Iramine

Almathea's page

654 posts. Alias of Joy.


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Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Perception: 1d20 + 13 ⇒ (12) + 13 = 25

Thea awakens with the others and seeing Leto's gesture, she remains quiet and attempts to listen for any sounds of movement in the dark.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"That sounds reasonable to me."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Perception: 1d20 + 13 ⇒ (9) + 13 = 22

Inside, no fires and no lights until we engage anyone or anything. I will go either on first or last watch.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Let us be sure to mark this place on the map so that we can revisit it later after the undead are dealt with."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

I'll bet they are curious enough about our activities to let us go.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Perhaps we can come back and visit after we have dealt with the undead threat to the city."

Shall we head off to the area pointed to on the map?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Why do I feel that when she calls him pet she means that literally?

"I guess that we could head back to the tunnels and see if we see any new signs of someone coming and going? If they did carry out the compasses we can try to track them to wherever they took them to."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"And do you happen to know anything about who's been going around the necropolis and gathering up all the elegiac compass?"


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Like, real lions? And does the man look normal human?

Althea remains quiet for the moment, waiting to hear his answer or his command to attack....


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea gives a little shrug to herself as she follows the guys in. If they are not so many, surely we can handle them if they turn on us...


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Is there a large group of you living here?"


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

sense motive: 1d20 + 2 ⇒ (1) + 2 = 3
perception: 1d20 + 13 ⇒ (19) + 13 = 32 and speaks Abyssal

To her group: "The one is speaking Abyssal and acknowledging that we wish to talk with them."

Thea will move up a bit at their request, acknowledging that it is, indeed, dangerous to speak loudly in this area.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea follows Nevai, hoping that the Lamia's will be reasonable.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

know nature: 1d20 + 10 ⇒ (4) + 10 = 14

Thea looks over at the creatures, trying to figure out what they are.

"Well, they don't look undead at least...."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Sounds good.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea compares the map and notebook for a bit...

"Well, from what I can decipher, The Marid’s Caress is crossed out in the notebook and probably in the area marked K on our map. The Observatory of Truth and Wisdom, we already passed by when we traveled between the Shiny Bauble (the first site we checked) and the market with all the ghouls (M). The Pyramid of Arithmetic Bliss is where we currently are. The Sanctum of the Erudite Eyes was the last place you explored during our last necropolis visit. The Shiny Bauble was the first place we searched where we found a compass. The old glass shop. Tomb of Menket Maatya is marked O on our map.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

know history: 1d20 + 13 ⇒ (17) + 13 = 30


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Can we guess the name of any of the places on our map to match the list?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

taking 10 on Linguistics...

"Well, it is a bit hard to translate since most of it is in shorthand, the journal does have a list of locations: the Marid’s Caress, the Observatory of Truth and Wisdom, the Pyramid of Arithmetic Bliss, the Sanctum of the Erudite Eye, the Shiny Bauble, and the tomb of Menket Maatya. The Marid’s Caress and the Sanctum of the Erudite Eye have been crossed out. Now, why they have been crossed out, I have no idea."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Taking 10 on all Spellcraft checks.

"No, I completely missed the signs of mummy rot, but I do believe that the compass would have been housed in this room. Though obviously it isn't in here now. We will have to just check every room here until we find the thing. We can only hope that it hasn't been removed from the Necropolis yet."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

What language are the notes written in?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea will cast Detect Magic as she looks about the area, including the campsite.

