Harsk

Aillig Breakteeth's page

236 posts. Organized Play character for Kobash.


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Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig unslings his backpack and recovers a couple torches from it, lighting them with flint and steel and handing one to Craag. "Let's get to it."

Using a torch to burn away webs.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig makes a blessing gesture in the air.

"I think that does it for this level of the Spire. Let's look this last room over and get back to dry land."

I believe this was the last encounter.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Day Job (Heal skill using Shrine Vanity): 1d20 + 13 ⇒ (14) + 13 = 27
Also, I'm declaring 2 Prestige for the Emerald Spire Land Rush Chronicle - selecting Area G.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Torag's judgement be upon you." Aillig says as he sights down his musket, calling destruction down upon his enemy.

KraKOWWWW!!

Swift action - Destruction Judgement +2 damage.
+1 Musket + Point Blank Shot + True Strike - cover - allies: 1d20 + 7 + 1 + 20 - 8 ⇒ (11) + 7 + 1 + 20 - 8 = 31
Damage: 1d12 + 4 ⇒ (12) + 4 = 16

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig has acted - he cast true strike before asking Makkoa for a boost.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Makkoa, I got my musket in my haversack, but need dry air to fire it. Give me a boost so I kin take a shot."

I'd like to shoot next round with Aillig's musket, but I'm pretty sure being in the water will prevent it.

Grand Lodge

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Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Thanks for jumping into the GM seat Feral!

Regarding moving on after this, I say we put the Spire on hiatus.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

With the Mudlord gaining an advantage over Soro, Aillig decides to change his tactics. Casting a true strike spell, he looks back at Makkoa. "I need a lift out of the water for a moment."

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig focuses again to guide Soro.

Inquisitor's Direction 5/6 - Soro is hasted for 1 round.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Floating peacefully in the water, Aillig continues to concentrate on aiding Soro in combat.

Inquisitor's Direction 4/6 - Soro is hasted for 1 round.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig closes his eyes and concentrates on Soro, hasting his actions for a moment.

Inquisitor's Direction 3/6 - Soro is hasted for 1 round.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Let's try and draw it out!" Aillig swims back up the hall.

Had movement left after escaping, but will provoke an AoO by moving away.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Knowledge Planes with Monster Lore: 1d20 + 9 ⇒ (2) + 9 = 11
CMB to Escape: 1d20 + 3 ⇒ (20) + 3 = 23

"Ach! It's got me!" Aillig cries out in surprise as he does his best to escape.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig uses his wand to heal Joey.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Let's finish this."

Taking another potion of touch of the sea and leads the group to the last door of the dungeon.

I moved us to the last unopened door.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Swim: 1d20 ⇒ 11
I assume it's a DC 10 in the room?

Aillig breaks the surface and spots Joey in trouble. Casting a healing spell, he swims closer and touches his ally.

Cure Light Wounds on Joey: 1d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Swim: 1d20 ⇒ 9
Swim: 1d20 ⇒ 7

Aillig flounders in the water, regretting his decision not to drink another potion to help him swim.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

No touch of the sea for Aillig. He's doing this the hard way this time.

Swim: 1d20 - 1 ⇒ (13) - 1 = 12
Reflex: 1d20 + 6 ⇒ (1) + 6 = 7

"Grahblbhbhblbe!"

Aillig is swept into the room!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig taps Soro with his healing wand.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Once everyone is ready, he suggests a direction. "Let's climb that ladder and see what's up there."

I think Soro should take that +1 adamantine battleaxe.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig continues tying up the undine, making sure to gag her as well.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"I believe the off-switch is inside the head. Just bash it hard enough and it should stop functioning!"

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Not sure what Aillig can do while dragging around the undine. If possible I'll tie her up.

Aillig pulls the undine to the shallow ledge and begins tying her up.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Not all witch hexes are mind effecting. They will say if they are (evil eye for instance clearly states it is mind effecting). Misfortune is untyped, so it should work unless the construct is immune to Supernatural Abilities.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig swims over to the sleeping undine and keeps her head above water.

"If anyone takes a serious injury, withdraw to me and I will heal you."

