Left in Sandpoint (Inactive)

Game Master ulgulanoth


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Xochti moves to make sure the door is clear for people to get out, even as she continues to watch the floor and the ominous cracks which are spreading across it.

Last Dwarf out!


Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)

Agia backs away from the green cloud, towards the way the party entered. "Is there another way out?" She mutters a quick prayer.

Cast guidance on self and move back toward entrance, away from cloud.

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male wraith biomedical scientist lv5/ film director lv3

The ground shakes again and more jars fall the ground, some shattering very violently, sparks start to fly as the reagents start to react violently, spitting and fizzing. The clound thinkens in colour and doubles in size (though still hasn't reached you), engulfing the corpse and the patient, the cloud is too think for you to see what happens


Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)

"I don't like this one bit." Agia continues to back away, casting guidance on a nearby ally.. say the Madwand... if she has time. She has her trident in hand and ready for trouble.


Male Human Cavalier 3(Honor Guard, Stratagist)AC 20/13/17 HP: 25/30 and 1 non-lethal

Back out the door. Now!

Whatever was coming seemed big, Aden backpeddles and turns for the door.
Let's get away from the Vapors.

Aden hated retreat but he remembered what happened LAST time they tried to fight in a cloud.


Male Half-orc Cleric(Crusader)-1/Two-Handed Weapon Fighter-1

Hashar puzzled and still hurting from his fall chases after the cavalier.


Toby runs looking back behind him to see if anything is following.

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male wraith biomedical scientist lv5/ film director lv3

Madwand do a perception check


Per 1d20 + 7 ⇒ (7) + 7 = 14

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male wraith biomedical scientist lv5/ film director lv3

Madwand

Spoiler:
Something that looks like a giant tentalce came up from the floor but it isn't following you

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male wraith biomedical scientist lv5/ film director lv3

bump!
Alright the cave with the jars is falling appart, anyone going to try to save the prisoners in the cave bellow?


Male Human Cavalier 3(Honor Guard, Stratagist)AC 20/13/17 HP: 25/30 and 1 non-lethal

Probably, how's the rest of the complex? Stable?

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male wraith biomedical scientist lv5/ film director lv3

fairly stable


ulgulanoth wrote:

bump!

Alright the cave with the jars is falling apart, anyone going to try to save the prisoners in the cave bellow?

Of course!

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male wraith biomedical scientist lv5/ film director lv3

So then the question is... what do you do?


Back out of the crumbling room and get to the children. Is simple. :P

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male wraith biomedical scientist lv5/ film director lv3

Except you know it can't possibly be that simple


DM ulgulanoth:
As of his time I have neither the energy, nor inclination to reply to the thread's happenings. Been a long series of shifts and the differences in time-zones isn't helping.

I do hope the other players/characters can have fun/get a good run up at saving the kids.

Lots of work and no sleep make Peebo not a happy...something, something...

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male wraith biomedical scientist lv5/ film director lv3

Xochti

Spoiler:
Go to sleep, nothing is going to happen in the next 8-10 hours


Male Human Cavalier 3(Honor Guard, Stratagist)AC 20/13/17 HP: 25/30 and 1 non-lethal

Back out and looking down on all the children, So HOW do we get them out of here? I'll help where I can but I'm just a sword. Short of cutting down who did this I am out of ideas.

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male wraith biomedical scientist lv5/ film director lv3

Well you could do an int roll to get ideas...


Male Human Cavalier 3(Honor Guard, Stratagist)AC 20/13/17 HP: 25/30 and 1 non-lethal

With an int of 8? Ok1d20 - 1 ⇒ (5) - 1 = 4

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male wraith biomedical scientist lv5/ film director lv3

Aden

Spoiler:
Maybe you could heard them by shield bashing them into line


Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)

Int: 1d20 ⇒ 18

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male wraith biomedical scientist lv5/ film director lv3

Agia

Spoiler:
The brain worms must have been used to control the prisoners some how, if you could find how it was done you could lead them out of the cave easily and effectively


Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)

"Those things in their heads keep control of the prisoners, somehow. They can't do whatever they want and might fight us if we try to bring them out. If we could find the thing controlling them, we can break that hold and maybe get them out easily!" Agia calls to the others as she coughs and backs with them from the jar tower.


Xochti nods, "Lets just hope it wasn't in there..." She indicates the crumbling, gas/smoke filled chamber every one is backing out of.


Male Human Cavalier 3(Honor Guard, Stratagist)AC 20/13/17 HP: 25/30 and 1 non-lethal

Aden remembers how the room began to collapse when he killed the Derro/Gnome.
Hope I didn't do that...


