Darius Finch

Alric Morgaine's page

274 posts. Alias of JAF0.


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HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Hope things get better for you soon DaWay - and yeah, that tpk sucked...


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"Maybe if we wait for the tide to go out, we won't need to swim..."


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"THere's a cave down there too, perhaps there's an underground entrance through that way, in addition to the probably-guarded brige."


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric stays close behind Arabeth, moving as quietly as he can among the brush. He tries to follow Cerin's path, but cannot seem to do so quite as efficiently, getting snagged in brambles constantly.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"Seems like it would be easier passage for the rest of us than through these briars." Alric moves cautiously along the path, watching for any trouble...

perception: 1d20 + 14 ⇒ (20) + 14 = 34


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

since we're at C2, do we see the road?


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric follows along, letting Cerin lead in his forte, the wilderness.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

I'm here!


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

awesome... but of course doesn't resolve the problem for the rest of us... lol.. hopefully you'll find a passage we can all use.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric searches for any kind of passage through the briars... maybe some kind of hidden path...

perception: 1d20 + 14 ⇒ (16) + 14 = 30

If he spots one, all well and good... if not, there's always chopping one's way through...


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric consults the journal to see where the map leads next... do we need to somehow get through the briars, or travel parallel to them?


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

And I'd like to apply it to my oracle Varian Amari PFS #52335-2


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Yeah, that was on my character sheet, but not on my profile - I fixed that. thanks for the info...


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

if that's allowable, I'd be thrilled to do that!


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

even if that's teh case, my legal characters are only 1st and 2nd lvls. I have none in the right level range for this game


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

I fixed alric's know arcana - just a mistake when I leveled up... but ac is only 16 (2 from armor, 3 from dex, 1 from dodge feat).


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

k, thanks, sounds good.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

I'm not sure about that since Alric isn't a pfs character... can you find out for sure somehow?


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

I'm ready, but all my pfs characters are currently in games, so I'll just skip getting credit... too bad though, it woulda been nice.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

s/b 4th, as I was 3rd and he told us to level up.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

level up again? cool...

hit points: 1d8 ⇒ 6


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Don't forget to include the sale of the mw shortbow - Alric won't keep it - didn't realize it was small at first.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

I'd like those MW thieves tools unless we have an actual rogue, which I'm pretty sure we don't) in the party, in which case they should go to him/her.

I can use the scroll of burning hands with UMD if no one else can.

Someone should use the +1 rop - someone without deflection bonus already of course, probably one of our frontliners, Radbar?

Not sure about the rest, I know we should keep the CLW potion - though not sure who wants to carry it.

If no one wants the +1 longsword or the MW handaxe, we can sell them and get a wand of CLW... though with just the 'goods' we can probaby buy the wand if we pool our money some. I'm willing to put my share in for such an item, but we would all have to agree, of course.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

I changed the list around a little - let me know what you all think and who wants to claim what - and what we can / should sell:

List of treasure since the glassworks:

Things we might want to consider selling if no one especially wants them or can use them to good effect:
masterwork flute
silver earrings (25 gp for the pair)
10 pp (total 100 gp)
6 pouches of gold dust worth 50 gp each (total 300 gp)
8 pouches of silver dust worth 5 gp each (total 40gp)
masterwork ranseur As a replica of Runelord Alaznist’s signature weapon, the ranseur is a work of art as much as a weapon. It’s worth 400 gp.
prayer book dedicated to the worship of Lamashtu, worth 100 gp.
wand of shocking grasp (28 charges) ~375 gp
tiara worth 50 gp
obsidian unholy symbol of Lamashtu worth 10 gp
black silk gown worth 25 gp

Things that might be useful and either have or could be claimed by party members - if no one wants some of them, we can sell those items:
potion of cure light wounds
ring of protection +1
masterwork thieves’ tools
small composite shortbow with 20 arrows (taken by Alric)
scroll of flaming sphere (CL 5th)
+1 longsword
silver dagger
masterwork handaxe
scroll of burning hands (CL 3rd)
+1 cold iron returning dagger


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

maybe we can sell off all the items we either can't use or don't want before we go and people can buy what they want, or maybe we can pool money to buy a wand of cure light wounds?


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

nope. got my ma in film history and went to work as an archaeologist (my other ma). now i'm retired and i'm a textile artist for fun


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

I went to USC... that was many many MANY moons ago...


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Just a flunky camera operator... but I quit when they wanted me to work on a boom... I am terrified of heights. Went back to film school full time.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Heh, you're not far from me Blythe.... though I no longer live in Venice, I used to work at Fox... many many years ago though.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

what do we have in the way of treasure to split up? - If it's possible to do so in town, I'd like to buy a wand of CLW if there's enough money to divide up.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

CErin - nice hp roll... grats!


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

I can't remember if we're rolling for hp in this game or taking 1/2....

Well, I'll roll and if I'm wrong, I'll change it...

1d8 ⇒ 5


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

all of us or just Arabeth?


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric shrugs and nods. "Sounds like a plan"


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"Creating about 3 more sinspawn would deplete the well... but is that really something we want to do? Let's just leave it for now. Hopefully nothing else will come along to use blood to make more of those creatures."


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"I know a bit about such things, but I'm not sure it's destroyable... some magic artifacts are not easy to dismantle."

know history: 1d20 + 10 ⇒ (16) + 10 = 26
know arcane: 1d20 + 9 ⇒ (15) + 9 = 24
know engineering: 1d20 + 8 ⇒ (5) + 8 = 13

not sure what might apply so rolling all 3


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"Cerin, this dagger is enchanted and more your size than mine... would you like to use it?" Alric offers the dagger to the gnome sized druid.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric takes the dagger from the quasit and examines it. quasits are relatively small - what is the size of the dagger?


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric casts Detect Magic and searches the room.

perception: 1d20 + 11 ⇒ (13) + 11 = 24


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric spends a swift action to reactivate his archaeologist's luck and fires another arrow at the little demon.

to hit: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

When the quasit casts a spell and becomes visible, Alaric fires an arrow at it. 2nd round of lingering performance on archaeologist's luck

to hit: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16

dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric, without any means to see invisible, turns his attention to the sinspawn and aims his bow at it. He deactivates his archaeologist's luck, but with lingering performance, still benefits from it.

to hit: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15

dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric spends a swift action to activate his archaeologist's luck and fires an arrow at the little demonic creature (the quasit).

to hit: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21

dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

init: 1d20 + 2 ⇒ (19) + 2 = 21


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric takes his time checking the stairs and shrine for traps

taking 20 for a total of 31 perception


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

sorry, or maybe not so sorry... lol :)


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric activates his archaeologist's luck as a swift action and attacks the creature, slicing at it with his scimitar.

to hit: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

damage: 1d6 + 1 ⇒ (2) + 1 = 3


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"What in the nine hells is that thing?"

knowledge, dung or planes, add +1 more if arcane: 1d20 + 8 ⇒ (2) + 8 = 10

init: 1d20 + 2 ⇒ (2) + 2 = 4

gah, those were terrible rolls!


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

know history: 1d20 + 10 ⇒ (5) + 10 = 15


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"North is fine with me... "

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