d20 + 2 ⇒ (16) + 2 = 18

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted tries to move forward.
Stride
Acrobatics : 1d20 ⇒ 8

Stride
Acrobatics : 1d20 ⇒ 9

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted continues to send bolts at the creatures nearest to him.

Strike, ranged +1 crossbow (magical, range increment 120 feet, reload 1) v Statue #2 or Statue #3 (if #2 destroyed): 1d20 + 9 ⇒ (17) + 9 = 26
Damage (P): 1d8 ⇒ 5
Reload
Strike, ranged +1 crossbow (magical, range increment 120 feet, reload 1) v Statue #2 or Statue #3 (if #2 destroyed): 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14
Damage (P): 1d8 ⇒ 3

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Just a heads up to the table. I am attending a local convention this weekend with my son, so my posting may be limited--or even nonexistent--between now and Monday. Feel free to bot Athelsted as necessary.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Unsure as to what the party is dealing with, but seeing his prior shot had some success, Athelsted reloads his crossbow and fires another bolt at the same target. He frantically reloads again.
Reload
Strike, ranged +1 crossbow (magical, range increment 120 feet, reload 1) v Statue #2: 1d20 + 9 ⇒ (17) + 9 = 26
Damage (P): 1d8 ⇒ 7
Reload

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Will save: 1d20 + 11 ⇒ (13) + 11 = 24

"Such an awful noise!" cries Athelsted. "And we are being attacked by statues!"

He tries to identify whether or not they are susceptible to a casting of calm emotions.

+7 Crafting to Recall Knowledge to ID

If he thinks his spell will work:
He casts calm on two of the statues (Statues 1 & 2).
Will save DC 19.

If he does not know if his spell will likely work:
He draws his crossbow and fires at the statue directly in front of him. (Statue 2)
Strike, ranged +1 crossbow (magical, range increment 120 feet, reload 1): 1d20 + 9 ⇒ (15) + 9 = 24
Damage (P): 1d8 ⇒ 6

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Crafting: 1d20 + 7 ⇒ (1) + 7 = 8

Athelsted shrugs back. He goes to gaze into the blue pool.

"The reflection looks like this place, but before it was in ruins. A large crowd gathering outside a stone structure on an island in the middle of a lake." Athelsted describes aloud. "Amid the crowd are humans, ratfolk, large humanoids with four arms and prominent tusks, and small draconic people with red scales--your kin, perhaps?" He directs his inquiry to Itzi.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

"Did you acquire those roses within the Maze?" Athelsted inquires.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

"Your flowery headdress is quite beautiful," notes Athelsted. "And are those Narven's Tears?"

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14
When it comes to flowers, Athelsted can do better.
Diplomacy Reroll with Hero Point: 1d20 + 9 ⇒ (13) + 9 = 22

"I assure you that we are indeed Pathfinders. But, I am afraid you are mistaken in that we don't have any monster dog."

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1
Edda Vira wrote:
After that we can look at the trap

Athelsted asks for a blessing on Edda should they tackle the drap.

Casting guidance on Edda Vira.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Nature modifier corrected on Macros.

"Eeeep!" cries Athelsted as hears the fire wisp. "Did I kill it? I assumed it had been summoned."

The cleric relays what he has learned about the foxes, especially that they don't like cold, and reloads his crossbow. He then approaches Nikebei amd offers a blessing.
♦ Reload; ♦ Stride; ♦ Cast guidance on Nikebei.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Athelsted tries to recall something helpful to fight Team Ember Fox.
+9 Nature to ID

He draws his crossbow and fires at a wisp.
+1 Crossbow v Wisp 3: 1d20 + 9 ⇒ (13) + 9 = 22
Piercing damage: 1d8 ⇒ 4

Radiant Oath

1 person marked this as a favorite.
Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1
Edda Vira wrote:
Edda would be thrilled to take a reroll on any of the disastrous things that have happened today. I will leave it up to the GM to determine which you think is appropriate and adjudicate accordingly.

Go back and try to prevent the bad things from happenning!?! Why, that could ONLY be done if time travel were somehow possible!

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1
GM Hmm wrote:
Althested, I'm assuming that you rolled your protective spell on Edda rather than Nikebei.

Correct.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

"Nikebei! Be careful!" Athelsted cries out. Calling upon The Eternal Maiden, he seeks to relieve his allies pain.

(reaction) Casting protector's sacrifice on Nikebei.

Damage to Nikebei reduced by 6; unfortunately, it does not stop the potential for poison.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1
GM Hmm wrote:
The dead wolverine is sprawled on the ground partway down this narrow hallway, punctured with dozens of long darts. Beyond the animal is a wounded Pathfinder agent, pierced by similar darts, sitting in a pool of his own blood. The Pathfinder breathes shallowly, barely clinging to life.

"Oh, how sorrowful you must be, not to mention the physical pain," Athelsted laments at the site of the wounded Pathfinder. He moves closer.

◆ Stride

"By the will of the goddess may I abate at least one of your concerns. Time, however, may be required to deal with the loss of your companion."
◆◆ Cast Heal
Heal: 2d8 + 16 ⇒ (7, 2) + 16 = 25

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

When Floriel mentions astral journeys and a mystery, Athelsted snaps out of his musing and checks the library's damaged books or clues.

Religion: 1d20 + 9 ⇒ (10) + 9 = 19

Radiant Oath

1 person marked this as a favorite.
Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Society: 1d20 + 7 ⇒ (11) + 7 = 18

Athelsted cannot make much sense of the chamber's carvings. He decides to check the rest of the wall carvings.

"These carvings on the wall appear to depict a variety of moments in time," notes the cleric."Here is a dragon rising from a coffin. Another is a group of people wearing strange attire and carrying futuristic firearms, led by a slender four-armed man with an elongated cranium. This one is a an underground hedge maze connecting to the ruins."

He looks further, stopping at one in particular that catches his eye. "By the goddess! I believe this may be a depiction of us! And we are fighting off some strange, doglike monsters! What could it mean?"

There is more to be seen, but Athelsted is too busy contemplating the one depiction that he does not bother looking at the rest.

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Thanks for the bot, GM!

Encouraged by his success, Athelsted reloads his crossbow and fire again, this time at the "second" construct.
+1 Crossbow w/guidance: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Piercing damage: 1d8 ⇒ 2

He sustains the ward for Hope.
◆ Reload; ◆ Strike; ◆ Sustain