HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
Attack of opportunity: 1d20 + 8 ⇒ (19) + 8 = 27
Confirm?: 1d20 + 8 ⇒ (11) + 8 = 19
Regular attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Adimomo stabs at the wrist of the bugbear as he reaches down. He then takes a step to flank with Pau and attacks again.
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
Attack: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Severely wounded Adinomo attempts to kill the goblin before retreating. His eyes are on the scary bugbear and he fails to strike true. While stepping away the halfling takes care to avoid the bugbear's reach, ignoring the goblin... Goblin gets to make an AoO
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23
With Pau at the other end of the bridge Adinomo decides to jump the murky waters. Landing lightly on his feet next to a goblin he does not hesitate and stabs it with his rapier.
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
AOO, flank: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Adinomo strikes at the goblin, but misses the green monster. He is not sure if the goblin moved away, so he stabs his rapier forward and only hits thin air ""He moved away!"
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
Reflex: 1d20 + 8 ⇒ (16) + 8 = 24 no damage, evasion
Adinomo easily dodges the flames and tumbles closer to the goblin. He stands ready with his rapier for one of his companions to flank the alchemist.
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
AoO, nonlethal: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Attack, flanking: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Confirm, flanking: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Adinomo quickly slaps the goblin on the wrist with his rapier, "give up!". Since the goblin does not surrender Adinomo then pierces his shoulder "I said give up!"
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
"I knew I forgot something, I should have bought sap! I will try to take it easy on them" Adinomo sneaks into the room with his rapier ready, moving up to the boss goblin Stealth: 1d20 + 15 ⇒ (9) + 15 = 24
Nonlethal Damage: 1d4 ⇒ 4
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
”Do you know the left hand rule? We turn left at every intersection, that way we don’t have to argue which way to turn at every point and get to see everything. Of course we have to check for traps” take 10 perception normally, take 20 at intersections, stairs, doors and other likely spots for traps
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
"I can try Tebed" Dice:
UMD DC20: 1d20 + 4 ⇒ (2) + 4 = 6
UMD DC20: 1d20 + 4 ⇒ (10) + 4 = 14 UMD DC20: 1d20 + 4 ⇒ (19) + 4 = 23 Adinomo hands the wand back after activating it "here you go, shall I go first?" Adinomo does not wait for an answer and takes out a gem that gives of sufficient light to see by. He holds it in his hand and peeks down the hole. If no dangers are visible he will lower himself down. Acrobatics: 1d20 + 12 ⇒ (6) + 12 = 18
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
Jarlaxle Baenre wrote: Unfortunately, Varisian isn't a CORE language :-P check page 26 of the guide ;-) Aid Diplomacy: 1d20 + 4 ⇒ (1) + 4 = 5 "We want to help the city get rid of them, so if you could help us out you would be helping yourself" Adinimo adds, but his statement is not helping
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
Adinomo takes an interest in the masterwork thieves tools. He examines them thoroughly, hoping to learn something new. "Sounds like an initiation mission to me. Kind of like our own confirmation missions, but then without a team."
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
Attempting to move three squares, speed 20 feet. If the 16 is sufficient I will be at Rearing Horse
Adinomo starts to climb down from the window and then decides this is too slow. He jumps the remainder of the distance and lands on his feet, quickly following the goblin.
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
Diplomacy: 1d20 + 4 ⇒ (16) + 4 = 20
"I come at the behest of the Andoran embassy. The ambassador understood there have been some delays in reviewing the application for the building permit for the extension. We went over the application once again and see no reason not to grant it, so that is why I was send. A face-to-face meeting works much quicker than sending letters back and forth, don't you think?" - - - As the group returned from the restaurant Adinomo holds up his hand and whispers "Shhh. I heard something! Let me investigate" He disappears in the shadows and slowly moves towards the noise.
HP 7/27 | AC 20 T 16, FF 15 | F+4, R+8, W+3 | Init +6 | Perc +9 | Reroll 0/1
Adinomo has placed some of his belongings in the closet near his bed. Moving downstairs to where the others are gathered he calls out "I have an errand to run in town. I don't know why they picked me. Is anyone of you good with words and willing to help me?"
|
