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M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Drawing his dagger, he slashes at the stirge that is attached to Tao. 1d20 + 2 ⇒ (16) + 2 = 18
"Get off you dirty little freak..." ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "Lovely, just lovely. Bugs." With a quick movement, he pulls out his whip and cracks it at one of the bugs. 1d20 + 2 ⇒ (8) + 2 = 10
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M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Aldous takes a look, then stands back up and shakes his head. "That's not good. But at least we know where she is. Hopefully we can find a way down there." ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "We are to be pirates. The more swag we return with, the better off our time on board will be. For as long as it is." ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "My goodness, he did have a lot of swag, didn't he. Though...are these male outfits? Or do they remind you of some we have seen recently?" He begins gathering things, trying to get everything bound up as tightly as he can. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Sorry, I was purely waiting for Enya on that one, since I knew nothing else was going to work out. Aldous walks into the hut to look at the dead body. Judging purely off of the smell, he wonders how long it might have been dead for. 1d20 + 3 ⇒ (6) + 3 = 9 ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() That is an aspect of the trip that I am not sure of, as of yet. We have rented a bus and are heading up, stopping in KY due to limited number of hours a driver can drive in a single day. Then we hit Indy early the next day and have 5 days of gaming before our return trip. So we will be there Tuesday August 12, but beyond that, I am Jon Snow and know nothing. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Cuddles!!!! We are going to Kentucky on our trip to GenCon!!! Where can we play PFS? ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() I would like to at least finish book 1, but I genuinely like the characters in the group, so I would hate to lose the game. We could try and recruit and have the people be characters we rescue with our missing crew. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Fort: 1d20 + 4 ⇒ (10) + 4 = 14
"I'm going to be sick!" With those words, he moves haphazardly out of the room. As he goes, he calls out... "Spread out!" ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() 4: 1 Arcanist, 3 Bard, 2 Summoner, and then whatever I bring. My 5 can heal, my 2 can not. My 5 is also a little bit of a damage dealer. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "Be careful, we have no idea what is in there!" ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() I'm here, though I was at a con in Charlotte for the last few days. Hence the lack of a response in that time frame. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "Well then, there is our fresh water, luckily I can just fill the barrels up myself if need be. Let's see what's in the house." He says this as he moves close to the perimeter and walks slowly around. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "We can attempt to move wide around this tree and try and avoid them, make them come to us. If they want to attack us, I would rather do it on our terms, not theirs. I suspect that is our best plan of action..." ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Aldous points directly at them and says very clearly, hoping they speak common. "We didn't come to this island to harm you, but if you attack us in our search...we will end you. My friend, Cuddles, will hug your tentacles clean off of you." Yup..Intimidate: 1d20 + 3 ⇒ (2) + 3 = 5 ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Do the creatures look to be aggressive? ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "And there are creatures in the trees...that have tentacles. I would be wary, but I haven't a clue what they are..." ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "We are free for the evening without Scourge and Plugg to watch over us. It's a wonderful evening for sure...Even if it is for less than ideal circumstances." His words have a bit of mirth in them despite. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "Less than ideal, but we will do what we have to..." ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "Perhaps we could go up on the rise and see if that helps us get a vantage on all of the island?" ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Perception: 1d20 + 14 ⇒ (6) + 14 = 20
This island just keeps getting more welcoming..." ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "A vile looking bug creature with a penchant for ruining things with acid. I think hate is a common thing people feel about them." He says to her with a quick hug, being far more likely to reveal his emotions with just their group nearby. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "Be careful, Cuddles!" Keeping his distance, he pulls out and cracks his whip. 1d20 + 2 + 1 - 4 ⇒ (8) + 2 + 1 - 4 = 7
