Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Right, you said that about the feat earlier. *whistles* Well, that's officially hard mode right there :). Baby ettin has more hp then the party combined. Always fun when things get properly epic. The Rakshasa spirit is not a combat one, but some of the other spirits could have been nasty. It sounds like you weren't seancing anyways, so a bit irrelevant. Let the loa ride baby! I typically don't engage in this level of speculation... but, it's hard to resist a little post game analysis after all of that wackiness. It's an interesting foe, and my reconstruction is more a form of praise than criticism. It sounds like you had a fairly coherent backstory worked up for Jebline, too, or at least strongly consistent thematic elements.
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Also, I think the number of sneak attack dice on the halfling's crit accidently got doubled. Added dice from effects (sneak, energy weapons, etc.) don't get modified (either that, or one of them is level 11).
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
CR calculation: Due to the low levels of the critters, the CRB 12-3 table doesn't really work, so I'll just gow with raw XP addition:
Sum to get 4010 - CR 7.5 On the ettin: Given it's modifiers and what you've mentioned, it was a base ettin with the following modifications:
It also picked up a feat due to the level bump - I'm guessing toughness. This would lead to the following stats:
Now, the odd thing was it had a super high level of hp, 100+. It should have had 11*4.5 (hd) + 11*2 (con) + 1*11 (toughness) = 82 (or maybe 85 if it had a Con spirit). If I had to take a guess, herolab failed to apply the young template -4 con penalty - without it, it would end up with104 hp. I'd be curious to see what spirit was riding him - Teamster seems fitting and would fit the profile
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
GM Art Severance wrote: Unfortunately, Bear'f is an outsider and cannot be brought back to life, which means Dan will need a new character to continue. Dan, if you wish, you can run Brethon in the interim, as there is no one else to run into in the short bit left on the road to Belhaim. A Sylph has a native subtype. Gotta have an out for them folks wanting to play blue skinned alien types. ...but it does kind of seem silly for a first level fresh character to get raised.
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Rafaelis wrote:
I've been a good boy and haven't done the CR calculations (hint: very high), but epic would be a fitting word. Now that the fight is over I *am* curious to see the ettin stats. The water club thing is from an item in People of the Rivers, I think. Neat effect; it felt like he was wielding a light saber (water saber?). He must of had some other stuff going on, though, he seemed too beefy to be "just" a young ettin.
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Always copy (or, better yet, edit elsewhere) before a long submit on these forums. They have a combination of a timeout and occasional bugginess. To be fair, I think the site sees a lot of traffic.
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
1d20 + 3 ⇒ (7) + 3 = 10 Albern oozes purple, blue, green and a few other colors of the rainbow.
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Oh, if it's two-handing that would explain it hitting like a truck for sure. And I realize it's been hitting for +13 damage consistently. It just wasn't hitting me before, so I wasn't thinking about it. Anyways, you can warn a barbarian with an intelligence of 8 all you want, but it probably isn't going to change their actions very much :)
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
I choose to take the crit. However, since he used cleave my AoO hits. miss, low bad: 1d100 ⇒ 63 Albern stabs the ettin moments before succumbing to the giant's blow. From hells heart I spit at thee!
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
I don't think that the ettin can move that far and attack twice, unless it has a pounce-like ability or cleave. It started more then 10' away from us and doesn't seem to have reach.
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern looks confused as he's told to clear off Rafaelis. He falls back to in front of Bear'f, bardiche in hand. AoO if the tiny ettin provokes by moving within my mighty reach!: 1d20 + 4 ⇒ (14) + 4 = 18 1d8 + 1 ⇒ (5) + 1 = 6 ...needs more rage. And cowbell.
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
No, I don't think I was within 15' feet, but I think I was within within 25' feet (15' move + 10' reach for the polearm). Sorry for any confusion. Happy Friday!