Are there any obvious signs of a fight near the campsite? Blood or anything?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea will cast Disrupt Undead on whichever mummy is still up and closest to her.

range touch attack: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea casts Disrupt Undead on the Mummy attacking Nevai again. If it goes down before she can act she will cast it at the one on Nuru.

ranged touch: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 ⇒ 6


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

We are hoping to avoid doing that too.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea casts Disrupt Undead on the mummy that is swinging at Nevai.

ranged touch attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 ⇒ 1


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea will cast Disrupt Undead on the mummy that just swung at Nevai.

ranged touch: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 ⇒ 3


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

In front of.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Init: 1d20 + 6 ⇒ (5) + 6 = 11

will dc: 1d20 + 6 ⇒ (18) + 6 = 24

Almathea sneezes as the could dissipates.

round 3

Thea looks down the hall at the mummies and places a patch of Grease across the hallway, under the mummies. Reflex dc 17


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea remains fascinated.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Init: 1d20 + 6 ⇒ (7) + 6 = 13

Will Save: 1d20 + 6 ⇒ (5) + 6 = 11

Surprise/Forewarned Round action

Casting Diviner's Fortune on Leto. +2 to all rolls for one round.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Are the doors locked?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

I believe that we begin to search the area until we (hopefully) find the compass.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Knowledge History: 1d20 + 13 ⇒ (11) + 13 = 24

"I believe this was once called the Pyramid of Arithmetic Bliss and it used to be the home of a Stonemason's guild. After the Plague of Madness it was re-purposed to house Wati's architects, engineers and mathematicians. Certainly a reasonable place to locate a compass."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Takes 10 on the Spellcraft.

"Alright, heading north and east sounds faster and easier than the wall."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"You do not wonder how a spell of preservation could work for so long. So why not a spell upon the game set lasting just as long? It must have been one of his prized possessions in his mortal life. Likely previous tombrobbers mistook it for an ordinary item."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Well, shall we head off to the next nearest location on the map? Unless anyone thinks that they can track down where this compass was taken too, we should keep moving."

Takes 10 on the spellcraft for the game after she looks about the room with detect magic in case anything is hidden in it.

"Oh, and if you want to take the game, go ahead. It appears to be magical in nature. A game of fortunate passing. Winning a game of it is supposed to win you the favor of the ancient Osirion gods."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

know history: 1d20 + 13 ⇒ (11) + 13 = 24

Almathea examines the inscription above the tomb and tries to scour her memory for any information about Memket Maatya.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Hmmm, going for the one labeled O seems to be the better choice the."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea sighs. "Yes, this one looks like a lost cause. Who had the map?"


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Well, it's a robe that has six long, silvery, razor-sharp needles protruding from the bottom of the sleeves, three on each side and they can be launched a distance of 10 feet at a target. As long as a needle is in a target, they will continue to bleed until it is removed."

Thea shrugs "Kind of limited use to any of us since most of the things we've been fighting don't bleed anyway."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20

"Hmm, extract formulas, a Robe of Needles and illegal drugs. Not the most useful of things to find. Ah well, let's get on up to the roof and see if the compass there is in working order or if we need to bargain with some other dragon or who knows what."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Now that the danger has passed, Thea take a few moments to look over the room. "I wonder what exactly that thing was doing in here?"

Taking 20 to search about the room.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Initiative: 1d20 + 6 ⇒ (12) + 6 = 18

Forewarned action

Thea casts a quick Disrupt Undead towards the creature.
ranged touch: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 ⇒ 4

Round 1
Init 18

Thea will cast another Disrupt Undead at it, assuming that the first one caused it pain.
ranged touch: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 ⇒ 5


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"A type of compass."

Thea watches the figure closely in case it has a negative reaction to her answer.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"No, I don't think any of us are Date Palm. We have no knowledge of you or your work, we are just looking for something."


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Uhm, to get to the roof?"

Something tells me this isn't another adventurer or tomb thief....

Thea looks towards the curtain, wondering what sort of person or creature is behind them.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"I wouldn't be at all surprised if they were here illegally. Normally I would have taken them into custody and returned them to the temple for such a thing, but we are really not in a position to be carting prisoners around."

Thea waits while Marnarius attempts to open up the locked door.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Unsurprisingly, Thea does not make any moves to draw a weapon. "We should try and find some roof access from here unless anyone wants to head back outside and try scaling the building."

Thea will try to walk behind the sales counter to try the door.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Are there any stairs or a ladder that we can see?

Almathea looks about for a way up. At worst she figures the trio were doing a little illegal tomb robbing. Not something worth being concerned about for the moment.

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