Jamus Hainard

Adinomo's page

280 posts. Organized Play character for Magabeus.


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Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Mine too!

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

”Off course I fought, did you expect me to sit aside and bake cookies? It is nothing that a few days of rest won’t cure. And if needed I have a wand that can do the job, although I prefer to use that only if needed”

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Thanks for the heads-up GM, we can wait. Thank you for running this for us!

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Attack of opportunity: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 ⇒ 2

Confirm?: 1d20 + 8 ⇒ (11) + 8 = 19
Additional damage: 1d4 ⇒ 2

Regular attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d4 + 2d6 ⇒ (3) + (5, 6) = 14

Adimomo stabs at the wrist of the bugbear as he reaches down. He then takes a step to flank with Pau and attacks again.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo makes good use of the stunned bugbear and moves closer. He places his rapier against the armpit of the beast and shoves it in.

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 2d6 ⇒ (3) + (1, 3) = 7

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
GM Ietsuna wrote:

Adinomo's shot at the bugbear misses.

[dice=AoO Dogslicer] 1d20+5 [dice=Damage] 1d4+1

3 more damage Adinomo, sorry

I have mobility: AC 24 against that AoO. And no need to apologize

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Attack: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 1d4 + 2d6 ⇒ (2) + (3, 3) = 8
Acrobatics vs Bugbear: 1d20 + 12 ⇒ (20) + 12 = 32
Acrobatics vs Goblin: 1d20 + 12 - 5 ⇒ (1) + 12 - 5 = 8

Severely wounded Adinomo attempts to kill the goblin before retreating. His eyes are on the scary bugbear and he fails to strike true. While stepping away the halfling takes care to avoid the bugbear's reach, ignoring the goblin...

Goblin gets to make an AoO

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

No problem GM, that is part of the game

"You son of a @#$#$%!" Adinomo shouts in pain.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo moves out of the shadows and stabs the hobgoblin

Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d4 + 2d6 ⇒ (4) + (4, 6) = 14

"Last and final warning!"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Stealth: 1d20 + 15 ⇒ (1) + 15 = 16
Stealth Reroll, 4 gm stars: 1d20 + 15 + 4 ⇒ (18) + 15 + 4 = 37

Adinomo slowly crawls forward, using the pillars for cover

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Yes indeed, normally I would be all for freeing caged creatures, but these seem likely to attack us."

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"I did say that we go left on every possibility...." Adinomo says. He turns around and leads the way.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 ⇒ 2

"Coward!" Adinomo yells after the fleeing goblins. "We should follow quickly, make use of the momentum"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23
Attack: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Confirm Attack: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13
Additional Damage: 1d4 - 1 ⇒ (3) - 1 = 2

With Pau at the other end of the bridge Adinomo decides to jump the murky waters. Landing lightly on his feet next to a goblin he does not hesitate and stabs it with his rapier.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo quickly moves to the wooden bridge double move

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Good for you GM!

Adinomo also takes on of the flasks and winks at Ekkie. After a quick search of the room he is ready to move on

Take 20 for 29 perception

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

AOO, flank: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 1d4 - 1 + 2d6 ⇒ (3) - 1 + (3, 1) = 6
Attack, flank: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Concealment, high is good: 1d100 ⇒ 25

Adinomo strikes at the goblin, but misses the green monster. He is not sure if the goblin moved away, so he stabs his rapier forward and only hits thin air ""He moved away!"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Reflex: 1d20 + 8 ⇒ (16) + 8 = 24 no damage, evasion
Acrobatics: 1d20 + 12 ⇒ (18) + 12 = 30
Readied attack, flank: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage: 1d4 - 1 + 2d6 ⇒ (2) - 1 + (2, 5) = 8

Adinomo easily dodges the flames and tumbles closer to the goblin. He stands ready with his rapier for one of his companions to flank the alchemist.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

GM, that should be 8 normal damage and 9 nonlethal on Yarak, unless he is immune for crits (although it could be that the 19 did not confirm, so it might be 8 normal / 8 nonlethal)

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

AoO, nonlethal: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Nonlethal Damage: 1d4 ⇒ 4

Attack, flanking: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Damage: 1d4 + 2d6 ⇒ (1) + (4, 2) = 7

Confirm, flanking: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Additional Damage: 1d4 ⇒ 1

Adinomo quickly slaps the goblin on the wrist with his rapier, "give up!". Since the goblin does not surrender Adinomo then pierces his shoulder "I said give up!"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"I knew I forgot something, I should have bought sap! I will try to take it easy on them"

Adinomo sneaks into the room with his rapier ready, moving up to the boss goblin

Stealth: 1d20 + 15 ⇒ (9) + 15 = 24
Attack, nonlethal: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Confirm?: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19

Nonlethal Damage: 1d4 ⇒ 4
Additional Nonlethal Damage: 1d4 ⇒ 1

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"are you suggesting we just kill them? shouldn't we try to arrest them or something?

