Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Aillig makes a blessing gesture in the air. "I think that does it for this level of the Spire. Let's look this last room over and get back to dry land." I believe this was the last encounter.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
"Torag's judgement be upon you." Aillig says as he sights down his musket, calling destruction down upon his enemy. KraKOWWWW!! Swift action - Destruction Judgement +2 damage.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
"Makkoa, I got my musket in my haversack, but need dry air to fire it. Give me a boost so I kin take a shot." I'd like to shoot next round with Aillig's musket, but I'm pretty sure being in the water will prevent it.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
With the Mudlord gaining an advantage over Soro, Aillig decides to change his tactics. Casting a true strike spell, he looks back at Makkoa. "I need a lift out of the water for a moment."
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Knowledge Planes with Monster Lore: 1d20 + 9 ⇒ (2) + 9 = 11
"Ach! It's got me!" Aillig cries out in surprise as he does his best to escape.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Aillig uses his wand to heal Joey. CLW: 1d8 + 1 ⇒ (1) + 1 = 2
"Let's finish this." Taking another potion of touch of the sea and leads the group to the last door of the dungeon. I moved us to the last unopened door.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Swim: 1d20 ⇒ 11
Aillig breaks the surface and spots Joey in trouble. Casting a healing spell, he swims closer and touches his ally. Cure Light Wounds on Joey: 1d8 + 3 ⇒ (5) + 3 = 8
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
No touch of the sea for Aillig. He's doing this the hard way this time. Swim: 1d20 - 1 ⇒ (13) - 1 = 12
"Grahblbhbhblbe!" Aillig is swept into the room!
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Aillig taps Soro with his healing wand. Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8 Once everyone is ready, he suggests a direction. "Let's climb that ladder and see what's up there." I think Soro should take that +1 adamantine battleaxe.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Not all witch hexes are mind effecting. They will say if they are (evil eye for instance clearly states it is mind effecting). Misfortune is untyped, so it should work unless the construct is immune to Supernatural Abilities.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Will save: 1d20 + 7 ⇒ (8) + 7 = 15 Not sure if the dwarven bonus applies, but I didn't include it and don't need it with this roll. Aillig grits his teeth against the fear. Immediately after he reads his scroll, removing the effect from any unable to withstand it. "Through the will of Torag, take courage and fight!" Remove fear will suppress the effects for 10 minutes. Go get it Joey!
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Knowledge Arcana with Monster Lore: 1d20 + 10 ⇒ (15) + 10 = 25 "A bunyip!" Aillig warns his companions. "They got nasty sharp teeth and a roar that can panic those that hear it!" Grabbing a scroll from his haversack, Aillig prepares to cast a spell from it if needed. Will cast remove fear if it roars.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
"Tie her up and leave her hear for now." Aillig says as he goes through her possessions. Holding up her protective ring he asks, "Anyone mind if I take this?" Once the group is ready he follows Zcha. Or Zcha... He can't tell the difference.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
"We were sent by the local authorities to clear this place of unfriendly types." Aillig grumbles, not exactly friendly himself. "What business do ye have down here?"
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Everyone should be healed up full.
Aillig waits for Fysus scroll, then drinks a potion of touch of the sea and dives in after Soro.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
"Resting is a good plan. I second it." Aillig, though he did not physically do much during the fight, was offering much of his divine resources. Wading up to Soro, he heals him again. If we are going to rest, Aillig will "treat deadly wounds" with his Heal skill first, which gives back 1 hp per level of the injured subject.
If we rest, Aillig will offer "long term care" with his heal skill, giving back 2 hp per level to the injured subject.
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Rather than waste another valuable bullet, Aillig casts a spell that throws acid at the elemental. Acid Splash (precise shot): 1d20 + 8 ⇒ (19) + 8 = 27
Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8
Perception: 1d20 + 10 ⇒ (15) + 10 = 25 Having missed the phenomenon at first glance, Aillig looks again and spots it. "Hold up with the pokin a second..." Knowledge Arcana (monster lore): 1d20 + 10 ⇒ (12) + 10 = 22
|