And it looks like he might be trying to be an Ankheg tamer. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Sure...Aldous, Cuddles, Enya, River, Tao as rear guard. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() He blushes quietly, then clears his throat. "Indeed. Something to be wary of if you are a pressganged member of a pirate crew, to be sure." ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "Nothing. Eggs and rabbits are both signs of birth. Fertility. Likely an omen from Erastil." ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() That's exciting. Also means you can lead the way ;) ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Looking at the eggs, he scoops up one that most looks like his goddess's colors. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() My baby break is almost over and as such, my life will be falling more into a regular routine starting Monday. I am actually staying quiet with this part due to know what is where. Otherwise, I would be guiding a bit more. When we are dealing with people, you will see Aldous more often. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Aldous slowly follows the trail as best he can, hoping upon hope that he can be lucky thanks to his goddess. Survival: 1d20 + 3 ⇒ (5) + 3 = 8
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M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() River is SUPER busy with work. River-mun is in another game I'm in and has posted as such. Alain, I could not say, however. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Official, stage 1, not active. However, she has now been contracting for 24 hours. 10 minutes apart. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() This is day 12. We are looking at contractions speeding up at long last. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Looks like my wife is having this baby. Will likely be out the next 24 or so. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "Do I not already give you such material?" he says with a grin as he nods at the idea. Would the road less traveled be along the shoreline or intothe woods? ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() I would also like to know the time of day at this point. "Alright, we should make a quick meal and then get going!" With that, he nudges her back as the venture just slightly away to gather wood. Not wishing to get too far from the group. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() I am of the opinion to stop and rest only if we are almost out of resources. Aldous still has a fair chunk of spells, so he's good to keep going. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() With a grin, he winks to Enya, "Well, I have no doubts she is, but my eyes are for something a bit more....fiery!" He says this as he looks the bard up and down. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "Bad dinner! No Enya!" Once again, he cracks his whip, hoping for luck to join him on this strike. 1d20 + 2 ⇒ (14) + 2 = 16
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M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Aldous freezes slightly seeing Enya in pain and quickly runs over, drawing his weapon as he goes and cracks the whip from a few feet off, trying to distract the crab. 1d20 + 2 ⇒ (16) + 2 = 18 +2 if he can move to flank
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M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Sorry, in the middle of a Con this week. Had crazy prep, followed by running all weekend. Meant to post last night. Aldous looks at his friends and then reaches over to Tao to give him guidance once more. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() He never ACTUALLY offered, further, at the moment everything is stuffed into a sack and Tao is carrying it all. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Seeing those crabs heading his way, Aldous reaches over to Tao and touches him. "Let Calistria guide you!" Cast guidance Man is that spell becoming a go to for now ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Aldous follows behind quickly. "We will need to either keep them alive until we are ready to take them back or keep them fresh somehow. I'm not sure where would be able to do that around here...." ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "If we find Sandara and can come back by here...we could make a feast out of those crabs..." ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "If I tend the wounds, I can probably clear it out, but there isn't a way I know of that will allow us to avoid it all together." Aldous looks about for a pack of some sort to pack up as many of these items as they can. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() "Usually due to someone calling them from beyond the grave. It can be quite useful, but with ghouls, it is due to disease. That is why cleaning wounds after such attacks is important. We should be extra careful if this disease is on this island, it could be anywhere..." With that he nods to Alain, "We should have either Cuddles or Tao hold on to that and each of us should take one of the alchemist fires..." He then eyes the corset and tosses a glance at Enya. ![]()
M
Spells: Human 0s: Create Water, Guidance, Detect Magic, Spark 1s: True Strike (d), Vitals: Varisian Pilgrim Cleric/3 HP: 22/22 | AC: 11 T: 11 FF: 10 | Init +1 | Perception +14 |CMB: +2 | CMD: 13 | Fort +4 | Ref +2 | Will +6 |Appraise +6 | Diplomacy +11 | Bluff +9 | Know:Religion +6 | Sense Motive +11 | Profession: Cook +8 | Specific:
Channel 5/6 | Copycat 6/6 | Bit of Luck 4/6 | Caravan Bond: 6 | ![]() Walking over to Cuddles, he puts a hand on the half-orc and smiles, "Get better, my friend, no sense in letting those villains maintain pain on you." Burn Murderous Command, Cast Cure Light Wounds CLW: 1d8 + 3 ⇒ (3) + 3 = 6
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