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Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() Sorry been sick and busy preparing to go away for a trip. I won't be able to do much until late next week. Happy Holidays to you all and hope they go well for you. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() It doesn't look like I'll be getting much out of here without a spell or two... And I don't think its worth it... Alfred will politely extricate himself from the glassblowers and go find Yaos and Magnius. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() I am struggling to figure out where I can go from here. Given the description of the glassblowers shop and the people I've finished with polite conversation and can not really access the tenter for questioning since he is in the back. I am assuming that simply barging into the back of the shop and into the working/living area is very rude and uncalled for, and I can't come up with a good excuse to venture back there. I think my best action may be to simply leave these threads and meet up with Yaos and Magnius. What do you guys think? ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() To Ennahvail: "I prefer you come with me. I have little need for a spy here and you need to learn more before you could hope to spy on the people I need watching." Alfred says to her. "Be ready for when I send for you then. I have to go look into some things now." Alfred says as he walks away to find the glass blowers tenter. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() Speaking with Ennahvail: Surprised to hear the information Ennahvail was laying out before him, Alfred listens carefully while not moving at all. Not overly useful, but she tried... There might be something with the weaver and company though. "This is unexpected. Though not unwelcome." Alfred tells Ennahvail. "In the future remember that being discreet is more important than getting information. You can't tell me anything if you get in trouble or killed." That might've sounded more like an admonishment than intended... "This information is a good start though thank you." Gesturing for her to sit, Alfred explains what is to happen next. "I shall be leaving here in the next day or so to pursue an opportunity. If you want to continue working for me, you will come with me. I will out fit you with some nicer clothes so you can interact with more than just the common folk. As I said before though, most of the work will be simple to begin with and very much in line with what you've done today." Wanting to make sure he was clear about what coming along meant Alfred adds, "Even if you do not want to continue, I will give you a small purse as compensation and see you on your way. However, if you do come then that will be it. You will work for me and not have the option of quitting part way through. Now I am not threatening you with this, I am warning you. Once you start people will notice you, people will want to harm me by getting to my staff, and you will get into dangerous situations. There is no backing out once you start to play the game." And now to the benefits, "You will get to acquire wealth and status though. It will be slow at first, but you will eventually earn rewards you can only dream of right now." After that Alfred stands up and pulls out 10 gold coins, "Here is the purse I mentioned as compensation. I will send for you when I know I will be leaving if you are interested in more." Alfred will wait to see her reaction, if she has nothing else to add then he will head out to find the glass blowers tenter. DM Ray, use your discretion regarding moving on to the tenter or staying here for me to talk to Ennahvail more.
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Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() I am enjoying the game. Due to the nature of the game it is a bit slower, but I find that a good thing currently. Having started a new job back in September and trying my hand at running a pbp I am finding myself a but more stretched for gaming time than I would like. Going to Westcrown sounds like a solid plan, especially if we already have connections there. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() We have a few options that I can see; 1 - Myself and Ennahvail go out looking for sympathizers in the city, if there are any. 2 - Find a wizard to scry the bellflower agents and see if we can get a location based on what we see. 3 - Find Valsecchi and try to use his activities to let us get a lead 4 - Find the people Phandros sent and use their activities to get us a lead 5 - Travel somewhere with known Bellflower presence and just kill them all/interogate some and turn them in. 6 - This is a last resort option - find some capable looking halflings and kill them regardless of their affiliations. What do you guys think? ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() This could prove to our advantage, or not... Stepping forward, a bit out of place for who he his pretending to be, but having been addressed Alfred cares not. In a humble voice and a small bow Alfred replies, "While I do not want to put words in my companions mouths, I shall take you up on your offer." "I also have to ask if you have more information, perhaps from Baron Valsecchi, on the location of the Bellflower Agents? I wouldn't be doing my job thoroughly enough if I didn't." ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() "Deliver messages. Pick up items. Overhear conversations. Advise me. Find things I need, regardless of their location. Put incriminating things in places I want them found. Or not found." Alfred rattles off the list. "Some of it might be dangerous. But not too much so. I want to make sure you can handle what I give you, so I will start out small and then as you prove yourself I will give you more difficult tasks. I will train you a bit, and give you advice, but you will need to learn a lot of it on your own." Waiting a few moment, Alfred continues "This will most likely be the only change you get to be better than a lowly serving girl. Most people don't even get one chance. Seize it. Make use of it. Do something with your life other than menial labor for others." Diplomacy: 1d20 + 15 ⇒ (3) + 15 = 18 So many good words... so much bad rolling... the pain... ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() While Magnius and Yaos speak with Stella, arranging what Alfred is sure will be a splendid settlement of power or money for themselves, he hangs back and speaks with Ennahvail. Far enough from the others to not be overheard, he says "Ennahvail, I may have some tasks for you in the near future when we reach the city. They should be rather harmless at first, but some may be difficult for you." Taking another look to make sure no one is near Alfred continues, "I need you to tell me here and now if you are up to try. There will be rewards, both of gold and status, if we can succeed. If you do not want any part of it, then say so now and we will never speak of it again." Sense Motive: 1d20 + 11 ⇒ (13) + 11 = 24 Alfred will watch her when she answers, determining how truthful and eager she is about her decision. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() DM Ray wrote:
