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Ade Eda's page

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Thank you to all and your supreme posts. I have enought information to start building my melee charakter.

Special thanks go to:
@Rogar Valertis,
@Deadmanwalking,
@Suthainn
@ErrantPursuit,
@Mr. Dodo
@Guru-Meditation.


@Rogar Valertis: Completely agree. Which one of bloodline power worth for just one level?

I dont understant What feat Dwarven Seething do. When you hit by another creature you can apply defensive training or your hatred. Is not it doing automatically? Or just Dwarven Seething remove race type condition...

Is it mean Dwarven Fury gives you +4 dodge bonus to AC and +2 racial bonus on attack rolls against all?!?


Rogar Valertis wrote:
Question do you thyink you need many levels in bloodrager? You get access to rage at lvl 1 and then you can always use wands of spells in the BR spell list. So, considering how you only have 15 points to spend I'd just get 1 lvl in bloorager, dump cha and have starting stats like these at lvl 1

Maybe i need maybe not...

We can dump charisma and level od BR. I have one against...
Bloodrage duration on level 1: 4+ 2CON, on lvl 4 10+ 2CON...
If I correctly understand, Community Minded Trait can solve this duration problems...

I used to think about Dragon disciple... Only reason to have 4 levels of BR.

Fighter have awesome offence feats. So if we dont think about DD, we can fully dip into the fighter.


Rogar Valertis wrote:
Sure Orc bloodline starts to get nice things later on, but abyssal gives you enlarge early.

Sorry, I still do not see the rule that makes you larger. Am I looking to wrong rulebook or I missed somehow? Link. EDIT: or Is it aberrant and elongate means in this cause enlarged?

For boosting saves I have some suggestions. 2 level of Paladin(but I hate dump blind good RP), or Sacred Tattoo+Fate's Favored...

EDIT:
-Charisma based spell Bestow Grace...
-Cloak of Resistance(1000G)

Rogar Valertis wrote:
I'd consider the vital strike chain of feats (you just hit once with a huge amount of dices but at your max attack bonus so you should almost always hit and cause huge damage).

Yeah, nice. That seems as considered plan :)

Suggestion of ability scores looks like:
STR 15
DEX 12
CON 14
INT 7
WIS 10
CHA 14


Rogar Valertis wrote:
bloodrager 3 (Abyssal)

Why do you think Abyssal is the right choise of bloodline?

Orc bloodline seems better... For condition, that GM allows you to pick it...

Suthainn wrote:


If you're really looking for max Strength then Eldritch Heritage Orc will get you a very nice scaling bonus to hit, damage and will saves from the Touch of Rage ability (which with the Community Minded trait will actually last long enough to make it worthwhile) and then Improved Eldritch Heritage (taking the 9th level bloodline ability) will get you another +2 Strength, eventually scaling up to +6 and it's an inherent modifer which is relatively rare outside Tomes of stat increase. You should also happily meet the requirements since as a Bloodrager you're a Charisma focused caster. (Abyssal)

How do you think Improved Eldritch Heritage work? Abyssal's Strength of the Abyss doesn't stack with ork's Strength of the Beast. Both of bonuses have rare inherent bonus... But good point :)


Quote:

You want someone who really hits hard? Do this: half elf mutation warrior 3 bloodrager 3 (Abyssal). Switch the adaptability racial trait with Ancestral Arms and get proficient with a bastard sword. Get a large one and as soon as possible get yourself an Effortless Lace. Profit because the amount of dice you'll roll will be impressive and supported by huge str to booth, and no negatives to hit...

You can do this even better as a tiefling but you'll have to waste a feat.

P.S.

Don't just max out strength: it may seem effective but it's ALWAYS better to have a well rounded character able to shore up its weaknesses (20 points buy half elf: Str18/Dex12/Con14/Int8/Wis10/Cha14, unless you think the game will end before lvl 13+)

I am very glad you here. Thank you very much. That is a lot great ideas.

