Aleris Somciel's page

1,071 posts. Alias of Lady Ladile.


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As an aside...I don't know how many of you make use of Google Hangouts but Harmose, Turel, and I have had a Hangouts chat where we'd talk about the game and other, usually-Pathfinder-related, stuff. It's not quite as active as it used to be since the three of us have gotten busier with work and other projects *but* it's still a good way to keep in touch while this game is on hiatus.

If anyone's interested in being added to the chat, just shoot me a PM with your information and I'll get you invited :)


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That's understandable Samy; RL always comes first. I also wonder if perhaps a break might do you some good in other areas as well, given your recent posts about having trouble staying engaged in GMing/playing via PbP? Hopefully you'll be able to return later, should you wish to, feeling energized and recharged :)

Until then, hang in there and I hope things go well with the new job!


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Welcome back, hope you had a grand time!


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Sounds good Samy! And enjoy your vacation when you go, Deseri! :)


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Yes, take a break if you need to Samy. Good luck on the moving and the interviews!


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For anyone that's interested in reading about my convention experience:

DieCon Stuff (Spoiled for Holy Crap That's A Lot to Read):

So, DieCon 18 - my second DieCon to date - went great. My brother and I hit the road around 8:30 or so Thursday morning and, even with making a couple of stops to hit up a game shop, use the bathroom, and eat, we arrived in Collinsville, IL just after 4:00 pm. We met up with friends Chris (who lives a couple hours north) and Becca (who flew in from Las Vegas and was crashing at Chris' place), got checked in to the Super 8, and then loaded up and headed into downtown St. Louis, MO to have dinner at Blueberry Hill. While there we also met up with another guy that Becca & Chris know from their time in World of Warcraft. This was the second year I've met him and he's a rather odd duck, but nice enough. After dinner we went down the street to the Snow Factory for some Thai-style ice cream. While good and also a rather novel experience, I'm not sure it was worth $8. I'd have been just as happy to go across the street to Fitz's for shakes. After all this the hour was getting late so we headed back to the Super 8 to get some sleep.

Friday morning, we got up and headed to the nearby Denny's for breakfast before going over to the Gateway Convention Center to get ready to sign up for games! Normally registration and sign-ups open at noon but for some reason they started about a half-hour early. Since I'd already preregistered I was able to get my t-shirt and convention booklet and hop right into the registration line.

Event signups for DieCon are interesting in that, with the exception of Organized Play programs like PFS or DnD AL, you sign up in-person and the events tend to be something of a first-come, first-serve basis. You have a card and you write down three sessions that you really want to get in to (first choice) and then write down two alternates (second choice) and then go through the line. The people at the desk then look at your paper and go to see how many slots are still open for the events you want. They then give you stickers to place in your booklet for the events you're able to get into. One limitation they *do* impose for Saturday and Sunday events is that they only give out maybe half of the tickets for those on Friday and hold the rest in reserve for folks who can't get there to sign up until Saturday or Sunday. Luckily for me I was able to get into all of my first choices right away and for the PFS/SFS I'd signed up for, my tickets were held in reserve and waiting for me since I'd done my signing up via Warhorn.

After a quick walk over to the nearby Mexican place for a drink (no lunch since several of us had just eaten) we then filtered back over to the convention center for Session #1, which started at 2pm. My event for this was a board game called 'Mansions of Madness' - gameplay seemed somewhat similar to 'Betrayal at House on the Hill' except with a heckuva lot more Cthulhu creep factor. The rules were a little complex and took some getting used to but the game itself was quite enjoyable and it came right down to the wire on whether we, the players, would win or the GM! I enjoyed it enough that I would've shelled out money for my own copy but none of the vendors seemed to have one. Sadness :(

Each session has an hour-long break before the next session starts so those are good times to hit the restroom, grab a bite to eat, go smoke, wander around the convention hall, etc. I brought some of my own snacks and flavor packs for my bottled water (which I just kept refilling using the canteens placed around the hall) because the snack bar is crazy expensive.