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Ekkie, tell them to surrender to us!"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Perception search room: 1d20 + 9 ⇒ (2) + 9 = 11
Perception checking for traps: 1d20 + 9 ⇒ (10) + 9 = 19

After a cursory search of the room Adinomo moves to the next side corridor.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Adinomo checks for traps and joins Jarlaxle at the room "What are we waiting for?"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

”Do you know the left hand rule? We turn left at every intersection, that way we don’t have to argue which way to turn at every point and get to see everything. Of course we have to check for traps”

take 10 perception normally, take 20 at intersections, stairs, doors and other likely spots for traps

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo moves forward, staying low and tries to find a way to close the pit again once Pau is out

Disable: 1d20 + 13 ⇒ (7) + 13 = 20

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo has a gem with a heightened continual flame (CL 5) cast on it that he uses for light (from Wounded Wisp)

He takes his rapier in his right hand while he has the gem in his left "Ready"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Come on guys! She was sent on a mission to be a part of a guild. How is that any different than our confirmations? Lighten up a bit!"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Sense Motive: 1d20 ⇒ 9

”off course”

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"I can try Tebed"

Dice:
UMD DC20: 1d20 + 4 ⇒ (2) + 4 = 6
UMD DC20: 1d20 + 4 ⇒ (10) + 4 = 14
UMD DC20: 1d20 + 4 ⇒ (19) + 4 = 23

Adinomo hands the wand back after activating it "here you go, shall I go first?"

Adinomo does not wait for an answer and takes out a gem that gives of sufficient light to see by. He holds it in his hand and peeks down the hole. If no dangers are visible he will lower himself down.

Acrobatics: 1d20 + 12 ⇒ (6) + 12 = 18

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
Jarlaxle Baenre wrote:
Unfortunately, Varisian isn't a CORE language :-P

check page 26 of the guide ;-)

Aid Diplomacy: 1d20 + 4 ⇒ (1) + 4 = 5

"We want to help the city get rid of them, so if you could help us out you would be helping yourself" Adinimo adds, but his statement is not helping

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"I am sorry, we are pathfinders and we are investigating a gang of goblins. They love fire so we thought you might have suffered at their hands"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Adinomo stands beside the backpack containing the goblin "So this where those other goblins are?" he whispers.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"I can also deal with locks and traps!"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Hi Ekkie! Hi Plarg! I am Adinomo" Adinomo points to the backpack "You need to hop in there, as people might want to hit you if you walk on the streets. Will you tell us where the horse-place is?"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo smiles at the goblin's confession I might grow to like her

"What is your name smart one?"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo takes an interest in the masterwork thieves tools. He examines them thoroughly, hoping to learn something new.

"Sounds like an initiation mission to me. Kind of like our own confirmation missions, but then without a team."

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

I read that as: tell us everything and we will burn you ;-). I missed the 'something'

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"Yes miss Heidmarch, we will do that!" Adinomo replies.

At the cottage Adinomo removes all but her clothes from the goblin "Well, well, what do we have here?"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Aid Grapple: 1d20 - 1 ⇒ (17) - 1 = 16

Adinomo helps Tebed with restraining the annoying goblin.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Sorry for lack of posting, I had no opportunity to post yesterday and am suffering from a headache today. I will be back asap.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Garret assists Tebed in his attempt to grasp the goblin CMB aid: 1d20 + 1 ⇒ (15) + 1 = 16

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

GM, did I just overtake the goblin? I think that would be the end of the chase. Otherwise: how do I know where to run?

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Attempting to move three squares, speed 20 feet. If the 16 is sufficient I will be at Rearing Horse
Climb: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Acrobatics: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16

Adinomo starts to climb down from the window and then decides this is too slow. He jumps the remainder of the distance and lands on his feet, quickly following the goblin.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

"I am trying to hold her, she is too slippery!"

Seeing that the goblin is quite good at escaping Adinomo tries to trip her.

Trip: 1d20 + 1 ⇒ (14) + 1 = 15
this provokes if she has a weapon out

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo closes the distance and then tries to grap the little thief.

Grapple: 1d20 + 1 ⇒ (20) + 1 = 21 wow, never thought that might work

Only then he shouts out "We have a thief!"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Diplomacy: 1d20 + 4 ⇒ (16) + 4 = 20
Diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Stealth: 1d20 + 15 ⇒ (9) + 15 = 24

"I come at the behest of the Andoran embassy. The ambassador understood there have been some delays in reviewing the application for the building permit for the extension. We went over the application once again and see no reason not to grant it, so that is why I was send. A face-to-face meeting works much quicker than sending letters back and forth, don't you think?"

- - -

As the group returned from the restaurant Adinomo holds up his hand and whispers "Shhh. I heard something! Let me investigate"

He disappears in the shadows and slowly moves towards the noise.

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

Adinomo has placed some of his belongings in the closet near his bed. Moving downstairs to where the others are gathered he calls out "I have an errand to run in town. I don't know why they picked me. Is anyone of you good with words and willing to help me?"

Liberty's Edge

HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1

My apologies for not posting. I had some things to deal with that had priority.

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