Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
To be honest, I think Zin was quite clear that we could have continued exploring, and even I voted to do so (even if Ledt had to leave before, he had already done enough for the credit). I'm fine with how things went and I think the GM shouldn't hand stuff if people rush.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Were we presented with any secondary goals? I don't actually remember! It's hard already to remember in-person, but via forum is impossibly hard :) To be honest, I like getting these extra goals, and we can always assume that Ledt simply left to the boat. You might have participated already of the minimum encounters to get credit.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Would Endurance apply here to help with the fatigue? I feel it should, but it's not directly mentioned. It would be another +4 below. And my ranks are in woodcutter, not miner! :) Happy to see they pulling these skills on the the mechanics. Akter helps digging to the best of his skills. Constitution: 1d20 + 1 ⇒ (13) + 1 = 14
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
You're right. There's some sort of secret door or trap door somewhere here - under the rubble or simply well hidden. - says the ranger, immediately starting to tap around to search. Perception: 1d20 + 8 ⇒ (5) + 8 = 13 Gotta love my rolls
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
If it's CLW, I have it on my spell list, so I should be able to use it without UMD Akter helps around as he can, and as people start to recover he inspects the room for details they might have missed. Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter moves in the room, as carefully as he can, and after taking position lets a single arrow against the enemy. Acrobatics (Tumble): 1d20 + 7 ⇒ (8) + 7 = 15 Not sure if needed - the one square where he'd provoke is occupied by an ally, so Akter might have cover or partial cover while passing through it? Attack: 1d20 + 8 + 1 - 1 + 2 ⇒ (15) + 8 + 1 - 1 + 2 = 25 Point Blank Shot, Deadly Aim, Favored Enemy
His shots are still inaccurate due to the presence of his allies, but he doesn't stop pressing or changes tactics at this point..
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
I guess I'm not even going to bring up the fact I forgot about my Favored Enemy bonus against undead :$ As the enemy advances against Xusius, Akter insists on his strategy - despite the fact he had been missing his shots so far. Attack: 1d20 + 8 + 1 - 1 - 2 + 2 ⇒ (13) + 8 + 1 - 1 - 2 + 2 = 21 Point Blank Shot, Deadly Aim, Rapid Shot, Favored Enemy
Attack: 1d20 + 8 + 1 - 1 - 2 ⇒ (4) + 8 + 1 - 1 - 2 = 10 Point Blank Shot, Deadly Aim, Rapid Shot, Favored Enemy
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter insists, and against tries to rapidly shoot the enemy he can see. Attack: 1d20 + 8 + 1 - 1 - 2 ⇒ (17) + 8 + 1 - 1 - 2 = 23 Point Blank Shot, Deadly Aim, Rapid Shot
Attack: 1d20 + 8 + 1 - 1 - 2 ⇒ (1) + 8 + 1 - 1 - 2 = 7 Point Blank Shot, Deadly Aim, Rapid Shot
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter does a side step and then rapidly lets out two arrows against the enemy, despite the cover being provided by his own allies. Attack: 1d20 + 8 + 1 - 1 - 2 ⇒ (18) + 8 + 1 - 1 - 2 = 24 Point Blank Shot, Deadly Aim, Rapid Shot
Attack: 1d20 + 8 + 1 - 1 - 2 ⇒ (11) + 8 + 1 - 1 - 2 = 17 Point Blank Shot, Deadly Aim, Rapid Shot
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Let's push, team. I feel we're almost out of this hall of horrors! - says the ranger, moving closer to the other door at range. Glad to be back! Sorry it took me so long. I was still fighting with the Paizo site.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter moves closer and shoots, trying to connect with his bow - and hoping he'd be able to avoid the cover. Attack: 1d20 + 8 + 1 + 2 ⇒ (14) + 8 + 1 + 2 = 25 PBS, PS, Favored Enemy
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Oh, hi there! - says the ranger, before stepping back and letting two arrows fly. Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (13) + 8 + 1 - 2 + 2 = 22 PBS, Rapid, Favored Enemy
Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (17) + 8 + 1 - 2 + 2 = 26 PBS, Rapid, Favored Enemy
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter does a step back, then shoots again on the same enemy. He's glad the enemy is now at the edge of the web, hoping his arrows won't suffer the same fate again. Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (16) + 8 + 1 - 2 + 2 = 25 PBS, Rapid, Favored Enemy
Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (12) + 8 + 1 - 2 + 2 = 21 PBS, Rapid, Favored Enemy
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter stepped ahead, and once again let his arrows fly. Targeting blue festrog Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (11) + 8 + 1 - 2 + 2 = 20 PBS, Rapid, Favored Enemy
Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (5) + 8 + 1 - 2 + 2 = 14 PBS, Rapid, Favored Enemy
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
The ranger keeps attacking the enemies, now focusing his shots against the ghoul at his southwest. Purple I believe Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (4) + 8 + 1 - 2 + 2 = 13 PBS, Rapid, Favored Enemy
Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (12) + 8 + 1 - 2 + 2 = 21 PBS, Rapid, Favored Enemy
The other ugly things are festrogs... Undeads created when something is killed by a massive release of negative energy. They're quite cunning, don't underestimate them - and these seem particularly deadly. - he says.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter gets in the room, pulling an arrow on his bow as he does so. As he gets there, he braces against a wall. First round - double move Knowledge (Religion): 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 As his colleagues position and announce what they're seeing, the ranger lets the arrows fly against the closest enemy. Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (19) + 8 + 1 - 2 + 2 = 28 PBS, Rapid, Favored Enemy
Attack: 1d20 + 8 + 1 - 2 + 2 ⇒ (11) + 8 + 1 - 2 + 2 = 20 PBS, Rapid, Favored Enemy
I believe it's orange? It's the one exactly 30 feet from his west. He will prioritize the ones he sees as undead.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
There isn't much Akter can do against swarms, so the ranger just stays ready to shoot with his longbow if he sees an enemy that he can actually attack. Readied: Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter feels the effects of the compulsion and tries to shake it off and help his friends. Will: 1d20 + 3 ⇒ (17) + 3 = 20 Hopefully this save happens before the "command" action above, since it's my first save
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter withdraws - and, in his movement, he speaks to the others. Get out of the bog, guys! There's a swarm forming there, and things will just get worse. Let's try to pull them back to the room where we have some mobility. With 60-feet to withdraw, I spent the first 20 on the first square of the bog, and the rest getting inside the room (since the other steps are not in the bog anymore).
