HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain watches from over Ack's shoulder, lofting a brow at the little goblin's obviously superior computer skills... "It seems you've found their information, Ack... well done! We need to go there, and arrange a meeting time and place between someone of importance in their company and the Collective."
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain can't seem to help a little smile at Jaxy's comments to Kotora... the Skitters may be a bit effusive but they are definitely amusing
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 "I think a trip to the Fusion Queen is in order next, yes. I suggest caution in dealing with these Downside Kings... they have a bad reputation, and there is usually some grain of truth behind such."
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Sorry for my absence the last few week or so... Holidays and guests and family stuff, and seasonal depression have taken their toll... will be slowly catching up on all my games today...
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 "Dribble has a good point, you might not always have time to style it so. But when you do have time, it is quite becoming and definitely establishes you as quite unique among your fuzzy kind."
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain joins the others for a quick breakfast and then after Cha is done shopping, heads out for Mama Fats. "Your hair looks... " he avoids the words bed-head, and considers alternatives. [/b]"Very pointedly impressive. and yes, murder is 'bad killing'."[/b]
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain looks curious about the same things that caught Jaxy's notice. "What can you tell us about this Acreon and perhaps you can tells us a bit about the drift rock you spoke of?" diplomacy acreon: 1d20 + 3 ⇒ (1) + 3 = 4
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain makes his preferences clear amid hugs and miscellaneous munchings and crunchings from the goblin. "Arranging accommodations before we confront either of the gangs sounds amenable to me... I think the Level 21s do sound the more tractable of the two groups, so I think this Mama Fats would be a good place to start."
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 It's amazingly polite for a goblin... must have had some good teachers...
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain forgoes the refreshments as he listens to the Starfinder. He ponders his telepathic message a moment before answering. "I, for one, will take part in this investigation into your friend and colleague's death. Knowing the root cause, while it will change nothing, may at least put your doubts or fears to rest... or allow you to prepare for what might be to come." Allain looks to his companions and lofts a single brow in a questioning gesture. "Who is with me and Jaxy here?"
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 RECURRENT oops themes and tropes are fine with me and make for some fun. also: sorry if I'm slow posting the last few days and the next few as well... We are suffering from high winds and surrounded by fires in all directions. Constant power outages from the winds and service outages from both power problems and the fires are playing hell with my connection. I will post as I can, but please bot me if necessary.. thanks.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 "You may call me Allain, little one.. and what shall I call you?"
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 "My people do not 'pass on' like the shorter lived races do... sometimes by misadventure but rarely of old age. I neither believe nor disbelieve. Pharasma simply is. And no, you should not attempt to kill me, for if you do, I would defend myself, and I've no wish to end your life so soon, little fuzzy one. I will let you know when I feel ready to die, and then you may do as your beliefs dictate, agreed?"
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain actually laughs aloud at Jaxy's question to Cha... though it is a harsh sound, dry and not entirely pleasant. "I wasn't aware any human gods took Shirren form, little one, though I suppose anything is possible in the realm of gods." He shrugs.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain gives her a 'I'm not used to waiting' look, but heads over to the waiting room. He smiles indulgently at the goblin, at least a bit mollified by the receptionist's treatment of him.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 "We are here to report the death of one of your members and inquire as to why he summoned us to meet him... Who might we speak to about Mr. Kreel?"
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain looks around at the mental contact and sends back through the open conduit... Thank you for your insights and the information... who are you? He notes the decisive statement of needing to go see Chiskisk and the shirren's departure and puts two and two together, assuming the shirren was in his mind, and hurriedly catches up, then falls into step beside him. So is this you, good shirren?
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 "Actually we have no proof they were actually firing at each other and accidentally shot our contact. They could have both been here to shoot him for all we know... There isn't enough evidence to choose between the two options." He adds, "Perhaps the ones that survived could shed some light on the question of their intent." Allain stands aloof and watches Kotora rifle the fellow's equipment with a quite expression of amusement. "Now now, it's not doing any harm," he says, admonishing the guard, again with some bemusement.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 "That is what happened... we stepped off the transport and this fire fight erupted around us. They shot this dwarf, who we were coming to meet, Master Kreel. I'm not entirely sure it was an accident, or if he was just in the wrong place at the wrong time.. Not sure which one exactly shot Kreel, but was caught in the crossfire, so it could have been any of them. We are just innocent bystanders, but we did try to end it quickly so Kreel could be saved, but it appears he was beyond that. "
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain readies to shoot red 3 if he pops up into view. readied shot: to hit red 3: 1d20 + 4 ⇒ (14) + 4 = 18
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain, still using crates as cover fires at the next available target...readying a shot if there are no targets in sight at present. to hit red again, or readied shot against first target if no targets avail immediately: 1d20 + 4 ⇒ (19) + 4 = 23
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 readied attack: 1d20 + 4 ⇒ (19) + 4 = 23
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 They don't look like they intend to stop shooting... Allain thinks as he takes cover and draws his pistol. "STOP THIS MADNESS... lower your weapons!" He shouts in the tones of one used to being obeyed. He pauses long enough to see if they will do so... If not, he'll fire at the first one that peers out of hiding to take another shot. readied action if they have those in SF
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain runs forward toward Kreel, arming himself as he moves, and activating his armor as a swift action... suddenly he is surrounded by an aura of inky purple-blackness.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 "Friends generally don't pull guns on each other... but technically I don't think they're shooting at us, but at each other... Kreel!!! Hit the deck!!! GET DOWN!!!"