I don't really need too much detail for most of them. Currently, I am really only wanting Ennahvail to show she can be useful as someone to do non-violent yet time consuming tasks like shopping, writing and delivering of semi-important messages, occasionally provide some critical thinking skills. The other 4 people I only want to bring along to help secure Magnius' and Yaos' standing as nobility, complete with servants to do menial labour for them, and a well polished halfling (myself) as a steward or seneschal for them. Since I don't really want to come out from under Yaos and Magnius yet, at least not officially, I was also hoping Ennahvail would eventually be useful as a spy of some sort for information gathering. Basically the start of my own personal net of people I can count of for information. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() Before departing, Alfred finds the five most willing and capable people from Phandros' caravan to accompany us as retainers. Assuming Ennahvail is one of them, she will nominally be in charge of the group. On the trip Alfred would talk with those he could, trying to learn anything he can that would be useful, as usual. Diplomacy to Gather info: 1d20 + 15 ⇒ (16) + 15 = 31 ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() I suggest we suggest Stella come with us to the Count and we ask the count for titles/status. He has more actual power than Stella, and anything we get from here will need his acceptance to be useful in the area anyway. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() Instead of going with Yaos to attend Stella Spartaco, Alfred goes about town and talks with those who were apart of Phandros' entourage. He is trying to see who could be useful and who is willing to follow and serve himself. Alfred will ultimately end by talking with Ennahvail. "What has been going on here since we left? There seems to be some unease and I would like to help with it." ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() I shall assume you meant no sign of the BF network. This halfling is definitely in camp haha. I suggest we go back to Varni with our current success. Maybe use it to get a few more people to talk or offer us larger issues. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() Sorry I did forget the -2 from sickened. "I am relatively unharmed, though do not feel well..." Alfred says. "If any of you are hurt, I can offer some small amount of succor." Alfred pulls out his wand of cure light wounds and cast one upon himself, and as needed upon the others. "We should perhaps buy a wand better suited to curing more serious ailments though." CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Roll your own cures, its 1d8+1. I'll track the charges. Also,
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Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() Yep, missed the casting of DD. I like the idea of stabbing it though so I'll keep it. Thanks for the save! Now to ranged attack! This is not pleasant... A bit wobbly, but with firm ground back under his feet thanks to Yaos, Alfred takes a stance and fires with his bow. As he fires he mumbles something about power infusing his arrows. Numbers are a bit different. Forgot to incorporate my extra +1 luck on damage and to hit from fates favored. +1 Longbow w/ AL, MS and RS (MS Attack): 1d20 + 16 ⇒ (3) + 16 = 19
+1 Longbow w/ AL, MS and RS (RS Attack): 1d20 + 16 ⇒ (2) + 16 = 18
+1 Longbow w/ AL, MS and RS (Iterative Attack): 1d20 + 16 ⇒ (19) + 16 = 35
I really hope 19 hits... ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() Fort Save: 1d20 + 7 ⇒ (3) + 7 = 10 Ouch, ouch, ouch, ouch... Grabbed by the beast, Alfred drops his bow and pulls out his dagger. Screaming in pain he digs deep and tries to come up with a solution. Swift action for Archaeologists Luck, move to pull out my dagger, standard to attack Dagger!: 1d20 + 6 + 1 + 3 ⇒ (14) + 6 + 1 + 3 = 24 +6 BaB, +1 Small, +3 AL+FF
Archaeologists luck will last for two more round without me expending any uses due to Lingering Performance. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() "I see no reason to change the plan. And I like the idea of an aerial scout, keeps us much safer." Alfred will say while preparing his gear for the journey. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() "I have to agree. It would probably be a relatively quick task to build a small palisade and some shelter if we brought our entourage here. Some of them have experience with work like that." Alfred says. The abilities is a bit of an assumption on my part, but given that one has already started looking for work as a laborer others probably have skills for this as well. "Organizing this place would give Ennahvail a chance to learn how manage people as well. Or for us to see that she is incapable of doing so." Building a strong group will aid us well... ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() I mainly want the base camp incase they find the BF agents and get them to talk. Not that there's a whole lot incriminating they can say, but I prefer not to be entirely reliant on the good will of the people of Varni. That being said we can skip it if you guys don't think its necessary. And I am all for assuming shared info without needing to tell each other about it IC. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() It is good to be moving again... Try as he might, it is apparent the Alfred is more stumbling around hoping to find things than in anyway proficient in the woods. Survival for north of Varni toward the Eismonts: 1d20 + 1 ⇒ (4) + 1 = 5
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Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() I suggest we go out hunting Manticores for two reasons, one in game and one meta. 1 - It will give us more credibility with both the guard and the townsfolk. 2 - I enjoy experience points and the imagined sound of my bow twanging. We may also find other ore deposits, cool cave places, and otehr resources we use to improve out favor with the nobility. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() Magnius and the Viscount: With the Viscounts answer, Alfred nods his thanks with his eyes still averted downward slightly and says "The information is most welcome. Thank you". His voice crisp and businesslike. Alfred then moves over to stand a few feet behind Magnius on his right, attempting to fit in with the soldiers and other attendants. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() @DM Ray, I will do that. I think we talk about this already and I just keep forgetting. In this instance Alfred is being deferential, eyes down and head bowed slightly. His speech is clear, easy to make out, and assertive in his questions and answers, confident in what he says. Alfred is acting as the specialist and confidante, seeing himself as able to speak amongst nobility as a near equal due to his abilities, though deferential due to his rank. Will make sure to add more description in the future. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() With Magnius and the Viscount That is: "good news indeed." Alfred says in reply to the Viscount.
