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Looking at multiclassing my skald after 10th level.
Currently an archer, so I was looking at slayer or ranger. Any thoughts on this would be good. What else would help this guy out. Currently I am the party buffer and ranged damage dealer.


So I am wondering if a skalds raging song would affect constructs under their control. And if these constructs would also be considered allies for allowing amplified rage to work.

Thanks.


Hey everyone, it's been a while since I have posted here but I am.looking for some help.

We have a group of 4
Dwarf fighter 2 weapon
Druid giant archetype...he grows big and hits hard witha scythe....animal companion that is a raptor of some sort.
Sorcerer who is all about control
Me...half orc skald.

So I have a chance to retool my guy via a magic item, basically reset and make it what I have. I am looking at trying to fill the gaps as a skald. Is there a way to switch hit with this guy or should I just focus on range? A half orc hornbow has been wonderful so far. We recently came into contact with an item that has mighty cleave on it...should I bother?

I was looking at possibly taking the following feats to work with...
1.skalds vigor
3.Power attack
5.rapid shot
7 lingering pwrformance( needed to have raging song and song of the peoples revolt on at the same time to push amplified rage to the party.

Thanks for the help. Skald vigor is a must everything else is good for switching. I just want to try and contribute the most to the party.


Simply put, we have a Druid a sorcerer and a two weapon fighter. I am at a cross roads, do I go reach cleric to support and be a second frontliner, or do I go skald and help give others more umph in combat along with anything we summon in and the druids pet. 25 point buy and the pc will be a half-orc.

Thanks for the advice in advance
Cheers


hey everyone. I am playing a bard for Hell’s rebels. I am focusing on Oratory and a bit of Singing, so I am looking for Literature to recite and songs to try and play during gaming sessions.

Thanks


Hey everyone, going to be going to Kintargo for Hell”s Rebels
Going to make a Bard, I think I am leaning towards just a straight vanilla bard and using the Half-Elf race. Any and all suggestions are welcome. Looking for a good support and jack of all trades build with no dump stats.

parameters: 25pt build, need 1 campaign trait and 1 other trait.
Thanks in advance.
Cheers


Friend may be starting a new campaign of Hell's Rebels. I am leaning towards more of a beat stick type character. The idea is that of a samurai who is trying to regain his honor. Yes, I know it is unoriginal but I just want to have some fun. I have a nice backstory which doesn't really need to be mentioned.
Class options are Ranger, Samurai, or a Two Handed fighter archetype.

Musts: wielding a Nodachi, and having some out of combat purpose and durability, mostly durability. Any help is highly valued, and no I am not looking for optimization. I may ask the DM is the mount for samurai can be retooled to just be a companion.

THanks


Is there a clarification for this teamwork feat. It seems confusing. In the description it says that it "You anticipate your ally's ranged attacks" which makes me think archery. But in the body of the work it says that it has more to do with reach weapons.

Myself and a fellow player are having a debate about it.

Thanks.


Hey all. I have an inquisitor nd i am trying to decide on his 11th level feat. So far he is kind of jack of all trades he uses a bow and a falchion to pretty good effect. Feats so far are .....
Point blank shot
Rapid shot
Power attack
Quick draw
Combat reflexes.

Looking at either prscise shot to pick up friendly fire maneuvers or ewp fauchard.

Help please. Thanks.


Hi Guys.
My old character was for Carrion Crown and was a Half orc Inquisitor archer. He was a machine....so much so that he kind of made things very easy. My DM and I came to the conclusion to replace him.

I am thinking a Dwarven Inquisitor or Ranger2/Inquisitor for the rest of the game. What do you think? Is this a good idea or horrible?

Ways to make them more viable?


Just a quick double check before I decide to do this. But if you multiclass you just add all the BAB and saves together right?

So 2nd level ranger and 7th level inquisitor would be
BAB 7, Fort 8 (this seems high), Ref 5, Will 5,

Also for the following levels do I just keep adding on when they go up by one point? Just want to clarify, I am thinking yes, but sometimes what I think and what is true are two different things.

Thanks


Hey everyone I am currently playing an archer inquisitor for carrion crown campaign.

I am just trying to get him set up effectively. Any thoughts would be most welcome.

Str 14, dex 16, con 13, int 12, wis 17, cha 11
Feats
Rapid shot, precise shot, point blank shot

Masterwork composite bow +2 str.
Mithral dagger +1
Chain shirt masterwork
Falchion
Ring of protection+1
Cloak of resistance+1
Ring of feather fall

Various arrows including blunt and at least 20 coldiron, 20 silver and 10 adamantine blanched.