You cant wear one class larger... Is it bastard sword an exeption?

Am I right?
when you wield it two-handed Bastard Sword has 1d10, large version 2d8, huge version 3d8(when enlarged).

When I get an Effortless Lace, I havent penalty to wield one class larger Bastard Sword.


Rogar Valertis wrote:
Ade Eda wrote:
Deadmanwalking wrote:

Barbarian/Alchemist works real well for this. So does Blodrager/Alchemist, which would allow for Dragon Disciple without bothering with Sorcerer (though personally, I'd stick with Alchemist with just a small dip in Barbarian...buffing yourself with extracts is wonderful).

In either case, Bull's Strength and Enlarge Person are available spells eventually (Anyone with 4 levels of Alchemist and Int 12 can have them now), adding another +6. That makes for a 36, I believe, and is very doable on a Barbarian 1/Alchemist (Beastmorph/Vivisectionist) 5. Which is a solid build in many other ways, too.

For Feats, Power Attack is great. Raging Vitality is wonderful on Barbarians, Furious Focus is a solid call if going two-handed (though, if going primarily Alchemist you could grab natural weapons instead). Heavy Armor Proficiency is also good, since I doubt you'll have much of a Dex modifier if focusing on Str to this extent.

Thank you for many good points ;).

Bloodrager is very good for my business. Especially when combined with alchemist(and Bull's Strength) :)

Enlarge Person - why you think is that good?
Why use natural weapons instead of big weapon?

Raging Vitality and Power Attack will do job well.

Beastform Mutagen - Is it allows you to let your ability scores when you are shaped(or using improved version - beast shape I)?

I would like to wear (mithrill) fullplate. Or something that keeps me alive few rounds... or I just have to be first who slain all enemies :-D

What about Ragechemist's mutagen bonus?

Bloodrager is ok but go mutation warrior instead of alchemist, it synergizes way better if you just want to lay down punishment with melee prowess. Besides as an orc you get negatives in all your mental abilities which will be a problem because you need charisma for bloodrager and int for alchemist while mutation warrior doesn't need int at all, my suggestion is, go human and profit, but that's also because I would never allow...

Wow! Thats what i looking for... mutation warrior + level babarian/bloodrager. Thank you :)


Which advantige exacly brings me Eldritch Heritage(abyssal or orc)?

So, what we have?

SUMMARY
Name: Xyz
Alignment: Any
Race: Orc
Classes:
-> Alchemist 1(Vivisectionist)
-> Bloodrager 5
Hit Dice: 1d8,5d10

Point to buy attributes: 15
Attributes:
Attribut | stat | bonus | point to buy
Strength | 17 | +3 | 13
Dexterity | 14 | +5 | 5
Constitution | 12 | -1 | 2
Inteligence | 7 | -2 | -4
Wisdom | 7 | -2 | -4
Charisma | 13 | +1 | 3

[Statistics]
(with bonus from items, race, lvl points):

[Strenght] | 22 | +6 (race,lvl)
[Dexterity] | 14 | +2
[Constitution] | 12 | +1
[Inteligence] | 5 | -3
[Wisdom] | 5 | -3
[Charisma] | 11 | +0

[Traits]

Dayrunner - Orcs refuse to yield to any foe, including the sun. Some spend hour upon hour glaring at the sun until their ruined eyes acclimatize to bright light. Orcs with this racial trait take a –2 penalty on all ranged attack rolls. This racial trait replaces light sensitivity.
Fate's Favored - Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

[Feats]
Raging Vitality
Power Attack
Combat Reflexes(to get more attacks, while enlarged)

[Combat]
Weapon:Greater sword
BAB:+5
Str:36(22+6+4+4) | +13
AB=5+6=11
AB(rage,mutagen,bear edurance,enlagred)=5+6+3+2+2+1-1=18
Damage(enlarged,buffed)=3d6+21 and reach 10(next attack if haste is on)
AC:18(10+6(breastplate)+2(dex))

Almost all agree with bloodrager/alchemist. What I do not want to is natural attacks build, because of RP.(i know it should be more effective,but i want to swords man feeling(I and my weapon relationship). I see in this build one disadvantage: medium BaB.