Session #2 was my first foray into playing Savage Worlds. What I didn't know, because the blurb for it didn't mention this part, is that we were going to be using the 'Pirates of the Spanish Main' setting for the game. So when I sat down and ended up being the only one at the table who hadn't played before, the GM grinned at me and said, 'Okay then, you're the captain' and tossed said character sheet my direction. Pretty sure I had an 'Oh god' look on my face but hey, it's good to try new things right? And actually, it turned out pretty good! I mean yeah, we narrowly escaped being executed only to have a rival run off with our ship (after having 'repaid' me by helping to bust us free) and had no navigator and like 5 NPC crew and no money or supplies but we did manage to take a merchant ship (using our persuasive smooth-talk and the one sword we had between 6 characters) and made it to what amounted to Tortuga. The session ended right as we'd finished negotiating a deal for our cargo and making some preparations to buy supplies and start tracking down leads on where to find some cannons...but the rest will be detailed further down for I'd also signed up to play the second part of this little adventure during the middle Saturday session! I also received a copy of the Deluxe Explorer's Edition of Savage Worlds - hooray for free swag!

After a decent night's sleep, we all got up early Saturday morning and trooped back over to the convention center for moar gaming! Session #3 was a game of 'Call of Scooby Doo' using a game system called 'FAST' that was developed by brothers Larry and Woody Babb. Larry himself ran our game and the best way to describe the experience is like a standard Scooby Doo mystery (including special guest stars as playable characters) mixed with puzzle solving and some Cthulhu-style horror. I played this last year, where the scenario was called 'Wednesday Mourning' and featured Wednesday Addams as the special guest star. This year's scenario was called 'Cereal Killer' and featured Count Chocula (or his daughter, the Countess Chocula) as the special guest star. I played Velma, same as last year, while my brother and another con-friend reprised their usual roles as Scooby and Shaggy. The player of Shaggy even brings Scooby Snacks to the game each year! Much fun was had by all and we solved the mystery and defeated the crazed Sonny the Cuckoo Bird, who was the villain for this year's scenario.

Session #4 saw the continuation of Friday's Savage Worlds game and most of the same players returned, including myself. For those of us who played both sessions, we actually got to 'level up' our characters before getting started, which was nice. More pirate hijinks were had wherein our fence wound up murdered and our money stolen...along with someone's daughter? I suspect that said daughter was originally supposed to be my character's daughter but see, I hadn't paid close attention to my character sheet during the earlier session and had given my captain a female name and gender...which in the real world setting and time period the game was set in, would've been really unusual. Oops. But it did lead to some amusing comments from the rest of my crew. At any rate, we raced off to Haiti to try and rescue our money (and the girl, I guess) from the clutches of Baron Samedi and encountered storms, hostile locals, and a bloodthirsty shark along the way. Unfortunately we kinda ran out of time after the shark encounter and the GM had to narrate the rest of the adventure and conclusion but I had a surprisingly good time with the whole thing and would definitely play with this GM again at future DieCons.

Session #5 is where I finally sat down and played my first ever game of Starfinder! Starting with the very first published scenario, Claim to Salvation, which is run using 4th level pregen iconics. Most of the other players had about as much experience as I did, which was none, so it was nice to be more or less on a level playing field with everyone else. I also saw a familiar face at this table, a kid (probably 14-15ish) who was at all of my PFS tables at last year's DieCon. He seemed to have grown up a little in that this time he didn't try to go all murderhobo right off the bat and also didn't keep interrupting the GM as they were trying to talk. All of the other players, as well as the GM, were super friendly and helpful and we all had a great time playing through the scenario. While I think Pathfinder will remain my main squeeze, I definitely enjoyed Starfinder enough that I plan to make my own character for SFS play.

Sunday morning rolls around after another night of adequate sleep and this is the day where my brother and I are in all of the same events together. Session #6, our first of the day, was a PFS game playing the scenario 'Scourge of the Farheavens'. We only had four people for this and had a really weird level split with one 5th level character and everyone else being 1st level because most of said players either only had those characters to play (the 5th level shaman and the 1st level fighter) or just really wanted to play a particular character (my brother and his 1st level druid). I can't say a lot about the particulars of the scenario itself as I want to avoid spoilers but it was highly amusing and surprisingly challenging in certain parts. It was also pretty straightforward and we finished with an hour to spare so it'd probably be an easy one to run for anyone contemplating GMing PFS scenarios.