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 perc: 1d20 + 4 ⇒ (15) + 4 = 19 Allain gathers his gear and slips out of the shuttle onto the docking bay floor. He sighs softly at the familiar thrum of power in the place... As alive as any place he's ever been. "'Tis good to be here at last... " He looks about for his contact, Duravor Kreel.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain lofts a brow slightly as the goblin actually attempts to thank the woman for feeding him.... "Well, aren't you the soul of propriety, little one. You are a shining example to the rest of your race." While his words might sound a bit snarky and sarcastic, his tone is not at all, it is genuine.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain, used to goblins as slaves and occasional allies and their insatiable appetites, smirks at Ack's mumblings. "Patience little green one... we're almost there, I'm sure there will be plenty to eat on the station."
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain finds a seat and waits for landing protocols and procedures to be completed.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 "'Know' is a bit more than our current relationship bears. I know OF him. I too have never met him, only sent and received messages via comm link. Your first time away from home, eh? Apparently you find it all very stimulating," Allain says, noting her excitement. "I wish I could share your pleasure," he adds, looking at the others in the shuttle, one by one. He looks back to Kotora. "What's the insignia for?" he asks, nodding toward her pin.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain lifts his arms slightly and stands stiffly while he's being hugged, then pats Dribble gently on the head. "yes, well... I'm sure too... "he says a bit tentatively, not used to such effusive offers of friendship.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Allain looks at the extended paw and slowly raises his hand to shake the skittermander's little furry appendage. "Well, the pleasure is all mine, Dribble. Nice to meet you as well, Kotora. I, too, am traveling to join the Society. I'm to rendezvous with a dwarf named Duravor when we dock and he will take me to the Starfinders. Perhaps we will have opportunity to work together sometime, eh?"
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 hope your niece will be okay. I've made my initial post, and please note the name change... figured he'd need an alias to not be found too easily by those who might be hunting him, even though they think him dead, using his old name would be like sending up a red flag.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Erythril shrugs. Not sure if it's talking to me, but it might be... he takes a second look at the little being, trying to work out its gender, but it's so hard to tell with some races. He manages a smile at the skittermander. "Never been here before, no... I've heard it said that 'There is a first time for everything.' As for the planet, I've heard various tales blaming magic, blaming tech, blaming the gods, blaming extra-dimensional beings. Who knows which tales are true... maybe all of them to one extent or another." I should probably ask its name, that would be the proper thing to do. It would probably want mine as well. I will have to remember to use my new alias. No mistakes here. It would be extremely bad if the family were to learn I still live. "What is your name? I am called Allain." I know it will get easier the more I use it. He breathes a soft sigh...of relief? He turns to stare out the window at the station. I wonder what this Duravor will be like. I've never met a free dwarf before... And will he be the contact I need to enter the Starfinder Society?
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Sorry, folks, didn't mean to delay the start of the game. IN the meantime, feedback is welcome, Redelia... or anyone... We're all still new to the system, so good ideas always welcome, thanks.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Just got home from the vet. Had to say goodbye to a dear companion kitty today. I'm a wreck and may or may not post later. Tomorrow morning I leave on a 4 day retreat, so my posting may be spotty if at all during those four days. Please bot me as necessary... sorry and thanks.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 My Monday night pf game has been cancelled for this week, I should finish up Erythril tonight.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Cha'Vishtyr wrote:
Actually, gunner is fine... low int and few skills means science or engineer would be a really bad fit.. but thanks for asking.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 ok... was just curious because in your initial post here in discussion, you mentioned posting build rules 'soon'... so was expecting something more. I'll finish up character creation later tonight.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Well, I can't match a 10 in diplomacy, so I guess I'm gonna be a gunner... nothing else left he'll have the skills for.
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 working on character just need to know any special build rules... or are we just using standard rules for build?
HP 11/11, Sta 7/7, res 4/4; EAC 14/15, KAC 15/16, ACvsCM 23/24; fort 2, refl 3, will 2; bab 1, melee 1, ranged 4, thrown 1; init +3 | drow solarian / 1
skills:
acro 7, bluff 3, diplo 3, disguise 3, intim 7, perc 4, pilot 3, sm 0, stealth 7 Thanks for selecting me, Redelia! Erythril is basically an outcast from Drow society, and after being presumably killed and then rescued and saved, trained and guided toward a new path in life by an angelic being. He's turned his life and thinking around 180 degrees from who and what he was. (I sent you his more detailed background in a pm)... He's basically CG, leaning toward NG... not sure he'd ever make it to LG, but with guidance, who knows. He's charismatic and would make a good captain and face, (I can only hope I'd be up to those roles as a player). I can go either way as far as his solarian power goes... either armor and he'll specialize in either ranged weapons or melee, whatever the party needs most... or he'll manifest a weapon, and then he'll be melee-oriented of course, using ranged as a backup only. I can be flexible with that, depending on other folks' builds, so I hesitate to make a decision yet. So essentially, he'll be an outlaw (from Drow Society anyway), Drow solarian |