Mr. Dodo wrote:

Power attack is always a must. If you use a 2 handed weapon, that is.

Look into the mutant fighter, so you may not need to get an alchemist level...

Also you might want to sit down and study the Synthesist Summoner...

The BEST MELEE BUILD with 15 stats point! And you might want to play a gnome :P

It looks like super difficult class :/.

What is the main idea of build Synthesist Summoner?


Deadmanwalking wrote:

Barbarian/Alchemist works real well for this. So does Blodrager/Alchemist, which would allow for Dragon Disciple without bothering with Sorcerer (though personally, I'd stick with Alchemist with just a small dip in Barbarian...buffing yourself with extracts is wonderful).

In either case, Bull's Strength and Enlarge Person are available spells eventually (Anyone with 4 levels of Alchemist and Int 12 can have them now), adding another +6. That makes for a 36, I believe, and is very doable on a Barbarian 1/Alchemist (Beastmorph/Vivisectionist) 5. Which is a solid build in many other ways, too.

For Feats, Power Attack is great. Raging Vitality is wonderful on Barbarians, Furious Focus is a solid call if going two-handed (though, if going primarily Alchemist you could grab natural weapons instead). Heavy Armor Proficiency is also good, since I doubt you'll have much of a Dex modifier if focusing on Str to this extent.

Thank you for many good points ;).

Bloodrager is very good for my business. Especially when combined with alchemist(and Bull's Strength) :)

Enlarge Person - why you think is that good?
Why use natural weapons instead of big weapon?

Raging Vitality and Power Attack will do job well.

Beastform Mutagen - Is it allows you to let your ability scores when you are shaped(or using improved version - beast shape I)?

I would like to wear (mithrill) fullplate. Or something that keeps me alive few rounds... or I just have to be first who slain all enemies :-D

What about Ragechemist's mutagen bonus?


Guru-Meditation wrote:

Later go into Dragon Disciple. Gives even more Strengh. You need spontaneous arcane casting for this.

Options are Sorcerer, Bard or Skald (a Bard / Barbarian hybrid class). You need only a 1 level dip to unlock Dragon Disciple.

Sorcerer doesnt allow for casting in armor, but has some nice low-level spells.

Bard allows casting in light armor, Skald in medium Armor. they have the same spell list.

4 Barbarian, 1 Sorcerer, then into Dragon Disciple is a classic.

So if I fully understand. You go DD because 2 and 4 level str ability boost.

Bard because of DD and better buffing spells as Heroism, Inspire courage, haste... And why 4 level of barbarian instead of 1???


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INTRODUCTION:
I am new at pathfinder. I always play RP as a front-man fighter. The fearless and furious mountain of muscles. The man able to behead a horse at a single blow. Kill someone more by brutal force than refined technique. As you can see in this video. He kill horse by brutal force. This is my main idea of the build. Muscular warrior with one big weapon.

LIMITATIONs:
We are using almost all rule book. My char starting at level 6.
I have only 500 golds at the begining. 15 points to purchase ability scores.
My companions will be cleric and fighter.

QUESTIONs:
I would like to know how all posible ways how to maximizing charakter's strenght. I am interested in ways to maximizing hit chance/damage too. So plese advice me feats, traits, class ability, scrolls, skills,... Whatever.

IDEAs:
basic 18 str, Orc(+4str),babar(+4str/few rounds), alchemist(+4str/10min)=22(+6)static, 30(+10) occasional.
Possible max BAB with this build: 5.
Feat???(maybe cleave to deal with group of weak enemies or something, power attack,...)