Since we got done with plenty of time to spare, my brother and I actually hit up the nearby steakhouse for lunch and had the first proper meal we'd had since Friday morning. Afterwards, we went to Session #7 which was a homebrew game of Deadlands titled 'Large Trouble, Small China' wherein we had to solve some issues with gang violence occurring in San Francisco's Chinatown. Oh, did I mention we had to fight an evil wizard and his nigh-invincible henchmen? That was a thing. I've played Deadlands before and would actually like to play it more in the future, if our home group can ever finish some of our Pathfinder campaigns.

Last but not least, our last game of the convention was Session #8, where we played another PFS scenario titled 'Beyond the Halflight Path'. This one is a 3-7 evergreen with multiple story arcs that can be played and it was my first time playing it. The beginning has plenty of social stuff happening and then the latter part was more dungeon-crawl than anything, but that's okay. Once again, we just had 4 PCs but at least this time there wasn't quite as much of a level gap. We won and survived, but man we had one or two tough fights! Our ectoplasmist spiritualist was the MVP of the scenario and I'm positive that without his assistance we would've wiped on at least one of the encounters. On the other hand...what's up with characters not having any ranks in any knowledge skills? Some classes that are skill-starved I can understand but otherwise, I mean...really? Especially when you're 5th or 6th level? I've seen this several times now with live play but I don't know that I've ever seen it in a PbP game. I try not to tell people how to play but sometimes some decisions leave me shaking my head a bit. Ah well.

Anyhoo, that's pretty much the tale of my experiences at DieCon 18! Had lots of fun, picked up a little swag, and managed to survive through all of my games. I'm totally looking forward to next year :)

Also, apologies to those of you who will see this posted across several games!


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Hey guys, just a quick check-in to say that DieCon was a blast and that normal operations should resume tomorrow afternoon/evening once I've gotten home and had a chance to get settled in :)


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Hey folks, I'll be heading out of town to DieCon 18 from today through Monday the 11th. While I'll have my phone and Kindle with me, I don't anticipate having much time to catch up on posts so please bot Aleris as necessary!

And have a great time, Polux!


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Yeah, I thought based on Turel and Polux's map markers we were hitting the small room. No big deal though! Also, adjusting my icon accordingly now.


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Oh wow, I totally misunderstood which room we were trying to bust into. My bad!
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Aleris keeps her bow at the ready, but is curious to hear what sort of 'business proposition' Harmose has for this Ekram fellow.


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"I'll watch that far door too, make sure no one else gets in on the fun without being seen first," Aleris whispers as she moves past Turel and the others to stand next to Polux, where the hallway opens up. She draws her bow and watches the far doors.


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Okay Samy, thanks for the warning!


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Hey guys, I hope everyone has had a pleasant holiday weekend :)

And for those not in the States, I hope you've had a pleasant regular weekend :)


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Maybe give 12-24 hours and then bot him?


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"Let's just focus on getting the drop on them for now - I can try and stabilize them when we're done, before they bleed out," Aleris whispers.


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Mm...I don't know if you'll get much response for people (especially strangers) willing to use FB *but* Google Hangouts or Discord or maybe some form of VTT (virtual table top) that doesn't rely on voice chat might also be possibilities for you?


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"Oh, okay....I didn't know you knew anything about engineering Turel," Aleris whispers as she moves up further, bow ready to cover her companion.


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Aleris creeps on down the hallway, over or around the disarmed pit trap, coming to a stop a few paces behind Turel. "Is the coast clear?" she whispers.
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Moved everyone's map tokens to be at the bottom/near the bottom of the stairs, but please adjust yourselves as you like.


