Thanks all for the input.
I'll try to put in some more info and answer the questions.
@Kasoh:
I've known the cleric player for the past 30 years, just recent 5 years I stopped playing in the same groups as him because the groups were very toxic in terms of player characters reading the AP before the sessions so they knew what was going on, cheating with dice, players activating all kinds of abilities in herolab, and then using those stats whole session even they didn't cast the appropriate spells, namecalling, players who have arguments about rules and didn't want to continue playing if the rule wasn't called out in their favor.. I stopped playing with those people, and he was one of the reasonable players back then. And they treat the game as a computer gaming, trying to rush from combat to combat. but he's stil in the same groups. The cleric player used to be a patient RP'r just last few years i noticed he's losing patience.
He does have a lot of patience when helping others build there character, and explaining the rules just during the game time it's like his attitude changes.
I've talked to him about it, and he has a lot on his mind work, house, other gaming groups. So he will try to be more patient during the game time, and if he's get frustrated I can use a stop word and he'll take a 5 min break.
I've found a bunch of people new to Pathfinder/role playing games. And asked 2 experienced players for helping me to guide the new players into the game. Cause i want everyone to have fun RP'ing and gaming.
Originally i had a bunch of bounty hunters lined up, each having their own way to solve the situation of his owner wanting him back, and maybe I was indeed a bit too quick to introduce this one.. I do have another one for Whitethrone..
The group is stil getting to know one another and the playstyles, so they're not yet speakig up much to each other. I'll have a speech before next game session and will always inform that if players do a bluff, other players can call it.
@TXSam88:
Everyone in the group is Chaotic Good, except the monk who's Lawful Neutral. (Sidenote they did left the outpost and left 4 sick guards unattended).
I'll also have some talks with everyone explaining that not everything has to be RP'd out, but the cleric player also didn't tell the rogue player:"my character informs yours about what happened". the question where just cut short.
@SheepishEidolon:
Like i said bit earlier in the reply, helping build characters and explaining the rules he's patient, but when it comes to playing it's a different mindset. And i know he's stil playing in some groups with toxic people.
@Mysterious Stranger:
It was mostly a case of ditching the cleric not the player. cause up to now they think the cleric is the jerk and not the player.
The Rogue and Sorcerer were roleplaying the safety of oppening the door, and not knowing what was behind it they were trying to be carefull.
Usually it's just a perception roll, and it's done but they were having a talk on how to do it instead of doing it and they got interrupted by the cleric wanting to move on.
I've talked with them aswell and they'll try to have quicker short talks/messages on it to keep the game going.. (as A GM I didn't mind the inplay banter by both of them, just got annoyed they got rudely interrupted). Also they didn't have a whole lot of time together playing in this group, so i thought it was a good idea to have them talk about the things they want to do before doing it.
@Valandil Ancalime:
The 4 previous session went good, first session was introduction and getting to know Heldren, and an encounter at the ambush site. Where they got surprised by the stuff inside the carriage.(hence the rogue being carefull opening doors).
2nd session: they tried crossing a river but the Cleric fell through the ice and into the water. The gunsligner jumped in after him to rescue the cleric. But there was a sligh annoyance cause the Cleric didn't acknowledge he needed the help, and he didn't thank the gunslinger for help. Even though in the strong current of the river and he has a -5 check on swimming, he said he would've been fine...He did get Hypothermia from there cause it was freezing cold.
The sorcere i that session announced he didn't trust any of the others, because he didn't know who they were and wanted to know more about them.
3rd session: they went back to town to get more supplies and to prepare better against the cold weather. some role play happened buying/selling some stuff. There was also some roleplay in some character explaining who they are and what they can do.. I informed them they're walking around with someone who doesn't trust them and if anyone wanted to help take away the not trusting.
4th session was up to the outpost/cabin and the rogue had some trouble with the first trap(accidently setting it off by rolling really really bad on the disable device check). So the rogue roleplayed after that that he was insecure about finding/disabling traps. ( the trap hurt).
I talked with the sorcerer and told him, these people didn't hurt him so he could start developing some form of trust. The cleric got annoyed about the not trusting of the sorcerer, but didn't try anything to improve the trust.. the cleric was infact obviously hiding something from his background...
relationships between the characters was mostly ok up til the last session. The gunslinger gets along with everyone, specialy the sorcerer and rogue. The rogue is getting along with everyone and is trying to help everyone ingame. The sorcerer gets along with most except for the cleric. and the monk gets along with everyone. First 4 session most discussion were between cleric and sorcerer. but cleric and gunsligner also had some slight problems after the gunslinger helped him and he didn't acknowledge or thank for that.
The bounty was 100g
@Claxon:
It was mostly they felt the cleric being a disruptive person, not the player although most found that interrupting others while speaking was very rude.
everyone but the cleric was fine with roleplaying out the situation, he was the only one pushing to move forward, the other 4 were kinda role playing the situation out.
The group is mixed, Gunslinger, rogue and sorcerer like to roleplay stuff out. the monk doesn't care that much, the cleric is a bit used to rushing through stuff from previous groups. And he was also the one after the 1st session already said ok we know what characters we play so we can already move as a strategic unit, while the rest is we don't really know you, lets get to know each other first kind of thing..
Guess I've some more talking to do in the group, and figuring out what everyone wants and how to get to a point where everyone gets what they want and have the most fun out of it doing it.
personally I'm not a very experienced GM (Only ran Wrath of the Rigtheous 2 times before with groups who were more focussed on the combat isntead of roleplaying, this time around i wanted to go for more roleplaying and little bit less CRPG combat style like.)
Next session is september the 3rd, so i stil have some time, and there will be a new player joining the group with a Lawfull Good character based on Carrot Ironfoundersson, and he will be trying to keep his character like the carrot from the books.. So might be a lot of fun..
Thanks everyone for you input and advice.. I stil have quite a lot to learn as GM.