Ghoul

Aleumoth's page

62 posts. Alias of Void Dragon.


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Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth nods happy to go with them.

"I also have an escort of course. Come out my pretty."

With that the fiendish lion will come out and follow behind Aleumoth, and the offer is also for anyone else who wishes to come out of hiding now.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

"You may not know this, but I am a highly respect human druid on the surface world, and I think that we might be able to reach an agreement. If you truly wish to live in peace I protect several areas of land that I could allow your people to settle on. In return I would ask that you forget about these plans for attacking my people. Then you can live in a place of freedom, and I can convince this town that your people have as much a right to live as our people. We can have a peaceful coexistence with each other. I will warn you now though that I cannot speak for some of the more violent races like orcs, and goblins. They attack humans, and animals all the time, and they may do the same to you."

All of this is pure lies Aleumoth just wants to gather them close so he can kill them all without any getting away.

BLUFF!: 1d20 + 25 ⇒ (18) + 25 = 43


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth will be approaching any group that had someone talking about not attacking the other races, but preferably the ones near the buggies.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth steps forward towards a group of ankhegs while his Lion remains ready to charge should anything go wrong.

"Maybe we should talk about things before we discuss attacking anybody, yes?"

Diplomacy: 1d20 + 15 ⇒ (15) + 15 = 30


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Yep it's a full round action to summon it to me although it is then permanent until dead.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aluemoth summoned his fiendish servant for round 1.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

"I'm great at speaking to anyone, so I can talk to them while you have your drone scout around."

Perception check: 1d20 + 14 ⇒ (16) + 14 = 30

As Aluemoth tries to hear their conversation he summons up a fiendish Lion as his servant. Then depending on what he hears he will either walk out friendly or charge on his lion.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth picks up the ankeg and nods to himself.

"If none of you mind I will be collecting quite a bit of ankeg to make some armor for myself."

The beginning of my plan is going perfectly. Maybe we will find a demon in these ruins that can help out even more?

I'm fine with going to the right.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleiumoth really doesn't need any protection from energy since he will actually be looking to harvest the acid from these creatures.

Aluemoth moves forward and swings at the Ankeg.

attack w/PA: 1d20 + 13 - 3 ⇒ (10) + 13 - 3 = 20
Damage: 1d6 + 4 + 6 ⇒ (6) + 4 + 6 = 16


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

I vote for the bugs as well.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

I'm fine with recruiting another person.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

AoO: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Round 5

Aleumoth continues to try and hit the blasted orc from before.

Scimitar Attack 1: 1d20 + 9 ⇒ (8) + 9 = 17
Scimitar Damage 1: 1d6 + 4 ⇒ (1) + 4 = 5

Shield Attack 1: 1d20 + 8 ⇒ (9) + 8 = 17
Shield Damage 1: 1d4 + 2 ⇒ (1) + 2 = 3

Scimitar Attack 2: 1d20 + 4 ⇒ (20) + 4 = 24
Scimitar Damage 2: 1d6 + 4 ⇒ (5) + 4 = 9

Crit?: 1d20 + 4 ⇒ (10) + 4 = 14
Crit Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aluemoth continues to attack the orc with the lesser armor.

Scimitar Attack 1: 1d20 + 9 ⇒ (4) + 9 = 13
Scimitar Damage 1: 1d6 + 4 ⇒ (2) + 4 = 6

Shield Attack 1: 1d20 + 8 ⇒ (6) + 8 = 14
Shield Damage 1: 1d4 + 2 ⇒ (4) + 2 = 6

Scimitar Attack 2: 1d20 + 4 ⇒ (11) + 4 = 15
Scimitar Damage 2: 1d6 + 4 ⇒ (2) + 4 = 6


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Round 3

Aleumoth continues to attack the orcs.

Scimitar Attack 1: 1d20 + 9 ⇒ (20) + 9 = 29
Scimitar damage 1: 1d6 + 4 ⇒ (4) + 4 = 8

Crit?: 1d20 + 9 ⇒ (3) + 9 = 12
extra crit damage: 1d6 + 4 ⇒ (4) + 4 = 8

Shield Attack 1: 1d20 + 8 ⇒ (12) + 8 = 20
Shield damage 1: 1d4 + 2 ⇒ (1) + 2 = 3

Scimitar Attack 2: 1d20 + 4 ⇒ (7) + 4 = 11
Scimitar damage 2: 1d6 + 4 ⇒ (6) + 4 = 10


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth begins his assault on the orcs all around him.

