Valeros

Alexander Caslan's page

19 posts. Organized Play character for Marjim Marc Arafiles.


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Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1
GM Z..D.. wrote:
You are correct. But I will track the penalties for the race. So do not calculate them in, they only count when you are hit.

I see. Thank you GM!

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

"Alright Alexander. No more screw ups this time", he mutters to himself as he tries once again to control the racer.

Piloting: 1d20 + 8 + 6 - 4 ⇒ (7) + 8 + 6 - 4 = 17

Please correct me if I am using the wrong modifiers. I'm thinking it's my piloting skill + race car modifier + penalty from using energy weapons.

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Posting in advance because I might have another problem with our connection.

"That's a good shot right there. Did we get him?", Alexander asks as the dust begins to clear. "Whelp, the only way to win a race is to get to the finish line. So let's get to it."

Piloting: 1d20 + 8 + 6 - 4 ⇒ (3) + 8 + 6 - 4 = 13

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Alexander will take the piloting spot if no one objects.

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

No day job for Alexander, no album and he did get the implant.

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Alexander hands Laboni a telescope-like apparatus. "Here, attach this to whatever weapon your racer has and it'll improve your aim."

+1 to attack modifier please

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Alexander is just going to look around for parts to help in upgrading the racer.

Alexander continues to find more items to help in upgrading the racer.

Perception 1: 1d20 ⇒ 19

Perception 2: 1d20 ⇒ 6

Perception 3: 1d20 ⇒ 11

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Sorry for not posting regularly. Internet's been messed up for the past few days.

Alexander takes his time to check up on other parts of the ship but doesn't seem to be of great help.

Perception: 1d20 ⇒ 1

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Alexander steps in and intervenes as well, drawing his artillery rifle in the process. "How dare you pick on a helpless citizen. Whatever she did, she doesn't deserve this horrible treatment. Let her go now!"

Intimidate, Aid: 1d20 + 4 ⇒ (17) + 4 = 21

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Alexander moves back and prepares to provide cover to Chk'tarlsh and Vandor should the Feather Creature attack them. He takes another shot at the creature with his rifle.

Artillery Laser: 1d20 + 4 ⇒ (6) + 4 = 10

Fire Damage: 1d10 ⇒ 6

Aldane, I think you forgot to roll your crit damage.

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Alexander takes out one of his grenades and throws it to a point near the creature, hoping that it can deal the beast more damage.

Frag Grenade, DC 13: 1d20 + 1 ⇒ (6) + 1 = 7

Damage, Piercing: 1d6 ⇒ 2

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Seeing that his laser isn't any help to taking down the creature, Alexander shouts a heads up to his comrades."Stand back! Gonna throw a grenade at that thing."

He aims his laser rifle and tries to distract the beast to give his companions a moment to take cover.

Harrying Fire: 1d20 + 4 ⇒ (5) + 4 = 9

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

With artillery laser in hand, Alexander moves in closer to Raial to guard her in case the creature takes another shot. He aims and shoots towards the creature.

Artillery laser vs EAC: 1d20 + 4 ⇒ (13) + 4 = 17

Fire Damage: 1d10 ⇒ 2

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Alexander takes out his rifle and gets a quick scan of the area.

Perception: 1d20 ⇒ 2

Stealth: 1d20 + 2 ⇒ (1) + 2 = 3

"Argh! It's dark in here. I can't see a thing." He mutters as his armor sounds with every footstep.

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Fort save: 1d20 + 5 ⇒ (10) + 5 = 15
Ref save: 1d20 + 3 ⇒ (2) + 3 = 5

Alexander amuses himself with a few video games as he stands in line. Just a few more and we'll get the album. What's the worst that could happen?

As if on cue, a wave of crowd rushes past their line and he gets swatted on the face with something - really painful. "I hope you're right about fighting the feather monster. Let's just get the album and get out of here."

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Alexander will also take the implant.

Alexander takes a look at the video footage and a look of disgust comes from his face. "A vicious thing that is. Is anyone here familiar with this creature?"

He then turns to Ziggy. "Also, regarding the album. How much does it cost?"

Exo-Guardians

Male Human Soldier 1 | Init: +3; Perc: +0 | SP: 7/10; HP: 11/11; RP: 4/4 | EAC: 16; KAC: 18 | F: +5; R: +3; W: +2 | Artillery laser, azimuth +4 (1d10 F, burn 1d6); Frag grenade 1 +1 (DC 13, Explode 1d6 P, 15 ft.)
Skills:
Acro +6; Athletics +3; Intimidate +4; Pilot +8; Survival +4; ACP -1

Already ninja dotted but my character did not register.

Exo-Guardians

Looking forward to 1-04 as well

Exo-Guardians

Good day. Here's my entry for this AP. I'll fill out my sheet in a bit. Thinking of a good fighting style. Cheers!

Character Class: Soldier
Character Level: 1
Space Combat Role: Gunner