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig draws a wand and uses it to bless the party.

Everyone gets +1 to hit and saves vs fear!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

With a sigh, Aillig says, "S'pose we should..."

He then drinks another potion of touch of the sea and dives in after the lunatic.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig readied an action specifically for this situation.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Will save: 1d20 + 7 ⇒ (8) + 7 = 15 Not sure if the dwarven bonus applies, but I didn't include it and don't need it with this roll.

Aillig grits his teeth against the fear. Immediately after he reads his scroll, removing the effect from any unable to withstand it.

"Through the will of Torag, take courage and fight!"

Remove fear will suppress the effects for 10 minutes. Go get it Joey!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Knowledge Arcana with Monster Lore: 1d20 + 10 ⇒ (15) + 10 = 25

"A bunyip!" Aillig warns his companions. "They got nasty sharp teeth and a roar that can panic those that hear it!"

Grabbing a scroll from his haversack, Aillig prepares to cast a spell from it if needed.

Will cast remove fear if it roars.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Tie her up and leave her hear for now." Aillig says as he goes through her possessions. Holding up her protective ring he asks, "Anyone mind if I take this?"

Once the group is ready he follows Zcha.

Or Zcha... He can't tell the difference.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig should still have 3-4 rounds left of touch of the sea.

Aillig immediately swims down to rescue the undine.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig concentrates on Soro, hastening his speed.

Inquisitor's direction (2/6)
Soro is hasted for 1 round!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"So be it. We'll give you a cell right next to yer brother then."

Aillig draws a wand and blessed the party.

Bless spell. +1 to hit and saves vs fear!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"We were sent by the local authorities to clear this place of unfriendly types." Aillig grumbles, not exactly friendly himself. "What business do ye have down here?"

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig will rescue Zcha instead of Fysus.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

With touch of the sea Aillig takes 10=18.

Aillig swims over to Fysus and tows him back to the door.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

With his potion of touch of the sea giving him great mobility in the water, Aillig will swim ahead to make sure they aren't being drawn into a deathtrap.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Everyone should be healed up full.
Also, I mean to buy a spear for Aillig, and everyone should have some sort of piercing weapon for this.

Aillig waits for Fysus scroll, then drinks a potion of touch of the sea and dives in after Soro.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"I have no way to breathe underwater." Aillig tells Fysus as he carefully stows his musket into his magical haversack.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Resting is a good plan. I second it." Aillig, though he did not physically do much during the fight, was offering much of his divine resources. Wading up to Soro, he heals him again.

If we are going to rest, Aillig will "treat deadly wounds" with his Heal skill first, which gives back 1 hp per level of the injured subject.
Cure Light Wounds: 1d8 + 3 ⇒ (1) + 3 = 4
Cure Light Wounds: 1d8 + 3 ⇒ (3) + 3 = 6

If we rest, Aillig will offer "long term care" with his heal skill, giving back 2 hp per level to the injured subject.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

No haste this round.

Aillig stops concentrating for a moment in order to heal Soro.

Cure Light Wounds: 1d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig hastes Soro again!

Limited time. Short post.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Soro is our strongest blade. Everyone aid him!"

Aillig then goes quiet again to focus on his ally.

Hasting Soro for another round.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig holds still and calls upon his divine powers to aid Soro's tactical prowess.

Soro is hasted this round!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig fires his musket.

KraKOWW!

+1 Musket PBS Precise Shot (Touch): 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d12 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig stays near the front, eyes peeled.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Rather than waste another valuable bullet, Aillig casts a spell that throws acid at the elemental.

Acid Splash (precise shot): 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig calmly reloads his musket.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

KaBOOOOM!

+1 Musket PBS and Precise Shot: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d12 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

"Water elemental. Poke away."

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Having missed the phenomenon at first glance, Aillig looks again and spots it.

"Hold up with the pokin a second..."

Knowledge Arcana (monster lore): 1d20 + 10 ⇒ (12) + 10 = 22
Knowledge Planes (monster lore): 1d20 + 9 ⇒ (5) + 9 = 14

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