Currently have about 1200gp
There are six PCs so the wealth is speed pretty thin.
I am mostly worried about ac and damage output thanks.


So I am currently playing an inquisitor and though I love the character it almost died for good last night. So I need a back up character.

My ideas are either a tansmuter specialist or a eldritch knight/ tansmuter. We will only be going to about level 16, so which one would give me more bang for my buck in regards to versatility and melee damage potential.
Thanks

And if you have other class ideas please keep in mind that spells are definitely a must and we are really only using core and APB classes.


Hey everyone

Needed some help with an inquisitor I have decided to make for carrion crown. I would like to be sneaky and relatively versatile (possible switch hitter). Half orc or dwarf or something else is okay too. No small races.

Stats were rolled. 11, 13,13,15,16,12

Thanks in advance


Hey everyone. Just a quick question. Who do you think has the most versatile spell list the Bard or the Inquisitor.

Thanks in advance.


Need some help making a party face. Two Avenues of thought Bard Archaeologist archetype, or an inquisitor Heretic archetype with conversion inquisition.

Background is that this is for carrion crown. Stealth is a must, would disable device be all that important? We don't have a trap disabler. Also is use magic device useful in this adventure path?

Thanks for the input.


Hey everyone. I am dming a group through Crimson Throne AP. I am just wondering about playing the casters in this AP especially the ones near the end in the last module. How many spells can they cast in a round? How would their familiars fit into combat etc...

I don't play full casters so I find suddenly playing 12th level characters a bit daunting. I could fudge my way through it but I think my players deserve a better encounter than that.

Thanks in advance


Just finished reading up on the investigator, specifically the empiricist. Is it just me or does it seem to be in competition with the bard archaeologist archetype? As well, if you had to chose which is better which one would it be and why?


I understand this might be the wrong board so feel free to redirect it.

I just finished DMing a group through a history of ashes, and one of the PCs is an ape shaman. He really wants to have the red reaver as a companion. Is this possible? Or just asking for trouble? Would there be a way to accommodate it? Thanks


Hey ladies and gents. I just got word that I will be getting to play in a carrion crown campaign. I usually play tanks (I.e.clerics and paladins). I know they would be great for this campaign but to like to challenge myself. Since I have never seen a ninja played I would like to play one.

So......half-orc ninja. We roll stats, so I don't have any right now. However, I was leaning towards a strength build. Any opinions and thoughts on this are greatly welcomed. Is this a good idea? How can I make it work?

Thanks


Hello ladies and gents

Just need some advice on how to build a new character. Basic idea is that they are a half-orc who chooses to transform into animals and other creatures to destroy his enemies. Now I am not sure what would be better. Being a druid who transforms and has a companion to assist them, or a transmuter wizard or a sorcerer.

Thanks in advance


So somewhere during the campaign something has gone terribly wrong with the level keeping/xp. The PCs have somehow only attained level eight by the end of Escape from old Korvosa. Anyone have any idea of what module that I could run that would bump them up to level 9 so that they at least have a fighting chance in the Cinderlands or rather before A History Of Ashes begins?

Thanks


Hey guys just looking for a critique on my bard for an upcoming game. As far as I know there are only two of us playing, so I thought disabling device would be useful. Also, please note I am not optimizing him, just want him to be solid. All advice is welcome.

I will be playing him like The Doctor/Indiana Jones.

Half-Elf, male Bard (archeologist)
Str 13, Dex 18, Con 12, Int 13, Wis 9, Cha 16
Stats were rolled and include racial modifiers already.

Feats: weapon finese, (probably use the extra rogue talents to take bonus feats to get the whip chain of feats, and add some archery feats as well)

Traits: vagabond (bonus to disable device), one that give bonus to will save, and a third but I don't know what.

So the idea is that he is an explorer and artifact hunter/liberator. Perception and DD will go up at alternate levels, same with knowledgeable, pick three or four per level and then pick another three or four the next level.


Is there a source book out there about how much specific foods and lodgings cost? Types of wine/spirits, food stuffs, etc....


Just rolled up my stats for a potential bard or inquisitive. Before racial mods they are 17,9,14,11,13,13.
I am thinking either a half-elf or an elf. Would like to make use of AoOs. For the bard it would be cross between Indiana Jones and Dr Who.

We are also only going to be able to get to level 12.

Thanks for the help


Every single one of the PCs are playing short races. We are playing CoTCT so I am wondering if I should make magic items have a certain percentage chance of shrinking to fit the weilder?