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Still here, but I know Harmose & Kito are at PaizoCon this weekend and I'm starting to think that Ra-Khefer (Camris) has dropped off the forums entirely.
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Once Polux gives the group the nod, Aleris begins making her way down the stairs after him. She tries as hard as she can to not make the stairs squeak too much as she moves, but hopes that since Polux is waving them forward that he's not seen or spotted any trouble yet.

Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14
Stealth: 1d20 + 4 ⇒ (9) + 4 = 13


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As tempting as it was to make the leap down the stairs like Polux and Turel had, Aleris manages to reign in the impulse - the pair could take care of themselves and it might not do to have too many fingers in the pie just yet.


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As soon as someone puts a foot on the top stair, Aleris cringes at the creaking sound it makes. "Ugh...isn't there any way to dampen the noise?" she whispers as she peers down into the room below.
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I guess Aleris could do some sort of running jump and use her Feather Fall SLA if need be? :3


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"Yeah, fair is fair," Aleris agrees. "Let's let them go."

But then the sylph smiles, a rather toothy and crazy-eyed smile. "But you heard the nice lady - no more grave robbing or other crimes...or we'll most likely meet again."

Intimidate: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18


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"Why'd you even capture him in the first place?" Aleris chimes in, curious. "Wouldn't you guys normally, uh...just beat the tar out of someone snooping around, like as a warning to others? Did this Ekram want something with him?"


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Auto-success on that Sense Motive check.

After listening to the two men for a few minutes, Aleris nods to her companions. "They're telling the truth - they don't know anything about what's going on, but that's not really surprising. Sounds like this Ekram guy is pretty good at being subtle."


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Samy, I'm glad to hear that you (for the most part) enjoyed your PFS games! If you've got a local location that runs games then it'd probably be easier for you to play that way but of course there's also the Flaxseed Lodge here on the forums for people who want to play PFS/SFS online :)

Out of curiosity, which races do you prefer (that currently aren't open without a boon) to play?


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Yes, share the deets! :D


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"If you think one or both of them might want to give us a hand then sure, let's have a chat," Aleris shrugs before turning to eye the two prisoners.

Sense Motive: 1d20 + 11 ⇒ (4) + 11 = 15

"Just do what we say and answer our questions and you'll both come through this just fine, alright? We're not in the business of hurting people that don't deserve it and we're not interested in throwing people who help us out under the carriage, either. What can you tell us about this Cult of the Forgotten Pharaoh?"

Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24


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"Deseri's right - you amaze me more and more with each passing day," Aleris agrees. "I don't think I could pretend to act like an ass, even for a good cause."

Once the two unconscious guards are bound and gagged, Aleris draws her bow and readies to follow the others inside. "We're off to a good start, but I bet there'll be more where that came from. Let's be careful."


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As Harmose drags Qari forward to aid in his little charade, Aleris frowns...what did he have in mind? But then she can hear Harmose open his mouth.

OH.

Even though she knows it's just a ruse and that Harmose means none of what she can hear him spewing, she groans softly, shaking her head in disbelief.


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"Silence magic? Not something I can help with, but definitely a good idea," Aleris nods before turning a questioning look to Kito and Harmose. "Maybe combining that with some of us creeping forward will let us take the two by surprise."


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"A sneak attack seems like the best idea," Aleris agrees. "If these guys on watch are really just Silver Chain and not part of this Cult, then we should probably be nice and not kill them today - if we can help it, I mean."


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I'm on US Central (GMT -6 I believe) and do hang about on Google Hangouts; I've also got Facebook and some of my other games on the forums use Roll20 for mapping and the like. However, my schedule is all over the place and is rarely consistent from week to week. I'm also not in a position to be able to chat/post at the drop of a hat while at work due to to the nature of my job :\

Out of curiosity, why do you ask Samy? Is forum-posting for games starting to feel a bit too sluggish/cumbersome?


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While Polux goes to scout ahead, Aleris waits some safe distance back, hunkered down with the rest of the group.

"This entire day just gets stranger and stranger...Kito, you said this Cult is looking for a mask? I wonder why?"