Attacking orc he hit before if any of his attacks bring the orc down he focus's his next ones at the other orcs.

Scimitar Attack 1: 1d20 + 9 ⇒ (11) + 9 = 20
Scimitar Damage 1: 1d6 + 4 ⇒ (4) + 4 = 8

Shield Attack 1: 1d20 + 8 ⇒ (2) + 8 = 10
Shield Damage 1: 1d4 + 2 ⇒ (3) + 2 = 5

Scimitar Attack 2: 1d20 + 4 ⇒ (3) + 4 = 7
Scimitar Damage 2: 1d6 + 4 ⇒ (1) + 4 = 5


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Maybe he just needs a PM.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Okay attacking that one then.

Attack 1: 1d20 + 11 ⇒ (6) + 11 = 17
Damage 1: 1d6 + 4 ⇒ (6) + 4 = 10

Attack 2: 1d20 + 6 ⇒ (16) + 6 = 22
Damage 2: 1d6 + 4 ⇒ (2) + 4 = 6


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth will begin to climb the tower.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Well we are still at 4. Me, Edric, Schwatrz, and Imperius, and when I switch with you it will still be four.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Sorry for some reason it wasn't showing this as being updated.

"Maybe I will, depends on how badly these orcs want to die."


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth reappears.

"Let's go to the one off to the right a little."


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth will reach forward and attempt to burn the giant with his malignant fires.

Attack vs. touch AC: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d6 ⇒ (4, 6) = 10 Also giant must make a DC 15 fort save or be sickened.

If that doesn't kill the giant then Aleumoth will send his cheetah to hunt it down.

I'm fine with taking over for GM. I can't post very often on the weekends so expect about 1-2/day on that. I will post using the GM alias tomorrow.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

I don't see Aleumoth in the initiative so I am just going to roll for it here.

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Round 1

Aleumoth charges the hill giant.

Attack with power attack with charge: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Crit?: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Crit Damage: 1d6 + 8 ⇒ (5) + 8 = 13

AC is 21 until next turn.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth will be staying in the inn.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Reflex save: 1d20 + 6 ⇒ (15) + 6 = 21

Round 2
Aleumoth moves to the final Ankheg and attacks it.

Attack with power attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 8 ⇒ (5) + 8 = 13


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth moves up to an Ahnkeg and attacks it.

Attack with power attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 8 ⇒ (3) + 8 = 11


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

With this one extra copper I will rule the world!


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Personal gold since some of us will be rotating out to be GM's and that just makes it a bit easier.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

"Well since we don't know anything about this place let's go to the town and see what we can find out. Then we can go to the haunted house."

Aleumoth once again has his hands glow red before a cheetah appears right beside him.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Round 6

Aleumoth continues to fight the great cat next to him.

Attack with scimitar with power attack: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d6 + 8 ⇒ (2) + 8 = 10
Attack with shield with power attack: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d4 + 4 ⇒ (3) + 4 = 7


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Round 5

Aluemoth will leave the hellcat to those who can actually hurt it and instead focus on the great cat.

Attack with scimitar with power attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 8 ⇒ (1) + 8 = 9
Scimitar crit?: 1d20 + 6 ⇒ (14) + 6 = 20
Crit damage: 1d6 + 8 ⇒ (3) + 8 = 11
Attack with shield with power attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 4 ⇒ (1) + 4 = 5


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Round Four

Seeing that he barley scratched the great cat Aleumoth tries on the Hellcat.

Scimitar attack with power attack: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Shield attack with power attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Not right now, and I didn't take the knight of the grave archetype so positive still heals me and negative still harms me.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth steps to the side and attacks the great cat that attacked him.

