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Agia's page
313 posts. Alias of Treppa.
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Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia tries to persuade them to move away from the half-orc.
Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"The rocks are falling on the prisoners! We need to do something," Agia cries.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia frowns. "Pictures? Where? She moves up to Xochti and examines the pictures in the strange spheres.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Be wary of the children. I know they need our help, but they are not themselves with these things implanted in them. They could be dangerous," Agia warns darkly.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
One of the big guys, as usual: Aden or Hashar?
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"We need to work out more," Agia puffs as she helps the others haul the cavalier back to the walkway, "Now, what's through that door that's so important it had to kill anyone who tried to enter?"
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia grabs the rope and tries to help pull the cavalier back onto the ledge.
Str: 1d20 + 1 ⇒ (9) + 1 = 10
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Aden doesn't get a Reflex save or anything to use his Guidance on?
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia touches Aden's shoulder with a whispered 'good luck.'
Cast guidance for a +1 to a save or attack in the next minute, Aden's choice when to use.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Those things in their heads keep control of the prisoners, somehow. They can't do whatever they want and might fight us if we try to bring them out. If we could find the thing controlling them, we can break that hold and maybe get them out easily!" Agia calls to the others as she coughs and backs with them from the jar tower.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"I don't like this one bit." Agia continues to back away, casting guidance on a nearby ally.. say the Madwand... if she has time. She has her trident in hand and ready for trouble.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia backs away from the green cloud, towards the way the party entered. "Is there another way out?" She mutters a quick prayer.
Cast guidance on self and move back toward entrance, away from cloud.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"This person... gods.. should be dead. We were too late. But it's not dead..." Agia gags.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia advances carefully to the table to check on the prisoner and the things in the jars.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Heal: 1d20 + 7 ⇒ (19) + 7 = 26
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia nods. "Keep a good eye on them, though. Don't want them dropping on our heads unexpectedly. Did you happen to bring an umbrella?"
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"If the worms take us, there will be nobody to save the children, and nobody who even knows. We can deal with these things later, when we know more about them, lady dwarf."
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"And let the worms at us? Are you crazy, woman?"
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"There are? Inside those pretty crystals? Nice spot, Durgen. Let's avoid being underneath them."
Does it look anything like the crystal that sealed the entrance to the basement cave?
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Sorry, guys, I left my rope at the well. Unless somebody untied it and brought it with, that's ten gold gone," Agia says glumly.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Armor check penalty. Hoo boy.
Climb1: 1d20 - 1 ⇒ (15) - 1 = 14
Climb2: 1d20 - 1 ⇒ (17) - 1 = 16
O_O
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"We need to go upstairs and take care of them. Onward!"
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia looks at Aden in despair. "It will take great chirurgical skill to preserve their lives. I cannot do it. The sickness in the abdomen can be cured easily, but the thing in the head..." Agia shakes her head. "They are suffering horribly, though they cannot speak."
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia's face grows stormy and she looks at her companions. "This is more than just harmless games. Look, somebody has planted a creature in her head, here in the back. You can see it. I do not know what is going on with her stomach, but it can't be good. I'm surprised she is alive."
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia will wait a moment until she is calmer, then take a closer look at the movement under the woman's skin.
heal: 1d20 + 7 ⇒ (14) + 7 = 21
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"I'm sorry for your suffering," Agia quavers, "Come back with us, out of this place. We will get you help."
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Oh no you don't. Stay back. What's been done to you?" Agia prepares to swat away the prisoner's grope without attacking them.
Total defense action. +4 dodge to AC for touch AC of 15.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Something has been done to them, physically. Whatever it is is not magical. Which makes this even creepier."
If any one of the prisoners is removed from the others, Agia will approach them slowly and carefully. She'll stop about fifteen feet away and ready her trident to strike if they attack.
"Hello? Can you hear us? Are you well?"
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia tries to figure out what is up with the prisoners without getting too close. Heal: 1d20 + 7 ⇒ (10) + 7 = 17
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Bah. The chains are magical somehow, but I can see nothing about whatever has gotten under the prisoners' skin."
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia casts detect magic and takes a good look at the nearest prisoner... but from a distance of, say, 35 feet.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia points to a series of little piles of human bones dotted across the cave. "I wonder what made those. Keep a sharp eye out. Big guys in front?"
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"That's better than my solution," Agia chirps. "Let's go!." Agia peeks into the cave to survey it before entering.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Not anymore. I can tomorrow!" Agia replies enthusiastically.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia glances from Xochti to Durgen and back, then narrows her eyes skeptically. "Well... I guess." She steps to the barrier and gingerly touches her fingertips to it, chanting a soft prayer.
Burning bane to cure light. 1d8 + 3 ⇒ (6) + 3 = 9
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia shakes her head. "Not really, unless you count positive energy as an elemental force. Some do, some don't."
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia winces. "So that's what it does. Are you alright, Durgen? Can you stand? I guess we go back up and climb down on the webs if we want to reach those kids."
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia shrugs. "If you like!" And moves back to about 25 feet away from the crystal.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Ugh. This might be dangerous, but I'm not sure. Can anybody dispel it?"
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Magic, hang on." Agia concentrates and tries to figure out what it is.
Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
"Now what?" Agia grumps. "Hang on, let's be sure it's not enchanted."
Detect magic and look at the crystal to see if it shines magical.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Cavalier has some boffo abilities!
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Agia watches the monstrous arachnid chomp on Madwand and realizes that almost everyone is hurt from [i]something/i] - including herself. Before things get any worse, she hustles to a spot between the two groups (Madwand/Aden and Durgen/Xotchi specifically - I don't see that Hashar is hurt?) and calls upon the power of Hanspur to heal their wounds - except for the big spideys.
Channel Positive Energy to heal party: 2d6 ⇒ (5, 6) = 11
Exclude giant spiders
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
What!? Inits: 11, 6, 6, 6? *headdesk* At least we all have different init modifiers.
Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)
Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
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