Thoughts are appreciated.


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Quick question to see how you guys would do this. Thinking of making an Oracle of Time, in the style of "The Doctor" (yes from Doctor Who). Half Elf or Elf I think. Stats I rolled: 14, 15, 17, 11, 12, 13. (in no specific order)

If you can come up with a better class or race for "The Doctor" I am all ears. But I want to make sure that he can hit hard if he has to, but for the most part I want him mobile and aiding the rest of the party, with a dash of protecting the squishy targets.

I eagerly await your thoughts


trying to think of a good idea for a combat bard. Not so much that he dishes out a whole lot on his own but is great at assisting the hitters of the group. Disarm and Tripping being two of the big ones that I see him doing.

Anything that you can think of would be great thanks.


Need help creating a 13th level samurai. 23 str. 16 dex, 18 cha. Is deadly stroke useful or is there a better way to use my feats? Sorry about the choppy language, I am trying to be direct.
Thanks


Quick question for all of you all knowing minds out there. Are there any items that grant Two Weapon fighting as a feat?
Thanks in advance.

A.


I have yet to find a good build for this on site, so I am wondering what would make a good two weapon fighting samurai. Also, what orders would you take.

Stats:
Str 18
Dex 17
Con n/a
Int 13
wis 12
cha 17

Thanks guys


Just a quick poll. If you had the option of picking up an extra person for your adventuring group who would you rather have, a Samurai or an Inquisitor?


Just a quick question about which character you would prefer to have back up a slow front line fighter? By slow I mean a dwarf in full plate.

Thanks


I challenge all of you ladies and Gents to come up with a stat block for Santa Clause. Keep it pretty basic, nothing too complicated. A friend of mine suggested.

Ranger 10/Barbarian 10
Two weapon fighting style
Immune Cold, DR 10/good
Chosen Enemy Children
Possibly Undead,
Vulnerable to Sunlight.

That is just a start. More to come later, I hope.


Looking at taking the leadership feat for a Dwarven Paladin of Torag. Any thoughts would be welcome.
Or if you wish to steer me in the direction of an appropriate feat instead that is also welcomed.
Cheers.


Right now I am playing a Dwarven Pally of Torag. Fantastic when he is in combat, but after the last session i just realized that he is a bit under equipped to handle anything else, during one of the last fights he spent the entire fight struggling to stay afloat after the wharf he was on disappeared and another bad guy jumped on top of him. Since I was in full plate, swimming was difficult.

Any tips on how to equip him so he doesn't have that problem again would be great.
Thanks


I know there is a similar thread out there right now, so I will keep this brief. Currenty a 6th level paladin. I have about 22000 gp to spend in Riddleport.

this is what I have so far:
Dwarven full plate +2
Intelligent Earthbreaker +2
Ring of Protection +2
ring of swimming (+5 to swim)
Cloak of resistance +2
Amulet of natural armour +1

I end up in the water a lot, and need to improve my ability to get around quicker especially at people who are far away, and improve my charisma or my strength. Thanks for the input.


Quick question.
At what point would a Paladin ever consider working with a Diabolist? Or would this just never happen? Playing a game and one of the other players in the group is a Diabolist and am looking at ways of better roleplaying this. My Paladin doesn't know that there is one yet.
Thanks again.


I am looking into taking the Oath of vengeance for my Pally, however, I can't find the code of conduct. I have no problems making one up, such as
"you must take vengeance on anything that has made a terrible transgression against good" Just a quick example.

1) So, is there an actual code for this one like the others or was it left out intentionally?

2) What should be included in the code if I need to make one up?

thanks
A


I am currently trying to improve my writing, in the grand hopes one day to do a book. I know I am not the first person to do or think this, as a book is a monumental task that involves a lot of your life.
They say the best way to improve your writing is to write(go figure). I was hoping to see about submitting some of my writings but I can't figure out where to start, other than small.

Do any of you wonderful ladies and gents have any advice on this?
Kindest Regards
A.


we as a group have house ruled that Criticals just multiply the damage dice on a weapon. It makes for drawn out fights but also makes us use our abilities in different ways. Keeping that in mind I am currently a paladin with a nodachi. we just reached third level and I am in need of some help choosing a feat. here is what I am thinking

1-Power Attack
3-Step up?
5-following Step
7-Improved Sunder
9-Improved Critical
11-Sundering Critical
13-Step up and Strike
15-Vital Strike

Also I have the opportunity of getting an Adamantine Nodachi shortly. Any help on feat selection is greatly appreciated.


