
Alphonus |
I like the new changes to Studied Combat and I really like the idea of applying status effects with it. The advantage that the rogue and ninja talents have is that they can be applied to ANY attack with sneak attack. If you're strictly replacing damage die of the studied strike with a status effect, that's still only one status effect for a limited duration and you're still losing studied combat versus that enemy for 24 hours. I would like to see maybe giving up some or all of studied combat's bonus damage instead of giving up studied strike. Maybe different status effects require the sacrifice of different amounts of damage or the sacrifice of additional damage to increase the duration (which could help to restrict more powerful status effects and longer durations to higher levels). Perhaps, in order to even attempt to apply a status effect, a reduction to your bonus to hit is applied as well.