Attack scimitar: 1d20 + 8 ⇒ (17) + 8 = 25
damage scimitar: 1d6 + 4 ⇒ (2) + 4 = 6
Attack shield: 1d20 + 7 ⇒ (5) + 7 = 12
Damage shield: 1d4 + 2 ⇒ (4) + 2 = 6


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aluemoth takes his time to attack the hellcat.

Attack with scimitar: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Attack with shield: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth moves around the hellcat to flank it with Schwartz, and swings at it with his scimitar.

Movement will end in square [M,11]

Attack 1: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Damage 1: 1d6 + 4 ⇒ (3) + 4 = 7


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

That crafting ability is really nice.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Loot spreadsheet would be very helpful.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Intimidate: 1d20 + 11 ⇒ (17) + 11 = 28


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth finishes his summoning of a cheetah that seems to be covered in red scales.

"You want to die like they did?" Aleumoth points to the dead bodies. "If not then surrender."


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth seeing that everything is going to pecies looks over to Imperius.

"Get ready to rumble."

@ DoubleGold Can we still take surprise round actions after she does?

If we can take actions

Aleumoth glances down at his hands and allows the fell powers within to rise. A small red circle appears under his hands almost forming something.

Taking the standard action to start a full-round action.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth ducks down, and whispers to Imperius.

"Don't try anything right now. They seem to have us outgunned here."

I think we are missing the robber with the greatsword.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

I'm fine with it.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Here are the rules for cover copy pasted from PRD. I put it in a spoiler to keep thread cleaner.

Cover rules:

Cover

To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target's square goes through a wall (including a low wall). When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

Low Obstacles and Cover: A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he's closer to the obstacle than his target.

Cover and Attacks of Opportunity: You can't execute an attack of opportunity against an opponent with cover relative to you.

Cover and Reflex Saves: Cover grants you a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you. Note that spread effects can extend around corners and thus negate this cover bonus.

Cover and Stealth Checks: You can use cover to make a Stealth check. Without cover, you usually need concealment (see below) to make a Stealth check.

Soft Cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.

Big Creatures and Cover: Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.

Partial Cover: If a creature has cover, but more than half the creature is visible, its cover bonus is reduced to a +2 to AC and a +1 bonus on Reflex saving throws. This partial cover is subject to the GM's discretion.

Total Cover: If you don't have line of effect to your target (that is, you cannot draw any line from your square to your target's square without crossing a solid barrier), he is considered to have total cover from you. You can't make an attack against a target that has total cover.

Improved Cover: In some cases, such as attacking a target hiding behind an arrowslit, cover may provide a greater bonus to AC and Reflex saves. In such situations, the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Stealth checks.


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

"I am a watchmaker apprentice. Nothing special really."


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth nods at Imperius.

"Okay I be back with something sweet."

Aleumoth goes over and gets some sweet food from the vending machine and also a sandwich just in case Imperius needs something for settling his stomach after having something sweet. He also gets a sandwich for the cop as well.

"Here you go. Try to take it slow okay?"


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Seeing that Imperius is getting a bit scared from all the attention Aleumoth makes sure that Imperius's seat is the closest to the exit, and he also makes sure to stay within eyesight at all times.

"Don't worry friend whoever "they" are they won't be able to act here unless they fancy going up against a cop."

Aleumoth thinks about what else he could do to help.

"Do you need anything to eat? I could go get something for you."


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aluemoth nods to Imperius.

"Don't worry about it Imperius. My father always told me to help out people who needed it. It might also help if you sit down for a bit. Sometimes your memories can get messed up in this heat."

Aluemoth glances over at Nathanial.

"It's 2016 anybody can tell you that, and I don't think it's fair to question a guy about something trivial like that when he might need to just rest for a bit. This heat is killer sometimes."


Male Human Antipaladin 8 HP 60/60 AC 23 T 11 FF 22 | +14 Perc | +2 Init | Fort +8; Ref +8; Will +12 (-2 Will if someone offers power or wealth)

Aleumoth sees the man who also seems to be having a problem and he walks up and offers his hand.

"Your in New York's largest bank. You don't seem like your from around here so let me help out."

Aleumoth goes over to the vending machine and gets Imperius a water. Walking back he hands it over.

"Here you go, this might help out. My name's Aleumoth, and you are?"

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