Just a quick poll I suppose. I am playing a paladin and was wonderng what weapon would be best. I have a toss up of a Great Axe, Great Sword or a Nodachi. I know that the greatsword and great Axe have the most damage potential, but the Nodachi has the brace quality and the higher crit range.

What do you guys think? Is the higheer crit range more important? Or is it easily offset by the higher damage of the other two weapons?


Basic team is so far is oracle who can channel, a straight mage, Gunslinger, and a monk. My character concept is something in the likeness of Druss (David Gemmel).

My real question is who would be better a Ranger or a Paladin. I know for the most part it is just personal preference. I am 50/50 either way. I think it would be nice to smite evil, but really is it necessary? we are doing the Second Darkness adventure path so who knows?

I know that there are not any real melee characters in the party so we need a striker from what I can tell, the mage and the Gunslinger will have the ranged opponents screaming so Melee is the prime idea. Also I will be using a great axe no matter which class I pick, I can hear the groans of disapproval but then again, it is all about flavour for me.

Some advice and personal insight from others is greatly welcomed. Thanks


Hello Ladys and Gents, just wondering if I can pick your brains for a good PC to play for Second Darkness. I would like to have good roleplaying possibilities and a decent fighter type. The group consists of a monk, oracle, mage, and figter (ranged). I am a bit torn between paladin, ranger, or a fighter. I guess I basically just want to have a valiant warrior type character. You know the first one in and last one out type of deal.
He is going to be a dwarf, so please keep that in mind and other than that I am open to anything. The stats I rolled before any racial modifiers are as follows, and yes they can be placed in any order. 18, 16, 15, 13, 12, 11.

I look forward to your input.
Cheers

P.S. I have already played a Paladin in 2E, and a Monk in 3E


I will be playing a Dwarven paladin in an upcoming campaign and I am wondering what would be better a 18 STR and 14 CHA or 16 STR and 16 CHA. Any advice would be great.


Just looking for some advice. So far what is happening is that a Demon General of Baphomet's is trying to bring about Dragon Fall. Defeating Karzoug is basically just a primer for the end of it all. Though Karzoug is a tremendous threat I want the party to feel as if Karzoug is secondary only to this immenient threat of the destruction of the whole world as they know it.

I see them finding commrades in some areas that they have visited, such as the Kodar moutains...in the guise of a good Half-fiend who also happens to be the general's half brother, who now rules over a group of misfits including outcast Dwarf's trying to regain their honor and half-orcs just trying to get by.

There is also an entity known as Pathfinder who, with the help of Neutral Green and Blue dragons are trying to keep dragon fall from happening before its time. I envision Pathfinder as a druid esque type of entity and the Dragons that help him are there for extra support they basically try and keep things going the way they are suppose to and only interfer indirectly when something catastrophic could possibly happen.

I am just asking if this seems like a good idea. Any suggestions/advice would be most welcome?
I am thinking their path to prevent Dragon fall is going to lead into the Abyss and hopefully back again.

Thanks again in advance.


Hey guys, just wanted some feedback.

I am currently GM of a group that is doing phenomenal. I am a first time GM and they are all experienced players and say I am doing a great job. Apparently being prepared is over looked by certain GMs. They are doing the Rise of the Runelords Adventure path and are really enjoying it. THey really like how it is a world they have not experienced before and they don't know everything about it.

My situation is this...the player of the rogue in the party says that he doesn't feel like he can really play the character the way he wants to, he would like to do more thief type things and create his own thieves guild or possibly take up root in one and eventually take it over. I have no problems with this at all. I have the perfect out for him.

I have few adventures lined up for him so far, but I want to make sure they are appropriate. He is about level 9. And he has even said that he wants the guild to think he is of lower level than he actually is so I would suspect they would send him on a less important mission to "prove" his worth to the guild.

I was thinking of sending him through the "Flight of the Red Raven" and then on the way back have him shipwrecked on Smuggler's Shiv and have him go from there. I think he will be mostly on his own for the first part but may pick up an NPC ally along the way.

Does this sound decent?


I am wondering what would you consider Dr. Who? Would he be a sorcerer, wizard, cleric? What would his focus be? I am trying to have a one on one adventure with a friend of mine and he will probably need some help, so I was thinking of throwing "Dr. Who" in there with him to help steer him the right way in certain situations or to add some plot hooks.

I was thinking a Wizard (Transmuter, or Abjuration)

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