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For a moment, Aleris looks positively flummoxed by what little Qasin eventually manages to tell them - she wasn't sure what she'd been expecting but it wasn't this. But then she gives her head a shake and looks to her friends.

"Okay...so I guess it's off to the Brickworks, then?" she asks, her expression determined.


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"Shh, it's okay," Aleris murmurs, hoping to calm the agitated little creature. "We'll do our best to help you. As Turel says, take a deep breath and calm yourself, then tell us what the trouble is."

Diplomacy (Calm Down): 1d20 + 9 ⇒ (1) + 9 = 10
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Lol wow, worst possible roll. Anyone else want to try? :)


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"I agree...but we'd best watch out if some summoner is summoning recklessly like this," Aleris scowls.


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"If someone summoned them, they probably meant to summon them to fight the undead," Aleris points out as she also looks around, a bit perplexed by Turel's choice of words. "Hopefully that means they're friend and not foe. Or at the very least, not foe."

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


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Yes, I hope all goes well!


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Whoops you're right, had a brain fart there.
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"True...and they're known for hungering for undead flesh...so..." Aleris replies as she slowly - and perhaps a bit reluctantly - comes to the same conclusion that Kito has.

"I guess if she's not going to bleed out now, we can try to wait until they're done eating and move on before we approach," she finally sighs.


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"Well...is it safe to just leave her there? She's not dead but can they tell that?" Aleris asks, her bow still raised and trained on the feasting creatures. "What if they move on to her once they're finishing with those maggoty messes??"


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Kn. Planes: 1d20 + 7 ⇒ (16) + 7 = 23

"Seems like whoever called them could've called something that exercises a little more discretion when attacking their targets," Aleris scowls. She readies an arrow and raises her bow, aiming at one of the feasting psychopomps.

"I don't care if they're here by Pharasma's will, if they attack one of us I'm putting an arrow in one of them," she warns. "Try and see if you can get her out of the way; I've got you covered!"


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"I think so," Aleris nods. "Her family's probably got plenty of guards so they should be fine but we still need to go by and make sure."


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Have fun! :)


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As Kito sees to the cremation of Bentu's body, Aleris bows her head and offers up a short prayer - one that Harmose and Turel might recognize, having heard it once before.

"Though all must someday meet the Lady of Graves and face her judgement, a person's actions in life reach beyond death and ripple down through the ages. May your memory live on in the ripples brought about by your life - those whom you loved, and those that loved you, for love is the greatest of all things."
________

Some time later, perhaps once Sehhosep and Deseri have had some time to themselves to mourn, Aleris looks to the group. "We should probably get going soon...from the sounds of it, there's still a lot happening outside in the streets," she suggests gently.


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At this, Aleris can't help but speak up. "Um...meant to happen? How do you mean?" she asks cautiously.


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I hope your treatments help Samy. In the meantime, take care of yourself and don't worry about the game if you end up needing to take breaks from time to time.


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That really sucks Des, I'm sorry :(

I'll echo Hmm's hopes that maybe you can eventually restart with at least some of your old hands and hopefully some new ones, too.


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We actually switched from 3.5 to 4e and then when we agreed that everyone hated 4e we made the jump to Pathfinder. I suspect if we end up not liking 2e we'd switch back to 1e; my brother (who is our GM) has managed to accumulate physical copies of every Paizo AP published to date sans the magazine-era stuff like Shackled City so we've got plenty of 1e material to last us if we were to switch back.

I kinda count myself lucky that I play online as much as I do because by doing that I'll likely be able to scratch several itches at once. For example, I still plan to GM and play plenty of 1e PFS stuff on here even after 2e launches.


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Having to move one room's worth of stuff to and from college was enough of a pita and then it was even worse moving into our apartment once I got married. Moving sucks. -_-

Also seconding that I hope with a little time that people will come around to the idea of 2e or maybe figure out some sort of a plan to keep doing 1e stuff. I think the GM of our home game wants to try and wrap up our two ongoing campaigns (Rise of the Runelords & Wrath of the Righteous) before 2e launches, then we'll likely start fresh with 2e for the first 2e AP.


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Group Hug! :D

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