Dwarf

Adebisi's page

130 posts. Organized Play character for Pirate Rob.


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Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Yay! Thanks for double checking for spell books.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Exciting! Were there any spellbooks among the treasure that we found that spells can be copied from?

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will fire his last round of fireworks at the skeleton.

Fire Damage: 1d4 ⇒ 2 Reflex 15 for half damage and negate dazzled.

Adebisi will follow it up with a tap from his CLW wand on Telurion.
Healing: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will fire another firework at the woman with his move action
Fire: 1d4 ⇒ 4 Reflex DC 15 for half and to negate dazzled.

He will then fire a telekinetic fist at the woman.
Touch Attack: 1d20 + 3 + 1 - 4 ⇒ (18) + 3 + 1 - 4 = 18 Including Cover
Damage: 1d4 ⇒ 3

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will cast his second snap dragon fireworks of the day on the evil woman.

Fire Damage: 1d4 ⇒ 1 + Dazzled. Reflex for half damage and negate dazzled.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will move up behind Hawkwren and channel to harm undead.
Damage: 1d6 ⇒ 3 Will Save DC 9 for half.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Don't forget bless to your attacks.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi faithfully uses his wand of bless.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Unless there's obviously danger on the other side Adebisi will wait with bless wand in hand until danger appears.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

No good ideas here.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

I am happy to resolve things cinematicly etc.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi keeps his wand of bless at the ready disorientated by the changing surroundings.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will use his wand.
1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will cast snapdragon fireworks and send it after the critter.

Damage: 1d4 ⇒ 2 + Dazzled. Reflex DC 15 for half damage and negate dazze.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will cast bless from the wand and join the chase.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

"Try an arrow, see what happens, we should quickly be after whatever that was though."

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Wisdom: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will follow along, wand of bless in hand, keeping an eye out for trouble.

Take 10 perception = 14.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Ready

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

I'll hit Xathalial with my CLW wand for his last 2. I'd rather he stay alive than be amused :)

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

In case anybody is interested in trivia: Original printing is from Gods & Magic which is a 3.5 book:

Level Clr 1, Blackguard 1, Sor/Wiz 1 (And required the user to worship Asmodeus)

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

I would hope people are keeping track of the damage they take. I just wanted the status updated so I could easily tell who to poke with the happy stick. Speaking of such things if my guidance is from this round, please ignore.. otherwise.

Adebisi draws his wand of CLW, steps to here he can tap Witley and does so.

Healing: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Thanks. I was looking and was like everybody's at full, except for witley at 1.... hmmm this doesn't seem right.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

I'm trying to figure out who it makes sense to heal, but people's status's don't look updated.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Duhr, sorry for the mistake, looks like I didn't make attack rolls in the previous combat where I used it either. I feel stupid. I'm happy to treat my earlier fists this combats as misses, or here's some attack rolls if you prefer.

Touch Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Touch Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Touch Attack: 1d20 + 4 ⇒ (6) + 4 = 10

Adebisi will move to the east of Telurion and cast guidance on him.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

More fist!

1d4 ⇒ 2

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will fire another telekinetic fist
Damage: 1d4 ⇒ 4

"That scythe looks dangerous and we've got him outnumbered so don't be afraid to step back if you're injured and I'll heal you up."

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will fire a telekinetic fist at the crazy guy.
Damage: 1d4 ⇒ 1

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Draw wand of bless, use wand of bless!

"Abadar, grants us the strength and swiftness to defeat our foes in a timely manor so that we may retire early and enjoy the spoils of our victory."

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi rubs his eyes and blinks a lot.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

I adjusted my spell list slightly and will be casting longstrider (2 hours) on myself and mage armor (wand- 1 hour) before we descend.

If anybody wants a continual flame on one of their items, feel free to claim yesterdays.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Thanks.

"We have done well so far. I believe we should enjoy the fruits of our labor and rest before continuing further. Before we do rest, would anybody be interested in a permanent flame, that produces on heat? I still have the power to conjure them up occasionally."

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Have we finished exploring all the not below ground bits?

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

That's fine by me.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

After stabilizing the fallen Adebisi will listen intently but no speak, trying to suss out the truth in the prisoner's words.

Sense Motive Take 10 = 22.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will begin casting stabilize on the fallen.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi has no interest in slaughtering the prisoner and will lower his wand (of bless).

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will 5ft south and fire his telekinetic fist at the human. Following it up with his last round of fireworks. Switching Targets to the hobgoblin if the human goes down.

Fireworks Damage: 1d4 ⇒ 1 + Dazzled Reflex DC 15 for half and negate dazzled.
Teleketic Fist Damage: 1d4 ⇒ 1

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Forgive the short post, I'm on my way out for a con this weekend.

5ft stepping if necessary for line of sight. Teleknetic Fist Damage: 1d4 ⇒ 4 + Snap Dragon Fireworks Damage: 1d4 ⇒ 4 + Dazzled. Reflex DC 15 for half damage and negate dazzle.

Double 4s! My character's damage output feels a little silly sometimes.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Yay me!

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will take a 5ft step to the SW and shoot off fireworks at the bastard sword wielder.

Damage: 1d4 ⇒ 3 + Dazzled. Reflex DC 15 for half damage and negate dazzled.

Adebisi will then use his arcane to recall and cast grease on the bastardsword. Reflex DC 14 Negates.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Bless is up, I cast it during the surprise round of this fight.
Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

5ft stepping if necessary and assuming he can see one: Adebisi will cast snap dragon fireworks and fire it.

Damage: 1d4 ⇒ 4 & Dazzled. Reflex DC 15 for half damage and negate dazzled.

"I think holding the doorway will be our best bet, and I can cover our escape if need be."

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Bless! From the wand.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi will take up a covering position about 15 feet back from the door and slightly to the side.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Seeing the East door is safe Adebisi will go ahead and open the west.

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi compliments Hawkwren Agricola "Keen eyes are always invaluable when exploring."

Adebisi will move to a good spot to cover the west secret door.

"Good thinking on the south door Telurion, I'll guard the west, lets get ready to open the east."

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Perception: Take 10 +4 = 14.

Adebisi whispers "Such a shame, even books on war do not deserve this treatment."

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Adebisi attempts to stare down the snake.

"You can see we're formidable. You haven't forgotten to tell us about any other guardians upstairs have you..."

Intimidate: 1d20 - 2 ⇒ (1) - 2 = -1

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

Sense Motive: 1d20 + 12 ⇒ (19) + 12 = 31

Grand Lodge

AC 16* T 13 FF 14* | HP 31/31 | F +7 R +3 W +10 | Init +3 | Perc +4 Darkvision Aasimar Cleric 2/ Wizard 1

"Agreed, any more we can catch being slothful will help press our advantage."

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