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Polearm in hand, the gnome stumbles around in the dark, using sound to try and locate the giant. perception: 1d20 + 2 ⇒ (19) + 2 = 21 Well that might actually be enough to locate him. I have zero visibility in Roll d20 right now (black map), and I've managed to drag my token some random place on account of that, so you'll have to move me in the right direction. If I can get close enough, then: miss, <50 bad: 1d100 ⇒ 100
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
AoO before move 1d20 + 3 ⇒ (9) + 3 = 12
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern moves to grab the bardiche dropped earlier. be a bit before I can move myself oon the map
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Land on footsies and twist an ankle? I think I know I'm going to fall acro-yoga aerial professional wrestling: 1d20 ⇒ 6 Albern lands squarely on his backside. Fortunately for him, he is a bit bouncy like many gnomes tend to be. He picks up and begins crossing back over the river. 8 more rounds and I won't be fatigued!
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern tries to strike the ettin with his flail as the giant holds him up by his head, but his flail simply swishes back and forth. It seems hopeless, held as he is a giant-arm's length away. 1d20 + 1 ⇒ (1) + 1 = 2
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern swings but just misses as the giant grabs for him. 1d20 + 3 ⇒ (16) + 3 = 19 He gives out a small squeak as he is lifted off his feet. Uh, ok Mr Brethon. There you go., in response to the man's earlier request.
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Yep, is 20 for those reasons. I'm down 1 hp by the way, if you're tracking it. Albern screams "Your so mean!" He yells then to the other head. "And you're mean too! Stop hurting them!" Emotionally distraught, the little gnome misses his next swing. 1d20 + 3 ⇒ (6) + 3 = 9
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern huffs and puffs and attempts to knock the giant down to his size. Or smaller! 1d20 + 3 ⇒ (18) + 3 = 21
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Cool. My spoilered reroll in the ready will hit then, when it goes off (and regardless of whether Brethon chooses to flank), assuming AC 20
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern steps up, hoping to circle the ettin and encourage Brethon to take the flank. ready to attack when Brethon does: assuming flank: 1d20 + 4 - 1 + 2 ⇒ (1) + 4 - 1 + 2 = 6 Meh, I'll use the reroll assuming flank: 1d20 + 4 - 1 + 2 ⇒ (14) + 4 - 1 + 2 = 19 arcane strike: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern take a deep breath and swings as best he can, but it involves much huffing and puffin. fatigue+flank: 1d20 + 4 - 1 + 2 ⇒ (8) + 4 - 1 + 2 = 13
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
The gnome staggers a bit, his exertions finally catching up with him. Still, he proves to be a stubborn little fellowand moves to Spoiler:
1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
If the reroll you offered me earlier is still available 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12. Ok then, nvm. fatigued. AC 20 vs ettin
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
climb, accelerated to move at 1/2 half speed: 1d20 + 6 ⇒ (4) + 6 = 10 Albern sheathes his halberd long enough to free his hands. He grabs the adjacent rope and scrambles quickly up the rock. He just manages to get his footing right and pops up at the top. Unfortunately, he is unarmed, and almost out of energy...
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern swings again at the stubborn, stupid, dumb-faced snarl toothed nigh invincible goblin. bardiche,rage: 1d20 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
The angry gnome starts moving across the canyon floor, swinging at goblins as he moves Snail-Purple, rd. 4 of raging bardiche,rage, hatred: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
So, I just downloaded the playtest guide last night, and am basing my commentary on that. Denge Fevor wrote:
This is in line with how animal companions are handled for druids in PFS - they also only get the average hp. See the faq. Denge Fevor wrote:
As per the phantom advancement table in the occult playtest guide p. 58, those increases do not actually occur every level, but at levels 2, 5, 8, 10, 12, 15, 17, 20. There is also an "any" ability score increase at 5, 10 ,15. Denge Fevor wrote:
Where are you getting the stuff about touch attacks and non-magical fire from? I don't see that in the playtest guide at all (DR doesn't apply to fire attacks, magic or not, anyways.) ----------- Just as playtest feedback commentary, these things are going to be a fragile at higher levels. At level 9, for instance, I calculate at most 63 hp if the "any" bump is put in Con - awfully low for a "front line" creature. Animal companions have, in comparison, more HD at an equivalent level and get beefy constitution bumps in the low-mid levels. Maybe spiritualist spells and DR offset this a bit, but still, ouch.