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

"Well let's not just stand here, let's keep looking!"

I assume there is an area we haven't search yet?

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male wraith biomedical scientist lv5/ film director lv3

A few actually


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

The we'll head the way of the closest one we haven't gone to yet


"RIght behind you."


Male Half-orc Cleric(Crusader)-1/Two-Handed Weapon Fighter-1

Hashar follows the dwarf as well, as they move he grasps his holy symbol and lets out a healing light onto the group.

Channel Energy:1d6 ⇒ 6


Male Human Cavalier 3(Honor Guard, Stratagist)AC 20/13/17 HP: 25/30 and 1 non-lethal

Back to full HP!

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male wraith biomedical scientist lv5/ film director lv3

You head down one of the many tunnels, the stone suddenly gives of to metal walls and a faint smell of swamp water. The tunnel winds down to a pit with black water at the bottom, On the other side of the pit there is a metal door, bolted onto the rock face


Knowledge (Stone Mason):1d20 + 6 ⇒ (14) + 6 = 20

"Are...we in a pipe...?" Xochti asks looking around at the change in decor.

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male wraith biomedical scientist lv5/ film director lv3

Xochti

Spoiler:
The metal was built straight into the rock, its old but not very old, no more than a century. The stone isn't that sturdy around here so the metal walls must be for stability, something important should be behind that metal door


"Hmm....unstable lines in the rocks here..." She muses, "Possible fractures...." She slowly wanders towards the metal door. "Maybe extra bracing to keep the chamber beyond from collapsing in...?" She ponders.

Perception:1d20 + 9 ⇒ (13) + 9 = 22 (Looking for traps and such, though no skill in disarming them)

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male wraith biomedical scientist lv5/ film director lv3

Xochti

Spoiler:
The door is rigged to swing foward when opened violently, throwing the intruder into the black water


Male Human Cavalier 3(Honor Guard, Stratagist)AC 20/13/17 HP: 25/30 and 1 non-lethal

Is anyone skilled with traps?


Xochti shakes her head, "No real skill...but a bit of engineering lets one understand the gist of the thing." She points.

"The door is rigged to spring open and throw who ever is in front of it back into the water." Xochti moves over and examine said pool of liquid blackness.

perception:1d20 + 9 ⇒ (10) + 9 = 19

(And add the DM's exposition of whatever said fluid is capable of doing to a body)

She returns to the door and examines the handle mechanism.

"So...if we can some how twist the opening mechanism from afar, we should have the door open and no one wet." She looks to her Uncle for approval or addition thoughts.

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male wraith biomedical scientist lv5/ film director lv3

Well the black water looks nasty but it is impossible to say what it would do to one of you if you fell in, but it wouldn't be pretty

Now anyone with disable device whants to have a go at disarming the door?


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

How far down is the water? Can we have a rope around someone's waist as they open it and have it short enough to stop them from falling into the water?

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male wraith biomedical scientist lv5/ film director lv3

30ft to the water, and yes you could tie someone around like that


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

"I'll open the door with my rope tied to waist. Aden and Hasar, if you could hold onto the rope to prevent me from falling into the water I'd appreciate it.

Assuming everyone is OK with that, those two will hold the rope with a little slack as possible while Durgen opens the door and takes it in the face.


Male Human Cavalier 3(Honor Guard, Stratagist)AC 20/13/17 HP: 25/30 and 1 non-lethal

Actually, Durgen, I will do it. I don't have any spellcasting so better to risk me.

Plus I have more HP and 1pt will convert to non-leathal. More efficient for healing

Aden sets the rope around his waist and stands as far to the side as possible, on tje opposite side of the doors hinges, hoping to avoid the swing or reduce the hit. When Hashar and Durgen give a nod they are ready, he opens the door....


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

Durgen passes him the rope, swayed by his argument, but not happy at letting someone else be put in danger.


Female Human (I +3; P +4) Cleric 3 (HP 31/31, 0 nonlethal)

Agia touches Aden's shoulder with a whispered 'good luck.'

Cast guidance for a +1 to a save or attack in the next minute, Aden's choice when to use.


Xochti also points out that if Aden stands on this particular side of the door when he works the handle he'll be less likely to get smacked over the edge by the thing.

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male wraith biomedical scientist lv5/ film director lv3

As Aden opens the door, it violently snaps with the sound of an explotion. Aden is hit and take 1d12 ⇒ 6 damage, and is flung into the well of dark water. Durgen and who ever is holding the rope make a strength check to keep Aden from falling down

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