"I was wondering if you had any idea of the manticore problems in the area the people have told me about. I am wondering if they are a real or imagined threat."
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Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() To Ennahvail: Alfred replies, "I am uncertain of the wells capability, I mainly wanted to inspect in for obstruction and other risks."
Thoughtful for a moment Alfred looks to Tad, "I will try to find someone with more knowledge to look into the well to see if it will suffice. In the mean time, I will bid you farewell and go to speak to Arvanxi about the manticores." With that Alfred will walk over to Magnius and await an opening in the conversation. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() My three go to's in this type of instance are 1 - Gold - cause why not
I almost always try 3 first because a favor can grant 1 and 2, as well as many other things. Favors are my preferred currency. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() Given the PM I received I will post this here for all to view. Just a heads up, from August 16th to 23rd I will be in the process of getting married and honey mooning so I may not be available during that time. Feel free to bot me as needed. I am down to continue playing after the 23rd. I would suggest we proceed by starting exactly where we left off, maybe a day or two in the future. I will also state my desire to play even if it is on my own. A game such as this can handle having fewer than four people. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() A tad interested in the conversation: Alfred has been listening intently, the man's mannerism interesting but normal for those of a more... rural... dialect. At least they already think of this place as civilization. That brings a person a feeling of security you don't get out in the borderlands "Tad, these are poor tidings to hear about. I will speak with Arvanxi, but these manticores can probably be dealt with." ALfred will say matter of factly. I do enjoy archery practice, the manticores will make it interesting "What I am truly concerned about is the water situation. Could you take me to the well or wherever it is you get your water from?"
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Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() I will let you know my intentions with conversations most of the time. Also I will probably not be on the boards much until Tuesday next week. Canada stat is on monday so I'll still be at the cabin. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() You can put a spoiler in a spoiler. Outer:
stuff!! Spoiler:
More stuff Just make sure not to name the inner spoiler. Or don't name the outer spoiler like so, Spoiler:
stuff!!! Sweet Dice Rolls:
Charisma: 1d20 + 38 ⇒ (12) + 38 = 50 There are a bunch more variations on how many you can stack and stuff but thats the basics ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() Alfred speaks to Toraen: "Toraen, I want you to know that your help has been appreciated, and if you find new work I will make sure your pay is given to you before you leave with a small bonus. Also, if others wish to find work else where I will have the same setup for them." Transition to conversation with Tad "How is the general construction and setup of the Barony going Tad" Alfred will ask. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() I should be making a more significant post tonight or early tomorrow. My thoughts are basically to let Toraen and others who want to find more work go. Give them their pay and a small bonus for their good work and cooperation and just let them leave. No point in keeping people around who don't want to be. Ennahvail I'd like to groom into a person we can trust with larger tasks, she seems willing, and will hopefully be able. Alfred will also be willing to speak to who ever wants to talk to him, and will probably spend a while getting to know everyone since there are so few people here currently. I'll let that play out how you want. I'll talk to Tad in my post in a bit though. ![]()
Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3
![]() As Magnius said, the best course of action for me is likely to stay among the slaves, servants, and commoners in the area, creating a general following for ourselves amongst the people. I also think winning Stella over to our cause and using Varni as our home base is a good idea. I do think that for riding off into the wilderness to pacify it we should go together. If all three of us become known as protectors of the area it will help with creating a cult following for us, and puts us in a good light.
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