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
I have a few moments. Occult Adventure's Playtest: Phantom
Starting Statistics wrote:
He looks to have an anger phantom: Anger wrote:
This spirit grants no defensive bonuses. Expected AC would indeed be AC 13/11/12 (ectoplamic form), or 17/11/16 with mage armor. I would guess that the error was in using the non-adjusted Dexterity in AC calculations. This would have given 18/12/16, as listed in the quick profile (but not the main profile).
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern drops the sword, picks up the halberd and swings in arc, aiming for the goblin dog betwixt Bear'f and Brethon. bardiche,rage: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Is purple goblin the one facing Albern? I believe he should have 13 pts on him, not 5. 5 from post 671, 8 from post 692
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern begins his perfectly good, reasonable rampage only to discover that this silly goblin doesn't have the common decency to die. He kicks on the ground where a head should be, only to discover he's gotten ahead of himself. He must be the cap'n! A tough n' scurvy goblin he reasons. If you don't mind, drag me back to east of purple Art. On phone again and won't have a chance to go to roll20 tonight/tomorrow
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
"Goblin heads, oh goblin heads, where o where are goblin heads?" Albern whirls his enormous sword in a wild, two handed circle. dicey-poo:
rage,hate: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19 v purple rage,arcane strike: 1d8 + 3 + 3 + 1 ⇒ (1) + 3 + 3 + 1 = 8 Assuming that's enough to lop off a common goblin head... The gnome kicks the newly discovered head to the side and bounds to the south, continuing his off-key song and finishing his movement by flanking with Bear'f.
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern will squat on his heels under the brush, waiting until the goblins come into the killing zone before bursting out of the brush to cleave goblin heads with his new bardiche. action for when things happen: rage, attack: 1d20 + 7 ⇒ (2) + 7 = 9 damage, magical: 1d8 + 3 + 3 + 1 ⇒ (2) + 3 + 3 + 1 = 9
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
I am on vacation with uncertain internet connectivity through Sunday the 5th. Bot me as needed.
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
"Oh, I'll be alright. I get entangled in things all the time. Ropes, shirts, romantic relationships, extended contractual obligations." He suddenly looks a little sheepish. "But, uh, if you want me to stand somewhere else, ummm, I can do that Mr. Reeves".
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Ah, so they are coming from the North edge of the map then? Camouflage! To be the invisible gnomish hunter... that is the key to victory. The sailor-cum-goblin slayer busily smears mud over his body, placing leaves and twigs in his hair and clothes and blackening his polearm blade. Albern secrets himself in the bushes underneath the outcropping, ready to spring upon the treacherous goblins after they pass, and taking them from behind! stealth: 1d20 + 4 ⇒ (7) + 4 = 11
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Albern nods his head, in an attempt to look sage as he tries to follow the explanation and the map. "Yep, yes, right, ok! Got it!" When Rafaelis forwards his idea he nods in excited agreement. "Great! I like it! I'm small, I can fit in lots of small tunnels while big mean ettins try to get me."
Rage 0/7; fatigued Bldrgr 1 | (Raging)| HP 16/16 (18/18) | AC:17 (15) T13 (11) FF:17 (15); +4 dodge vs. giants | Fort +5 (7), Ref +2, Will +1 (3) +2 vs. illusion spells or effects | Init:+2 | Perception: +2
Pfft, I leave out entire words, duplicate words, use strange grammar. I wouldn't worry about it. It would be nice if we all had editors in our pockets, but we don't.
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