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Knowlegde (Nature): 1d20 + 5 ⇒ (19) + 5 = 24 Guys, there's something else move here! Come, quickly! - he says, trying to identify. He then proceeds to try to attack the creature by him with his longsword. Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Knowlegde (Nature): 1d20 + 5 ⇒ (5) + 5 = 10 Akter tries to identify whatever is coming towards him, but can't really get a good sight. Yet, instinctively he pulls his bow and rapidly shoots two arrows against the closest enemy. Attack: 1d20 + 8 + 1 - 2 ⇒ (13) + 8 + 1 - 2 = 20
Attack: 1d20 + 8 + 1 - 2 ⇒ (9) + 8 + 1 - 2 = 16
He then takes a step back towards the wall. Point Blank Shot, Rapid Shot, vs. Green
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Knowledge (Nature): 1d20 + 5 ⇒ (7) + 5 = 12 Dungeoneering would also be +5, Religion would be +6 - these are my trained ones to identify. INT modifier is +1.
The ranger carefully covers his mouth and nose and approaches with the sorcerer, trying to identify what is it. He keeps his bow at hands, ready to shoot if needed.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter thanks his companions profusely. The ranger then proceeds to pull his longbow and follow from a distance, sticking more towards the middle of the group and trying to provide help with his attentive eyes.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
More used to climb, the ranger packs his longbow and offers to go ahead. He leaves the climbing kit to his companions, and as he descends he tries to trace the way and help the others. Climb: 1d20 + 6 ⇒ (20) + 6 = 26 As he completes the climb, he pulls his sword and shield to guard and wait.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Survival: 1d20 + 8 ⇒ (9) + 8 = 17 Akter will do some survival to try to cover for some of the rations. The ranger sees the depictions and tries to analyze them for some moments before finally speaking. Does anyone recognize what are these things? - and as he speaks, he pulls his bow out with an arrow ready to fly.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Knowledge (Nature): 1d20 + 5 ⇒ (16) + 5 = 21
The ranger does its better - he kneels down near some plants in the ground and starts tapping and speaking. Someone already foraged here... No edible fruits or seeds, clearly collected. He keeps walking around, looking for tracks, until he knees down again. Here... A weeks-old campfire. - he pauses briefly - This charred skull and bone fragments are humanoid... And they had been gnawled. He finally stands up and points north. The tracks are humanoid, are they lead along that thin path there, towards north.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Should we expect some sort of disease on these surroundings? Anything previous explorers came back with, maybe even poisoning or so? - finally asked Akter, trying to catch up with the details. As much knowledge as he could have, those were really not his expertise. The ranger was, however, used to guide people on this type of environment - and definitely favored fighting the undead.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter arrives and starts organizing his things. The human ranger had already had some adventures, yet he considered himself still somewhat fresh on the business. With short brown hair and beard badly trimmed, he had that "scruffy" look of someone more used to underground caves, forests and jungles than civilization per se. He aligned his arrows and started cleaning the bow as he waited for the others to join him. In his core, he truly liked the Pathfinder Society life, and enjoyed the "little dance" that each of these different journeys would take him.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Chronicle #: 7
I leveled my character to 3, restocked the arrows, and switched the masterwork chain shirt for a +1 chain shirt.
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter steps ahead again, doing the dodging dance from both the creature's crossbow and the spell. The ranger stays focused, shooting as fast as his arms allow, and ends up landing finally a very precise shot against the enemy. Attack 1: 1d20 + 7 - 2 + 1 + 1 + 1 ⇒ (20) + 7 - 2 + 1 + 1 + 1 = 28 Rapid, PBS, Bless, Courage
Confirm?: 1d20 + 7 - 2 + 1 + 1 + 1 ⇒ (11) + 7 - 2 + 1 + 1 + 1 = 19
Attack 2: 1d20 + 7 - 2 + 1 + 1 + 1 ⇒ (1) + 7 - 2 + 1 + 1 + 1 = 9
Male CORE Human Ranger 3 | HP 24/28 | AC 20 TO 14 FF 16 | F +4 R +7 W +3 | CMD 19 | Init +4 | Perc +8
Akter insists on attacking the creature, especially after Purpurrup speaks. He's aware that he's barely denting the enemy, but feels it's the best he can do. Attack: 1d20 + 7 - 2 + 1 + 1 + 1 ⇒ (17) + 7 - 2 + 1 + 1 + 1 = 25 Rapid, PBS, Bless, Courage
Attack: 1d20 + 7 - 2 + 1 + 1 + 1 ⇒ (5) + 7 - 2 + 1 + 1 + 1 = 13 Rapid, PBS, Bless, Courage
GM: What spell? Did we notice anything as he cast it? Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21 Do I need to spellcraft to recognize it? |
