Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 @GM Gustavef: thank you for running this chronicle. I had a lot of fun. Also enjoyed playing with a great team! Hope all of you continue on the next chronicle.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 ”Help me pull the canister!”, Aisha screams as she starts pulling hard on the whip to dislodge the foul item from the Gate. Strength Check, pulling on whip: 1d20 ⇒ 17
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha looks at the canister and tries to figure out if it can be snatched out of the gate with her whip. Perception: 1d20 + 7 ⇒ (2) + 7 = 9 With that roll probably cannot determine precisely, groan! She decides to give it a shot, and cracks her whip towards the canister to pull it out of the portal. Attack CMB, whip: 1d20 + 5 ⇒ (18) + 5 = 23
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha tries to disarm Imrizade's wand with her whip. Disarm with Whip: 1d20 + 5 ⇒ (8) + 5 = 13
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha rushes forward 30ft. and activates Blessing Protection: +1 AC and Saving Throws for 1 minute.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 The spiders are burnt before Aisha can act, and she is pleased none of the critters got to her. She checks to see if everyone is ok, then prepares to breach the green lit room.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha stands ready. Hope there are no bugs, or scarabs. Nasty creatures, and shudders involuntarily.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha watches as most of her companions throw caution into the wind and charge down the well, she scratches her head and looks at Vogue, ”Any ideas on how to get down without cracking our skulls like Bregar just did? I do not have rope, do you?” If there is rope available, she will tie herself off and then carefully will go down the stairs. Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha moves into the room and looks around with Detect Magic orison activated. Again looking for cylinder or canister like items. Perception, Detect magic: 1d20 + 7 ⇒ (19) + 7 = 26
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha looks at her scrawny biceps, shrugs and if there is space will try and help. Aid Strength Check: 1d20 ⇒ 8 well there you go
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 ”Thank you. Just doing my part”, she seems embarrassed by the attention, shrugs and moves behind the dwarf ready to enter the Archives.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha casts the Detect Magic orison, and looks around the room for any items of interest, in particular the cylinder or canister. Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha snickers at Vogue's dramatic expletives and slashes at the creeper again with her whip. Aisha Whip Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Deftly slashing and cutting up the plant again.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha moves into the room and cracks her whip ready to attack the plant creature as it moves to engage Vogue or towards the door. Readied Action: Attack, whip: 1d20 + 5 ⇒ (8) + 5 = 13 Damage, whip: 1d6 + 5 ⇒ (1) + 5 = 6
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha reviews the note and says to her teammates, ”The Blakros girl brought some sort of mechanism to open a portal. Be very careful... we may be facing strange outer worldly creatures. Look for a cylinder. It needs to be attached to the Gate then destroyed. This will destroy both.” She looks for the brain canister or cylinder. Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha takes a 5ft step and tries another maneuver to hamper the statue: Perception: 1d20 + 7 ⇒ (2) + 7 = 9 Is the statue's weapon part of the creature, or can it be disarmed? If it can be:
If not she tries to distract the statues attacks, and Aid in Combat = +2 AC to Tem or Bergar. Depends on who the statue targets.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha moves into the room and tries to trip the statue with her whip. Trip, whip: 1d20 + 5 ⇒ (20) + 5 = 25 Do you get Critical checks on Trip maneuvers?
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 ”Really? I do not think it is a good idea to split up.” Aisha states looking at Miklos and No. 201113.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Yes it’s a scorpion whip, which damages normally. I just don’t have bludgeoning weapons for skeletons. First time I try an exotic weapon like whip. I am normally a greatsword or greataxe user, but trying something different this time. I will just trip the skeletons and let ‘Bruenor’ crush them when they are down ;-)
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 ”I’ll use my whip to trip our foes. That is a good idea Poe. I’m ready to breach Storageroom #2.”
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Before Vogue opens the door Aisha will ask, ”Would any of you have an extra hammer or mace? I do not have a crushing weapon with me, and think I may need one if we fight another beast like the one we just faced.”
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha silently moves back towards Storageroom 2. That cursed creature was unharmed by my whip. Maybe it was an undead beast. Kn. Religion: 1d20 + 5 ⇒ (6) + 5 = 11
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Using smartphone. Please move Aisha 15ft south and 5ft west. Thank you. Aisha moves to get a better shot at the shambling owlbear: Attack, whip: 1d20 + 5 ⇒ (15) + 5 = 20
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha follows Tem and Poe into the storeroom and readies her whip to strike if the creature gets within 15 feet. Readied Attack, Whip 15ft. range: Attack, Whip: 1d20 + 5 ⇒ (7) + 5 = 12 Damage, Whip: 1d6 + 5 ⇒ (1) + 5 = 6
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 @Bergar: That is how I am interpreting your roleplaying. No issues from me.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 "Yes let's go to Storeroom 1 first. We'll need light to see in the basement, any of you can conjure some?" She looks around at the numerous casters around the group, uncoils her scorpion whip and readies to lash out against any threats. Aisha does not have the Light orison memorized, so will need someone to illuminate the room. Thank you. Any preferences for marching order? Aisha would like to be second as her whip is treated as a ranged weapon. Before opening the double doors she leans her ear against it: Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Ready. Aisha will probably not go first in the marching order. Second works best for her.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Aisha is startled by the gruff dwarves sudden outburst at her. All she can do is shake her head solemnly and adds, ”I have no more to add beyond what you have shared already, Bergar. I follow the Goddess Selket, Mistress of the Beautiful House. An ancient power amongst the Osirion Gods.” She then continues, ”Let’s get going then to the museum. Do you know where it is located and how to get there? Also do we get a map of the museum from Nigel?”
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 The lean woman perks up when Venture-Captain Hestram describes the mission and in particular that they will be rescuing a half-Osirian noblewoman, adventurer and fortune hunter. How exciting!! I bet Lady Imrizade will have wondrous stories to tell!! She looks around the room, surprised by the strange companions she will be adventuring with: a tired dwarf, a ghost (I wonder if the poor soul has not been given a proper burial), a frogman, a scared half-elf, what else? She listens intently then will accompany her new found colleagues as they gather information on the Blakros Museum.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Copy and pasted incorrectly. Here goes second attempt: Player Name/Alias: Isin Ghar
Day Job Rol: None
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 The fierce looking Osirian priestess leans against the wall, her knee bent and foot pressed against the wall. A wicked-looking scorpion whip is carelessly wrapped and unwrapped around her forearm as she waits.
Female CG Human (garundi) Warpriest 1 | HP 11/11 | AC 17 T 14 FF 13 | CMB +0, CMD 14 | F: +4, R: +4, W: +4 | Init: +4 | Perc: +7, SM: +6 | Move. 30ft.
Skills:
Acrobatics +2, Bluff -2, Climb -2, Diplomacy -2, Knowledge (religion) +5, Perception +7, Sense Motive +6, Stealth +2, Survival +2, Swim -2 Isin Ghar with new PFS character reporting for duty: Aisha Ramunrah, warpriest of Selket. She is a mean, scorpion whip wielding, and tough as nails agent. +
PFS #; 276330-6
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